diff --git a/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg b/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg index f463655e7..1ff063e59 100644 --- a/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg +++ b/megameklab/data/images/recordsheets/templates_iso/tables_vtol.svg @@ -124,31 +124,35 @@ >*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, apply* A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, applydamage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat VehicleCritical Hits Table, below. + + + + † Damage Value / 10 (round up); see Rotor Hits, p. 197, - † Damage Value / 10 (round up); see Rotor Hits, p. 197, + Total Warfare. - Total Warfare. + Additionally, damage to rotors slows down the - Additionally, damage to rotors slows down the - - VTOL. Each hit reduces the VTOL’s Cruising MP by 1, meaning that the controlling player must also recalculate Flank MP;multiply the new Cruising MP by 1.5 and round up. As with all damage, such movement penalties do not apply until the endof the phase in which the damage occurred.‡ A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, applydamage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat VehicleCritical Hits Table, below. + + + + ‡ If the VTOL has no turret, a turret strike hits Rotors† + +*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, apply* A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, applydamage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat Vehicle - + Critical Hits Table, below. - - † Damage Value / 10 (round up); see Rotor Hits, p. 197, - - Total Warfare. - - Additionally, damage to rotors slows down the - - + † Damage Value / 10 (round up); see Rotor Hits, p. 197, + + Total Warfare. + + Additionally, damage to rotors slows down the + + VTOL. Each hit reduces the VTOL’s Cruising MP by 1, meaning that the controlling player must also recalculate Flank MP;multiply the new Cruising MP by 1.5 and round up. As with all damage, such movement penalties do not apply until the endof the phase in which the damage occurred.‡ A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, applydamage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat VehicleCritical Hits Table, below. + + + ‡ If the VTOL has no turret, a turret strike hits Rotors† + + +