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Does this conform with our Content Policy linked above?
I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is an improvement to an existing feature
Brief Description *
At current, prisoners are determined to be willing to defect or not at the time of capture. While the player is prompted to release/ransom/recruit them at the end of the contract, they aren't forced to and on longer contracts can hold on to prisoners for multiple years. This - combined with how various things like the personnel markets and retirement rolls work - creates a situation where players are incentivized to fill their jail with a pile of potential recruits that will sit around until needed with zero maintenance/salary cost and then cost nothing to hire when ever they need a spare soldier or vehicle gunner.
In addition to the realism (and possibly moral) issues of that, keeping dozens of characters in the freezer like leftovers is probably not something that should be incentivized in terms of gameplay. Having the defection flag expire at some point is a simple but effective solution, I'd think.
MekHQ Suite Version *
v0.50.01
Attach Files
No response
Final Checklist
I've checked to make sure that this RFE has not already been filed
I am requesting implementation of only one relevant set of features in this ticket for clarity and focus
The text was updated successfully, but these errors were encountered:
Prerequisites and Pre-Issue Checklist
I'm reporting the RFE to the correct repository:
MegaMek
MegaMekLab
MekHQ
Does this conform with our Content Policy linked above?
I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is an improvement to an existing feature
Brief Description *
At current, prisoners are determined to be willing to defect or not at the time of capture. While the player is prompted to release/ransom/recruit them at the end of the contract, they aren't forced to and on longer contracts can hold on to prisoners for multiple years. This - combined with how various things like the personnel markets and retirement rolls work - creates a situation where players are incentivized to fill their jail with a pile of potential recruits that will sit around until needed with zero maintenance/salary cost and then cost nothing to hire when ever they need a spare soldier or vehicle gunner.
In addition to the realism (and possibly moral) issues of that, keeping dozens of characters in the freezer like leftovers is probably not something that should be incentivized in terms of gameplay. Having the defection flag expire at some point is a simple but effective solution, I'd think.
MekHQ Suite Version *
v0.50.01
Attach Files
No response
Final Checklist
The text was updated successfully, but these errors were encountered: