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Arcade-MCR1.sv
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Arcade-MCR1.sv
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//============================================================================
// Arcade: MCR1
//
// Port to MiSTer
// Copyright (C) 2019 Sorgelig
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [48:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output CLK_VIDEO,
//Multiple resolutions are supported using different CE_PIXEL rates.
//Must be based on CLK_VIDEO
output CE_PIXEL,
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
//if VIDEO_ARX[12] or VIDEO_ARY[12] is set then [11:0] contains scaled size instead of aspect ratio.
output [12:0] VIDEO_ARX,
output [12:0] VIDEO_ARY,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
output VGA_F1,
output [1:0] VGA_SL,
output VGA_SCALER, // Force VGA scaler
output VGA_DISABLE, // analog out is off
input [11:0] HDMI_WIDTH,
input [11:0] HDMI_HEIGHT,
output HDMI_FREEZE,
`ifdef MISTER_FB
// Use framebuffer in DDRAM
// FB_FORMAT:
// [2:0] : 011=8bpp(palette) 100=16bpp 101=24bpp 110=32bpp
// [3] : 0=16bits 565 1=16bits 1555
// [4] : 0=RGB 1=BGR (for 16/24/32 modes)
//
// FB_STRIDE either 0 (rounded to 256 bytes) or multiple of pixel size (in bytes)
output FB_EN,
output [4:0] FB_FORMAT,
output [11:0] FB_WIDTH,
output [11:0] FB_HEIGHT,
output [31:0] FB_BASE,
output [13:0] FB_STRIDE,
input FB_VBL,
input FB_LL,
output FB_FORCE_BLANK,
`ifdef MISTER_FB_PALETTE
// Palette control for 8bit modes.
// Ignored for other video modes.
output FB_PAL_CLK,
output [7:0] FB_PAL_ADDR,
output [23:0] FB_PAL_DOUT,
input [23:0] FB_PAL_DIN,
output FB_PAL_WR,
`endif
`endif
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status OR'd with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
// I/O board button press simulation (active high)
// b[1]: user button
// b[0]: osd button
output [1:0] BUTTONS,
input CLK_AUDIO, // 24.576 MHz
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S, // 1 - signed audio samples, 0 - unsigned
output [1:0] AUDIO_MIX, // 0 - no mix, 1 - 25%, 2 - 50%, 3 - 100% (mono)
//ADC
inout [3:0] ADC_BUS,
//SD-SPI
output SD_SCK,
output SD_MOSI,
input SD_MISO,
output SD_CS,
input SD_CD,
//High latency DDR3 RAM interface
//Use for non-critical time purposes
output DDRAM_CLK,
input DDRAM_BUSY,
output [7:0] DDRAM_BURSTCNT,
output [28:0] DDRAM_ADDR,
input [63:0] DDRAM_DOUT,
input DDRAM_DOUT_READY,
output DDRAM_RD,
output [63:0] DDRAM_DIN,
output [7:0] DDRAM_BE,
output DDRAM_WE,
//SDRAM interface with lower latency
output SDRAM_CLK,
output SDRAM_CKE,
output [12:0] SDRAM_A,
output [1:0] SDRAM_BA,
inout [15:0] SDRAM_DQ,
output SDRAM_DQML,
output SDRAM_DQMH,
output SDRAM_nCS,
output SDRAM_nCAS,
output SDRAM_nRAS,
output SDRAM_nWE,
`ifdef MISTER_DUAL_SDRAM
//Secondary SDRAM
//Set all output SDRAM_* signals to Z ASAP if SDRAM2_EN is 0
input SDRAM2_EN,
output SDRAM2_CLK,
output [12:0] SDRAM2_A,
output [1:0] SDRAM2_BA,
inout [15:0] SDRAM2_DQ,
output SDRAM2_nCS,
output SDRAM2_nCAS,
output SDRAM2_nRAS,
output SDRAM2_nWE,
`endif
input UART_CTS,
output UART_RTS,
input UART_RXD,
output UART_TXD,
output UART_DTR,
input UART_DSR,
// Open-drain User port.
// 0 - D+/RX
// 1 - D-/TX
// 2..6 - USR2..USR6
// Set USER_OUT to 1 to read from USER_IN.
input [6:0] USER_IN,
output [6:0] USER_OUT,
input OSD_STATUS
);
///////// Default values for ports not used in this core /////////
assign ADC_BUS = 'Z;
assign USER_OUT = '1;
assign {UART_RTS, UART_TXD, UART_DTR} = 0;
assign {SD_SCK, SD_MOSI, SD_CS} = 'Z;
assign {SDRAM_DQ, SDRAM_A, SDRAM_BA, SDRAM_CLK, SDRAM_CKE, SDRAM_DQML, SDRAM_DQMH, SDRAM_nWE, SDRAM_nCAS, SDRAM_nRAS, SDRAM_nCS} = 'Z;
assign VGA_F1 = 0;
assign VGA_SCALER = 0;
assign VGA_DISABLE = 0;
assign AUDIO_MIX = 0;
assign LED_USER = rom_download;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign BUTTONS = 0;
assign FB_FORCE_BLANK = '0;
wire [1:0] ar = status[17:16];
assign VIDEO_ARX = (!ar) ? (status[2] ? 8'd21 : 8'd20) : (ar - 1'd1);
assign VIDEO_ARY = (!ar) ? (status[2] ? 8'd20 : 8'd21) : 12'd0;
`include "build_id.v"
localparam CONF_STR = {
"A.MCR1;;",
"H0OGH,Aspect ratio,Original,Full Screen,[ARC1],[ARC2];",
"H0O2,Orientation,Vert,Horz;",
"O35,Scandoubler Fx,None,HQ2x,CRT 25%,CRT 50%,CRT 75%;",
"D2OD,Deinterlacer Hi-Res,Off,On;",
"-;",
"DIP;",
"-;",
"P1,Pause options;",
"P1OP,Pause when OSD is open,On,Off;",
"P1OQ,Dim video after 10s,On,Off;",
"-;",
"R0,Reset;",
"J1,Fire A,Fire B,Fire C,Fire D,Fire E,Fire F,Start 1P, Start 2P,Coin,Pause;",
"jn,A,B,X,Y,,,Start,Select,R,L;",
"V,v",`BUILD_DATE
};
//////////////////// CLOCKS ///////////////////
wire clk_sys,clk_80M;
pll pll
(
.refclk(CLK_50M),
.rst(0),
.outclk_0(clk_sys), // 40M
.outclk_1(clk_80M) // 80M
);
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire forced_scandoubler;
wire direct_video;
wire video_rotated;
wire [15:0] audio_l, audio_r;
wire [31:0] joy1, joy2;
wire [31:0] joy = joy1 | joy2;
wire [8:0] sp1, sp2;
wire signed [8:0] mouse_x;
wire signed [8:0] mouse_y;
wire mouse_strobe;
reg [7:0] mouse_flags;
wire [21:0] gamma_bus;
hps_io #(.CONF_STR(CONF_STR)) hps_io
(
.clk_sys(clk_sys),
.HPS_BUS(HPS_BUS),
.buttons(buttons),
.status(status),
.status_menumask({|status[5:3],mod_kick,direct_video}),
.forced_scandoubler(forced_scandoubler),
.video_rotated(video_rotated),
.gamma_bus(gamma_bus),
.direct_video(direct_video),
.ioctl_download(ioctl_download),
.ioctl_upload(ioctl_upload),
.ioctl_wr(ioctl_wr),
.ioctl_addr(ioctl_addr),
.ioctl_dout(ioctl_dout),
.ioctl_din(ioctl_din),
.ioctl_index(ioctl_index),
.ioctl_wait(ioctl_wait),
.joystick_0(joy1),
.joystick_1(joy2),
.spinner_0(sp1),
.spinner_1(sp2)
);
reg mod_kick = 0;
reg mod_solarfox = 0;
//reg mod_dpoker = 0;
always @(posedge clk_sys) begin
reg [7:0] mod = 0;
if (ioctl_wr & (ioctl_index==1)) mod <= ioctl_dout;
mod_kick <= ( mod == 0 );
mod_solarfox <= ( mod == 1 );
//mod_dpoker <= ( mod == 2 );
end
// load the DIPS
reg [7:0] sw[8];
always @(posedge clk_sys) if (ioctl_wr && (ioctl_index==254) && !ioctl_addr[24:3]) sw[ioctl_addr[2:0]] <= ioctl_dout;
wire service = sw[1][0];
wire m_start1 = joy[10];
wire m_start2 = joy[11];
wire m_coin1 = joy[12];
wire m_right1 = joy1[0];
wire m_left1 = joy1[1];
wire m_down1 = joy1[2];
wire m_up1 = joy1[3];
wire m_fire1a = joy1[4];
wire m_fire1b = joy1[5];
//wire m_fire1c = joy1[6];
//wire m_fire1d = joy1[7];
wire m_spccw1 = joy1[30];
wire m_spcw1 = joy1[31];
wire m_right2 = joy2[0];
wire m_left2 = joy2[1];
wire m_down2 = joy2[2];
wire m_up2 = joy2[3];
wire m_fire2a = joy2[4];
wire m_fire2b = joy2[5];
//wire m_fire2c = joy2[6];
//wire m_fire2d = joy2[7];
wire m_spccw2 = joy2[30];
wire m_spcw2 = joy2[31];
wire m_pause = joy[13];
wire m_right = m_right1 | m_right2;
wire m_left = m_left1 | m_left2;
wire m_down = m_down1 | m_down2;
wire m_up = m_up1 | m_up2;
wire m_fire_a = m_fire1a | m_fire2a;
wire m_fire_b = m_fire1b | m_fire2b;
//wire m_fire_c = m_fire1c | m_fire2c;
//wire m_fire_d = m_fire1d | m_fire2d;
wire m_spccw = m_spccw1 | m_spccw2;
wire m_spcw = m_spcw1 | m_spcw2;
// PAUSE SYSTEM
wire pause_cpu;
wire [11:0] rgb_out;
pause #(4,4,4,40) pause (
.*,
.user_button(m_pause),
.pause_request(),
.options(~status[26:25])
);
reg [8:0] sp;
always @(posedge clk_sys) begin
reg [8:0] old_sp1, old_sp2;
reg sp_sel = 0;
old_sp1 <= sp1;
old_sp2 <= sp2;
if(old_sp1 != sp1) sp_sel <= 0;
if(old_sp2 != sp2) sp_sel <= 1;
sp <= sp_sel ? sp2 : sp1;
end
reg [7:0] input_0;
reg [7:0] input_1;
reg [7:0] input_2;
reg [7:0] input_3;
reg [7:0] input_4;
// Game specific sound board/DIP/input settings
always @(*) begin
input_0 = 8'hff;
input_1 = 8'hff;
input_2 = 8'hff;
input_3 = sw[0];
input_4 = 8'hff;
if (mod_kick) begin
input_0 = ~{ service, 2'b00, m_fire_a, m_start2, m_start1, 1'b0, m_coin1 };
input_1 = ~{ 4'b0000, spin_angle };
end
else if (mod_solarfox) begin
input_0 = ~{ service, 2'b00, m_fire_a, m_fire_b, m_fire_b, 1'b0, m_coin1 };
input_1 = ~{ m_up, m_down, m_left, m_right, m_up, m_down, m_left, m_right };
input_2 = ~{ 7'b0000000, m_fire_a };
end /*
else if (mod_dpoker) begin
input_0 = ~{ 1'b0, m_coin2, m_down1, m_up1, 3'b0, m_coin1 };//1' & not COIN2 & not GAMBLE_OUT & not GAMBLE_IN & "111" & not COIN1;
input_1 = ~{ m_left1, m_right1, m_start1, m_fire1e, m_fire1d, m_fire1c,m_fire1b,m_fire1a }; //not STAND & not CANCEL & not DEAL & not HOLD5 & not HOLD4 & not HOLD3 & not HOLD2 & not HOLD1;
input_2 = 8'hFF;
end */
end
wire rom_download = ioctl_download && !ioctl_index;
wire [24:0] dl_addr = ioctl_addr[16:0];
wire [14:0] rom_addr;
wire [7:0] rom_do;
wire [13:0] snd_addr;
wire [7:0] snd_do;
wire ioctl_download;
wire ioctl_upload;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
wire [7:0] ioctl_din;
wire [7:0] ioctl_index;
wire ioctl_wait;
dpram #(8,16) rom
(
.clk_a(clk_sys),
.we_a(ioctl_wr && rom_download && !ioctl_addr[24:16]),
.addr_a(rom_download ? ioctl_addr[15:0] : {1'b0,rom_addr}),
.d_a(ioctl_dout),
.q_a(rom_do),
.clk_b(clk_sys),
.addr_b({2'b10,snd_addr}),
.q_b(snd_do)
);
// reset signal generation
reg reset = 1;
reg rom_loaded = 0;
always @(posedge clk_sys) begin
reg ioctl_downlD;
reg [15:0] reset_count;
ioctl_downlD <= rom_download;
// generate a second reset signal - needed for some reason
if (status[0] | buttons[1] | ~rom_loaded) reset_count <= 16'hffff;
else if (reset_count != 0) reset_count <= reset_count - 1'd1;
if (ioctl_downlD & ~rom_download) rom_loaded <= 1;
reset <= status[0] | buttons[1] | rom_download | ~rom_loaded | (reset_count == 16'h0001);
end
mcr1 mcr1
(
.clock_40(clk_sys),
.reset(reset),
.video_r(r),
.video_g(g),
.video_b(b),
.video_vblank(vblank),
.video_hblank(hblank),
.video_hs(hs),
.video_vs(vs),
.video_csync(cs),
.tv15Khz_mode(~hires),
.separate_audio(1'b0),
.audio_out_l(audio_l),
.audio_out_r(audio_r),
.input_0(input_0),
.input_1(input_1),
.input_2(input_2),
.input_3(input_3),
.input_4(input_4),
.cpu_rom_addr(rom_addr),
.cpu_rom_do(rom_do),
.snd_rom_addr(snd_addr),
.snd_rom_do(snd_do),
.pause(pause_cpu),
.dl_addr(dl_addr),
.dl_wr(ioctl_wr & rom_download),
.dl_data(ioctl_dout),
.dl_nvram_wr(ioctl_wr & (ioctl_index=='d4)),
.dl_din(ioctl_din),
.dl_nvram(ioctl_index=='d4)
);
wire hs, vs, cs;
wire hblank, vblank;
wire HSync, VSync;
wire [3:0] r,g,b;
wire no_rotate = status[2] | direct_video;
wire rotate_ccw = 0;
wire flip = 0;
screen_rotate screen_rotate (.*);
wire hires = status[13] && !status[5:3];
reg ce_pix;
always @(posedge clk_80M) begin
reg [2:0] div;
div <= div + 1'd1;
ce_pix <= hires ? !div[1:0] : !div;
end
arcade_video #(512,12) arcade_video
(
.*,
.ce_pix(ce_pix),
.clk_video(clk_80M),
.RGB_in(rgb_out),
.HBlank(hblank),
.VBlank(vblank),
.HSync(hs),
.VSync(vs),
.fx(status[5:3])
);
assign AUDIO_L = { audio_l };
assign AUDIO_R = { audio_r };
assign AUDIO_S = 0;
wire [3:0] spin_angle;
spinner #(4,8,2) spinner
(
.clk(clk_sys),
.reset(reset),
.fast(m_fire_b),
.minus(m_left | m_spccw),
.plus(m_right | m_spcw),
.strobe(vs),
.spin_in(sp),
.spin_out(spin_angle)
);
endmodule