diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index ae2de055cb04..80e790771b33 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -345,14 +345,14 @@
- The ending point. This is usually the corner on the top-right and forward of the bounding box, and is equivalent to [code]position + size[/code]. Setting this point affects the [member size].
+ The ending point. This is usually the corner on the top-right and back of the bounding box, and is equivalent to [code]position + size[/code]. Setting this point affects the [member size].
- The origin point. This is usually the corner on the bottom-left and back of the bounding box.
+ The origin point. This is usually the corner on the bottom-left and front of the bounding box.
The bounding box's width, height, and depth starting from [member position]. Setting this value also affects the [member end] point.
- [b]Note:[/b] It's recommended setting the width, height, and depth to non-negative values. This is because most methods in Godot assume that the [member position] is the bottom-left-back corner, and the [member end] is the top-right-forward corner. To get an equivalent bounding box with non-negative size, use [method abs].
+ [b]Note:[/b] It's recommended setting the width, height, and depth to non-negative values. This is because most methods in Godot assume that the [member position] is the bottom-left-front corner, and the [member end] is the top-right-back corner. To get an equivalent bounding box with non-negative size, use [method abs].