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Flipping any lockers along the X and Z axes will cause one or another locker to not work. Moreover, the physical "hitboxes" of these containers are somewhere near the model, but not in the same places.
When changing the size of the locker, objects for some reason also change their size.
"mp rot set 90 0 0"
The text was updated successfully, but these errors were encountered:
Flipping any lockers along the X and Z axes will cause one or another locker to not work. Moreover, the physical "hitboxes" of these containers are somewhere near the model, but not in the same places.
When changing the size of the locker, objects for some reason also change their size.
"mp rot set 90 0 0"
The text was updated successfully, but these errors were encountered: