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I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMek documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
If a pilot fires a swarm LRM and is then knocked unconscious in the same turn but before their fire comes up within the same turn, the initial shot will resolve as normal. But if it misses and there's a potential target within range, the swarm follow-up will fail, stating that the attacker is in no condition to fire weapons.
Weapons fire for Longbow LGB-7Q ETERNITY (Celestial Cavalry)
LRM 20 at Crusader CRD-3R (Lyran Commonwealth OpFor); needs 7,rolls 11 :9 missile(s) hit.
Crusader CRD-3R (Lyran Commonwealth OpFor) takes 5 damage to CT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
28 Armor remaining.
Crusader CRD-3R (Lyran Commonwealth OpFor) takes 4 damage to HD.
5 Armor remaining.
Pilot of Crusader CRD-3R (Lyran Commonwealth OpFor) "Benjamin Jennings" takes 1 damage (1 total hits).
Pilot of Crusader CRD-3R (Lyran Commonwealth OpFor) "Benjamin Jennings" needs a 3 to stay conscious. Rolls 2 : blacks out.
Weapons fire for Crusader CRD-3R (Lyran Commonwealth OpFor)
Medium Laser at Longbow LGB-7Q ETERNITY (Celestial Cavalry); needs 11,rolls 4 :misses
LRM 15 (LRM 15 Swarm) at Longbow LGB-7Q ETERNITY (Celestial Cavalry); needs 9,rolls 3 :misses
15 missiles continue.
LRM 15 (LRM 15 Swarm) at Ostroc OSR-2C (Lyran Commonwealth OpFor);, but the shot is impossible (Attacker is in no condition to fire weapons.)
Steps to Reproduce
Fire a swarm LRM at a target with another adjacent
Get shot in the head and knocked out before your turn in the firing order comes up
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMek documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
If a pilot fires a swarm LRM and is then knocked unconscious in the same turn but before their fire comes up within the same turn, the initial shot will resolve as normal. But if it misses and there's a potential target within range, the swarm follow-up will fail, stating that the attacker is in no condition to fire weapons.
Steps to Reproduce
Operating System *
Windows 11
Java Version *
17
MegaMek Suite Version *
Free Text (type manually)
Custom MegaMek Version
v0.50.01
Attach Files
Swarm.sav.gz
Final Checklist
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