Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

12/26 Nightly / 0.50.02 SNAPSHOT - IllegalArgumentException detected when unmothballing a unit. Unit ID 131, RFL-3N #5548

Open
7 tasks done
OrbMonky opened this issue Dec 28, 2024 · 2 comments

Comments

@OrbMonky
Copy link

Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

Brief Description *

image
This happened after loading MekHQ, going to repair bay, auto repairing, then seeing I had tech time to unmothball more stuff. I unmothballed a rifleman (ID:179) then attempted to unmothball rifleman (ID:131). I was not able to reproduce on a relaunch/reload.

the save appended with mothball is the post-error save.
logs.zip

Steps to Reproduce

  1. Load normal save not appended by mothball
  2. run repair bay auto repair
  3. unmothball rifleman ID:179
  4. unmothball rifleman ID:131

Operating System *

Windows 10

Java Version *

17

MekHQ Suite Version *

None

Custom MekHQ Version

12/26 Nightly / 0.50.02 SNAPSHOT

Attach Files

No response

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
@IllianiCBT
Copy link
Collaborator

Looking at the logic I suspect you tried unmothballing the second Rifleman before the first had finished processing and the table had updated.

@OrbMonky
Copy link
Author

OrbMonky commented Dec 28, 2024 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants