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Arcade-AsteroidsDeluxe.sv
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Arcade-AsteroidsDeluxe.sv
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//============================================================================
// Arcade: Asteroids-Deluxe
//
// Port to MiSTer
// Copyright (C) 2018
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [48:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output CLK_VIDEO,
//Multiple resolutions are supported using different CE_PIXEL rates.
//Must be based on CLK_VIDEO
output CE_PIXEL,
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
//if VIDEO_ARX[12] or VIDEO_ARY[12] is set then [11:0] contains scaled size instead of aspect ratio.
output [12:0] VIDEO_ARX,
output [12:0] VIDEO_ARY,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
output VGA_F1,
output [1:0] VGA_SL,
output VGA_SCALER, // Force VGA scaler
output VGA_DISABLE, // analog out is off
input [11:0] HDMI_WIDTH,
input [11:0] HDMI_HEIGHT,
output HDMI_FREEZE,
`ifdef MISTER_FB
// Use framebuffer in DDRAM
// FB_FORMAT:
// [2:0] : 011=8bpp(palette) 100=16bpp 101=24bpp 110=32bpp
// [3] : 0=16bits 565 1=16bits 1555
// [4] : 0=RGB 1=BGR (for 16/24/32 modes)
//
// FB_STRIDE either 0 (rounded to 256 bytes) or multiple of pixel size (in bytes)
output FB_EN,
output [4:0] FB_FORMAT,
output [11:0] FB_WIDTH,
output [11:0] FB_HEIGHT,
output [31:0] FB_BASE,
output [13:0] FB_STRIDE,
input FB_VBL,
input FB_LL,
output FB_FORCE_BLANK,
`ifdef MISTER_FB_PALETTE
// Palette control for 8bit modes.
// Ignored for other video modes.
output FB_PAL_CLK,
output [7:0] FB_PAL_ADDR,
output [23:0] FB_PAL_DOUT,
input [23:0] FB_PAL_DIN,
output FB_PAL_WR,
`endif
`endif
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status OR'd with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
// I/O board button press simulation (active high)
// b[1]: user button
// b[0]: osd button
output [1:0] BUTTONS,
input CLK_AUDIO, // 24.576 MHz
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S, // 1 - signed audio samples, 0 - unsigned
output [1:0] AUDIO_MIX, // 0 - no mix, 1 - 25%, 2 - 50%, 3 - 100% (mono)
//ADC
inout [3:0] ADC_BUS,
//SD-SPI
output SD_SCK,
output SD_MOSI,
input SD_MISO,
output SD_CS,
input SD_CD,
//High latency DDR3 RAM interface
//Use for non-critical time purposes
output DDRAM_CLK,
input DDRAM_BUSY,
output [7:0] DDRAM_BURSTCNT,
output [28:0] DDRAM_ADDR,
input [63:0] DDRAM_DOUT,
input DDRAM_DOUT_READY,
output DDRAM_RD,
output [63:0] DDRAM_DIN,
output [7:0] DDRAM_BE,
output DDRAM_WE,
//SDRAM interface with lower latency
output SDRAM_CLK,
output SDRAM_CKE,
output [12:0] SDRAM_A,
output [1:0] SDRAM_BA,
inout [15:0] SDRAM_DQ,
output SDRAM_DQML,
output SDRAM_DQMH,
output SDRAM_nCS,
output SDRAM_nCAS,
output SDRAM_nRAS,
output SDRAM_nWE,
`ifdef MISTER_DUAL_SDRAM
//Secondary SDRAM
//Set all output SDRAM_* signals to Z ASAP if SDRAM2_EN is 0
input SDRAM2_EN,
output SDRAM2_CLK,
output [12:0] SDRAM2_A,
output [1:0] SDRAM2_BA,
inout [15:0] SDRAM2_DQ,
output SDRAM2_nCS,
output SDRAM2_nCAS,
output SDRAM2_nRAS,
output SDRAM2_nWE,
`endif
input UART_CTS,
output UART_RTS,
input UART_RXD,
output UART_TXD,
output UART_DTR,
input UART_DSR,
// Open-drain User port.
// 0 - D+/RX
// 1 - D-/TX
// 2..6 - USR2..USR6
// Set USER_OUT to 1 to read from USER_IN.
input [6:0] USER_IN,
output [6:0] USER_OUT,
input OSD_STATUS
);
assign VGA_F1 = 0;
assign VGA_SCALER= 0;
assign VGA_DISABLE = 0;
assign USER_OUT = '1;
assign LED_USER = ioctl_download;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign HDMI_FREEZE = 0;
wire [1:0] ar = status[15:14];
assign VIDEO_ARX = (!ar) ? ( 8'd4) : (ar - 1'd1);
assign VIDEO_ARY = (!ar) ? ( 8'd3) : 12'd0;
`include "build_id.v"
localparam CONF_STR = {
"A.ASTDELUX;;",
"H0OEF,Aspect ratio,Original,Full Screen,[ARC1],[ARC2];",
//"O35,Scandoubler Fx,None,HQ2x,CRT 25%,CRT 50%,CRT 75%;",
"O78,Language,English,German,French,Spanish;",
"O56,Ships,2-4,3-5,4-6,5-7;",// system locks up when activating above 3-5
"OBC,Bonus,10000,12000,15000,None;",
"-;",
"OA,Background Graphic,On,Off;",
"-;",
"R0,Reset;",
"J1,Fire,Thrust,Shield,Start 1P,Start 2P,Coin;",
"jn,A,B,X,Start,Select,R;",
"V,v",`BUILD_DATE
};
//////////////////// CLOCKS ///////////////////
wire clk_6, clk_25, clk_50, clk_100;
wire clk_mem = clk_100;
wire pll_locked;
pll pll
(
.refclk(CLK_50M),
.rst(0),
.outclk_0(clk_50),
.outclk_1(clk_25),
.outclk_2(clk_6),
.outclk_3(clk_100),
.locked(pll_locked)
);
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire direct_video;
wire ioctl_download;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
wire [7:0] ioctl_index;
wire [10:0] ps2_key;
wire [15:0] joy_0, joy_1;
wire [15:0] joy = joy_0 | joy_1;
wire forced_scandoubler;
wire [21:0] gamma_bus;
wire [15:0] sdram_sz;
hps_io #(.CONF_STR(CONF_STR)) hps_io
(
.clk_sys(clk_25),
.HPS_BUS(HPS_BUS),
.EXT_BUS(),
.buttons(buttons),
.status(status),
.status_menumask(direct_video),
.forced_scandoubler(forced_scandoubler),
.gamma_bus(gamma_bus),
.direct_video(direct_video),
.ioctl_download(ioctl_download),
.ioctl_wr(ioctl_wr),
.ioctl_addr(ioctl_addr),
.ioctl_dout(ioctl_dout),
.ioctl_index(ioctl_index),
.sdram_sz(sdram_sz),
.joystick_0(joy_0),
.joystick_1(joy_1)
);
// "J1,Fire,Thrust,Shield,Start 1P,Start 2P,Coin;",
// [0,1,2,3] Fire 4, Thrust 5, Shield 6, One Player 7, Two Player 8, Coin 9
wire [7:0] BUTTON = {~joy[0],~joy[1],~joy[7],~joy[8],~joy[4],~joy[9],~joy[5],~joy[6]};
// renamed to "BUTTON" for conflict
///////////////////////////////////////////////////////////////////
wire hblank, vblank;
wire hs, vs;
wire [3:0] r,g,b;
reg ce_pix;
always @(posedge clk_50) begin
ce_pix <= !ce_pix;
end
wire fg = |{r,g,b};
arcade_video #(640,12) arcade_video
(
.*,
.clk_video(clk_50),
.RGB_in(status[10] ? {r,g,b} : (fg && !bg_a) ? {r,g,b} : {bg_r,bg_g,bg_b}),
.HBlank(hblank),
.VBlank(vblank),
.HSync(hs),
.VSync(vs),
.forced_scandoubler(0),
.fx(0)
);
wire reset = (RESET | status[0] | buttons[1] | ioctl_download);
wire [7:0] audio;
assign AUDIO_L = {audio, audio};
assign AUDIO_R = AUDIO_L;
assign AUDIO_S = 0;
wire [1:0] lang = status[8:7];
wire [1:0] ships = status[6:5];
ASTEROIDS_TOP ASTEROIDS_TOP
(
.BUTTON(BUTTON),
.LANG(lang),
.SHIPS(ships),
.BONUS(status[12:11]),
.AUDIO_OUT(audio),
.dn_addr(ioctl_addr[15:0]),
.dn_data(ioctl_dout),
.dn_wr(ioctl_wr&(ioctl_index==0)),
.VIDEO_R_OUT(r),
.VIDEO_G_OUT(g),
.VIDEO_B_OUT(b),
.HSYNC_OUT(hs),
.VSYNC_OUT(vs),
.VGA_DE(),
.VID_HBLANK(hblank),
.VID_VBLANK(vblank),
.RESET_L (~reset),
.clk_6(clk_6),
.clk_25(clk_25)
);
wire bg_download = ioctl_download && (ioctl_index == 2);
wire [15:0] pic_data;
wire ram_ready;
sdram sdram
(
.*,
.init(~pll_locked),
.clk(clk_mem),
.addr(bg_download ? ioctl_addr[24:0] : pic_addr),
.dout(pic_data),
.din(ioctl_dout),
.we(bg_download ? ioctl_wr : 1'b0),
.rd(pic_req),
.ready(ram_ready)
);
reg pic_req;
reg [24:0] pic_addr;
reg [3:0] bg_r,bg_g,bg_b,bg_a;
always @(posedge clk_50) begin
reg old_vs;
reg use_bg = 0;
if(bg_download && sdram_sz[2:0]) use_bg <= 1;
pic_req <= 0;
if(use_bg) begin
if(ce_pix) begin
old_vs <= vs;
{bg_b,bg_a,bg_r,bg_g} <= pic_data;
if(~(hblank|vblank)) begin
pic_addr <= pic_addr + 2'd2;
pic_req <= 1;
end
if(~old_vs & vs) begin
pic_addr <= 0;
pic_req <= 1;
end
end
end
else begin
{bg_a,bg_b,bg_g,bg_r} <= 0;
end
end
endmodule