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I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMek documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Low (Minor/Nuisance): Minor glitches or cosmetic issues that don’t affect gameplay and occur rarely.
The round report where this Viking skidded into a building (and maybe also the Grim Reaper) has their rolls and damage mixed together and alternating.
Not sure if this is intended behavior or not due to involving a skid and collision, but it makes the report really hard to follow.
I've included the save file from when the report was open, as well as the two previous autosaves to help with replication if needed.
Possibly only occurs when involving a skid/collision between two units in an urban environment?
Windows 10
Java Version: 17.0.6
Free Text (type manually)
megamek.MegaMek.initializeLogging(MegaMek.java:146) - Starting MegaMek v0.50.02-SNAPSHOT Build Date: 2024-12-20T03:22:42.532160220 Today: 2024-12-20 Origin Project: MekHQ Java Vendor: Eclipse Adoptium Java Version: 17.0.6 Platform: Windows 10 10.0 (amd64) System Locale: en_US Total memory available to MegaMek: 8 GB MM Code Revision: 8ad58dc MML Code Revision: 543ecc92823ad4c939d7f5316c0075cd50616d25 MHQ Code Revision: f1a5c049c57b3a692995ae0039836f34b46fe8bd
RoundReportBug.zip
The text was updated successfully, but these errors were encountered:
A very smart and productive tester had also previously reported a similar skid + building + charge issue: #3837
Probably at least somewhat connected.
Sorry, something went wrong.
Sleet01
No branches or pull requests
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMek documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Low (Minor/Nuisance): Minor glitches or cosmetic issues that don’t affect gameplay and occur rarely.
Brief Description *
The round report where this Viking skidded into a building (and maybe also the Grim Reaper) has their rolls and damage mixed together and alternating.
Not sure if this is intended behavior or not due to involving a skid and collision, but it makes the report really hard to follow.
I've included the save file from when the report was open, as well as the two previous autosaves to help with replication if needed.
Steps to Reproduce
Possibly only occurs when involving a skid/collision between two units in an urban environment?
Operating System *
Windows 10
Java Version *
Java Version: 17.0.6
MegaMek Suite Version *
Free Text (type manually)
Custom MegaMek Version
megamek.MegaMek.initializeLogging(MegaMek.java:146) - Starting MegaMek v0.50.02-SNAPSHOT Build Date: 2024-12-20T03:22:42.532160220 Today: 2024-12-20 Origin Project: MekHQ Java Vendor: Eclipse Adoptium Java Version: 17.0.6 Platform: Windows 10 10.0 (amd64) System Locale: en_US Total memory available to MegaMek: 8 GB MM Code Revision: 8ad58dc MML Code Revision: 543ecc92823ad4c939d7f5316c0075cd50616d25 MHQ Code Revision: f1a5c049c57b3a692995ae0039836f34b46fe8bd
Attach Files
RoundReportBug.zip
Final Checklist
The text was updated successfully, but these errors were encountered: