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Main.h
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Main.h
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// This source code is subject to the terms of The MIT License.
// If a copy of The MIT License was not distributed with this file,
// you can obtain one at http://opensource.org/licenses/MIT.
#ifndef MAIN_H
#define MAIN_H
// --- Code snippet from http://wiringpi.com/examples/adafruit-rgb-lcd-plate-and-wiringpi/
// Defines for the Adafruit Pi LCD interface board
#define AF_BASE 100
#define AF_RED (AF_BASE + 6)
#define AF_GREEN (AF_BASE + 7)
#define AF_BLUE (AF_BASE + 8)
#define AF_E (AF_BASE + 13)
#define AF_RW (AF_BASE + 14)
#define AF_RS (AF_BASE + 15)
#define AF_DB4 (AF_BASE + 12)
#define AF_DB5 (AF_BASE + 11)
#define AF_DB6 (AF_BASE + 10)
#define AF_DB7 (AF_BASE + 9)
#define AF_SELECT (AF_BASE + 0)
#define AF_RIGHT (AF_BASE + 1)
#define AF_DOWN (AF_BASE + 2)
#define AF_UP (AF_BASE + 3)
#define AF_LEFT (AF_BASE + 4)
static int lcdHandle;
// ---
namespace Button {
namespace Data {
struct ButtonData {
bool pressed = false;
bool dampSound = false;
float soundVolume = 100;
sf::Sound sound;
};
ButtonData C;
ButtonData CS;
ButtonData D;
ButtonData DS;
ButtonData E;
ButtonData F;
ButtonData FS;
ButtonData G;
ButtonData GS;
ButtonData A;
ButtonData AS;
ButtonData B;
ButtonData C_High;
bool instrumentChangePressed = false;
bool octaveChangePressed = false;
}
// GPIO pin number mappings
enum {
C = 5,
CS = 6,
D = 13,
DS = 21,
E = 20,
F = 16,
FS = 12,
G = 25,
GS = 24,
A = 23,
AS = 18,
B = 27,
C_High = 22,
InstrumentChange = 17,
OctaveChange = 4
};
}
enum Instrument {
Piano,
Guitar,
Trumpet
} currentInstrument;
enum Octave {
Low,
Medium,
High
} currentOctave;
void initialization(void);
void pinInitialization(void);
void soundInitialization(void);
void readNoteButtonInput(int pin, Button::Data::ButtonData & data);
void instrumentChange(Instrument & currentInstrument);
void octaveChange(Octave & currentOctave);
void soundChange(Instrument currentInstrument, Octave currentOctave);
void displayChange(Instrument currentInstrument, Octave currentOctave);
namespace SoundBuffer {
const float dampingConstant = 0.0018;
namespace Piano {
namespace High {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
namespace Medium {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
namespace Low {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
}
namespace Guitar {
namespace High {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
namespace Medium {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
namespace Low {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
}
namespace Trumpet {
namespace High {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
namespace Medium {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
namespace Low {
sf::SoundBuffer C;
sf::SoundBuffer CS;
sf::SoundBuffer D;
sf::SoundBuffer DS;
sf::SoundBuffer E;
sf::SoundBuffer F;
sf::SoundBuffer FS;
sf::SoundBuffer G;
sf::SoundBuffer GS;
sf::SoundBuffer A;
sf::SoundBuffer AS;
sf::SoundBuffer B;
sf::SoundBuffer C_High;
}
}
}
#endif