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Mechwarriors are generating at skill 9 and 10 even when 8 is the maximum in the campaign setting.
Other personnel types do not seem to be affected and properly cap at 8 based on observation, but could be reviewed for certainty.
This shouldn't be investigated until after #4521 has been merged, as that slightly adjusts how we generate personnel and trying to address this, without that, will just land us in conflict city.
Environment
Windows 10, Java 17, 0.50.00
Description
Mechwarriors are generating at skill 9 and 10 even when 8 is the maximum in the campaign setting.
Other personnel types do not seem to be affected and properly cap at 8 based on observation, but could be reviewed for certainty.
Files
customs.zip
Helena's Valkyries30220902.cpnx.gz
mekhq.zip
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