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config-farming.lua
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Config.FarmLocation = vector3(-1162.51, -1574.56, 3.69)
Config.FarmRadius = 100.0
Config.FarmGetItem = {
name = 'weed_leaf', -- item that you will get after harvest
max = 5, -- maximum per harvest * 5
min = 1, -- minimum per harvest * 5
}
Config.FarmingFertilize = {
item = 'weed_fertilizer', -- item required to fertilize the plant
quantity = 1, -- quantity that required to fertilize
damageChance = 10, -- 10% chance will require fertilizer
}
Config.FarmingSpray = {
item = 'weed_spray', -- item required to spray the plant
quantity = 1, -- quantity that required to fertilize
damageChance = 10, -- 10% chance will require spray
}
Config.FarmingRequired = { -- required items to plant a new pot
[1] = {
item = 'weed_fertilizer', -- item name
quantity = 1, -- item quantity
},
[2] = {
item = 'weed_pot', -- item name
quantity = 1, -- item quantity
},
[3] = {
item = 'seed_weed', -- item name
quantity = 1, -- item quantity
},
}
Config.FarmingMultiItems = {
[1] = {
pos = vector3(-1165.18, -1569.75, 3.69),
items = {
['weed_fertilizer'] = {
name = 'Weed Fertilizer', -- item name
price = 10, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 60, -- in second
},
['weed_spray'] = {
name = 'Weed Spray', -- item name
price = 10, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 60, -- in second
},
['weed_pot'] = {
name = 'Weed Pot', -- item name
price = 10, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 60, -- in second
},
['pooch_bag'] = {
name = 'Pooch Bags', -- item name
price = 10, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 60, -- in second
},
['seed_weed'] = {
name = 'Weed Seeds', -- item name
price = 10, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 60, -- in second
},
}
}
}
Config.ProcessLocation = {
pos = vector3(-1162.5, -1571.7, 3.69),
heading = 305.13,
}
Config.ProcessItems = {
['cake_mix'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/s0XdlfZ.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['cereal_milk'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/qNC0fVH.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['cheetah_piss'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/jM1F8pW.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['gary_payton'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/s2uE3J2.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['gelatti'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/s0XdlfZ.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['georgia_pie'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/B1yZhod.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['jefe'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/FZf9JzI.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['snow_man'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/nzBnLav.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['white_runtz'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/OdTdikP.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['blueberry_cruffin'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/8rGtY09.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['whitecherry_gelato'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/9HvAYMO.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['grabba_leaf'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/sxVfcTw.png"></img></span>',
required = {
['weed_leaf'] = 10,
['pooch_bag'] = 1,
},
processTime = 10000,
reward = 1,
},
['cafe_bong'] = {
img = '<span><img style="height:15px;" src="https://i.imgur.com/hJPEE0M.png"></img></span>',
required = {
['weed_leaf'] = 10,
},
processTime = 10000,
reward = 1,
},
}
Config.Objects = {
[1] = "bkr_prop_weed_01_small_01c",
[2] = "bkr_prop_weed_01_small_01b",
[3] = "bkr_prop_weed_01_small_01a",
[4] = "bkr_prop_weed_med_01a",
[5] = "bkr_prop_weed_med_01b",
[6] = "bkr_prop_weed_lrg_01a",
[7] = "bkr_prop_weed_lrg_01b",
--There is no stage 8. So don't add any prop here
}
Config.SageTimer = {
[1] = 1, --got to next stage in minute
[2] = 2, --got to next stage in minute
[3] = 3, --got to next stage in minute
[4] = 4, --got to next stage in minute
[5] = 5, --got to next stage in minute
[6] = 6, --got to next stage in minute
[7] = 7, --got to next stage in minute
--There is no stage 8. So don't add any stage here
}