diff --git a/megamek/data/boards/Deserts/64x34 Deserts BFM.board b/megamek/data/boards/Deserts/64x34 Deserts BFM.board new file mode 100644 index 00000000000..fad2ad04c54 --- /dev/null +++ b/megamek/data/boards/Deserts/64x34 Deserts BFM.board @@ -0,0 +1,2184 @@ +size 64 34 +tag "Rough (Auto)" +tag "Cliffs (Auto)" +tag "Water (Auto)" +tag "DesertTheme (Auto)" +tag "LightForest (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "" "desert" +hex 0801 0 "" "desert" +hex 0901 0 "" "desert" +hex 1001 1 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 1 "" "desert" +hex 1401 1 "" "desert" +hex 1501 1 "" "desert" +hex 1601 0 "" "desert" +hex 1701 0 "" "desert" +hex 1801 0 "" "desert" +hex 1901 0 "" "desert" +hex 2001 0 "" "desert" +hex 2101 0 "" "desert" +hex 2201 0 "" "desert" +hex 2301 0 "" "desert" +hex 2401 0 "" "desert" +hex 2501 0 "" 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"" "" +hex 0715 1 "" "" +hex 0815 0 "" "" +hex 0915 0 "" "" +hex 1015 0 "" "" +hex 1115 1 "" "" +hex 1215 1 "" "" +hex 1315 2 "" "" +hex 1415 1 "" "" +hex 1515 0 "" "" +hex 1615 0 "" "" +hex 1715 1 "woods:1;foliage_elev:2" "" +hex 1815 1 "woods:1;foliage_elev:2" "" +hex 1915 1 "" "" +hex 2015 1 "" "" +hex 2115 1 "woods:1;foliage_elev:2" "" +hex 2215 0 "woods:1;foliage_elev:2" "" +hex 2315 0 "woods:1;foliage_elev:2" "" +hex 2415 0 "" "" +hex 2515 1 "" "" +hex 2615 0 "" "" +hex 2715 1 "" "" +hex 2815 1 "woods:1;foliage_elev:2" "" +hex 2915 2 "woods:1;foliage_elev:2" "" +hex 3015 1 "woods:1;foliage_elev:2" "" +hex 3115 0 "" "" +hex 3215 0 "" "" +hex 3315 0 "" "" +hex 3415 0 "water:0" "" +hex 3515 0 "water:0" "" +hex 3615 0 "water:1" "" +hex 3715 0 "water:1" "" +hex 3815 0 "water:1" "" +hex 3915 0 "water:0" "" +hex 4015 0 "water:0" "" +hex 4115 0 "" "" +hex 4215 2 "" "" +hex 4315 1 "" "" +hex 4415 2 "" "" +hex 4515 0 "woods:1;foliage_elev:2" "" +hex 4615 1 "" "" +hex 4715 0 "" "" +hex 4815 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1 "" "" +hex 1417 0 "" "" +hex 1517 0 "" "" +hex 1617 0 "" "" +hex 1717 0 "" "" +hex 1817 0 "" "" +hex 1917 0 "" "" +hex 2017 0 "" "" +hex 2117 0 "" "" +hex 2217 0 "" "" +hex 2317 0 "" "" +hex 2417 0 "" "" +hex 2517 0 "" "" +hex 2617 0 "" "" +hex 2717 0 "" "" +hex 2817 0 "" "" +hex 2917 0 "" "" +hex 3017 0 "" "" +hex 3117 0 "" "" +hex 3217 0 "" "" +hex 3317 0 "" "" +hex 3417 0 "" "" +hex 3517 0 "" "" +hex 3617 0 "" "" +hex 3717 0 "" "" +hex 3817 0 "" "" +hex 3917 0 "" "" +hex 4017 0 "water:1" "" +hex 4117 0 "water:1" "" +hex 4217 0 "" "" +hex 4317 0 "" "" +hex 4417 0 "" "" +hex 4517 0 "" "" +hex 4617 0 "" "" +hex 4717 0 "" "" +hex 4817 0 "" "" +hex 4917 0 "" "" +hex 5017 0 "" "" +hex 5117 0 "" "" +hex 5217 0 "" "" +hex 5317 0 "" "" +hex 5417 0 "" "" +hex 5517 0 "" "" +hex 5617 0 "" "" +hex 5717 0 "" "" +hex 5817 0 "" "" +hex 5917 1 "" "" +hex 6017 0 "" "" +hex 6117 0 "" "" +hex 6217 0 "" "" +hex 6317 0 "" "" +hex 6417 0 "" "" +hex 0118 0 "woods:2;foliage_elev:2" "" +hex 0218 0 "" "" 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"" "" +hex 5818 0 "" "" +hex 5918 0 "" "" +hex 6018 0 "" "" +hex 6118 0 "woods:1;foliage_elev:2" "" +hex 6218 0 "" "" +hex 6318 0 "" "" +hex 6418 0 "" "" +hex 0119 0 "" "" +hex 0219 0 "woods:2;foliage_elev:2" "" +hex 0319 0 "woods:1;foliage_elev:2" "" +hex 0419 1 "" "" +hex 0519 1 "" "" +hex 0619 1 "" "" +hex 0719 0 "" "" +hex 0819 1 "" "" +hex 0919 1 "" "" +hex 1019 0 "" "" +hex 1119 0 "" "" +hex 1219 0 "woods:1;foliage_elev:2" "" +hex 1319 0 "woods:1;foliage_elev:2" "" +hex 1419 1 "" "" +hex 1519 0 "" "" +hex 1619 0 "" "" +hex 1719 0 "" "" +hex 1819 0 "" "" +hex 1919 0 "" "" +hex 2019 0 "" "" +hex 2119 0 "" "" +hex 2219 0 "" "" +hex 2319 0 "" "" +hex 2419 1 "" "" +hex 2519 0 "" "" +hex 2619 1 "" "" +hex 2719 0 "" "" +hex 2819 0 "" "" +hex 2919 0 "" "" +hex 3019 0 "" "" +hex 3119 0 "" "" +hex 3219 0 "" "" +hex 3319 0 "road:1:8" "" +hex 3419 1 "pavement:1" "" +hex 3519 1 "pavement:1" "" +hex 3619 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 3719 1 "pavement:1" "" +hex 3819 1 "pavement:1" "" +hex 3919 0 "" "" +hex 4019 0 "water:1" "" +hex 4119 0 "water:1" "" +hex 4219 0 "" "" +hex 4319 0 "" "" +hex 4419 0 "road:1:18" "" +hex 4519 0 "" "" +hex 4619 0 "" "" +hex 4719 0 "" "" +hex 4819 0 "" "" +hex 4919 0 "" "" +hex 5019 1 "" "" +hex 5119 1 "" "" +hex 5219 1 "" "" +hex 5319 0 "rough:1" "" +hex 5419 1 "" "" +hex 5519 0 "" "" +hex 5619 0 "" "" +hex 5719 0 "" "" +hex 5819 0 "" "" +hex 5919 0 "" "" +hex 6019 0 "" "" +hex 6119 1 "woods:2;foliage_elev:2" "" +hex 6219 1 "" "" +hex 6319 0 "" "" +hex 6419 0 "" "" +hex 0120 0 "" "" +hex 0220 0 "" "" +hex 0320 0 "woods:1;foliage_elev:2" "" +hex 0420 1 "woods:1;foliage_elev:2" "" +hex 0520 1 "" "" +hex 0620 2 "" "" +hex 0720 1 "" "" +hex 0820 1 "" "" +hex 0920 0 "woods:1;foliage_elev:2" "" +hex 1020 0 "" "" +hex 1120 0 "" "" +hex 1220 0 "" "" +hex 1320 1 "woods:1;foliage_elev:2" "" +hex 1420 2 "" "" +hex 1520 1 "" "" +hex 1620 0 "" "" +hex 1720 0 "" "" +hex 1820 0 "" "" +hex 1920 0 "" "" +hex 2020 0 "rough:1" "" +hex 2120 0 "" "" +hex 2220 0 "" "" +hex 2320 1 "" "" +hex 2420 1 "woods:1;foliage_elev:2" "" +hex 2520 1 "woods:1;foliage_elev:2" "" +hex 2620 1 "" "" +hex 2720 1 "" "" +hex 2820 1 "" "" +hex 2920 0 "" "" +hex 3020 0 "" "" +hex 3120 0 "" "" +hex 3220 0 "" "" +hex 3320 0 "road:1:9" "" +hex 3420 1 "pavement:1" "" +hex 3520 1 "bldg_elev:1;pavement:1;building:2:12;bldg_cf:40" "" +hex 3620 1 "bldg_elev:1;pavement:1;building:2:60;bldg_cf:40" "" +hex 3720 3 "pavement:1;fortified:1" "" +hex 3820 3 "pavement:1;fortified:1" "" +hex 3920 1 "pavement:1" "" +hex 4020 1 "pavement:1" "" +hex 4120 0 "water:1" "" +hex 4220 0 "water:1;bridge:4:18;bridge_cf:120;bridge_elev:1" "" +hex 4320 1 "road:1:18" "" +hex 4420 0 "" "" +hex 4520 0 "" "" +hex 4620 0 "" "" +hex 4720 0 "" "" +hex 4820 0 "" "" +hex 4920 1 "" "" +hex 5020 1 "woods:2;foliage_elev:2" "" +hex 5120 1 "woods:1;foliage_elev:2" "" +hex 5220 1 "" "" +hex 5320 1 "" "" +hex 5420 0 "" "" +hex 5520 0 "" "" +hex 5620 0 "" "" +hex 5720 0 "" "" +hex 5820 0 "" "" +hex 5920 0 "" "" +hex 6020 1 "woods:1;foliage_elev:2" "" +hex 6120 1 "" "" +hex 6220 1 "" "" +hex 6320 0 "" "" +hex 6420 0 "" "" +hex 0121 0 "" "" +hex 0221 0 "" "" +hex 0321 1 "" "" +hex 0421 2 "woods:1;foliage_elev:2" "" +hex 0521 2 "" "" +hex 0621 1 "" "" +hex 0721 1 "" "" +hex 0821 0 "" "" +hex 0921 0 "" "" +hex 1021 0 "" "" +hex 1121 0 "" "" +hex 1221 1 "" "" +hex 1321 1 "" "" +hex 1421 2 "" "" +hex 1521 0 "" "" +hex 1621 0 "" "" +hex 1721 0 "" "" +hex 1821 0 "" "" +hex 1921 0 "" "" +hex 2021 0 "woods:1;foliage_elev:2" "" +hex 2121 0 "" "" +hex 2221 0 "" "" +hex 2321 0 "woods:1;foliage_elev:2" "" +hex 2421 0 "" "" +hex 2521 0 "" "" +hex 2621 0 "" "" +hex 2721 1 "" "" +hex 2821 1 "" "" +hex 2921 1 "" "" +hex 3021 0 "" "" +hex 3121 0 "" "" +hex 3221 0 "" "" +hex 3321 1 "road:1:9" "" +hex 3421 1 "pavement:1" "" +hex 3521 1 "bldg_elev:1;pavement:1;building:2:7;bldg_cf:40" "" +hex 3621 1 "bldg_elev:1;pavement:1;building:2:35;bldg_cf:40" "" +hex 3721 1 "bldg_elev:1;pavement:1;building:2:48;bldg_cf:40" "" +hex 3821 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 3921 1 "pavement:1" "" +hex 4021 1 "pavement:1;road:1:18" "" +hex 4121 1 "pavement:1;road:1:18" "" +hex 4221 0 "" "" +hex 4321 0 "water:1" "" +hex 4421 0 "water:1" "" +hex 4521 0 "" "" +hex 4621 0 "" "" +hex 4721 0 "" "" +hex 4821 0 "" "" +hex 4921 0 "" "" +hex 5021 0 "woods:1;foliage_elev:2" "" +hex 5121 1 "woods:1;foliage_elev:2" "" +hex 5221 0 "woods:1;foliage_elev:2" "" +hex 5321 0 "" "" +hex 5421 0 "" "" +hex 5521 0 "" "" +hex 5621 0 "" "" +hex 5721 0 "" "" +hex 5821 1 "" "" +hex 5921 1 "" "" +hex 6021 1 "" "" +hex 6121 1 "" "" +hex 6221 0 "" "" +hex 6321 0 "" "" +hex 6421 0 "" "" +hex 0122 0 "" "" +hex 0222 0 "" "" +hex 0322 1 "" "" +hex 0422 2 "" "" +hex 0522 2 "" "" +hex 0622 1 "" "" +hex 0722 0 "" "" +hex 0822 0 "woods:1;foliage_elev:2" "" +hex 0922 0 "" "" +hex 1022 0 "" "" +hex 1122 0 "" "" +hex 1222 0 "woods:1;foliage_elev:2" "" +hex 1322 2 "" "" +hex 1422 1 "" "" +hex 1522 0 "" "" +hex 1622 0 "" "" +hex 1722 0 "" "" +hex 1822 0 "" "" +hex 1922 0 "" "" +hex 2022 0 "" "" +hex 2122 0 "" "" +hex 2222 0 "" "" +hex 2322 0 "woods:1;foliage_elev:2" "" +hex 2422 0 "woods:1;foliage_elev:2" "" +hex 2522 0 "" "" +hex 2622 0 "" "" +hex 2722 0 "" "" +hex 2822 1 "" "" +hex 2922 1 "woods:2;foliage_elev:2" "" +hex 3022 1 "" "" +hex 3122 0 "" "" +hex 3222 0 "" "" +hex 3322 1 "road:1:9" "" +hex 3422 1 "pavement:1" "" +hex 3522 1 "pavement:1;road:1:9" "" +hex 3622 1 "pavement:1" "" +hex 3722 1 "pavement:1" "" +hex 3822 1 "pavement:1;road:1:18" "" +hex 3922 1 "pavement:1;road:1:18" "" +hex 4022 3 "pavement:1;fortified:1" "" +hex 4122 3 "pavement:1;fortified:1" "" +hex 4222 3 "pavement:1;fortified:1" "" +hex 4322 0 "woods:1:8;foliage_elev:2" "" +hex 4422 0 "water:1" "" +hex 4522 0 "water:1" "" +hex 4622 0 "" "" +hex 4722 0 "" "" +hex 4822 0 "" "" +hex 4922 0 "" "" +hex 5022 0 "" "" +hex 5122 1 "" "" +hex 5222 0 "" "" +hex 5322 0 "" "" +hex 5422 0 "" "" +hex 5522 0 "" "" +hex 5622 0 "" "" +hex 5722 1 "" "" +hex 5822 1 "" "" +hex 5922 1 "" "" +hex 6022 1 "" "" +hex 6122 1 "" "" +hex 6222 0 "" "" +hex 6322 0 "" "" +hex 6422 0 "" "" +hex 0123 0 "" "" +hex 0223 1 "" "" +hex 0323 1 "" "" +hex 0423 2 "" "" +hex 0523 1 "" "" +hex 0623 0 "" "" +hex 0723 0 "" "" +hex 0823 0 "" "" +hex 0923 0 "" "" +hex 1023 0 "" "" +hex 1123 0 "" "" +hex 1223 0 "" "" +hex 1323 1 "" "" +hex 1423 0 "" "" +hex 1523 0 "" "" +hex 1623 0 "" "" +hex 1723 0 "" "" +hex 1823 0 "" "" +hex 1923 0 "" "" +hex 2023 0 "" "" +hex 2123 0 "" "" +hex 2223 0 "" "" +hex 2323 0 "" "" +hex 2423 0 "" "" +hex 2523 0 "" "" +hex 2623 1 "" "" +hex 2723 1 "woods:1;foliage_elev:2" "" +hex 2823 1 "woods:1;foliage_elev:2" "" +hex 2923 1 "" "" +hex 3023 1 "" "" +hex 3123 0 "" "" +hex 3223 0 "" "" +hex 3323 1 "pavement:1;road:1:5" "" +hex 3423 1 "pavement:1;road:1:36" "" +hex 3523 1 "pavement:1;road:1:9" "" +hex 3623 1 "pavement:1" "" +hex 3723 1 "pavement:1;road:1:10" "" +hex 3823 3 "pavement:1;fortified:1" "" +hex 3923 3 "pavement:1;fortified:1" "" +hex 4023 1 "bldg_elev:2;pavement:1;building:2:14;bldg_cf:40" "" +hex 4123 1 "bldg_elev:2;pavement:1;building:2:28;bldg_cf:40" "" +hex 4223 1 "bldg_elev:2;pavement:1;building:2:48;bldg_cf:40" "" +hex 4323 3 "pavement:1;fortified:1" "" +hex 4423 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 4523 0 "water:1" "" +hex 4623 0 "water:1" "" +hex 4723 0 "woods:1:8;foliage_elev:2" "" +hex 4823 0 "" "" +hex 4923 0 "" "" +hex 5023 0 "" "" +hex 5123 0 "" "" +hex 5223 0 "" "" +hex 5323 0 "" "" +hex 5423 0 "" "" +hex 5523 0 "" "" +hex 5623 0 "" "" +hex 5723 0 "" "" +hex 5823 0 "" "" +hex 5923 0 "" "" +hex 6023 0 "" "" +hex 6123 0 "" "" +hex 6223 0 "" "" +hex 6323 0 "woods:2;foliage_elev:2" "" +hex 6423 0 "" "" +hex 0124 0 "" "" +hex 0224 1 "" "" +hex 0324 2 "" "" +hex 0424 1 "" "" +hex 0524 0 "" "" +hex 0624 0 "" "" +hex 0724 0 "" "" +hex 0824 1 "" "" +hex 0924 0 "" "" +hex 1024 1 "" "" +hex 1124 0 "" "" +hex 1224 1 "" "" +hex 1324 1 "" "" +hex 1424 0 "" "" +hex 1524 0 "woods:2;foliage_elev:2" "" +hex 1624 0 "" "" +hex 1724 0 "" "" +hex 1824 0 "" "" +hex 1924 0 "" "" +hex 2024 0 "" "" +hex 2124 0 "" "" +hex 2224 0 "" "" +hex 2324 0 "" "" +hex 2424 0 "" "" +hex 2524 1 "" "" +hex 2624 1 "" "" +hex 2724 1 "" "" +hex 2824 1 "" "" +hex 2924 1 "" "" +hex 3024 0 "" "" +hex 3124 0 "" "" +hex 3224 0 "" "" +hex 3324 1 "pavement:1" "" +hex 3424 1 "pavement:1" "" +hex 3524 1 "pavement:1;road:1:45" "" +hex 3624 1 "pavement:1;road:1:36" "" +hex 3724 1 "pavement:1;road:1:9" "" +hex 3824 3 "pavement:1;fortified:1" "" +hex 3924 1 "pavement:1" "" +hex 4024 1 "bldg_elev:2;pavement:1;building:2:7;bldg_cf:40" "" +hex 4124 1 "bldg_elev:2;pavement:1;building:2:59;bldg_cf:40" "" +hex 4224 1 "pavement:1" "" +hex 4324 1 "pavement:1" "" +hex 4424 3 "pavement:1;fortified:1" "" +hex 4524 0 "water:1" "" +hex 4624 0 "water:1" "" +hex 4724 0 "water:1" "" +hex 4824 0 "" "" +hex 4924 0 "" "" +hex 5024 0 "" "" +hex 5124 0 "" "" +hex 5224 0 "" "" +hex 5324 0 "" "" +hex 5424 0 "woods:1;foliage_elev:2" "" +hex 5524 0 "" "" +hex 5624 0 "" "" +hex 5724 0 "" "" +hex 5824 0 "" "" +hex 5924 0 "" "" +hex 6024 0 "" "" +hex 6124 0 "" "" +hex 6224 0 "" "" +hex 6324 0 "" "" +hex 6424 0 "" "" +hex 0125 1 "" "" +hex 0225 1 "" "" +hex 0325 1 "" "" +hex 0425 0 "" "" +hex 0525 0 "" "" +hex 0625 0 "" "" +hex 0725 1 "" "" +hex 0825 1 "" "" +hex 0925 2 "" "" +hex 1025 2 "" "" +hex 1125 2 "" "" +hex 1225 2 "" "" +hex 1325 1 "" "" +hex 1425 0 "" "" +hex 1525 0 "" "" +hex 1625 0 "" "" +hex 1725 0 "woods:1;foliage_elev:2" "" +hex 1825 0 "woods:2;foliage_elev:2" "" +hex 1925 0 "" "" +hex 2025 0 "" "" +hex 2125 0 "" "" +hex 2225 0 "" "" +hex 2325 0 "" "" +hex 2425 0 "" "" +hex 2525 0 "" "" +hex 2625 1 "" "" +hex 2725 1 "" "" +hex 2825 0 "" "" +hex 2925 0 "rough:1" "" +hex 3025 0 "" "" +hex 3125 0 "" "" +hex 3225 0 "" "" +hex 3325 1 "pavement:1" "" +hex 3425 1 "pavement:1;road:1:4" "" +hex 3525 1 "pavement:1;road:1:9" "" +hex 3625 1 "pavement:1" "" +hex 3725 1 "pavement:1;road:1:45" "" +hex 3825 1 "pavement:1;road:1:36" "" +hex 3925 1 "pavement:1" "" +hex 4025 1 "pavement:1" "" +hex 4125 1 "bldg_elev:2;pavement:1;building:2:33;bldg_cf:40" "" +hex 4225 1 "pavement:1" "" +hex 4325 1 "pavement:1" "" +hex 4425 3 "pavement:1;fortified:1" "" +hex 4525 0 "" "" +hex 4625 0 "water:1" "" +hex 4725 0 "water:1" "" +hex 4825 0 "" "" +hex 4925 0 "" "" +hex 5025 0 "" "" +hex 5125 0 "" "" +hex 5225 0 "" "" +hex 5325 0 "" "" +hex 5425 0 "woods:1;foliage_elev:2" "" +hex 5525 0 "woods:1;foliage_elev:2" "" +hex 5625 0 "" "" +hex 5725 0 "" "" +hex 5825 0 "woods:1;foliage_elev:2" "" +hex 5925 0 "water:1" "" +hex 6025 0 "water:1" "" +hex 6125 0 "" "" +hex 6225 0 "" "" +hex 6325 0 "" "" +hex 6425 0 "" "" +hex 0126 0 "" "" +hex 0226 0 "" "" +hex 0326 0 "" "" +hex 0426 0 "" "" +hex 0526 0 "" "" +hex 0626 0 "" "" +hex 0726 0 "" "" +hex 0826 1 "" "" +hex 0926 1 "" "" +hex 1026 0 "" "" +hex 1126 1 "" "" +hex 1226 1 "" "" +hex 1326 1 "" "" +hex 1426 1 "" "" +hex 1526 0 "" "" +hex 1626 0 "" "" +hex 1726 0 "" "" +hex 1826 0 "woods:1;foliage_elev:2" "" +hex 1926 0 "" "" +hex 2026 0 "" "" +hex 2126 0 "" "" +hex 2226 0 "" "" +hex 2326 0 "" "" +hex 2426 0 "" "" +hex 2526 0 "" "" +hex 2626 1 "" "" +hex 2726 1 "" "" +hex 2826 0 "" "" +hex 2926 0 "" "" +hex 3026 0 "" "" +hex 3126 0 "" "" +hex 3226 0 "" "" +hex 3326 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 3426 1 "pavement:1" "" +hex 3526 1 "pavement:1;road:1:37" "" +hex 3626 1 "pavement:1;road:1:36" "" +hex 3726 1 "pavement:1;road:1:9" "" +hex 3826 1 "pavement:1" "" +hex 3926 1 "pavement:1;road:1:36" "" +hex 4026 1 "pavement:1" "" +hex 4126 1 "pavement:1" "" +hex 4226 1 "bldg_elev:1;pavement:1;building:2:24;bldg_cf:40" "" +hex 4326 3 "pavement:1;fortified:1" "" +hex 4426 0 "" "" +hex 4526 0 "woods:1:8;foliage_elev:2" "" +hex 4626 0 "water:1" "" +hex 4726 0 "" "" +hex 4826 0 "" "" +hex 4926 0 "woods:2;foliage_elev:2" "" +hex 5026 0 "" "" +hex 5126 0 "" "" +hex 5226 0 "" "" +hex 5326 0 "" "" +hex 5426 0 "" "" +hex 5526 0 "" "" +hex 5626 0 "" "" +hex 5726 0 "" "" +hex 5826 0 "water:1" "" +hex 5926 0 "water:1" "" +hex 6026 0 "woods:1;foliage_elev:2" "" +hex 6126 0 "" "" +hex 6226 0 "" "" +hex 6326 0 "" "" +hex 6426 0 "" "" +hex 0127 0 "" "" +hex 0227 0 "woods:1;foliage_elev:2" "" +hex 0327 0 "" "" +hex 0427 1 "" "" +hex 0527 1 "" "" +hex 0627 0 "" "" +hex 0727 0 "" "" +hex 0827 0 "" "" +hex 0927 0 "" "" +hex 1027 0 "" "" +hex 1127 0 "" "" +hex 1227 0 "" "" +hex 1327 1 "" "" +hex 1427 0 "" "" +hex 1527 1 "" "" +hex 1627 0 "" "" +hex 1727 0 "" "" +hex 1827 0 "" "" +hex 1927 0 "" "" +hex 2027 1 "" "" +hex 2127 1 "" "" +hex 2227 0 "" "" +hex 2327 0 "" "" +hex 2427 0 "" "" +hex 2527 0 "" "" +hex 2627 0 "" "" +hex 2727 1 "" "" +hex 2827 0 "" "" +hex 2927 0 "" "" +hex 3027 0 "" "" +hex 3127 0 "woods:1;foliage_elev:2" "" +hex 3227 0 "" "" +hex 3327 3 "pavement:1;fortified:1" "" +hex 3427 1 "bldg_elev:1;pavement:1;building:2:4;bldg_cf:40" "" +hex 3527 1 "bldg_elev:2;pavement:1;building:2:0;bldg_cf:40" "" +hex 3627 1 "pavement:1" "" +hex 3727 1 "pavement:1;road:1:41" "" +hex 3827 3 "pavement:1;fortified:1" "" +hex 3927 1 "pavement:1" "" +hex 4027 1 "pavement:1" "" +hex 4127 1 "bldg_elev:1;pavement:1;building:2:14;bldg_cf:40" "" +hex 4227 1 "bldg_elev:1;pavement:1;building:2:49;bldg_cf:40" "" +hex 4327 3 "pavement:1;fortified:1" "" +hex 4427 0 "water:1" "" +hex 4527 0 "water:1" "" +hex 4627 0 "" "" +hex 4727 0 "" "" +hex 4827 0 "" "" +hex 4927 0 "" "" +hex 5027 0 "" "" +hex 5127 0 "" "" +hex 5227 0 "rough:1" "" +hex 5327 0 "" "" +hex 5427 0 "" "" +hex 5527 0 "" "" +hex 5627 0 "" "" +hex 5727 0 "" "" +hex 5827 0 "" "" +hex 5927 0 "" "" +hex 6027 0 "" "" +hex 6127 0 "" "" +hex 6227 0 "" "" +hex 6327 0 "" "" +hex 6427 0 "" "" +hex 0128 0 "woods:2;foliage_elev:2" "" +hex 0228 0 "woods:1;foliage_elev:2" "" +hex 0328 1 "woods:1;foliage_elev:2" "" +hex 0428 1 "" "" +hex 0528 0 "" "" +hex 0628 0 "" "" +hex 0728 0 "" "" +hex 0828 1 "" "" +hex 0928 0 "" "" +hex 1028 1 "" "" +hex 1128 0 "" "" +hex 1228 0 "" "" +hex 1328 0 "" "" +hex 1428 0 "woods:1;foliage_elev:2" "" +hex 1528 0 "" "" +hex 1628 0 "" "" +hex 1728 0 "woods:1;foliage_elev:2" "" +hex 1828 0 "" "" +hex 1928 1 "" "" +hex 2028 1 "" "" +hex 2128 0 "" "" +hex 2228 0 "" "" +hex 2328 0 "" "" +hex 2428 0 "" "" +hex 2528 0 "" "" +hex 2628 0 "" "" +hex 2728 0 "" "" +hex 2828 0 "" "" +hex 2928 0 "" "" +hex 3028 0 "" "" +hex 3128 0 "" "" +hex 3228 0 "" "" +hex 3328 3 "pavement:1;fortified:1" "" +hex 3428 3 "pavement:1;fortified:1" "" +hex 3528 1 "bldg_elev:1;pavement:1;building:2:32;bldg_cf:40" "" +hex 3628 1 "pavement:1" "" +hex 3728 1 "pavement:1;road:1:9" "" +hex 3828 3 "pavement:1;fortified:1" "" +hex 3928 1 "bldg_elev:2;pavement:1;building:2:12;bldg_cf:40" "" +hex 4028 1 "bldg_elev:2;pavement:1;building:2:56;bldg_cf:40" "" +hex 4128 1 "bldg_elev:1;pavement:1;building:2:3;bldg_cf:40" "" +hex 4228 1 "pavement:1" "" +hex 4328 3 "pavement:1;fortified:1" "" +hex 4428 0 "water:1" "" +hex 4528 0 "" "" +hex 4628 0 "" "" +hex 4728 0 "" "" +hex 4828 0 "" "" +hex 4928 0 "" "" +hex 5028 0 "" "" +hex 5128 0 "woods:1;foliage_elev:2" "" +hex 5228 1 "woods:1;foliage_elev:2" "" +hex 5328 1 "" "" +hex 5428 1 "" "" +hex 5528 0 "" "" +hex 5628 0 "" "" +hex 5728 0 "" "" +hex 5828 0 "" "" +hex 5928 0 "" "" +hex 6028 0 "" "" +hex 6128 0 "" "" +hex 6228 0 "" "" +hex 6328 0 "" "" +hex 6428 0 "" "" +hex 0129 0 "" "" +hex 0229 1 "" "" +hex 0329 1 "" "" +hex 0429 2 "" "" +hex 0529 1 "" "" +hex 0629 0 "" "" +hex 0729 1 "" "" +hex 0829 1 "woods:1;foliage_elev:2" "" +hex 0929 1 "" "" +hex 1029 0 "woods:1;foliage_elev:2" "" +hex 1129 0 "woods:2;foliage_elev:2" "" +hex 1229 0 "" "" +hex 1329 0 "" "" +hex 1429 1 "" "" +hex 1529 1 "woods:1;foliage_elev:2" "" +hex 1629 0 "" "" +hex 1729 0 "" "" +hex 1829 1 "" "" +hex 1929 1 "" "" +hex 2029 1 "" "" +hex 2129 0 "woods:1;foliage_elev:2" "" +hex 2229 0 "" "" +hex 2329 0 "" "" +hex 2429 0 "" "" +hex 2529 0 "" "" +hex 2629 0 "woods:1;foliage_elev:2" "" +hex 2729 0 "woods:1;foliage_elev:2" "" +hex 2829 0 "woods:1;foliage_elev:2" "" +hex 2929 0 "" "" +hex 3029 0 "" "" +hex 3129 0 "" "" +hex 3229 0 "" "" +hex 3329 1 "pavement:1" "" +hex 3429 1 "pavement:1" "" +hex 3529 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 3629 1 "pavement:1" "" +hex 3729 1 "pavement:1;road:1:9" "" +hex 3829 3 "pavement:1;fortified:1" "" +hex 3929 1 "bldg_elev:2;pavement:1;building:2:7;bldg_cf:40" "" +hex 4029 1 "bldg_elev:2;pavement:1;building:2:33;bldg_cf:40" "" +hex 4129 1 "pavement:1" "" +hex 4229 3 "pavement:1;fortified:1" "" +hex 4329 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 4429 0 "water:1" "" +hex 4529 0 "water:1" "" +hex 4629 0 "" "" +hex 4729 0 "" "" +hex 4829 0 "" "" +hex 4929 0 "" "" +hex 5029 0 "" "" +hex 5129 1 "" "" +hex 5229 0 "woods:1;foliage_elev:2" "" +hex 5329 1 "" "" +hex 5429 0 "" "" +hex 5529 0 "" "" +hex 5629 0 "" "" +hex 5729 0 "woods:1;foliage_elev:2" "" +hex 5829 0 "" "" +hex 5929 0 "" "" +hex 6029 1 "" "" +hex 6129 0 "" "" +hex 6229 0 "" "" +hex 6329 0 "" "" +hex 6429 0 "" "" +hex 0130 0 "" "" +hex 0230 1 "" "" +hex 0330 2 "" "" +hex 0430 1 "" "" +hex 0530 1 "" "" +hex 0630 0 "" "" +hex 0730 0 "" "" +hex 0830 1 "" "" +hex 0930 1 "woods:1;foliage_elev:2" "" +hex 1030 0 "" "" +hex 1130 0 "" "" +hex 1230 1 "" "" +hex 1330 0 "" "" +hex 1430 1 "" "" +hex 1530 0 "woods:1;foliage_elev:2" "" +hex 1630 0 "" "" +hex 1730 0 "" "" +hex 1830 1 "woods:1;foliage_elev:2" "" +hex 1930 1 "" "" +hex 2030 1 "woods:1;foliage_elev:2" "" +hex 2130 1 "" "" +hex 2230 1 "" "" +hex 2330 0 "" "" +hex 2430 0 "rough:1" "" +hex 2530 0 "" "" +hex 2630 0 "" "" +hex 2730 0 "woods:2;foliage_elev:2" "" +hex 2830 0 "" "" +hex 2930 0 "" "" +hex 3030 0 "" "" +hex 3130 0 "" "" +hex 3230 0 "" "" +hex 3330 1 "pavement:1" "" +hex 3430 1 "pavement:1;fluff:2:1" "" +hex 3530 1 "pavement:1" "" +hex 3630 1 "pavement:1" "" +hex 3730 1 "pavement:1;road:1:9" "" +hex 3830 3 "pavement:1;fortified:1" "" +hex 3930 1 "pavement:1" "" +hex 4030 3 "pavement:1;fortified:1" "" +hex 4130 3 "pavement:1;fortified:1" "" +hex 4230 0 "woods:1:8;foliage_elev:2" "" +hex 4330 0 "water:1" "" +hex 4430 0 "water:1" "" +hex 4530 0 "water:1" "" +hex 4630 0 "" "" +hex 4730 0 "" "" +hex 4830 0 "" "" +hex 4930 0 "" "" +hex 5030 0 "" "" +hex 5130 0 "" "" +hex 5230 0 "" "" +hex 5330 0 "" "" +hex 5430 0 "" "" +hex 5530 0 "" "" +hex 5630 0 "" "" +hex 5730 0 "woods:1;foliage_elev:2" "" +hex 5830 1 "woods:1;foliage_elev:2" "" +hex 5930 1 "woods:2;foliage_elev:2" "" +hex 6030 1 "woods:1;foliage_elev:2" "" +hex 6130 1 "" "" +hex 6230 0 "" "" +hex 6330 0 "" "" +hex 6430 0 "" "" +hex 0131 1 "" "" +hex 0231 1 "" "" +hex 0331 2 "" "" +hex 0431 1 "" "" +hex 0531 0 "" "" +hex 0631 0 "woods:1;foliage_elev:2" "" +hex 0731 0 "" "" +hex 0831 0 "" "" +hex 0931 0 "" "" +hex 1031 0 "" "" +hex 1131 1 "" "" +hex 1231 2 "" "" +hex 1331 2 "" "" +hex 1431 1 "" "" +hex 1531 0 "" "" +hex 1631 0 "" "" +hex 1731 0 "" "" +hex 1831 0 "" "" +hex 1931 1 "" "" +hex 2031 1 "" "" +hex 2131 1 "woods:1;foliage_elev:2" "" +hex 2231 1 "" "" +hex 2331 1 "" "" +hex 2431 1 "" "" +hex 2531 1 "" "" +hex 2631 1 "" "" +hex 2731 0 "" "" +hex 2831 0 "" "" +hex 2931 0 "" "" +hex 3031 0 "woods:1;foliage_elev:2" "" +hex 3131 0 "" "" +hex 3231 0 "" "" +hex 3331 1 "pavement:1" "" +hex 3431 1 "pavement:1" "" +hex 3531 1 "pavement:1" "" +hex 3631 1 "pavement:1" "" +hex 3731 1 "pavement:1;road:1:5" "" +hex 3831 1 "pavement:1;road:1:36" "" +hex 3931 2 "building:4:0;bldg_cf:150;bldg_elev:1;bldg_class:3;bldg_armor:50" "" +hex 4031 1 "pavement:1" "" +hex 4131 1 "pavement:1" "" +hex 4231 0 "" "" +hex 4331 0 "water:1" "" +hex 4431 0 "water:1" "" +hex 4531 0 "" "" +hex 4631 0 "" "" +hex 4731 0 "" "" +hex 4831 0 "" "" +hex 4931 0 "" "" +hex 5031 0 "" "" +hex 5131 0 "" "" +hex 5231 0 "woods:2;foliage_elev:2" "" +hex 5331 0 "" "" +hex 5431 0 "" "" +hex 5531 0 "" "" 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"water:1;bridge:4:36;bridge_cf:120;bridge_elev:1" "" +hex 4132 0 "water:1" "" +hex 4232 0 "water:1" "" +hex 4332 0 "water:1" "" +hex 4432 0 "" "" +hex 4532 0 "" "" +hex 4632 0 "" "" +hex 4732 0 "" "" +hex 4832 0 "" "" +hex 4932 0 "" "" +hex 5032 0 "" "" +hex 5132 0 "" "" +hex 5232 0 "" "" +hex 5332 0 "" "" +hex 5432 0 "" "" +hex 5532 0 "" "" +hex 5632 0 "" "" +hex 5732 1 "" "" +hex 5832 0 "" "" +hex 5932 0 "rough:1" "" +hex 6032 0 "" "" +hex 6132 0 "" "" +hex 6232 0 "" "" +hex 6332 0 "woods:1;foliage_elev:2" "" +hex 6432 0 "" "" +hex 0133 0 "" "" +hex 0233 0 "" "" +hex 0333 1 "" "" +hex 0433 0 "" "" +hex 0533 1 "" "" +hex 0633 0 "woods:2;foliage_elev:2" "" +hex 0733 0 "woods:1;foliage_elev:2" "" +hex 0833 0 "" "" +hex 0933 0 "" "" +hex 1033 1 "" "" +hex 1133 1 "" "" +hex 1233 1 "" "" +hex 1333 1 "" "" +hex 1433 0 "" "" +hex 1533 0 "" "" +hex 1633 0 "" "" +hex 1733 0 "" "" +hex 1833 0 "woods:1;foliage_elev:2" "" +hex 1933 0 "" "" +hex 2033 0 "" "" +hex 2133 1 "" "" +hex 2233 0 "" "" 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0 "" "" +hex 1034 0 "" "" +hex 1134 0 "" "" +hex 1234 0 "" "" +hex 1334 0 "" "" +hex 1434 0 "" "" +hex 1534 0 "" "" +hex 1634 0 "" "" +hex 1734 0 "" "" +hex 1834 0 "" "" +hex 1934 0 "" "" +hex 2034 0 "" "" +hex 2134 0 "" "" +hex 2234 0 "" "" +hex 2334 0 "" "" +hex 2434 0 "" "" +hex 2534 0 "" "" +hex 2634 0 "" "" +hex 2734 0 "" "" +hex 2834 0 "" "" +hex 2934 0 "" "" +hex 3034 0 "" "" +hex 3134 0 "" "" +hex 3234 0 "" "" +hex 3334 0 "" "" +hex 3434 0 "" "" +hex 3534 0 "" "" +hex 3634 0 "" "" +hex 3734 0 "" "" +hex 3834 0 "" "" +hex 3934 0 "water:1" "" +hex 4034 0 "water:1" "" +hex 4134 0 "" "" +hex 4234 0 "" "" +hex 4334 0 "road:1:36" "" +hex 4434 0 "" "" +hex 4534 0 "" "" +hex 4634 0 "" "" +hex 4734 0 "" "" +hex 4834 0 "" "" +hex 4934 0 "" "" +hex 5034 0 "" "" +hex 5134 0 "" "" +hex 5234 0 "" "" +hex 5334 0 "" "" +hex 5434 0 "" "" +hex 5534 0 "" "" +hex 5634 0 "" "" +hex 5734 0 "" "" +hex 5834 0 "" "" +hex 5934 0 "" "" +hex 6034 0 "" "" +hex 6134 0 "" "" +hex 6234 0 "" "" +hex 6334 0 "" "" +hex 6434 0 "" "" +end diff --git a/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Desert - Hills - Early Warning Centre Small.board b/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Desert - Hills - Early Warning Centre Small.board new file mode 100644 index 00000000000..760aee1eece --- /dev/null +++ b/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Desert - Hills - Early Warning Centre Small.board @@ -0,0 +1,1610 @@ +size 40 40 +option exit_roads_to_pavement false +tag "Rough (Auto)" +tag "Foliage (Auto)" +tag "Roads (Auto)" +tag "HighHills (Auto)" +tag "DesertTheme (Auto)" +tag "LightForest (Auto)" +tag "Woods (Auto)" +hex 0101 -1 "" "desert" +hex 0201 -1 "mud:1" "desert" +hex 0301 -1 "" "desert" +hex 0401 -1 "" "desert" +hex 0501 -1 "" "desert" +hex 0601 -1 "" "desert" +hex 0701 -1 "" "desert" +hex 0801 -1 "" "desert" +hex 0901 0 "woods:1;foliage_elev:1" "desert" +hex 1001 0 "woods:1;foliage_elev:1" "desert" +hex 1101 0 "" "desert" +hex 1201 1 "" "desert" +hex 1301 1 "" "desert" +hex 1401 1 "rough:1" "desert" +hex 1501 1 "" "desert" +hex 1601 2 "" "desert" +hex 1701 3 "" "desert" +hex 1801 3 "" "desert" +hex 1901 3 "" "desert" +hex 2001 2 "" "desert" +hex 2101 1 "sand:1" "desert" +hex 2201 1 "sand:1" "desert" +hex 2301 1 "" "desert" +hex 2401 0 "rough:1" "desert" +hex 2501 0 "" "desert" +hex 2601 0 "woods:1;foliage_elev:1" "desert" +hex 2701 -1 "" "desert" +hex 2801 -1 "mud:1" "desert" +hex 2901 -1 "" "desert" +hex 3001 0 "woods:1;foliage_elev:1" "desert" +hex 3101 0 "" "desert" +hex 3201 0 "" "desert" +hex 3301 1 "" "desert" +hex 3401 1 "rough:1" "desert" +hex 3501 1 "" "desert" +hex 3601 1 "sand:1" "desert" +hex 3701 3 "" "desert" +hex 3801 3 "rough:1" "desert" +hex 3901 3 "" "desert" +hex 4001 3 "rough:1" "desert" +hex 0102 -1 "" "desert" +hex 0202 -1 "" "desert" +hex 0302 -1 "mud:1" "desert" +hex 0402 -1 "" "desert" +hex 0502 -1 "rough:1" "desert" +hex 0602 -1 "rough:1" "desert" +hex 0702 -1 "" "desert" +hex 0802 -1 "" "desert" +hex 0902 -1 "" "desert" +hex 1002 0 "" "desert" +hex 1102 0 "" "desert" +hex 1202 1 "" "desert" +hex 1302 1 "" "desert" +hex 1402 1 "rough:1" "desert" +hex 1502 1 "" "desert" +hex 1602 2 "" "desert" +hex 1702 2 "" "desert" +hex 1802 3 "" "desert" +hex 1902 3 "" "desert" +hex 2002 2 "" "desert" +hex 2102 2 "" "desert" +hex 2202 2 "" "desert" +hex 2302 1 "" "desert" +hex 2402 0 "" "desert" +hex 2502 0 "" "desert" +hex 2602 0 "woods:1;foliage_elev:1" "desert" +hex 2702 -1 "" "desert" +hex 2802 -1 "mud:1" "desert" +hex 2902 -1 "mud:1" "desert" +hex 3002 0 "woods:1;foliage_elev:1" "desert" +hex 3102 0 "woods:1;foliage_elev:1" "desert" +hex 3202 0 "rough:1" "desert" +hex 3302 1 "" "desert" +hex 3402 1 "" "desert" +hex 3502 1 "rough:1" "desert" +hex 3602 1 "" "desert" +hex 3702 2 "" "desert" +hex 3802 2 "rough:1" "desert" +hex 3902 3 "" "desert" +hex 4002 3 "" "desert" +hex 0103 -1 "" "desert" +hex 0203 -1 "" "desert" +hex 0303 -1 "mud:1" "desert" +hex 0403 -1 "" "desert" +hex 0503 -1 "rough:1" "desert" +hex 0603 -1 "" "desert" +hex 0703 -1 "" "desert" +hex 0803 -1 "" "desert" +hex 0903 -1 "" "desert" +hex 1003 0 "woods:1;foliage_elev:1" "desert" +hex 1103 0 "" "desert" +hex 1203 1 "" "desert" +hex 1303 1 "" "desert" +hex 1403 1 "rough:1" "desert" +hex 1503 1 "" "desert" +hex 1603 2 "" "desert" +hex 1703 2 "" "desert" +hex 1803 4 "rough:1" "desert" +hex 1903 3 "" "desert" +hex 2003 2 "" "desert" +hex 2103 2 "" "desert" +hex 2203 2 "" "desert" +hex 2303 1 "sand:1" "desert" +hex 2403 1 "" "desert" +hex 2503 0 "" "desert" +hex 2603 0 "" "desert" +hex 2703 0 "" "desert" +hex 2803 0 "woods:1;foliage_elev:1" "desert" +hex 2903 -1 "mud:1" "desert" +hex 3003 -1 "" "desert" +hex 3103 0 "" "desert" +hex 3203 0 "" "desert" +hex 3303 0 "" "desert" +hex 3403 1 "" "desert" +hex 3503 1 "rough:1" "desert" +hex 3603 1 "" "desert" +hex 3703 1 "" "desert" +hex 3803 2 "rough:1" "desert" +hex 3903 2 "" "desert" +hex 4003 3 "" "desert" +hex 0104 -1 "" "desert" +hex 0204 -1 "" "desert" +hex 0304 -1 "" "desert" +hex 0404 -1 "" "desert" +hex 0504 -1 "" "desert" +hex 0604 -1 "mud:1" "desert" +hex 0704 -1 "" "desert" +hex 0804 -1 "" "desert" +hex 0904 -1 "" "desert" +hex 1004 0 "woods:1;foliage_elev:1" "desert" +hex 1104 0 "woods:1;foliage_elev:1" "desert" +hex 1204 0 "" "desert" +hex 1304 1 "" "desert" +hex 1404 1 "" "desert" +hex 1504 1 "" "desert" +hex 1604 2 "" "desert" +hex 1704 2 "" "desert" +hex 1804 4 "" "desert" +hex 1904 4 "" "desert" +hex 2004 2 "" "desert" +hex 2104 2 "" "desert" +hex 2204 2 "" "desert" +hex 2304 1 "sand:1" "desert" +hex 2404 1 "" "desert" +hex 2504 0 "" "desert" +hex 2604 0 "" "desert" +hex 2704 0 "" "desert" +hex 2804 0 "" "desert" +hex 2904 -1 "" "desert" +hex 3004 -1 "" "desert" +hex 3104 0 "" "desert" +hex 3204 0 "woods:1;foliage_elev:1" "desert" +hex 3304 0 "" "desert" +hex 3404 0 "" "desert" +hex 3504 1 "" "desert" +hex 3604 1 "" "desert" +hex 3704 1 "sand:1" "desert" +hex 3804 2 "" "desert" +hex 3904 2 "rough:1" "desert" +hex 4004 2 "" "desert" +hex 0105 0 "woods:1;foliage_elev:1" "desert" +hex 0205 0 "rough:1" "desert" +hex 0305 -1 "" "desert" +hex 0405 -1 "" "desert" +hex 0505 -1 "" "desert" +hex 0605 -1 "" "desert" +hex 0705 -1 "mud:1" "desert" +hex 0805 -1 "" "desert" +hex 0905 -1 "" "desert" +hex 1005 -1 "" "desert" +hex 1105 0 "woods:1;foliage_elev:1" "desert" +hex 1205 0 "" "desert" +hex 1305 0 "" "desert" +hex 1405 1 "" "desert" +hex 1505 1 "" "desert" +hex 1605 1 "" "desert" +hex 1705 2 "" "desert" +hex 1805 2 "" "desert" +hex 1905 4 "" "desert" +hex 2005 4 "rough:1" "desert" +hex 2105 2 "" "desert" +hex 2205 2 "" "desert" +hex 2305 1 "rough:1" "desert" +hex 2405 1 "rough:1" "desert" +hex 2505 1 "" "desert" +hex 2605 0 "" "desert" +hex 2705 0 "rough:1" "desert" +hex 2805 0 "" "desert" +hex 2905 -1 "" "desert" +hex 3005 -1 "mud:1" "desert" +hex 3105 -1 "" "desert" +hex 3205 0 "woods:1;foliage_elev:1" "desert" +hex 3305 0 "woods:1;foliage_elev:1" "desert" +hex 3405 0 "" 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+hex 3940 1 "sand:1" "desert" +hex 4040 1 "" "desert" +end diff --git a/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Desert - Sand - Generic Facility Small.board b/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Desert - Sand - Generic Facility Small.board new file mode 100644 index 00000000000..cf439a523d0 --- /dev/null +++ b/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Desert - Sand - Generic Facility Small.board @@ -0,0 +1,1609 @@ +size 40 40 +option exit_roads_to_pavement false +tag "Rough (Auto)" +tag "Foliage (Auto)" +tag "Roads (Auto)" +tag "DesertTheme (Auto)" +tag "Woods (Auto)" +tag "LowHills (Auto)" +hex 0101 2 "sand:1" "desert" +hex 0201 2 "sand:1" "desert" +hex 0301 1 "sand:1" "desert" +hex 0401 1 "sand:1" "desert" +hex 0501 1 "sand:1" "desert" +hex 0601 2 "sand:1" "desert" +hex 0701 2 "sand:1;rough:1" "desert" +hex 0801 2 "sand:1" "desert" +hex 0901 1 "sand:1" "desert" +hex 1001 1 "sand:1" "desert" 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"desert" +hex 3419 1 "sand:1" "desert" +hex 3519 1 "sand:1" "desert" +hex 3619 2 "sand:1" "desert" +hex 3719 2 "sand:1" "desert" +hex 3819 1 "sand:1" "desert" +hex 3919 1 "sand:1" "desert" +hex 4019 1 "sand:1" "desert" +hex 0120 0 "sand:1" "desert" +hex 0220 0 "sand:1" "desert" +hex 0320 -1 "sand:1" "desert" +hex 0420 -1 "sand:1" "desert" +hex 0520 -2 "sand:1;rough:1" "desert" +hex 0620 -2 "sand:1;rough:1" "desert" +hex 0720 -1 "sand:1" "desert" +hex 0820 -1 "sand:1" "desert" +hex 0920 -1 "woods:1;foliage_elev:1;sand:1" "desert" +hex 1020 0 "sand:1" "desert" +hex 1120 0 "sand:1" "desert" +hex 1220 1 "" "desert" +hex 1320 0 "pavement:1" "desert" +hex 1420 0 "pavement:1" "desert" +hex 1520 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1620 0 "bldg_elev:1;bldg_class:1;pavement:1;building:1:1;bldg_cf:15" "desert" +hex 1720 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1820 0 "bldg_elev:1;bldg_class:1;pavement:1;building:1:1;bldg_cf:15" "desert" +hex 1920 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2020 0 "bldg_elev:1;bldg_class:1;pavement:1;building:1:1;bldg_cf:15" "desert" +hex 2120 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2220 0 "bldg_elev:1;bldg_class:1;pavement:1;building:1:1;bldg_cf:15" "desert" +hex 2320 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2420 0 "pavement:1" "desert" +hex 2520 0 "pavement:1" "desert" +hex 2620 1 "" "desert" +hex 2720 0 "sand:1" "desert" +hex 2820 0 "pavement:1" "desert" +hex 2920 0 "pavement:1;fluff:2:1" "desert" +hex 3020 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 3120 0 "sand:1" "desert" +hex 3220 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3320 1 "sand:1" "desert" +hex 3420 1 "sand:1" "desert" +hex 3520 2 "sand:1" "desert" +hex 3620 1 "sand:1" "desert" +hex 3720 1 "sand:1" "desert" +hex 3820 0 "sand:1" "desert" +hex 3920 1 "sand:1" "desert" +hex 4020 0 "road:1:18;road_fluff:1;sand:1" "desert" +hex 0121 1 "sand:1" "desert" +hex 0221 1 "sand:1" "desert" +hex 0321 0 "sand:1" "desert" +hex 0421 0 "sand:1" "desert" +hex 0521 -1 "sand:1" "desert" +hex 0621 -1 "sand:1" "desert" +hex 0721 -1 "sand:1" "desert" +hex 0821 -1 "sand:1" "desert" +hex 0921 -1 "sand:1;rough:1" "desert" +hex 1021 0 "sand:1" "desert" +hex 1121 0 "sand:1" "desert" +hex 1221 1 "" "desert" +hex 1321 0 "pavement:1" "desert" +hex 1421 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1521 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1621 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1721 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1821 0 "pavement:1" "desert" +hex 1921 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2021 0 "pavement:1" "desert" +hex 2121 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2221 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2321 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2421 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2521 0 "pavement:1" "desert" +hex 2621 1 "" "desert" +hex 2721 0 "sand:1" "desert" +hex 2821 0 "sand:1" "desert" +hex 2921 0 "pavement:1" "desert" +hex 3021 0 "sand:1" "desert" +hex 3121 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3221 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3321 1 "sand:1" "desert" +hex 3421 1 "sand:1" "desert" +hex 3521 1 "sand:1" "desert" +hex 3621 1 "sand:1" "desert" +hex 3721 1 "sand:1" "desert" +hex 3821 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3921 0 "road:1;road_fluff:1;sand:1" "desert" +hex 4021 -1 "sand:1" "desert" +hex 0122 1 "sand:1" "desert" +hex 0222 1 "sand:1" "desert" +hex 0322 1 "sand:1" "desert" +hex 0422 1 "sand:1" "desert" +hex 0522 0 "sand:1" "desert" +hex 0622 0 "sand:1" "desert" +hex 0722 -1 "sand:1" "desert" +hex 0822 -1 "sand:1" "desert" +hex 0922 0 "sand:1" "desert" +hex 1022 0 "sand:1" "desert" +hex 1122 0 "sand:1" "desert" +hex 1222 1 "" "desert" +hex 1322 0 "pavement:1" "desert" +hex 1422 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1522 0 "bldg_elev:1;pavement:1;building:1:4;bldg_cf:15" "desert" +hex 1622 0 "bldg_elev:1;pavement:1;building:1:36;bldg_cf:15" "desert" +hex 1722 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1822 0 "pavement:1;road:1:36;road_fluff:1" "desert" +hex 1922 0 "pavement:1;road:1:9;road_fluff:1" "desert" +hex 2022 0 "pavement:1:63;road:1:18;road_fluff:1" "desert" +hex 2122 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2222 0 "bldg_elev:1;pavement:1;building:1:18;bldg_cf:15" "desert" +hex 2322 0 "bldg_elev:1;pavement:1;building:1:16;bldg_cf:15" "desert" +hex 2422 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2522 0 "pavement:1" "desert" +hex 2622 1 "" "desert" +hex 2722 0 "sand:1" "desert" +hex 2822 0 "sand:1" "desert" +hex 2922 0 "sand:1" "desert" +hex 3022 0 "sand:1" "desert" +hex 3122 0 "sand:1" "desert" +hex 3222 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3322 -1 "sand:1;rough:1" "desert" +hex 3422 -1 "woods:1;foliage_elev:1;sand:1" "desert" +hex 3522 0 "sand:1" "desert" +hex 3622 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3722 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3822 -1 "sand:1" "desert" +hex 3922 -1 "sand:1" "desert" +hex 4022 -1 "sand:1" "desert" +hex 0123 1 "sand:1" "desert" +hex 0223 1 "sand:1;rough:1" "desert" +hex 0323 1 "sand:1" "desert" +hex 0423 1 "sand:1" "desert" +hex 0523 1 "sand:1" "desert" +hex 0623 1 "sand:1" "desert" +hex 0723 0 "sand:1" "desert" +hex 0823 -1 "sand:1" "desert" +hex 0923 0 "sand:1" "desert" +hex 1023 0 "sand:1" "desert" +hex 1123 0 "sand:1" "desert" +hex 1223 1 "" "desert" +hex 1323 0 "pavement:1" "desert" +hex 1423 0 "bldg_elev:1;pavement:1;building:1:4;bldg_cf:15" "desert" +hex 1523 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1623 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1723 0 "bldg_elev:1;pavement:1;building:1:32;bldg_cf:15" "desert" +hex 1823 0 "pavement:1" "desert" +hex 1923 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2023 0 "pavement:1" "desert" +hex 2123 0 "bldg_elev:1;pavement:1;building:1:2;bldg_cf:15" "desert" +hex 2223 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2323 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2423 0 "bldg_elev:1;pavement:1;building:1:16;bldg_cf:15" "desert" +hex 2523 0 "pavement:1;sand:1" "desert" +hex 2623 1 "" "desert" +hex 2723 0 "sand:1" "desert" +hex 2823 0 "sand:1" "desert" +hex 2923 0 "sand:1;rough:1" "desert" +hex 3023 0 "sand:1" "desert" +hex 3123 0 "sand:1;rough:1" "desert" +hex 3223 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3323 -1 "sand:1" "desert" +hex 3423 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3523 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3623 -1 "sand:1" "desert" +hex 3723 -1 "sand:1" "desert" +hex 3823 -1 "sand:1" "desert" +hex 3923 -1 "sand:1" "desert" +hex 4023 -1 "sand:1;rough:1" "desert" +hex 0124 1 "sand:1" "desert" +hex 0224 1 "sand:1" "desert" +hex 0324 1 "sand:1" "desert" +hex 0424 1 "sand:1" "desert" +hex 0524 1 "sand:1" "desert" +hex 0624 1 "sand:1" "desert" +hex 0724 0 "sand:1" "desert" +hex 0824 0 "sand:1" "desert" +hex 0924 -1 "sand:1" "desert" +hex 1024 0 "sand:1" "desert" +hex 1124 0 "sand:1" "desert" +hex 1224 1 "bldg_elev:1;bldg_class:3;pavement:1;building:2:0;bldg_cf:20" "desert" +hex 1324 0 "pavement:1;sand:1" "desert" +hex 1424 0 "pavement:1;sand:1" "desert" +hex 1524 0 "bldg_elev:1;pavement:1;building:1:36;bldg_cf:15" "desert" +hex 1624 0 "bldg_elev:1;pavement:1;building:1:32;bldg_cf:15" "desert" +hex 1724 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 1824 0 "pavement:1;road:1:36;road_fluff:1" "desert" +hex 1924 0 "pavement:1;road:1:9;road_fluff:1" "desert" +hex 2024 0 "pavement:1:63;road:1:18;road_fluff:1" "desert" +hex 2124 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2224 0 "bldg_elev:1;pavement:1;building:1:2;bldg_cf:15" "desert" +hex 2324 0 "bldg_elev:1;pavement:1;building:1:18;bldg_cf:15" "desert" +hex 2424 0 "pavement:1;sand:1" "desert" +hex 2524 0 "pavement:1;sand:1" "desert" +hex 2624 1 "bldg_elev:1;bldg_class:3;pavement:1;building:2:0;bldg_cf:20" "desert" +hex 2724 0 "sand:1" "desert" +hex 2824 -1 "sand:1" "desert" +hex 2924 -1 "sand:1" "desert" +hex 3024 0 "sand:1" "desert" +hex 3124 0 "sand:1" "desert" +hex 3224 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3324 0 "road:1;road_fluff:1;sand:1" "desert" +hex 3424 -1 "sand:1" "desert" +hex 3524 -1 "sand:1" "desert" +hex 3624 -1 "sand:1" "desert" +hex 3724 -1 "sand:1" "desert" +hex 3824 1 "sand:1" "desert" +hex 3924 -1 "sand:1;rough:1" "desert" +hex 4024 1 "sand:1" "desert" +hex 0125 2 "sand:1" "desert" +hex 0225 2 "sand:1" "desert" +hex 0325 1 "sand:1" "desert" +hex 0425 1 "sand:1" "desert" +hex 0525 1 "sand:1" "desert" +hex 0625 1 "sand:1" "desert" +hex 0725 1 "sand:1" "desert" +hex 0825 0 "sand:1" "desert" +hex 0925 -1 "sand:1" "desert" +hex 1025 -1 "sand:1" "desert" +hex 1125 0 "sand:1" "desert" +hex 1225 0 "sand:1" "desert" +hex 1325 1 "" "desert" +hex 1425 1 "" "desert" +hex 1525 0 "pavement:1" "desert" +hex 1625 0 "pavement:1" "desert" +hex 1725 0 "pavement:1" "desert" +hex 1825 0 "pavement:1" "desert" 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"desert" +hex 4026 1 "sand:1" "desert" +hex 0127 2 "sand:1" "desert" +hex 0227 2 "sand:1;rough:1" "desert" +hex 0327 2 "sand:1" "desert" +hex 0427 2 "sand:1" "desert" +hex 0527 1 "sand:1" "desert" +hex 0627 1 "sand:1" "desert" +hex 0727 1 "sand:1" "desert" +hex 0827 1 "sand:1" "desert" +hex 0927 0 "sand:1" "desert" +hex 1027 0 "sand:1" "desert" +hex 1127 -1 "sand:1;rough:1" "desert" +hex 1227 -1 "sand:1;rough:1" "desert" +hex 1327 0 "sand:1" "desert" +hex 1427 0 "sand:1" "desert" +hex 1527 0 "sand:1" "desert" +hex 1627 0 "sand:1" "desert" +hex 1727 1 "" "desert" +hex 1827 1 "bldg_elev:1;bldg_class:3;pavement:1;building:2:0;bldg_cf:20" "desert" +hex 1927 0 "pavement:1;road:1;road_fluff:1" "desert" +hex 2027 1 "bldg_elev:1;bldg_class:3;pavement:1;building:2:0;bldg_cf:20" "desert" +hex 2127 1 "" "desert" +hex 2227 0 "sand:1" "desert" +hex 2327 0 "sand:1" "desert" +hex 2427 0 "sand:1;rough:1" "desert" +hex 2527 0 "sand:1" "desert" +hex 2627 0 "road:1;road_fluff:1;sand:1" "desert" +hex 2727 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1 "sand:1" "desert" +hex 3940 1 "sand:1" "desert" +hex 4040 1 "sand:1;rough:1" "desert" +end diff --git a/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Jungle - Logistics Trail.board b/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Jungle - Logistics Trail.board new file mode 100644 index 00000000000..aac6abb21d7 --- /dev/null +++ b/megamek/data/boards/unofficial/UlyssesMaps/StratCon Facilities/40x40 - Jungle - Logistics Trail.board @@ -0,0 +1,1609 @@ +size 40 40 +tag "Rough (Auto)" +tag "Foliage (Auto)" +tag "Water (Auto)" +tag "TropicalTheme (Auto)" +tag "LowHills (Auto)" +tag "Jungle (Auto)" +tag "DenseForest (Auto)" +hex 0101 0 "jungle:1;foliage_elev:2" "tropical" +hex 0201 0 "jungle:1;foliage_elev:2" "tropical" +hex 0301 0 "jungle:1;foliage_elev:2" "tropical" +hex 0401 0 "jungle:1;foliage_elev:2" "tropical" +hex 0501 0 "jungle:1;foliage_elev:2" "tropical" +hex 0601 0 "jungle:1;foliage_elev:2" "tropical" +hex 0701 0 "jungle:1;foliage_elev:2" "tropical" +hex 0801 0 "jungle:1;foliage_elev:2" "tropical" +hex 0901 0 "jungle:1;foliage_elev:2" "tropical" +hex 1001 0 "jungle:1;foliage_elev:2" "tropical" +hex 1101 0 "jungle:1;foliage_elev:2" "tropical" +hex 1201 0 "jungle:1;foliage_elev:2" "tropical" +hex 1301 0 "jungle:1;foliage_elev:2" "tropical" +hex 1401 0 "jungle:1;foliage_elev:2" "tropical" +hex 1501 0 "woods:1;foliage_elev:1" "tropical" +hex 1601 0 "woods:1;foliage_elev:1" "tropical" +hex 1701 0 "" "desert" +hex 1801 0 "" "desert" +hex 1901 0 "" "desert" +hex 2001 0 "rough:1;fluff:2" "desert" +hex 2101 0 "woods:1;foliage_elev:1" "tropical" +hex 2201 0 "woods:1;foliage_elev:1" "tropical" +hex 2301 0 "woods:1;foliage_elev:1" "tropical" +hex 2401 0 "jungle:1;foliage_elev:2" "tropical" +hex 2501 0 "jungle:1;foliage_elev:2" "tropical" +hex 2601 0 "jungle:1;foliage_elev:2" "tropical" +hex 2701 1 "jungle:1;foliage_elev:2" "tropical" +hex 2801 1 "jungle:2;foliage_elev:2" "tropical" +hex 2901 1 "jungle:2;foliage_elev:2" "tropical" +hex 3001 1 "jungle:2;foliage_elev:2" "tropical" +hex 3101 2 "jungle:2;foliage_elev:2" "tropical" +hex 3201 2 "jungle:2;foliage_elev:2" "tropical" +hex 3301 2 "jungle:2;foliage_elev:2" "tropical" +hex 3401 2 "jungle:2;foliage_elev:2" "tropical" +hex 3501 2 "jungle:2;foliage_elev:2" "tropical" +hex 3601 2 "jungle:2;foliage_elev:2" "tropical" +hex 3701 2 "jungle:2;foliage_elev:2" "tropical" +hex 3801 2 "jungle:2;foliage_elev:2" "tropical" +hex 3901 2 "jungle:2;foliage_elev:2" "tropical" +hex 4001 2 "jungle:2;foliage_elev:2" "tropical" +hex 0102 0 "jungle:1;foliage_elev:2" "tropical" +hex 0202 0 "jungle:1;foliage_elev:2" "tropical" +hex 0302 0 "jungle:1;foliage_elev:2" "tropical" +hex 0402 0 "jungle:1;foliage_elev:2" "tropical" +hex 0502 0 "jungle:1;foliage_elev:2" "tropical" +hex 0602 0 "jungle:1;foliage_elev:2" "tropical" +hex 0702 0 "jungle:1;foliage_elev:2" "tropical" +hex 0802 0 "jungle:1;foliage_elev:2" "tropical" +hex 0902 0 "jungle:1;foliage_elev:2" "tropical" +hex 1002 0 "jungle:1;foliage_elev:2" "tropical" +hex 1102 0 "jungle:1;foliage_elev:2" "tropical" +hex 1202 0 "jungle:1;foliage_elev:2" "tropical" +hex 1302 0 "jungle:1;foliage_elev:2" "tropical" +hex 1402 0 "jungle:1;foliage_elev:2" "tropical" +hex 1502 0 "rough:1;fluff:2" "tropical" +hex 1602 0 "woods:1;foliage_elev:1" "tropical" +hex 1702 0 "" "desert" +hex 1802 0 "" "desert" +hex 1902 0 "" "desert" +hex 2002 0 "" "desert" +hex 2102 0 "woods:1;foliage_elev:1" "tropical" +hex 2202 0 "woods:1;foliage_elev:1" "tropical" +hex 2302 0 "rough:1;fluff:2" "tropical" +hex 2402 0 "jungle:1;foliage_elev:2" "tropical" +hex 2502 0 "jungle:1;foliage_elev:2" "tropical" +hex 2602 0 "jungle:1;foliage_elev:2" "tropical" +hex 2702 1 "jungle:1;foliage_elev:2" "tropical" +hex 2802 1 "jungle:2;foliage_elev:2" "tropical" +hex 2902 1 "jungle:2;foliage_elev:2" "tropical" +hex 3002 1 "jungle:2;foliage_elev:2" "tropical" +hex 3102 2 "jungle:2;foliage_elev:2" "tropical" +hex 3202 2 "jungle:2;foliage_elev:2" "tropical" +hex 3302 2 "jungle:2;foliage_elev:2" "tropical" +hex 3402 2 "jungle:3;foliage_elev:3" "tropical" +hex 3502 2 "jungle:3;foliage_elev:3" "tropical" +hex 3602 2 "jungle:2;foliage_elev:2" "tropical" +hex 3702 2 "jungle:2;foliage_elev:2" "tropical" +hex 3802 2 "jungle:2;foliage_elev:2" "tropical" +hex 3902 2 "jungle:2;foliage_elev:2" "tropical" +hex 4002 2 "jungle:2;foliage_elev:2" "tropical" +hex 0103 0 "jungle:1;foliage_elev:2" "tropical" +hex 0203 1 "jungle:1;foliage_elev:2" "tropical" +hex 0303 0 "jungle:1;foliage_elev:2" "tropical" +hex 0403 0 "jungle:1;foliage_elev:2" "tropical" +hex 0503 0 "jungle:1;foliage_elev:2" "tropical" +hex 0603 0 "jungle:1;foliage_elev:2" "tropical" +hex 0703 0 "jungle:1;foliage_elev:2" "tropical" +hex 0803 0 "jungle:1;foliage_elev:2" "tropical" +hex 0903 0 "woods:1;foliage_elev:1" "tropical" +hex 1003 0 "woods:1;foliage_elev:1" "tropical" +hex 1103 0 "jungle:1;foliage_elev:2" "tropical" +hex 1203 0 "jungle:1;foliage_elev:2" "tropical" +hex 1303 0 "jungle:1;foliage_elev:2" "tropical" +hex 1403 0 "jungle:1;foliage_elev:2" "tropical" +hex 1503 0 "jungle:1;foliage_elev:2" "tropical" +hex 1603 0 "woods:1;foliage_elev:1" "tropical" +hex 1703 0 "woods:1;foliage_elev:1" "tropical" +hex 1803 0 "" "desert" +hex 1903 0 "" "desert" +hex 2003 0 "" "desert" +hex 2103 0 "woods:1;foliage_elev:1" "tropical" +hex 2203 0 "woods:1;foliage_elev:1" "tropical" +hex 2303 0 "woods:1;foliage_elev:1" "tropical" +hex 2403 0 "jungle:1;foliage_elev:2" "tropical" +hex 2503 0 "jungle:1;foliage_elev:2" "tropical" +hex 2603 0 "jungle:1;foliage_elev:2" "tropical" +hex 2703 1 "jungle:1;foliage_elev:2" "tropical" +hex 2803 1 "jungle:2;foliage_elev:2" "tropical" +hex 2903 1 "jungle:2;foliage_elev:2" "tropical" +hex 3003 1 "jungle:2;foliage_elev:2" "tropical" +hex 3103 2 "jungle:2;foliage_elev:2" "tropical" +hex 3203 2 "jungle:2;foliage_elev:2" "tropical" +hex 3303 2 "jungle:2;foliage_elev:2" "tropical" +hex 3403 3 "jungle:1;foliage_elev:2" "tropical" +hex 3503 2 "jungle:3;foliage_elev:3" "tropical" +hex 3603 2 "jungle:2;foliage_elev:2" "tropical" +hex 3703 2 "jungle:2;foliage_elev:2" "tropical" +hex 3803 2 "jungle:2;foliage_elev:2" "tropical" +hex 3903 2 "jungle:2;foliage_elev:2" "tropical" +hex 4003 2 "jungle:2;foliage_elev:2" "tropical" +hex 0104 1 "jungle:1;foliage_elev:2" "tropical" +hex 0204 1 "jungle:1;foliage_elev:2" "tropical" +hex 0304 1 "jungle:1;foliage_elev:2" "tropical" +hex 0404 1 "jungle:1;foliage_elev:2" "tropical" +hex 0504 0 "jungle:1;foliage_elev:2" "tropical" +hex 0604 0 "jungle:1;foliage_elev:2" "tropical" +hex 0704 0 "jungle:1;foliage_elev:2" "tropical" +hex 0804 0 "jungle:1;foliage_elev:2" "tropical" +hex 0904 0 "woods:1;foliage_elev:1" "tropical" +hex 1004 0 "woods:1;foliage_elev:1" "tropical" +hex 1104 0 "woods:1;foliage_elev:1" "tropical" +hex 1204 0 "jungle:1;foliage_elev:2" "tropical" +hex 1304 0 "jungle:1;foliage_elev:2" "tropical" +hex 1404 0 "jungle:1;foliage_elev:2" "tropical" +hex 1504 0 "jungle:1;foliage_elev:2" "tropical" +hex 1604 0 "rough:1;fluff:2" "tropical" +hex 1704 0 "woods:1;foliage_elev:1" "tropical" +hex 1804 0 "rough:1;fluff:2" "desert" +hex 1904 0 "" "desert" +hex 2004 0 "" "desert" +hex 2104 0 "rough:1;fluff:2" "desert" +hex 2204 0 "woods:1;foliage_elev:1" "tropical" +hex 2304 0 "woods:1;foliage_elev:1" "tropical" +hex 2404 0 "rough:1;fluff:2" "tropical" +hex 2504 0 "jungle:1;foliage_elev:2" "tropical" +hex 2604 0 "jungle:1;foliage_elev:2" "tropical" +hex 2704 1 "jungle:1;foliage_elev:2" "tropical" +hex 2804 1 "jungle:2;foliage_elev:2" "tropical" +hex 2904 1 "jungle:2;foliage_elev:2" "tropical" +hex 3004 1 "jungle:3;foliage_elev:3" "tropical" +hex 3104 2 "jungle:2;foliage_elev:2" "tropical" +hex 3204 2 "jungle:2;foliage_elev:2" "tropical" +hex 3304 2 "jungle:1;foliage_elev:2" "tropical" +hex 3404 3 "jungle:1;foliage_elev:2" "tropical" +hex 3504 3 "jungle:1;foliage_elev:2" "tropical" +hex 3604 3 "jungle:1;foliage_elev:2" "tropical" +hex 3704 2 "jungle:1;foliage_elev:2" "tropical" +hex 3804 2 "jungle:2;foliage_elev:2" "tropical" +hex 3904 2 "jungle:2;foliage_elev:2" "tropical" +hex 4004 2 "jungle:2;foliage_elev:2" "tropical" +hex 0105 1 "jungle:2;foliage_elev:2" "tropical" +hex 0205 1 "jungle:2;foliage_elev:2" "tropical" +hex 0305 1 "jungle:1;foliage_elev:2" "tropical" +hex 0405 1 "jungle:1;foliage_elev:2" "tropical" +hex 0505 1 "jungle:1;foliage_elev:2" "tropical" +hex 0605 1 "jungle:1;foliage_elev:2" "tropical" +hex 0705 0 "jungle:1;foliage_elev:2" "tropical" +hex 0805 0 "jungle:1;foliage_elev:2" "tropical" +hex 0905 0 "jungle:1;foliage_elev:2" "tropical" +hex 1005 0 "jungle:1;foliage_elev:2" "tropical" +hex 1105 0 "jungle:1;foliage_elev:2" "tropical" +hex 1205 0 "jungle:1;foliage_elev:2" "tropical" +hex 1305 0 "jungle:1;foliage_elev:2" "tropical" +hex 1405 0 "jungle:1;foliage_elev:2" "tropical" +hex 1505 0 "jungle:1;foliage_elev:2" "tropical" +hex 1605 0 "jungle:1;foliage_elev:2" "tropical" +hex 1705 0 "woods:1;foliage_elev:1" "tropical" +hex 1805 0 "woods:1;foliage_elev:1" "tropical" +hex 1905 0 "" "desert" +hex 2005 0 "" "desert" +hex 2105 0 "" "desert" +hex 2205 0 "rough:1;fluff:2" "desert" +hex 2305 0 "woods:1;foliage_elev:1" "tropical" +hex 2405 0 "woods:1;foliage_elev:1" "tropical" +hex 2505 0 "jungle:1;foliage_elev:2" "tropical" +hex 2605 0 "jungle:1;foliage_elev:2" "tropical" +hex 2705 0 "jungle:1;foliage_elev:2" "tropical" +hex 2805 0 "jungle:1;foliage_elev:2" "tropical" +hex 2905 1 "jungle:2;foliage_elev:2" "tropical" +hex 3005 1 "jungle:2;foliage_elev:2" "tropical" +hex 3105 1 "jungle:3;foliage_elev:3" "tropical" +hex 3205 1 "jungle:2;foliage_elev:2" "tropical" +hex 3305 2 "jungle:2;foliage_elev:2" "tropical" +hex 3405 2 "jungle:2;foliage_elev:2" "tropical" +hex 3505 3 "jungle:1;foliage_elev:2" "tropical" +hex 3605 3 "jungle:1;foliage_elev:2" "tropical" +hex 3705 3 "jungle:1;foliage_elev:2" "tropical" +hex 3805 2 "jungle:2;foliage_elev:2" "tropical" +hex 3905 2 "jungle:2;foliage_elev:2" "tropical" +hex 4005 2 "jungle:2;foliage_elev:2" "tropical" +hex 0106 1 "jungle:2;foliage_elev:2" "tropical" +hex 0206 1 "jungle:2;foliage_elev:2" "tropical" +hex 0306 1 "jungle:2;foliage_elev:2" "tropical" +hex 0406 1 "jungle:2;foliage_elev:2" "tropical" +hex 0506 1 "jungle:1;foliage_elev:2" "tropical" +hex 0606 1 "jungle:1;foliage_elev:2" "tropical" +hex 0706 1 "jungle:1;foliage_elev:2" "tropical" +hex 0806 1 "jungle:1;foliage_elev:2" "tropical" +hex 0906 0 "jungle:1;foliage_elev:2" "tropical" +hex 1006 0 "jungle:1;foliage_elev:2" "tropical" +hex 1106 0 "jungle:1;foliage_elev:2" "tropical" +hex 1206 0 "jungle:1;foliage_elev:2" "tropical" +hex 1306 0 "jungle:1;foliage_elev:2" "tropical" +hex 1406 0 "jungle:1;foliage_elev:2" "tropical" +hex 1506 0 "jungle:1;foliage_elev:2" "tropical" +hex 1606 0 "jungle:1;foliage_elev:2" "tropical" +hex 1706 0 "woods:1;foliage_elev:1" "tropical" +hex 1806 0 "woods:1;foliage_elev:1" "tropical" +hex 1906 0 "" "desert" +hex 2006 0 "" "desert" +hex 2106 0 "" "desert" +hex 2206 0 "rough:1;fluff:2" "desert" +hex 2306 0 "woods:1;foliage_elev:1" "tropical" +hex 2406 0 "woods:1;foliage_elev:1" "tropical" +hex 2506 0 "jungle:1;foliage_elev:2" "tropical" +hex 2606 0 "jungle:1;foliage_elev:2" "tropical" +hex 2706 0 "jungle:1;foliage_elev:2" "tropical" +hex 2806 0 "jungle:1;foliage_elev:2" "tropical" +hex 2906 1 "jungle:2;foliage_elev:2" "tropical" +hex 3006 1 "jungle:2;foliage_elev:2" "tropical" +hex 3106 1 "jungle:2;foliage_elev:2" "tropical" +hex 3206 1 "jungle:3;foliage_elev:3" "tropical" +hex 3306 1 "jungle:2;foliage_elev:2" "tropical" +hex 3406 2 "jungle:2;foliage_elev:2" "tropical" +hex 3506 2 "jungle:1;foliage_elev:2" "tropical" +hex 3606 2 "jungle:2;foliage_elev:2" "tropical" +hex 3706 2 "jungle:2;foliage_elev:2" "tropical" +hex 3806 2 "jungle:2;foliage_elev:2" "tropical" +hex 3906 2 "jungle:2;foliage_elev:2" "tropical" +hex 4006 3 "jungle:2;foliage_elev:2" "tropical" +hex 0107 1 "jungle:2;foliage_elev:2" "tropical" +hex 0207 2 "jungle:2;foliage_elev:2" "tropical" +hex 0307 1 "jungle:2;foliage_elev:2" "tropical" +hex 0407 1 "jungle:2;foliage_elev:2" "tropical" +hex 0507 1 "jungle:1;foliage_elev:2" "tropical" +hex 0607 1 "jungle:2;foliage_elev:2" "tropical" +hex 0707 1 "jungle:1;foliage_elev:2" "tropical" +hex 0807 1 "jungle:2;foliage_elev:2" "tropical" +hex 0907 1 "jungle:1;foliage_elev:2" "tropical" +hex 1007 1 "jungle:2;foliage_elev:2" "tropical" +hex 1107 1 "jungle:1;foliage_elev:2" "tropical" +hex 1207 1 "jungle:1;foliage_elev:2" "tropical" +hex 1307 0 "jungle:1;foliage_elev:2" "tropical" +hex 1407 0 "jungle:1;foliage_elev:2" "tropical" +hex 1507 0 "jungle:1;foliage_elev:2" "tropical" +hex 1607 0 "jungle:1;foliage_elev:2" "tropical" +hex 1707 0 "jungle:1;foliage_elev:2" "tropical" +hex 1807 0 "rough:1;fluff:2" "tropical" +hex 1907 0 "woods:1;foliage_elev:1" "tropical" +hex 2007 0 "" "desert" +hex 2107 0 "" "desert" +hex 2207 0 "" "desert" +hex 2307 -1 "water:0" "tropical" +hex 2407 -1 "water:0" "tropical" +hex 2507 0 "jungle:1;foliage_elev:2" "tropical" +hex 2607 0 "jungle:1;foliage_elev:2" "tropical" +hex 2707 0 "jungle:1;foliage_elev:2" "tropical" +hex 2807 0 "jungle:1;foliage_elev:2" "tropical" +hex 2907 1 "jungle:1;foliage_elev:2" "tropical" +hex 3007 1 "jungle:2;foliage_elev:2" "tropical" +hex 3107 1 "jungle:2;foliage_elev:2" "tropical" +hex 3207 1 "jungle:2;foliage_elev:2" "tropical" +hex 3307 1 "jungle:3;foliage_elev:3" "tropical" +hex 3407 1 "jungle:3;foliage_elev:3" "tropical" +hex 3507 2 "jungle:2;foliage_elev:2" "tropical" +hex 3607 2 "jungle:2;foliage_elev:2" "tropical" +hex 3707 2 "jungle:2;foliage_elev:2" "tropical" +hex 3807 3 "jungle:2;foliage_elev:2" "tropical" +hex 3907 3 "jungle:2;foliage_elev:2" "tropical" +hex 4007 3 "jungle:2;foliage_elev:2" "tropical" +hex 0108 2 "jungle:2;foliage_elev:2" "tropical" +hex 0208 2 "jungle:1;foliage_elev:2" "tropical" +hex 0308 2 "jungle:2;foliage_elev:2" "tropical" +hex 0408 2 "jungle:1;foliage_elev:2" "tropical" +hex 0508 1 "jungle:2;foliage_elev:2" "tropical" +hex 0608 1 "jungle:2;foliage_elev:2" "tropical" +hex 0708 1 "jungle:2;foliage_elev:2" "tropical" +hex 0808 1 "jungle:2;foliage_elev:2" "tropical" +hex 0908 1 "jungle:2;foliage_elev:2" "tropical" +hex 1008 1 "jungle:3;foliage_elev:3" "tropical" +hex 1108 1 "jungle:2;foliage_elev:2" "tropical" +hex 1208 1 "jungle:2;foliage_elev:2" "tropical" +hex 1308 1 "jungle:1;foliage_elev:2" "tropical" +hex 1408 1 "jungle:1;foliage_elev:2" "tropical" +hex 1508 0 "jungle:1;foliage_elev:2" "tropical" +hex 1608 0 "jungle:1;foliage_elev:2" "tropical" +hex 1708 0 "jungle:1;foliage_elev:2" "tropical" +hex 1808 0 "woods:1;foliage_elev:1" "tropical" +hex 1908 0 "woods:1;foliage_elev:1" "tropical" +hex 2008 0 "rough:1;fluff:2" "desert" +hex 2108 0 "" "desert" +hex 2208 0 "" "desert" +hex 2308 0 "rough:1;fluff:2" "desert" +hex 2408 -1 "water:0" "tropical" +hex 2508 -1 "water:0" "tropical" +hex 2608 0 "jungle:1;foliage_elev:2" "tropical" +hex 2708 0 "jungle:1;foliage_elev:2" "tropical" +hex 2808 0 "jungle:1;foliage_elev:2" "tropical" +hex 2908 0 "jungle:1;foliage_elev:2" "tropical" +hex 3008 1 "jungle:1;foliage_elev:2" "tropical" +hex 3108 1 "jungle:2;foliage_elev:2" "tropical" +hex 3208 1 "jungle:2;foliage_elev:2" "tropical" +hex 3308 1 "jungle:3;foliage_elev:3" "tropical" +hex 3408 1 "jungle:2;foliage_elev:2" "tropical" +hex 3508 2 "jungle:2;foliage_elev:2" "tropical" +hex 3608 2 "jungle:2;foliage_elev:2" "tropical" +hex 3708 2 "jungle:2;foliage_elev:2" "tropical" +hex 3808 3 "jungle:1;foliage_elev:2" "tropical" +hex 3908 3 "jungle:2;foliage_elev:2" "tropical" +hex 4008 2 "jungle:2;foliage_elev:2" "tropical" +hex 0109 2 "jungle:1;foliage_elev:2" "tropical" +hex 0209 2 "jungle:1;foliage_elev:2" "tropical" +hex 0309 2 "jungle:1;foliage_elev:2" "tropical" +hex 0409 2 "jungle:2;foliage_elev:2" "tropical" +hex 0509 2 "jungle:2;foliage_elev:2" "tropical" +hex 0609 2 "jungle:2;foliage_elev:2" "tropical" +hex 0709 1 "jungle:2;foliage_elev:2" "tropical" +hex 0809 2 "jungle:2;foliage_elev:2" "tropical" +hex 0909 1 "jungle:3;foliage_elev:3" "tropical" +hex 1009 1 "jungle:3;foliage_elev:3" "tropical" +hex 1109 1 "jungle:2;foliage_elev:2" "tropical" +hex 1209 1 "jungle:1;foliage_elev:2" "tropical" +hex 1309 1 "jungle:2;foliage_elev:2" "tropical" +hex 1409 1 "jungle:2;foliage_elev:2" "tropical" +hex 1509 1 "jungle:1;foliage_elev:2" "tropical" +hex 1609 1 "jungle:1;foliage_elev:2" "tropical" +hex 1709 0 "jungle:1;foliage_elev:2" "tropical" +hex 1809 0 "jungle:1;foliage_elev:2" "tropical" +hex 1909 0 "woods:1;foliage_elev:1" "tropical" +hex 2009 0 "woods:1;foliage_elev:1" "tropical" +hex 2109 0 "" "desert" +hex 2209 0 "" "desert" +hex 2309 0 "" "desert" +hex 2409 -1 "water:0" "tropical" +hex 2509 -1 "water:0" "tropical" +hex 2609 -1 "water:0" "tropical" +hex 2709 0 "jungle:1;foliage_elev:2" "tropical" +hex 2809 0 "jungle:1;foliage_elev:2" "tropical" +hex 2909 0 "woods:1;foliage_elev:1" "tropical" +hex 3009 0 "woods:1;foliage_elev:1" "tropical" +hex 3109 1 "woods:1;foliage_elev:1" "tropical" +hex 3209 1 "jungle:2;foliage_elev:2" "tropical" +hex 3309 1 "jungle:2;foliage_elev:2" "tropical" +hex 3409 1 "jungle:2;foliage_elev:2" "tropical" +hex 3509 2 "jungle:2;foliage_elev:2" "tropical" +hex 3609 2 "jungle:2;foliage_elev:2" "tropical" +hex 3709 3 "jungle:1;foliage_elev:2" "tropical" +hex 3809 2 "jungle:2;foliage_elev:2" "tropical" +hex 3909 2 "jungle:2;foliage_elev:2" "tropical" +hex 4009 1 "jungle:2;foliage_elev:2" "tropical" +hex 0110 2 "jungle:2;foliage_elev:2" "tropical" +hex 0210 2 "jungle:2;foliage_elev:2" "tropical" +hex 0310 2 "jungle:2;foliage_elev:2" "tropical" +hex 0410 2 "jungle:2;foliage_elev:2" "tropical" +hex 0510 3 "jungle:2;foliage_elev:2" "tropical" +hex 0610 3 "jungle:1;foliage_elev:2" "tropical" +hex 0710 2 "jungle:2;foliage_elev:2" "tropical" +hex 0810 3 "jungle:2;foliage_elev:2" "tropical" +hex 0910 2 "jungle:2;foliage_elev:2" "tropical" +hex 1010 2 "jungle:2;foliage_elev:2" "tropical" +hex 1110 1 "jungle:2;foliage_elev:2" "tropical" +hex 1210 1 "jungle:2;foliage_elev:2" "tropical" +hex 1310 1 "jungle:2;foliage_elev:2" "tropical" +hex 1410 1 "jungle:2;foliage_elev:2" "tropical" +hex 1510 1 "jungle:2;foliage_elev:2" "tropical" +hex 1610 1 "jungle:1;foliage_elev:2" "tropical" +hex 1710 0 "jungle:1;foliage_elev:2" "tropical" +hex 1810 0 "jungle:1;foliage_elev:2" "tropical" +hex 1910 0 "woods:1;foliage_elev:1" "tropical" +hex 2010 0 "woods:1;foliage_elev:1" "tropical" +hex 2110 0 "" "desert" +hex 2210 0 "" "desert" +hex 2310 0 "" "desert" +hex 2410 -1 "swamp:1" "tropical" +hex 2510 -1 "swamp:1" "tropical" +hex 2610 -1 "water:0" "tropical" +hex 2710 0 "jungle:1;foliage_elev:2" "tropical" +hex 2810 0 "jungle:1;foliage_elev:2" "tropical" +hex 2910 0 "woods:1;foliage_elev:1" "tropical" +hex 3010 1 "jungle:1;foliage_elev:2" "tropical" +hex 3110 1 "jungle:1;foliage_elev:2" "tropical" +hex 3210 1 "jungle:2;foliage_elev:2" "tropical" +hex 3310 1 "jungle:2;foliage_elev:2" "tropical" +hex 3410 1 "jungle:2;foliage_elev:2" "tropical" +hex 3510 1 "jungle:3;foliage_elev:3" "tropical" +hex 3610 1 "jungle:3;foliage_elev:3" "tropical" +hex 3710 2 "jungle:2;foliage_elev:2" "tropical" +hex 3810 1 "jungle:2;foliage_elev:2" "tropical" +hex 3910 1 "jungle:3;foliage_elev:3" "tropical" +hex 4010 1 "jungle:3;foliage_elev:3" "tropical" +hex 0111 2 "jungle:2;foliage_elev:2" "tropical" +hex 0211 2 "jungle:2;foliage_elev:2" "tropical" +hex 0311 2 "jungle:2;foliage_elev:2" "tropical" +hex 0411 2 "jungle:3;foliage_elev:3" "tropical" +hex 0511 2 "jungle:2;foliage_elev:2" "tropical" +hex 0611 2 "jungle:2;foliage_elev:2" "tropical" +hex 0711 3 "jungle:1;foliage_elev:2" "tropical" +hex 0811 3 "jungle:1;foliage_elev:2" "tropical" +hex 0911 3 "jungle:2;foliage_elev:2" "tropical" +hex 1011 3 "jungle:3;foliage_elev:3" "tropical" +hex 1111 2 "jungle:2;foliage_elev:2" "tropical" +hex 1211 2 "jungle:3;foliage_elev:3" "tropical" +hex 1311 1 "jungle:2;foliage_elev:2" "tropical" +hex 1411 1 "jungle:2;foliage_elev:2" "tropical" +hex 1511 1 "jungle:2;foliage_elev:2" "tropical" +hex 1611 1 "jungle:2;foliage_elev:2" "tropical" +hex 1711 1 "jungle:1;foliage_elev:2" "tropical" +hex 1811 1 "jungle:1;foliage_elev:2" "tropical" +hex 1911 0 "jungle:1;foliage_elev:2" "tropical" +hex 2011 -1 "water:0" "tropical" +hex 2111 0 "rough:1;fluff:2" "desert" +hex 2211 0 "" "desert" +hex 2311 0 "" "desert" +hex 2411 -1 "water:0" "tropical" +hex 2511 -1 "swamp:1" "tropical" +hex 2611 -1 "swamp:1" "tropical" +hex 2711 0 "jungle:1;foliage_elev:2" "tropical" +hex 2811 0 "jungle:1;foliage_elev:2" "tropical" +hex 2911 1 "jungle:1;foliage_elev:2" "tropical" +hex 3011 1 "jungle:2;foliage_elev:2" "tropical" +hex 3111 1 "jungle:2;foliage_elev:2" "tropical" +hex 3211 1 "jungle:2;foliage_elev:2" "tropical" +hex 3311 1 "jungle:2;foliage_elev:2" "tropical" +hex 3411 1 "jungle:2;foliage_elev:2" "tropical" +hex 3511 1 "jungle:3;foliage_elev:3" "tropical" +hex 3611 1 "jungle:2;foliage_elev:2" "tropical" +hex 3711 1 "jungle:2;foliage_elev:2" "tropical" +hex 3811 1 "jungle:2;foliage_elev:2" "tropical" +hex 3911 1 "jungle:3;foliage_elev:3" "tropical" +hex 4011 1 "jungle:2;foliage_elev:2" "tropical" +hex 0112 2 "jungle:1;foliage_elev:2" "tropical" +hex 0212 2 "jungle:2;foliage_elev:2" "tropical" +hex 0312 2 "jungle:2;foliage_elev:2" "tropical" +hex 0412 2 "jungle:3;foliage_elev:3" "tropical" +hex 0512 2 "jungle:3;foliage_elev:3" "tropical" +hex 0612 3 "jungle:2;foliage_elev:2" "tropical" +hex 0712 3 "jungle:2;foliage_elev:2" "tropical" +hex 0812 3 "jungle:1;foliage_elev:2" "tropical" +hex 0912 3 "jungle:1;foliage_elev:2" "tropical" +hex 1012 3 "jungle:2;foliage_elev:2" "tropical" +hex 1112 3 "jungle:3;foliage_elev:3" "tropical" +hex 1212 3 "jungle:3;foliage_elev:3" "tropical" +hex 1312 2 "jungle:3;foliage_elev:3" "tropical" +hex 1412 2 "jungle:1;foliage_elev:2" "tropical" +hex 1512 1 "jungle:2;foliage_elev:2" "tropical" +hex 1612 1 "jungle:2;foliage_elev:2" "tropical" +hex 1712 1 "jungle:1;foliage_elev:2" "tropical" +hex 1812 1 "jungle:1;foliage_elev:2" "tropical" +hex 1912 0 "jungle:1;foliage_elev:2" "tropical" +hex 2012 -1 "swamp:1" "tropical" +hex 2112 0 "" "desert" +hex 2212 0 "" "desert" +hex 2312 0 "rough:1;fluff:2" "desert" +hex 2412 -1 "water:0" "tropical" +hex 2512 -1 "water:0" "tropical" +hex 2612 0 "jungle:1;foliage_elev:2" "tropical" +hex 2712 0 "jungle:1;foliage_elev:2" "tropical" +hex 2812 0 "jungle:1;foliage_elev:2" "tropical" +hex 2912 1 "jungle:1;foliage_elev:2" "tropical" +hex 3012 1 "jungle:2;foliage_elev:2" "tropical" +hex 3112 1 "jungle:2;foliage_elev:2" "tropical" +hex 3212 1 "jungle:2;foliage_elev:2" "tropical" +hex 3312 1 "jungle:2;foliage_elev:2" "tropical" +hex 3412 1 "jungle:2;foliage_elev:2" "tropical" +hex 3512 1 "jungle:2;foliage_elev:2" "tropical" +hex 3612 1 "jungle:1;foliage_elev:2" "tropical" +hex 3712 1 "jungle:1;foliage_elev:2" "tropical" +hex 3812 1 "jungle:1;foliage_elev:2" "tropical" +hex 3912 1 "jungle:2;foliage_elev:2" "tropical" +hex 4012 1 "jungle:2;foliage_elev:2" "tropical" +hex 0113 2 "jungle:1;foliage_elev:2" "tropical" +hex 0213 2 "jungle:2;foliage_elev:2" "tropical" +hex 0313 2 "jungle:2;foliage_elev:2" "tropical" +hex 0413 3 "jungle:2;foliage_elev:2" "tropical" +hex 0513 3 "jungle:3;foliage_elev:3" "tropical" +hex 0613 2 "jungle:2;foliage_elev:2" "tropical" +hex 0713 3 "jungle:2;foliage_elev:2" "tropical" +hex 0813 3 "jungle:2;foliage_elev:2" "tropical" +hex 0913 3 "jungle:1;foliage_elev:2" "tropical" +hex 1013 2 "jungle:2;foliage_elev:2" "tropical" +hex 1113 3 "rough:1" "tropical" +hex 1213 2 "jungle:2;foliage_elev:2" "tropical" +hex 1313 3 "rough:1" "tropical" +hex 1413 2 "jungle:2;foliage_elev:2" "tropical" +hex 1513 1 "jungle:2;foliage_elev:2" "tropical" +hex 1613 1 "jungle:2;foliage_elev:2" "tropical" +hex 1713 1 "jungle:2;foliage_elev:2" "tropical" +hex 1813 1 "jungle:1;foliage_elev:2" "tropical" +hex 1913 0 "jungle:1;foliage_elev:2" "tropical" +hex 2013 -1 "swamp:1" "tropical" +hex 2113 0 "" "desert" +hex 2213 0 "" "desert" +hex 2313 0 "rough:1;fluff:2" "desert" +hex 2413 -1 "swamp:1" "tropical" +hex 2513 -1 "water:0" "tropical" +hex 2613 0 "jungle:1;foliage_elev:2" "tropical" +hex 2713 0 "jungle:1;foliage_elev:2" "tropical" +hex 2813 0 "jungle:1;foliage_elev:2" "tropical" +hex 2913 1 "jungle:1;foliage_elev:2" "tropical" +hex 3013 1 "jungle:2;foliage_elev:2" "tropical" +hex 3113 1 "jungle:2;foliage_elev:2" "tropical" +hex 3213 1 "jungle:2;foliage_elev:2" "tropical" +hex 3313 1 "jungle:2;foliage_elev:2" "tropical" +hex 3413 1 "jungle:1;foliage_elev:2" "tropical" +hex 3513 1 "jungle:1;foliage_elev:2" "tropical" +hex 3613 -1 "swamp:1" "tropical" +hex 3713 1 "jungle:1;foliage_elev:2" "tropical" +hex 3813 -1 "water:0" "tropical" +hex 3913 1 "jungle:1;foliage_elev:2" "tropical" +hex 4013 1 "jungle:1;foliage_elev:2" "tropical" +hex 0114 2 "jungle:2;foliage_elev:2" "tropical" +hex 0214 3 "jungle:2;foliage_elev:2" "tropical" +hex 0314 3 "jungle:2;foliage_elev:2" "tropical" +hex 0414 2 "jungle:1;foliage_elev:2" "tropical" +hex 0514 2 "jungle:2;foliage_elev:2" "tropical" +hex 0614 2 "jungle:2;foliage_elev:2" "tropical" +hex 0714 2 "jungle:2;foliage_elev:2" "tropical" +hex 0814 2 "jungle:2;foliage_elev:2" "tropical" +hex 0914 2 "jungle:2;foliage_elev:2" "tropical" +hex 1014 1 "jungle:2;foliage_elev:2" "tropical" +hex 1114 2 "jungle:2;foliage_elev:2" "tropical" +hex 1214 1 "jungle:2;foliage_elev:2" "tropical" +hex 1314 2 "jungle:2;foliage_elev:2" "tropical" +hex 1414 1 "jungle:2;foliage_elev:2" "tropical" +hex 1514 1 "jungle:2;foliage_elev:2" "tropical" +hex 1614 1 "jungle:2;foliage_elev:2" "tropical" +hex 1714 1 "jungle:2;foliage_elev:2" "tropical" +hex 1814 1 "jungle:1;foliage_elev:2" "tropical" +hex 1914 0 "jungle:1;foliage_elev:2" "tropical" +hex 2014 -1 "water:0" "tropical" +hex 2114 0 "" "desert" +hex 2214 0 "" "desert" +hex 2314 0 "" "desert" +hex 2414 -1 "swamp:1" "tropical" +hex 2514 -1 "water:0" "tropical" +hex 2614 0 "jungle:1;foliage_elev:2" "tropical" +hex 2714 -1 "water:0" "tropical" +hex 2814 -1 "water:0" "tropical" +hex 2914 -1 "swamp:1" "tropical" +hex 3014 0 "jungle:1;foliage_elev:2" "tropical" +hex 3114 1 "jungle:2;foliage_elev:2" "tropical" +hex 3214 1 "jungle:1;foliage_elev:2" "tropical" +hex 3314 1 "jungle:1;foliage_elev:2" "tropical" +hex 3414 0 "jungle:1;foliage_elev:2" "tropical" +hex 3514 -1 "water:0" "tropical" +hex 3614 -1 "water:0" "tropical" +hex 3714 -1 "water:0" "tropical" +hex 3814 -1 "swamp:1" "tropical" +hex 3914 -1 "water:0" "tropical" +hex 4014 -1 "swamp:1" "tropical" +hex 0115 2 "jungle:2;foliage_elev:2" "tropical" +hex 0215 3 "jungle:1;foliage_elev:2" "tropical" +hex 0315 2 "jungle:2;foliage_elev:2" "tropical" +hex 0415 2 "jungle:1;foliage_elev:2" "tropical" +hex 0515 2 "jungle:2;foliage_elev:2" "tropical" +hex 0615 1 "jungle:2;foliage_elev:2" "tropical" +hex 0715 2 "jungle:2;foliage_elev:2" "tropical" +hex 0815 1 "jungle:2;foliage_elev:2" "tropical" +hex 0915 1 "jungle:2;foliage_elev:2" "tropical" +hex 1015 1 "jungle:2;foliage_elev:2" "tropical" +hex 1115 1 "jungle:2;foliage_elev:2" "tropical" +hex 1215 1 "jungle:2;foliage_elev:2" "tropical" +hex 1315 1 "jungle:2;foliage_elev:2" "tropical" +hex 1415 1 "jungle:1;foliage_elev:2" "tropical" +hex 1515 1 "jungle:1;foliage_elev:2" "tropical" +hex 1615 1 "jungle:1;foliage_elev:2" "tropical" +hex 1715 1 "jungle:1;foliage_elev:2" "tropical" +hex 1815 0 "jungle:1;foliage_elev:2" "tropical" +hex 1915 -1 "water:0" "tropical" +hex 2015 0 "rough:1;fluff:2" "desert" +hex 2115 0 "" "desert" +hex 2215 0 "" "desert" +hex 2315 0 "" "desert" +hex 2415 -1 "swamp:1" "tropical" +hex 2515 -1 "water:0" "tropical" +hex 2615 0 "jungle:1;foliage_elev:2" "tropical" +hex 2715 -1 "swamp:1" "tropical" +hex 2815 0 "woods:1;foliage_elev:1" "tropical" +hex 2915 -1 "water:0" "tropical" +hex 3015 -1 "swamp:1" "tropical" +hex 3115 0 "jungle:1;foliage_elev:2" "tropical" +hex 3215 0 "jungle:1;foliage_elev:2" "tropical" +hex 3315 0 "jungle:1;foliage_elev:2" "tropical" +hex 3415 1 "jungle:1;foliage_elev:2" "tropical" +hex 3515 1 "jungle:1;foliage_elev:2" "tropical" +hex 3615 1 "jungle:1;foliage_elev:2" "tropical" +hex 3715 1 "jungle:1;foliage_elev:2" "tropical" +hex 3815 1 "jungle:1;foliage_elev:2" "tropical" +hex 3915 -1 "water:0" "tropical" +hex 4015 -1 "water:0" "tropical" +hex 0116 3 "jungle:2;foliage_elev:2" "tropical" +hex 0216 2 "jungle:1;foliage_elev:2" "tropical" +hex 0316 2 "jungle:1;foliage_elev:2" "tropical" +hex 0416 2 "jungle:1;foliage_elev:2" "tropical" +hex 0516 1 "jungle:2;foliage_elev:2" "tropical" +hex 0616 1 "jungle:2;foliage_elev:2" "tropical" +hex 0716 1 "jungle:2;foliage_elev:2" "tropical" +hex 0816 1 "jungle:2;foliage_elev:2" "tropical" +hex 0916 1 "jungle:2;foliage_elev:2" "tropical" +hex 1016 1 "jungle:2;foliage_elev:2" "tropical" +hex 1116 1 "jungle:2;foliage_elev:2" "tropical" +hex 1216 1 "jungle:2;foliage_elev:2" "tropical" +hex 1316 1 "jungle:2;foliage_elev:2" "tropical" +hex 1416 0 "jungle:1;foliage_elev:2" "tropical" +hex 1516 1 "jungle:1;foliage_elev:2" "tropical" +hex 1616 0 "jungle:1;foliage_elev:2" "tropical" +hex 1716 0 "jungle:1;foliage_elev:2" "tropical" +hex 1816 0 "woods:1;foliage_elev:1" "tropical" +hex 1916 -1 "water:0" "tropical" +hex 2016 0 "" "desert" +hex 2116 0 "" "desert" +hex 2216 0 "" "desert" +hex 2316 0 "" "desert" +hex 2416 -1 "water:0" "tropical" +hex 2516 -1 "water:0" "tropical" +hex 2616 0 "jungle:1;foliage_elev:2" "tropical" +hex 2716 0 "jungle:1;foliage_elev:2" "tropical" +hex 2816 0 "woods:1;foliage_elev:1" "tropical" +hex 2916 0 "woods:1;foliage_elev:1" "tropical" +hex 3016 0 "jungle:1;foliage_elev:2" "tropical" +hex 3116 0 "jungle:1;foliage_elev:2" "tropical" +hex 3216 1 "jungle:1;foliage_elev:2" "tropical" +hex 3316 1 "jungle:1;foliage_elev:2" "tropical" +hex 3416 1 "jungle:1;foliage_elev:2" "tropical" +hex 3516 1 "jungle:1;foliage_elev:2" "tropical" +hex 3616 1 "woods:1;foliage_elev:1" "tropical" +hex 3716 1 "woods:1;foliage_elev:1" "tropical" +hex 3816 1 "woods:1;foliage_elev:1" "tropical" +hex 3916 1 "jungle:1;foliage_elev:2" "tropical" +hex 4016 1 "jungle:1;foliage_elev:2" "tropical" +hex 0117 2 "jungle:2;foliage_elev:2" "tropical" +hex 0217 2 "jungle:2;foliage_elev:2" "tropical" +hex 0317 2 "jungle:1;foliage_elev:2" "tropical" +hex 0417 1 "jungle:2;foliage_elev:2" "tropical" +hex 0517 1 "jungle:2;foliage_elev:2" "tropical" +hex 0617 1 "jungle:2;foliage_elev:2" "tropical" +hex 0717 1 "jungle:2;foliage_elev:2" "tropical" +hex 0817 1 "jungle:1;foliage_elev:2" "tropical" +hex 0917 1 "jungle:1;foliage_elev:2" "tropical" +hex 1017 1 "jungle:1;foliage_elev:2" "tropical" +hex 1117 1 "jungle:1;foliage_elev:2" "tropical" +hex 1217 0 "jungle:1;foliage_elev:2" "tropical" +hex 1317 0 "jungle:1;foliage_elev:2" "tropical" +hex 1417 0 "jungle:1;foliage_elev:2" "tropical" +hex 1517 0 "jungle:1;foliage_elev:2" "tropical" +hex 1617 0 "jungle:1;foliage_elev:2" "tropical" +hex 1717 0 "jungle:1;foliage_elev:2" "tropical" +hex 1817 -1 "swamp:1" "tropical" +hex 1917 -1 "swamp:1" "tropical" +hex 2017 0 "" "desert" +hex 2117 0 "" "desert" +hex 2217 0 "" "desert" +hex 2317 0 "rough:1;fluff:2" "desert" +hex 2417 0 "jungle:1;foliage_elev:2" "tropical" +hex 2517 0 "jungle:1;foliage_elev:2" "tropical" +hex 2617 0 "jungle:1;foliage_elev:2" "tropical" +hex 2717 0 "jungle:1;foliage_elev:2" "tropical" +hex 2817 0 "jungle:1;foliage_elev:2" "tropical" +hex 2917 0 "jungle:1;foliage_elev:2" "tropical" +hex 3017 1 "jungle:1;foliage_elev:2" "tropical" +hex 3117 1 "jungle:1;foliage_elev:2" "tropical" +hex 3217 1 "woods:1;foliage_elev:1" "tropical" +hex 3317 1 "jungle:1;foliage_elev:2" "tropical" +hex 3417 1 "jungle:2;foliage_elev:2" "tropical" +hex 3517 1 "jungle:1;foliage_elev:2" "tropical" +hex 3617 1 "jungle:2;foliage_elev:2" "tropical" +hex 3717 1 "jungle:2;foliage_elev:2" "tropical" +hex 3817 1 "jungle:2;foliage_elev:2" "tropical" +hex 3917 1 "jungle:2;foliage_elev:2" "tropical" +hex 4017 1 "jungle:2;foliage_elev:2" "tropical" +hex 0118 2 "jungle:2;foliage_elev:2" "tropical" +hex 0218 1 "jungle:2;foliage_elev:2" "tropical" +hex 0318 1 "jungle:2;foliage_elev:2" "tropical" +hex 0418 1 "jungle:2;foliage_elev:2" "tropical" +hex 0518 1 "jungle:2;foliage_elev:2" "tropical" +hex 0618 1 "jungle:1;foliage_elev:2" "tropical" +hex 0718 1 "jungle:1;foliage_elev:2" "tropical" +hex 0818 1 "jungle:1;foliage_elev:2" "tropical" +hex 0918 1 "jungle:1;foliage_elev:2" "tropical" +hex 1018 0 "jungle:1;foliage_elev:2" "tropical" +hex 1118 0 "jungle:1;foliage_elev:2" "tropical" +hex 1218 0 "jungle:1;foliage_elev:2" "tropical" +hex 1318 0 "jungle:1;foliage_elev:2" "tropical" +hex 1418 0 "jungle:1;foliage_elev:2" "tropical" +hex 1518 0 "jungle:1;foliage_elev:2" "tropical" +hex 1618 0 "jungle:1;foliage_elev:2" "tropical" +hex 1718 0 "jungle:1;foliage_elev:2" "tropical" +hex 1818 -1 "swamp:1" "tropical" +hex 1918 0 "" "desert" +hex 2018 0 "" "desert" +hex 2118 0 "" "desert" +hex 2218 0 "" "desert" +hex 2318 0 "rough:1;fluff:2" "tropical" +hex 2418 0 "jungle:1;foliage_elev:2" "tropical" +hex 2518 0 "jungle:1;foliage_elev:2" "tropical" +hex 2618 0 "jungle:1;foliage_elev:2" "tropical" +hex 2718 0 "jungle:1;foliage_elev:2" "tropical" +hex 2818 1 "jungle:1;foliage_elev:2" "tropical" +hex 2918 1 "jungle:1;foliage_elev:2" "tropical" +hex 3018 1 "jungle:1;foliage_elev:2" "tropical" +hex 3118 1 "woods:1;foliage_elev:1" "tropical" +hex 3218 1 "jungle:2;foliage_elev:2" "tropical" +hex 3318 1 "jungle:2;foliage_elev:2" "tropical" +hex 3418 1 "jungle:2;foliage_elev:2" "tropical" +hex 3518 1 "jungle:2;foliage_elev:2" "tropical" +hex 3618 1 "jungle:2;foliage_elev:2" "tropical" +hex 3718 1 "jungle:2;foliage_elev:2" "tropical" +hex 3818 1 "jungle:2;foliage_elev:2" "tropical" +hex 3918 1 "jungle:2;foliage_elev:2" "tropical" +hex 4018 1 "jungle:2;foliage_elev:2" "tropical" +hex 0119 1 "jungle:2;foliage_elev:2" "tropical" +hex 0219 1 "jungle:2;foliage_elev:2" "tropical" +hex 0319 1 "jungle:2;foliage_elev:2" "tropical" +hex 0419 1 "jungle:1;foliage_elev:2" "tropical" +hex 0519 1 "jungle:1;foliage_elev:2" "tropical" +hex 0619 0 "jungle:1;foliage_elev:2" "tropical" +hex 0719 0 "jungle:1;foliage_elev:2" "tropical" +hex 0819 0 "jungle:1;foliage_elev:2" "tropical" +hex 0919 0 "jungle:1;foliage_elev:2" "tropical" +hex 1019 0 "jungle:1;foliage_elev:2" "tropical" +hex 1119 0 "jungle:1;foliage_elev:2" "tropical" +hex 1219 0 "woods:1;foliage_elev:1" "tropical" +hex 1319 0 "jungle:1;foliage_elev:2" "tropical" +hex 1419 0 "jungle:1;foliage_elev:2" "tropical" +hex 1519 0 "jungle:1;foliage_elev:2" "tropical" +hex 1619 0 "woods:1;foliage_elev:1" "tropical" +hex 1719 0 "woods:1;foliage_elev:1" "tropical" +hex 1819 -1 "water:0" "tropical" +hex 1919 0 "" "desert" +hex 2019 0 "" "desert" +hex 2119 0 "" "desert" +hex 2219 0 "" "desert" +hex 2319 0 "jungle:1;foliage_elev:2" "tropical" +hex 2419 0 "jungle:1;foliage_elev:2" "tropical" +hex 2519 0 "jungle:1;foliage_elev:2" "tropical" +hex 2619 0 "jungle:1;foliage_elev:2" "tropical" +hex 2719 0 "jungle:1;foliage_elev:2" "tropical" +hex 2819 1 "jungle:1;foliage_elev:2" "tropical" +hex 2919 1 "jungle:1;foliage_elev:2" "tropical" +hex 3019 1 "jungle:2;foliage_elev:2" "tropical" +hex 3119 1 "jungle:2;foliage_elev:2" "tropical" +hex 3219 1 "jungle:2;foliage_elev:2" "tropical" +hex 3319 1 "jungle:2;foliage_elev:2" "tropical" +hex 3419 1 "jungle:2;foliage_elev:2" "tropical" +hex 3519 1 "jungle:2;foliage_elev:2" "tropical" +hex 3619 2 "jungle:2;foliage_elev:2" "tropical" +hex 3719 2 "jungle:2;foliage_elev:2" "tropical" +hex 3819 2 "jungle:2;foliage_elev:2" "tropical" +hex 3919 1 "jungle:2;foliage_elev:2" "tropical" +hex 4019 1 "jungle:2;foliage_elev:2" "tropical" +hex 0120 1 "jungle:2;foliage_elev:2" "tropical" +hex 0220 1 "jungle:2;foliage_elev:2" "tropical" +hex 0320 1 "jungle:1;foliage_elev:2" "tropical" +hex 0420 0 "jungle:1;foliage_elev:2" "tropical" +hex 0520 0 "jungle:1;foliage_elev:2" "tropical" +hex 0620 0 "jungle:1;foliage_elev:2" "tropical" +hex 0720 0 "jungle:1;foliage_elev:2" "tropical" +hex 0820 0 "jungle:1;foliage_elev:2" "tropical" +hex 0920 0 "jungle:1;foliage_elev:2" "tropical" +hex 1020 0 "jungle:1;foliage_elev:2" "tropical" +hex 1120 0 "woods:1;foliage_elev:1" "tropical" +hex 1220 0 "woods:1;foliage_elev:1" "tropical" +hex 1320 0 "jungle:1;foliage_elev:2" "tropical" +hex 1420 0 "jungle:1;foliage_elev:2" "tropical" +hex 1520 0 "jungle:1;foliage_elev:2" "tropical" +hex 1620 0 "woods:1;foliage_elev:1" "tropical" +hex 1720 0 "woods:1;foliage_elev:1" "tropical" +hex 1820 0 "rough:1;fluff:2" "desert" +hex 1920 0 "" "desert" +hex 2020 0 "" "desert" +hex 2120 0 "" "desert" +hex 2220 0 "rough:1;fluff:2" "tropical" +hex 2320 0 "" "desert" +hex 2420 0 "" "desert" +hex 2520 0 "rough:1;fluff:2" "tropical" +hex 2620 1 "jungle:1;foliage_elev:2" "tropical" +hex 2720 1 "jungle:1;foliage_elev:2" "tropical" +hex 2820 1 "jungle:2;foliage_elev:2" "tropical" +hex 2920 1 "jungle:2;foliage_elev:2" "tropical" +hex 3020 1 "jungle:2;foliage_elev:2" "tropical" +hex 3120 1 "jungle:2;foliage_elev:2" "tropical" +hex 3220 2 "jungle:2;foliage_elev:2" "tropical" +hex 3320 2 "jungle:2;foliage_elev:2" "tropical" +hex 3420 2 "jungle:2;foliage_elev:2" "tropical" +hex 3520 2 "jungle:2;foliage_elev:2" "tropical" +hex 3620 2 "jungle:1;foliage_elev:2" "tropical" +hex 3720 2 "jungle:2;foliage_elev:2" "tropical" +hex 3820 2 "jungle:2;foliage_elev:2" "tropical" +hex 3920 2 "jungle:2;foliage_elev:2" "tropical" +hex 4020 2 "jungle:2;foliage_elev:2" "tropical" +hex 0121 1 "jungle:2;foliage_elev:2" "tropical" +hex 0221 1 "jungle:1;foliage_elev:2" "tropical" +hex 0321 1 "jungle:1;foliage_elev:2" "tropical" +hex 0421 0 "jungle:1;foliage_elev:2" "tropical" +hex 0521 0 "jungle:1;foliage_elev:2" "tropical" +hex 0621 1 "jungle:1;foliage_elev:2" "tropical" +hex 0721 1 "jungle:1;foliage_elev:2" "tropical" +hex 0821 1 "jungle:1;foliage_elev:2" "tropical" +hex 0921 0 "jungle:1;foliage_elev:2" "tropical" +hex 1021 0 "jungle:1;foliage_elev:2" "tropical" +hex 1121 0 "jungle:1;foliage_elev:2" "tropical" +hex 1221 0 "jungle:1;foliage_elev:2" "tropical" +hex 1321 0 "jungle:1;foliage_elev:2" "tropical" +hex 1421 0 "jungle:1;foliage_elev:2" "tropical" +hex 1521 0 "jungle:1;foliage_elev:2" "tropical" +hex 1621 0 "woods:1;foliage_elev:1" "tropical" +hex 1721 0 "woods:1;foliage_elev:1" "tropical" +hex 1821 0 "" "desert" +hex 1921 0 "" "desert" +hex 2021 0 "" "desert" +hex 2121 0 "" "desert" +hex 2221 0 "jungle:1;foliage_elev:2" "tropical" +hex 2321 0 "" "desert" +hex 2421 0 "" "desert" +hex 2521 0 "bldg_elev:1;building:1:0;bldg_cf:15" "desert" +hex 2621 1 "jungle:1;foliage_elev:2" "tropical" +hex 2721 1 "woods:1;foliage_elev:1" "tropical" +hex 2821 1 "jungle:2;foliage_elev:2" "tropical" +hex 2921 1 "jungle:2;foliage_elev:2" "tropical" +hex 3021 2 "jungle:1;foliage_elev:2" "tropical" +hex 3121 2 "jungle:1;foliage_elev:2" "tropical" +hex 3221 2 "jungle:2;foliage_elev:2" "tropical" +hex 3321 2 "jungle:2;foliage_elev:2" "tropical" +hex 3421 3 "jungle:2;foliage_elev:2" "tropical" +hex 3521 2 "jungle:1;foliage_elev:2" "tropical" +hex 3621 3 "jungle:2;foliage_elev:2" "tropical" +hex 3721 2 "jungle:1;foliage_elev:2" "tropical" +hex 3821 2 "jungle:2;foliage_elev:2" "tropical" +hex 3921 2 "jungle:2;foliage_elev:2" "tropical" +hex 4021 2 "jungle:2;foliage_elev:2" "tropical" +hex 0122 1 "jungle:1;foliage_elev:2" "tropical" +hex 0222 0 "jungle:1;foliage_elev:2" "tropical" +hex 0322 0 "jungle:1;foliage_elev:2" "tropical" +hex 0422 1 "jungle:1;foliage_elev:2" "tropical" +hex 0522 1 "jungle:1;foliage_elev:2" "tropical" +hex 0622 1 "jungle:2;foliage_elev:2" "tropical" +hex 0722 1 "jungle:1;foliage_elev:2" "tropical" +hex 0822 1 "jungle:1;foliage_elev:2" "tropical" +hex 0922 1 "jungle:1;foliage_elev:2" "tropical" +hex 1022 1 "jungle:1;foliage_elev:2" "tropical" +hex 1122 0 "jungle:1;foliage_elev:2" "tropical" +hex 1222 0 "jungle:1;foliage_elev:2" "tropical" +hex 1322 0 "jungle:1;foliage_elev:2" "tropical" +hex 1422 0 "jungle:1;foliage_elev:2" "tropical" +hex 1522 0 "rough:1;fluff:2" "tropical" +hex 1622 0 "woods:1;foliage_elev:1" "tropical" +hex 1722 0 "rough:1;fluff:2" "desert" +hex 1822 0 "" "desert" +hex 1922 0 "" "desert" +hex 2022 0 "" "desert" +hex 2122 0 "woods:1;foliage_elev:1" "tropical" +hex 2222 0 "rough:1;fluff:2" "tropical" +hex 2322 0 "bldg_elev:1;bldg_class:1;building:1:0;bldg_cf:15" "desert" +hex 2422 0 "bldg_elev:1;bldg_class:1;building:1:0;bldg_cf:15" "desert" +hex 2522 0 "" "desert" +hex 2622 1 "jungle:1;foliage_elev:2" "tropical" +hex 2722 1 "jungle:2;foliage_elev:2" "tropical" +hex 2822 1 "jungle:2;foliage_elev:2" "tropical" +hex 2922 2 "jungle:1;foliage_elev:2" "tropical" +hex 3022 2 "jungle:1;foliage_elev:2" "tropical" +hex 3122 2 "jungle:1;foliage_elev:2" "tropical" +hex 3222 3 "rough:1" "tropical" +hex 3322 3 "rough:1" "tropical" +hex 3422 2 "jungle:2;foliage_elev:2" "tropical" +hex 3522 3 "jungle:1;foliage_elev:2" "tropical" +hex 3622 3 "jungle:2;foliage_elev:2" "tropical" +hex 3722 2 "jungle:1;foliage_elev:2" "tropical" +hex 3822 2 "jungle:1;foliage_elev:2" "tropical" +hex 3922 2 "jungle:2;foliage_elev:2" "tropical" +hex 4022 2 "jungle:2;foliage_elev:2" "tropical" +hex 0123 0 "jungle:1;foliage_elev:2" "tropical" +hex 0223 0 "jungle:1;foliage_elev:2" "tropical" +hex 0323 0 "jungle:1;foliage_elev:2" "tropical" +hex 0423 1 "jungle:2;foliage_elev:2" "tropical" +hex 0523 1 "jungle:2;foliage_elev:2" "tropical" +hex 0623 1 "jungle:2;foliage_elev:2" "tropical" +hex 0723 1 "jungle:2;foliage_elev:2" "tropical" +hex 0823 1 "jungle:2;foliage_elev:2" "tropical" +hex 0923 1 "jungle:1;foliage_elev:2" "tropical" +hex 1023 1 "jungle:1;foliage_elev:2" "tropical" +hex 1123 1 "jungle:1;foliage_elev:2" "tropical" +hex 1223 1 "jungle:1;foliage_elev:2" "tropical" +hex 1323 0 "jungle:1;foliage_elev:2" "tropical" +hex 1423 0 "jungle:1;foliage_elev:2" "tropical" +hex 1523 0 "woods:1;foliage_elev:1" "tropical" +hex 1623 0 "woods:1;foliage_elev:1" "tropical" +hex 1723 0 "" "desert" +hex 1823 0 "" "desert" +hex 1923 0 "" "desert" +hex 2023 0 "woods:1;foliage_elev:1" "tropical" +hex 2123 0 "woods:1;foliage_elev:1" "tropical" +hex 2223 0 "jungle:1;foliage_elev:2" "tropical" +hex 2323 0 "rough:1;fluff:2" "tropical" +hex 2423 0 "rough:1;fluff:2" "tropical" +hex 2523 0 "bldg_elev:1;bldg_class:1;building:1:0;bldg_cf:15" "desert" +hex 2623 1 "jungle:1;foliage_elev:2" "tropical" +hex 2723 1 "jungle:2;foliage_elev:2" "tropical" +hex 2823 1 "jungle:2;foliage_elev:2" "tropical" +hex 2923 2 "jungle:1;foliage_elev:2" "tropical" +hex 3023 2 "jungle:2;foliage_elev:2" "tropical" +hex 3123 2 "jungle:2;foliage_elev:2" "tropical" +hex 3223 2 "jungle:2;foliage_elev:2" "tropical" +hex 3323 2 "jungle:2;foliage_elev:2" "tropical" +hex 3423 1 "jungle:2;foliage_elev:2" "tropical" +hex 3523 2 "jungle:3;foliage_elev:3" "tropical" +hex 3623 2 "jungle:3;foliage_elev:3" "tropical" +hex 3723 3 "jungle:2;foliage_elev:2" "tropical" +hex 3823 3 "jungle:2;foliage_elev:2" "tropical" +hex 3923 2 "jungle:2;foliage_elev:2" "tropical" +hex 4023 2 "jungle:2;foliage_elev:2" "tropical" +hex 0124 0 "jungle:1;foliage_elev:2" "tropical" +hex 0224 0 "jungle:1;foliage_elev:2" "tropical" +hex 0324 1 "jungle:2;foliage_elev:2" "tropical" +hex 0424 1 "jungle:2;foliage_elev:2" "tropical" +hex 0524 1 "jungle:2;foliage_elev:2" "tropical" +hex 0624 1 "jungle:2;foliage_elev:2" "tropical" +hex 0724 1 "jungle:2;foliage_elev:2" "tropical" +hex 0824 1 "jungle:2;foliage_elev:2" "tropical" +hex 0924 1 "jungle:2;foliage_elev:2" "tropical" +hex 1024 1 "jungle:1;foliage_elev:2" "tropical" +hex 1124 1 "jungle:1;foliage_elev:2" "tropical" +hex 1224 1 "jungle:1;foliage_elev:2" "tropical" +hex 1324 0 "jungle:1;foliage_elev:2" "tropical" +hex 1424 0 "jungle:1;foliage_elev:2" "tropical" +hex 1524 0 "woods:1;foliage_elev:1" "tropical" +hex 1624 0 "woods:1;foliage_elev:1" "tropical" +hex 1724 0 "" "desert" 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"jungle:2;foliage_elev:2" "tropical" +hex 4024 2 "jungle:2;foliage_elev:2" "tropical" +hex 0125 0 "jungle:1;foliage_elev:2" "tropical" +hex 0225 1 "jungle:2;foliage_elev:2" "tropical" +hex 0325 1 "jungle:2;foliage_elev:2" "tropical" +hex 0425 1 "jungle:2;foliage_elev:2" "tropical" +hex 0525 1 "jungle:2;foliage_elev:2" "tropical" +hex 0625 1 "jungle:3;foliage_elev:3" "tropical" +hex 0725 1 "jungle:1;foliage_elev:2" "tropical" +hex 0825 1 "jungle:2;foliage_elev:2" "tropical" +hex 0925 1 "jungle:2;foliage_elev:2" "tropical" +hex 1025 1 "jungle:1;foliage_elev:2" "tropical" +hex 1125 1 "jungle:1;foliage_elev:2" "tropical" +hex 1225 1 "jungle:1;foliage_elev:2" "tropical" +hex 1325 0 "jungle:1;foliage_elev:2" "tropical" +hex 1425 0 "jungle:1;foliage_elev:2" "tropical" +hex 1525 0 "woods:1;foliage_elev:1" "tropical" +hex 1625 0 "rough:1;fluff:2" "desert" +hex 1725 0 "" "desert" +hex 1825 0 "" "desert" +hex 1925 0 "" "desert" +hex 2025 0 "woods:1;foliage_elev:1" "tropical" +hex 2125 0 "woods:1;foliage_elev:1" "tropical" +hex 2225 0 "jungle:1;foliage_elev:2" "tropical" +hex 2325 0 "jungle:1;foliage_elev:2" "tropical" +hex 2425 0 "jungle:1;foliage_elev:2" "tropical" +hex 2525 0 "rough:1;fluff:2" "tropical" +hex 2625 1 "jungle:1;foliage_elev:2" "tropical" +hex 2725 1 "jungle:2;foliage_elev:2" "tropical" +hex 2825 1 "jungle:2;foliage_elev:2" "tropical" +hex 2925 1 "jungle:2;foliage_elev:2" "tropical" +hex 3025 1 "jungle:1;foliage_elev:2" "tropical" +hex 3125 1 "woods:1;foliage_elev:1" "tropical" +hex 3225 1 "woods:1;foliage_elev:1" "tropical" +hex 3325 1 "woods:1;foliage_elev:1" "tropical" +hex 3425 1 "jungle:2;foliage_elev:2" "tropical" +hex 3525 1 "jungle:2;foliage_elev:2" "tropical" +hex 3625 1 "jungle:2;foliage_elev:2" "tropical" +hex 3725 2 "jungle:3;foliage_elev:3" "tropical" +hex 3825 2 "jungle:1;foliage_elev:2" "tropical" +hex 3925 3 "jungle:2;foliage_elev:2" "tropical" +hex 4025 3 "jungle:2;foliage_elev:2" "tropical" +hex 0126 1 "jungle:2;foliage_elev:2" "tropical" +hex 0226 1 "jungle:2;foliage_elev:2" "tropical" +hex 0326 1 "jungle:2;foliage_elev:2" "tropical" +hex 0426 1 "jungle:1;foliage_elev:2" "tropical" +hex 0526 1 "jungle:3;foliage_elev:3" "tropical" +hex 0626 1 "jungle:3;foliage_elev:3" "tropical" +hex 0726 1 "jungle:3;foliage_elev:3" "tropical" +hex 0826 1 "jungle:2;foliage_elev:2" "tropical" +hex 0926 1 "jungle:2;foliage_elev:2" "tropical" +hex 1026 1 "jungle:1;foliage_elev:2" "tropical" +hex 1126 1 "jungle:1;foliage_elev:2" "tropical" +hex 1226 1 "jungle:1;foliage_elev:2" "tropical" +hex 1326 0 "jungle:1;foliage_elev:2" "tropical" +hex 1426 0 "jungle:1;foliage_elev:2" "tropical" +hex 1526 0 "woods:1;foliage_elev:1" "tropical" +hex 1626 0 "" "desert" +hex 1726 0 "" "desert" +hex 1826 0 "" "desert" +hex 1926 0 "rough:1;fluff:2" "desert" +hex 2026 0 "woods:1;foliage_elev:1" "tropical" +hex 2126 0 "jungle:1;foliage_elev:2" "tropical" +hex 2226 0 "rough:1;fluff:2" "tropical" +hex 2326 0 "woods:1;foliage_elev:1" "tropical" +hex 2426 0 "woods:1;foliage_elev:1" "tropical" +hex 2526 0 "jungle:1;foliage_elev:2" "tropical" +hex 2626 0 "jungle:1;foliage_elev:2" "tropical" +hex 2726 1 "jungle:1;foliage_elev:2" "tropical" +hex 2826 1 "jungle:1;foliage_elev:2" "tropical" +hex 2926 1 "jungle:1;foliage_elev:2" "tropical" +hex 3026 1 "jungle:1;foliage_elev:2" "tropical" +hex 3126 1 "jungle:1;foliage_elev:2" "tropical" +hex 3226 1 "jungle:1;foliage_elev:2" "tropical" +hex 3326 1 "jungle:1;foliage_elev:2" "tropical" +hex 3426 1 "jungle:2;foliage_elev:2" "tropical" +hex 3526 1 "jungle:2;foliage_elev:2" "tropical" +hex 3626 1 "jungle:2;foliage_elev:2" "tropical" +hex 3726 1 "jungle:1;foliage_elev:2" "tropical" +hex 3826 1 "jungle:1;foliage_elev:2" "tropical" +hex 3926 2 "jungle:1;foliage_elev:2" "tropical" +hex 4026 2 "jungle:2;foliage_elev:2" "tropical" +hex 0127 1 "jungle:2;foliage_elev:2" "tropical" +hex 0227 1 "jungle:2;foliage_elev:2" "tropical" +hex 0327 1 "jungle:2;foliage_elev:2" "tropical" +hex 0427 1 "jungle:1;foliage_elev:2" "tropical" +hex 0527 1 "jungle:3;foliage_elev:3" "tropical" +hex 0627 1 "jungle:2;foliage_elev:2" "tropical" +hex 0727 1 "jungle:2;foliage_elev:2" "tropical" +hex 0827 1 "jungle:2;foliage_elev:2" "tropical" +hex 0927 1 "jungle:2;foliage_elev:2" "tropical" +hex 1027 1 "jungle:1;foliage_elev:2" "tropical" +hex 1127 1 "jungle:1;foliage_elev:2" "tropical" +hex 1227 1 "jungle:1;foliage_elev:2" "tropical" +hex 1327 0 "jungle:1;foliage_elev:2" "tropical" +hex 1427 0 "jungle:1;foliage_elev:2" "tropical" +hex 1527 0 "woods:1;foliage_elev:1" "tropical" +hex 1627 0 "" "desert" +hex 1727 0 "" "desert" +hex 1827 0 "" "desert" +hex 1927 0 "woods:1;foliage_elev:1" "tropical" +hex 2027 0 "woods:1;foliage_elev:1" "tropical" +hex 2127 0 "jungle:1;foliage_elev:2" "tropical" +hex 2227 0 "jungle:1;foliage_elev:2" "tropical" +hex 2327 0 "woods:1;foliage_elev:1" "tropical" +hex 2427 0 "jungle:1;foliage_elev:2" "tropical" +hex 2527 0 "jungle:1;foliage_elev:2" "tropical" +hex 2627 0 "jungle:1;foliage_elev:2" "tropical" +hex 2727 0 "jungle:1;foliage_elev:2" "tropical" +hex 2827 0 "woods:1;foliage_elev:1" "tropical" +hex 2927 0 "swamp:1" "tropical" +hex 3027 0 "water:0" "tropical" +hex 3127 0 "water:0" "tropical" +hex 3227 0 "water:0" "tropical" +hex 3327 1 "jungle:1;foliage_elev:2" "tropical" +hex 3427 1 "jungle:1;foliage_elev:2" "tropical" +hex 3527 1 "jungle:2;foliage_elev:2" "tropical" +hex 3627 1 "jungle:2;foliage_elev:2" "tropical" +hex 3727 1 "jungle:2;foliage_elev:2" "tropical" +hex 3827 1 "jungle:2;foliage_elev:2" "tropical" +hex 3927 1 "jungle:2;foliage_elev:2" "tropical" +hex 4027 1 "jungle:2;foliage_elev:2" "tropical" +hex 0128 1 "jungle:2;foliage_elev:2" "tropical" +hex 0228 1 "jungle:2;foliage_elev:2" "tropical" +hex 0328 1 "jungle:1;foliage_elev:2" "tropical" +hex 0428 1 "jungle:2;foliage_elev:2" "tropical" +hex 0528 1 "jungle:2;foliage_elev:2" "tropical" +hex 0628 1 "jungle:2;foliage_elev:2" "tropical" +hex 0728 1 "jungle:2;foliage_elev:2" "tropical" 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3128 0 "swamp:1" "tropical" +hex 3228 1 "jungle:1;foliage_elev:2" "tropical" +hex 3328 0 "water:0" "tropical" +hex 3428 0 "water:0" "tropical" +hex 3528 0 "water:0" "tropical" +hex 3628 0 "water:0" "tropical" +hex 3728 1 "jungle:1;foliage_elev:2" "tropical" +hex 3828 0 "water:0" "tropical" +hex 3928 1 "jungle:1;foliage_elev:2" "tropical" +hex 4028 1 "jungle:1;foliage_elev:2" "tropical" +hex 0129 1 "jungle:2;foliage_elev:2" "tropical" +hex 0229 1 "jungle:2;foliage_elev:2" "tropical" +hex 0329 1 "jungle:2;foliage_elev:2" "tropical" +hex 0429 1 "jungle:1;foliage_elev:2" "tropical" +hex 0529 1 "jungle:2;foliage_elev:2" "tropical" +hex 0629 1 "jungle:2;foliage_elev:2" "tropical" +hex 0729 1 "jungle:1;foliage_elev:2" "tropical" +hex 0829 1 "jungle:1;foliage_elev:2" "tropical" +hex 0929 1 "jungle:1;foliage_elev:2" "tropical" +hex 1029 0 "jungle:1;foliage_elev:2" "tropical" +hex 1129 0 "jungle:1;foliage_elev:2" "tropical" +hex 1229 0 "jungle:1;foliage_elev:2" "tropical" +hex 1329 0 "jungle:1;foliage_elev:2" "tropical" +hex 1429 0 "jungle:1;foliage_elev:2" "tropical" +hex 1529 0 "woods:1;foliage_elev:1" "tropical" +hex 1629 0 "" "desert" +hex 1729 0 "" "desert" +hex 1829 0 "" "desert" +hex 1929 0 "woods:1;foliage_elev:1" "tropical" +hex 2029 0 "woods:1;foliage_elev:1" "tropical" +hex 2129 0 "woods:1;foliage_elev:1" "tropical" +hex 2229 0 "jungle:1;foliage_elev:2" "tropical" +hex 2329 0 "jungle:1;foliage_elev:2" "tropical" +hex 2429 0 "swamp:1" "tropical" +hex 2529 0 "woods:1;foliage_elev:1" "tropical" +hex 2629 0 "water:0" "tropical" +hex 2729 0 "water:0" "tropical" +hex 2829 1 "jungle:1;foliage_elev:2" "tropical" +hex 2929 0 "swamp:1" "tropical" +hex 3029 1 "jungle:2;foliage_elev:2" "tropical" +hex 3129 1 "jungle:2;foliage_elev:2" "tropical" +hex 3229 1 "jungle:2;foliage_elev:2" "tropical" +hex 3329 1 "jungle:2;foliage_elev:2" "tropical" +hex 3429 1 "jungle:2;foliage_elev:2" "tropical" +hex 3529 0 "swamp:1" "tropical" +hex 3629 1 "jungle:1;foliage_elev:2" "tropical" +hex 3729 0 "water:0" "tropical" +hex 3829 1 "jungle:2;foliage_elev:2" "tropical" +hex 3929 0 "water:0" "tropical" +hex 4029 0 "water:0" "tropical" +hex 0130 1 "jungle:2;foliage_elev:2" "tropical" +hex 0230 1 "jungle:1;foliage_elev:2" "tropical" +hex 0330 1 "jungle:1;foliage_elev:2" "tropical" +hex 0430 1 "jungle:2;foliage_elev:2" "tropical" +hex 0530 1 "jungle:2;foliage_elev:2" "tropical" +hex 0630 1 "jungle:1;foliage_elev:2" "tropical" +hex 0730 1 "jungle:1;foliage_elev:2" "tropical" +hex 0830 1 "jungle:1;foliage_elev:2" "tropical" +hex 0930 1 "jungle:1;foliage_elev:2" "tropical" +hex 1030 0 "jungle:1;foliage_elev:2" "tropical" +hex 1130 0 "jungle:1;foliage_elev:2" "tropical" +hex 1230 0 "jungle:1;foliage_elev:2" "tropical" +hex 1330 0 "jungle:1;foliage_elev:2" "tropical" +hex 1430 0 "woods:1;foliage_elev:1" "tropical" +hex 1530 0 "woods:1;foliage_elev:1" "tropical" +hex 1630 0 "rough:1;fluff:2" "desert" +hex 1730 0 "" "desert" +hex 1830 0 "" "desert" +hex 1930 0 "woods:1;foliage_elev:1" "tropical" +hex 2030 0 "woods:1;foliage_elev:1" "tropical" +hex 2130 0 "woods:1;foliage_elev:1" "tropical" +hex 2230 0 "jungle:1;foliage_elev:2" "tropical" +hex 2330 0 "jungle:1;foliage_elev:2" "tropical" +hex 2430 0 "water:0" "tropical" +hex 2530 0 "water:0" "tropical" +hex 2630 1 "jungle:1;foliage_elev:2" "tropical" +hex 2730 1 "jungle:1;foliage_elev:2" "tropical" +hex 2830 1 "jungle:2;foliage_elev:2" "tropical" +hex 2930 1 "jungle:2;foliage_elev:2" "tropical" +hex 3030 1 "jungle:2;foliage_elev:2" "tropical" +hex 3130 1 "jungle:2;foliage_elev:2" "tropical" +hex 3230 1 "jungle:2;foliage_elev:2" "tropical" +hex 3330 1 "jungle:2;foliage_elev:2" "tropical" +hex 3430 1 "jungle:2;foliage_elev:2" "tropical" +hex 3530 1 "jungle:2;foliage_elev:2" "tropical" +hex 3630 1 "jungle:2;foliage_elev:2" "tropical" +hex 3730 1 "jungle:2;foliage_elev:2" "tropical" +hex 3830 1 "jungle:2;foliage_elev:2" "tropical" +hex 3930 1 "jungle:2;foliage_elev:2" "tropical" +hex 4030 1 "jungle:2;foliage_elev:2" "tropical" +hex 0131 1 "jungle:2;foliage_elev:2" "tropical" +hex 0231 1 "jungle:1;foliage_elev:2" "tropical" +hex 0331 1 "jungle:2;foliage_elev:2" "tropical" +hex 0431 1 "jungle:2;foliage_elev:2" "tropical" +hex 0531 1 "jungle:2;foliage_elev:2" "tropical" +hex 0631 1 "jungle:1;foliage_elev:2" "tropical" +hex 0731 1 "jungle:1;foliage_elev:2" "tropical" +hex 0831 0 "jungle:1;foliage_elev:2" "tropical" +hex 0931 0 "jungle:1;foliage_elev:2" "tropical" +hex 1031 0 "jungle:1;foliage_elev:2" "tropical" +hex 1131 0 "jungle:1;foliage_elev:2" "tropical" +hex 1231 0 "jungle:1;foliage_elev:2" "tropical" +hex 1331 0 "jungle:1;foliage_elev:2" "tropical" +hex 1431 0 "woods:1;foliage_elev:1" "tropical" +hex 1531 0 "woods:1;foliage_elev:1" "tropical" +hex 1631 0 "rough:1;fluff:2" "desert" +hex 1731 0 "" "desert" +hex 1831 0 "" "desert" +hex 1931 0 "rough:1;fluff:2" "desert" +hex 2031 0 "swamp:1" "tropical" +hex 2131 0 "woods:1;foliage_elev:1" "tropical" +hex 2231 0 "water:0" "tropical" +hex 2331 0 "water:0" "tropical" +hex 2431 0 "woods:1;foliage_elev:1" "tropical" +hex 2531 0 "woods:1;foliage_elev:1" "tropical" +hex 2631 1 "jungle:1;foliage_elev:2" "tropical" +hex 2731 1 "jungle:2;foliage_elev:2" "tropical" +hex 2831 1 "jungle:2;foliage_elev:2" "tropical" +hex 2931 1 "jungle:2;foliage_elev:2" "tropical" +hex 3031 2 "jungle:2;foliage_elev:2" "tropical" +hex 3131 2 "jungle:2;foliage_elev:2" "tropical" +hex 3231 2 "jungle:3;foliage_elev:3" "tropical" +hex 3331 2 "jungle:3;foliage_elev:3" "tropical" +hex 3431 2 "jungle:3;foliage_elev:3" "tropical" +hex 3531 2 "jungle:2;foliage_elev:2" "tropical" +hex 3631 2 "jungle:2;foliage_elev:2" "tropical" +hex 3731 1 "jungle:2;foliage_elev:2" "tropical" +hex 3831 1 "jungle:2;foliage_elev:2" "tropical" +hex 3931 1 "jungle:2;foliage_elev:2" "tropical" +hex 4031 1 "jungle:2;foliage_elev:2" "tropical" +hex 0132 1 "jungle:2;foliage_elev:2" "tropical" +hex 0232 1 "jungle:2;foliage_elev:2" "tropical" +hex 0332 1 "jungle:2;foliage_elev:2" "tropical" +hex 0432 1 "jungle:2;foliage_elev:2" "tropical" +hex 0532 1 "jungle:1;foliage_elev:2" "tropical" +hex 0632 1 "jungle:1;foliage_elev:2" "tropical" +hex 0732 0 "jungle:1;foliage_elev:2" "tropical" +hex 0832 0 "water:0" "tropical" +hex 0932 0 "water:0" "tropical" +hex 1032 0 "water:0" "tropical" +hex 1132 0 "jungle:1;foliage_elev:2" "tropical" +hex 1232 0 "swamp:1" "tropical" +hex 1332 0 "jungle:1;foliage_elev:2" "tropical" +hex 1432 0 "jungle:1;foliage_elev:2" "tropical" +hex 1532 0 "woods:1;foliage_elev:1" "tropical" +hex 1632 0 "woods:1;foliage_elev:1" "tropical" +hex 1732 0 "" "desert" +hex 1832 0 "mud:1" "desert" +hex 1932 0 "mud:1" "desert" +hex 2032 0 "water:0;mud:1" "tropical" +hex 2132 0 "water:0" "tropical" +hex 2232 0 "swamp:1" "tropical" +hex 2332 0 "jungle:1;foliage_elev:2" "tropical" +hex 2432 0 "jungle:1;foliage_elev:2" "tropical" +hex 2532 0 "jungle:1;foliage_elev:2" "tropical" +hex 2632 1 "jungle:2;foliage_elev:2" "tropical" +hex 2732 1 "jungle:2;foliage_elev:2" "tropical" +hex 2832 1 "jungle:2;foliage_elev:2" "tropical" +hex 2932 2 "jungle:2;foliage_elev:2" "tropical" +hex 3032 2 "jungle:2;foliage_elev:2" "tropical" +hex 3132 3 "jungle:1;foliage_elev:2" "tropical" +hex 3232 3 "jungle:2;foliage_elev:2" "tropical" +hex 3332 2 "jungle:3;foliage_elev:3" "tropical" +hex 3432 3 "jungle:2;foliage_elev:2" "tropical" +hex 3532 2 "jungle:2;foliage_elev:2" "tropical" +hex 3632 2 "jungle:2;foliage_elev:2" "tropical" +hex 3732 2 "jungle:2;foliage_elev:2" "tropical" +hex 3832 2 "jungle:2;foliage_elev:2" "tropical" +hex 3932 2 "jungle:2;foliage_elev:2" "tropical" +hex 4032 2 "jungle:2;foliage_elev:2" "tropical" +hex 0133 1 "jungle:2;foliage_elev:2" "tropical" +hex 0233 1 "jungle:1;foliage_elev:2" "tropical" +hex 0333 1 "jungle:2;foliage_elev:2" "tropical" +hex 0433 1 "jungle:1;foliage_elev:2" "tropical" +hex 0533 1 "jungle:1;foliage_elev:2" "tropical" +hex 0633 0 "water:0" "tropical" +hex 0733 0 "water:0" "tropical" +hex 0833 0 "woods:1;foliage_elev:1" "tropical" +hex 0933 0 "water:0" "tropical" +hex 1033 0 "swamp:1" "tropical" +hex 1133 0 "water:0" "tropical" +hex 1233 0 "water:0" "tropical" +hex 1333 0 "woods:1;foliage_elev:1" "tropical" +hex 1433 0 "jungle:1;foliage_elev:2" "tropical" +hex 1533 0 "woods:1;foliage_elev:1" "tropical" +hex 1633 0 "swamp:1" "tropical" +hex 1733 0 "mud:1" "desert" +hex 1833 0 "water:0;mud:1" "tropical" +hex 1933 0 "water:0;mud:1" "tropical" +hex 2033 0 "mud:1" "desert" +hex 2133 0 "swamp:1" "tropical" +hex 2233 0 "woods:1;foliage_elev:1" "tropical" +hex 2333 0 "jungle:1;foliage_elev:2" "tropical" +hex 2433 0 "jungle:1;foliage_elev:2" "tropical" +hex 2533 0 "jungle:1;foliage_elev:2" "tropical" +hex 2633 1 "jungle:2;foliage_elev:2" "tropical" +hex 2733 1 "jungle:2;foliage_elev:2" "tropical" +hex 2833 1 "jungle:2;foliage_elev:2" "tropical" +hex 2933 2 "jungle:2;foliage_elev:2" "tropical" +hex 3033 2 "jungle:2;foliage_elev:2" "tropical" +hex 3133 3 "jungle:2;foliage_elev:2" "tropical" +hex 3233 3 "jungle:2;foliage_elev:2" "tropical" +hex 3333 3 "jungle:2;foliage_elev:2" "tropical" +hex 3433 2 "jungle:1;foliage_elev:2" "tropical" +hex 3533 3 "jungle:2;foliage_elev:2" "tropical" +hex 3633 3 "jungle:2;foliage_elev:2" "tropical" +hex 3733 2 "jungle:3;foliage_elev:3" "tropical" +hex 3833 2 "jungle:3;foliage_elev:3" "tropical" +hex 3933 2 "jungle:3;foliage_elev:3" "tropical" +hex 4033 2 "jungle:2;foliage_elev:2" "tropical" +hex 0134 1 "jungle:1;foliage_elev:2" "tropical" +hex 0234 1 "jungle:1;foliage_elev:2" "tropical" +hex 0334 1 "jungle:1;foliage_elev:2" "tropical" +hex 0434 0 "water:0" "tropical" +hex 0534 0 "water:0" "tropical" +hex 0634 1 "jungle:2;foliage_elev:2" "tropical" +hex 0734 1 "jungle:1;foliage_elev:2" "tropical" +hex 0834 1 "jungle:2;foliage_elev:2" "tropical" +hex 0934 0 "jungle:1;foliage_elev:2" "tropical" +hex 1034 0 "jungle:1;foliage_elev:2" "tropical" +hex 1134 0 "swamp:1" "tropical" +hex 1234 0 "swamp:1" "tropical" +hex 1334 0 "water:0" "tropical" +hex 1434 0 "water:0" "tropical" +hex 1534 0 "woods:1;foliage_elev:1" "tropical" +hex 1634 0 "water:0" "tropical" +hex 1734 0 "water:0;mud:1" "tropical" +hex 1834 0 "mud:1" "desert" +hex 1934 0 "mud:1" "desert" +hex 2034 0 "" "desert" +hex 2134 0 "" "desert" +hex 2234 0 "woods:1;foliage_elev:1" "tropical" +hex 2334 0 "jungle:1;foliage_elev:2" "tropical" +hex 2434 0 "jungle:1;foliage_elev:2" "tropical" +hex 2534 0 "jungle:1;foliage_elev:2" "tropical" +hex 2634 0 "jungle:1;foliage_elev:2" "tropical" +hex 2734 1 "jungle:2;foliage_elev:2" "tropical" +hex 2834 1 "jungle:2;foliage_elev:2" "tropical" +hex 2934 1 "jungle:2;foliage_elev:2" "tropical" +hex 3034 1 "jungle:2;foliage_elev:2" "tropical" +hex 3134 1 "jungle:2;foliage_elev:2" "tropical" +hex 3234 2 "jungle:2;foliage_elev:2" "tropical" +hex 3334 2 "jungle:2;foliage_elev:2" "tropical" +hex 3434 2 "jungle:2;foliage_elev:2" "tropical" +hex 3534 2 "jungle:1;foliage_elev:2" "tropical" +hex 3634 2 "jungle:1;foliage_elev:2" "tropical" +hex 3734 3 "jungle:2;foliage_elev:2" "tropical" +hex 3834 3 "jungle:2;foliage_elev:2" "tropical" +hex 3934 2 "jungle:3;foliage_elev:3" "tropical" +hex 4034 2 "jungle:2;foliage_elev:2" "tropical" +hex 0135 1 "jungle:1;foliage_elev:2" "tropical" +hex 0235 1 "jungle:1;foliage_elev:2" "tropical" +hex 0335 1 "jungle:1;foliage_elev:2" "tropical" +hex 0435 1 "jungle:2;foliage_elev:2" "tropical" +hex 0535 1 "jungle:2;foliage_elev:2" "tropical" +hex 0635 1 "jungle:2;foliage_elev:2" "tropical" +hex 0735 1 "jungle:2;foliage_elev:2" "tropical" +hex 0835 1 "jungle:2;foliage_elev:2" "tropical" +hex 0935 1 "jungle:2;foliage_elev:2" "tropical" +hex 1035 1 "jungle:2;foliage_elev:2" "tropical" +hex 1135 0 "jungle:1;foliage_elev:2" "tropical" +hex 1235 0 "jungle:1;foliage_elev:2" "tropical" +hex 1335 0 "water:0" "tropical" +hex 1435 0 "woods:1;foliage_elev:1" "tropical" +hex 1535 0 "water:0" "tropical" +hex 1635 0 "woods:1;foliage_elev:1" "tropical" +hex 1735 0 "swamp:1" "tropical" +hex 1835 0 "woods:1;foliage_elev:1" "tropical" +hex 1935 0 "" "desert" +hex 2035 0 "" "desert" +hex 2135 0 "" "desert" +hex 2235 0 "rough:1;fluff:2" "desert" +hex 2335 0 "jungle:1;foliage_elev:2" "tropical" +hex 2435 0 "jungle:1;foliage_elev:2" "tropical" +hex 2535 0 "jungle:1;foliage_elev:2" "tropical" +hex 2635 0 "woods:1;foliage_elev:1" "tropical" +hex 2735 0 "jungle:1;foliage_elev:2" "tropical" +hex 2835 0 "jungle:1;foliage_elev:2" "tropical" +hex 2935 1 "jungle:1;foliage_elev:2" "tropical" +hex 3035 0 "jungle:1;foliage_elev:2" "tropical" +hex 3135 1 "jungle:3;foliage_elev:3" "tropical" +hex 3235 1 "jungle:3;foliage_elev:3" "tropical" +hex 3335 2 "jungle:2;foliage_elev:2" "tropical" +hex 3435 2 "jungle:2;foliage_elev:2" "tropical" +hex 3535 2 "jungle:1;foliage_elev:2" "tropical" +hex 3635 2 "jungle:1;foliage_elev:2" "tropical" +hex 3735 3 "jungle:2;foliage_elev:2" "tropical" +hex 3835 3 "jungle:2;foliage_elev:2" "tropical" +hex 3935 3 "jungle:2;foliage_elev:2" "tropical" +hex 4035 3 "jungle:2;foliage_elev:2" "tropical" +hex 0136 1 "jungle:1;foliage_elev:2" "tropical" +hex 0236 1 "jungle:2;foliage_elev:2" "tropical" +hex 0336 1 "jungle:2;foliage_elev:2" "tropical" +hex 0436 1 "jungle:2;foliage_elev:2" "tropical" +hex 0536 1 "jungle:2;foliage_elev:2" "tropical" +hex 0636 1 "jungle:2;foliage_elev:2" "tropical" +hex 0736 1 "jungle:2;foliage_elev:2" "tropical" +hex 0836 1 "jungle:2;foliage_elev:2" "tropical" +hex 0936 1 "jungle:2;foliage_elev:2" "tropical" +hex 1036 1 "jungle:2;foliage_elev:2" "tropical" +hex 1136 1 "jungle:1;foliage_elev:2" "tropical" +hex 1236 1 "jungle:1;foliage_elev:2" "tropical" +hex 1336 0 "jungle:1;foliage_elev:2" "tropical" +hex 1436 0 "jungle:1;foliage_elev:2" "tropical" +hex 1536 0 "jungle:1;foliage_elev:2" "tropical" +hex 1636 0 "jungle:1;foliage_elev:2" "tropical" +hex 1736 0 "woods:1;foliage_elev:1" "tropical" +hex 1836 0 "woods:1;foliage_elev:1" "tropical" +hex 1936 0 "rough:1;fluff:2" "desert" +hex 2036 0 "" "desert" +hex 2136 0 "" "desert" +hex 2236 0 "" "desert" +hex 2336 0 "woods:1;foliage_elev:1" "tropical" +hex 2436 0 "woods:1;foliage_elev:1" "tropical" +hex 2536 0 "jungle:1;foliage_elev:2" "tropical" +hex 2636 0 "jungle:1;foliage_elev:2" "tropical" +hex 2736 0 "jungle:1;foliage_elev:2" "tropical" +hex 2836 0 "jungle:1;foliage_elev:2" "tropical" +hex 2936 0 "jungle:1;foliage_elev:2" "tropical" +hex 3036 0 "jungle:1;foliage_elev:2" "tropical" +hex 3136 0 "jungle:1;foliage_elev:2" "tropical" +hex 3236 0 "woods:1;foliage_elev:1" "tropical" +hex 3336 1 "jungle:2;foliage_elev:2" "tropical" +hex 3436 1 "jungle:1;foliage_elev:2" "tropical" +hex 3536 1 "jungle:2;foliage_elev:2" "tropical" +hex 3636 1 "jungle:2;foliage_elev:2" "tropical" +hex 3736 2 "jungle:2;foliage_elev:2" "tropical" +hex 3836 2 "jungle:2;foliage_elev:2" "tropical" +hex 3936 2 "jungle:2;foliage_elev:2" "tropical" +hex 4036 2 "jungle:2;foliage_elev:2" "tropical" +hex 0137 1 "jungle:2;foliage_elev:2" "tropical" +hex 0237 1 "jungle:2;foliage_elev:2" "tropical" +hex 0337 1 "jungle:2;foliage_elev:2" "tropical" +hex 0437 1 "jungle:2;foliage_elev:2" "tropical" +hex 0537 1 "jungle:2;foliage_elev:2" "tropical" +hex 0637 1 "jungle:2;foliage_elev:2" "tropical" +hex 0737 1 "jungle:2;foliage_elev:2" "tropical" +hex 0837 1 "jungle:2;foliage_elev:2" "tropical" +hex 0937 1 "jungle:2;foliage_elev:2" "tropical" +hex 1037 2 "jungle:2;foliage_elev:2" "tropical" +hex 1137 1 "jungle:2;foliage_elev:2" "tropical" +hex 1237 1 "jungle:2;foliage_elev:2" "tropical" +hex 1337 1 "jungle:1;foliage_elev:2" "tropical" +hex 1437 1 "jungle:1;foliage_elev:2" "tropical" +hex 1537 0 "jungle:1;foliage_elev:2" "tropical" +hex 1637 0 "jungle:1;foliage_elev:2" "tropical" +hex 1737 0 "jungle:1;foliage_elev:2" "tropical" +hex 1837 0 "woods:1;foliage_elev:1" "tropical" +hex 1937 0 "woods:1;foliage_elev:1" "tropical" +hex 2037 0 "rough:1;fluff:2" "desert" +hex 2137 0 "" "desert" +hex 2237 0 "" "desert" +hex 2337 0 "rough:1;fluff:2" "desert" +hex 2437 0 "jungle:1;foliage_elev:2" "tropical" +hex 2537 0 "woods:1;foliage_elev:1" "tropical" +hex 2637 0 "jungle:1;foliage_elev:2" "tropical" +hex 2737 0 "jungle:1;foliage_elev:2" "tropical" +hex 2837 0 "jungle:1;foliage_elev:2" "tropical" +hex 2937 0 "jungle:1;foliage_elev:2" "tropical" +hex 3037 1 "jungle:1;foliage_elev:2" "tropical" +hex 3137 0 "jungle:1;foliage_elev:2" "tropical" +hex 3237 0 "woods:1;foliage_elev:1" "tropical" +hex 3337 0 "woods:1;foliage_elev:1" "tropical" +hex 3437 0 "woods:1;foliage_elev:1" "tropical" +hex 3537 0 "jungle:2;foliage_elev:2" "tropical" +hex 3637 1 "jungle:2;foliage_elev:2" "tropical" +hex 3737 1 "jungle:2;foliage_elev:2" "tropical" +hex 3837 1 "jungle:2;foliage_elev:2" "tropical" +hex 3937 2 "jungle:2;foliage_elev:2" "tropical" +hex 4037 2 "jungle:1;foliage_elev:2" "tropical" +hex 0138 1 "jungle:2;foliage_elev:2" "tropical" +hex 0238 1 "jungle:2;foliage_elev:2" "tropical" +hex 0338 1 "jungle:2;foliage_elev:2" "tropical" +hex 0438 1 "jungle:1;foliage_elev:2" "tropical" +hex 0538 1 "jungle:1;foliage_elev:2" "tropical" +hex 0638 1 "jungle:2;foliage_elev:2" "tropical" +hex 0738 1 "jungle:2;foliage_elev:2" "tropical" +hex 0838 2 "jungle:2;foliage_elev:2" "tropical" +hex 0938 2 "jungle:1;foliage_elev:2" "tropical" +hex 1038 2 "jungle:1;foliage_elev:2" "tropical" +hex 1138 2 "jungle:2;foliage_elev:2" "tropical" +hex 1238 2 "jungle:2;foliage_elev:2" "tropical" +hex 1338 1 "jungle:1;foliage_elev:2" "tropical" +hex 1438 1 "jungle:1;foliage_elev:2" "tropical" +hex 1538 1 "jungle:1;foliage_elev:2" "tropical" +hex 1638 0 "jungle:1;foliage_elev:2" "tropical" +hex 1738 0 "jungle:1;foliage_elev:2" "tropical" +hex 1838 0 "jungle:1;foliage_elev:2" "tropical" +hex 1938 0 "woods:1;foliage_elev:1" "tropical" +hex 2038 0 "woods:1;foliage_elev:1" "tropical" +hex 2138 0 "" "desert" +hex 2238 0 "" "desert" +hex 2338 0 "" "desert" +hex 2438 0 "jungle:1;foliage_elev:2" "tropical" +hex 2538 0 "jungle:1;foliage_elev:2" "tropical" +hex 2638 0 "jungle:1;foliage_elev:2" "tropical" +hex 2738 0 "jungle:1;foliage_elev:2" "tropical" +hex 2838 1 "jungle:2;foliage_elev:2" "tropical" +hex 2938 1 "jungle:2;foliage_elev:2" "tropical" +hex 3038 1 "jungle:2;foliage_elev:2" "tropical" +hex 3138 1 "jungle:1;foliage_elev:2" "tropical" +hex 3238 1 "jungle:2;foliage_elev:2" "tropical" +hex 3338 1 "jungle:1;foliage_elev:2" "tropical" +hex 3438 1 "jungle:2;foliage_elev:2" "tropical" +hex 3538 1 "jungle:2;foliage_elev:2" "tropical" +hex 3638 1 "jungle:2;foliage_elev:2" "tropical" +hex 3738 1 "jungle:2;foliage_elev:2" "tropical" +hex 3838 1 "jungle:2;foliage_elev:2" "tropical" +hex 3938 1 "jungle:2;foliage_elev:2" "tropical" +hex 4038 1 "jungle:2;foliage_elev:2" "tropical" +hex 0139 1 "jungle:2;foliage_elev:2" "tropical" +hex 0239 1 "jungle:2;foliage_elev:2" "tropical" +hex 0339 1 "jungle:2;foliage_elev:2" "tropical" +hex 0439 1 "jungle:1;foliage_elev:2" "tropical" +hex 0539 1 "jungle:2;foliage_elev:2" "tropical" +hex 0639 2 "jungle:2;foliage_elev:2" "tropical" +hex 0739 2 "jungle:3;foliage_elev:3" "tropical" +hex 0839 2 "jungle:3;foliage_elev:3" "tropical" +hex 0939 2 "jungle:2;foliage_elev:2" "tropical" +hex 1039 3 "jungle:1;foliage_elev:2" "tropical" +hex 1139 2 "jungle:1;foliage_elev:2" "tropical" +hex 1239 2 "jungle:2;foliage_elev:2" "tropical" +hex 1339 1 "jungle:2;foliage_elev:2" "tropical" +hex 1439 1 "jungle:2;foliage_elev:2" "tropical" +hex 1539 1 "jungle:1;foliage_elev:2" "tropical" +hex 1639 0 "woods:1;foliage_elev:1" "tropical" +hex 1739 0 "woods:1;foliage_elev:1" "tropical" +hex 1839 0 "jungle:1;foliage_elev:2" "tropical" +hex 1939 0 "woods:1;foliage_elev:1" "tropical" +hex 2039 0 "woods:1;foliage_elev:1" "tropical" +hex 2139 0 "" "desert" +hex 2239 0 "" "desert" +hex 2339 0 "" "desert" +hex 2439 0 "jungle:1;foliage_elev:2" "tropical" +hex 2539 0 "jungle:1;foliage_elev:2" "tropical" +hex 2639 0 "jungle:1;foliage_elev:2" "tropical" +hex 2739 1 "jungle:2;foliage_elev:2" "tropical" +hex 2839 1 "jungle:2;foliage_elev:2" "tropical" +hex 2939 1 "jungle:2;foliage_elev:2" "tropical" +hex 3039 2 "jungle:2;foliage_elev:2" "tropical" +hex 3139 1 "jungle:2;foliage_elev:2" "tropical" +hex 3239 2 "jungle:3;foliage_elev:3" "tropical" +hex 3339 2 "jungle:2;foliage_elev:2" "tropical" +hex 3439 2 "jungle:2;foliage_elev:2" "tropical" +hex 3539 2 "jungle:2;foliage_elev:2" "tropical" +hex 3639 2 "jungle:2;foliage_elev:2" "tropical" +hex 3739 1 "jungle:2;foliage_elev:2" "tropical" +hex 3839 1 "jungle:2;foliage_elev:2" "tropical" +hex 3939 1 "jungle:2;foliage_elev:2" "tropical" +hex 4039 1 "jungle:2;foliage_elev:2" "tropical" +hex 0140 1 "jungle:2;foliage_elev:2" "tropical" +hex 0240 1 "jungle:2;foliage_elev:2" "tropical" +hex 0340 1 "jungle:2;foliage_elev:2" "tropical" +hex 0440 2 "jungle:2;foliage_elev:2" "tropical" +hex 0540 2 "jungle:2;foliage_elev:2" "tropical" +hex 0640 2 "jungle:2;foliage_elev:2" "tropical" +hex 0740 2 "jungle:3;foliage_elev:3" "tropical" +hex 0840 3 "jungle:2;foliage_elev:2" "tropical" +hex 0940 3 "jungle:2;foliage_elev:2" "tropical" +hex 1040 3 "jungle:2;foliage_elev:2" "tropical" +hex 1140 2 "jungle:2;foliage_elev:2" "tropical" +hex 1240 2 "jungle:2;foliage_elev:2" "tropical" +hex 1340 1 "jungle:2;foliage_elev:2" "tropical" +hex 1440 1 "jungle:2;foliage_elev:2" "tropical" +hex 1540 1 "jungle:1;foliage_elev:2" "tropical" +hex 1640 0 "jungle:1;foliage_elev:2" "tropical" +hex 1740 0 "jungle:1;foliage_elev:2" "tropical" +hex 1840 0 "jungle:1;foliage_elev:2" "tropical" +hex 1940 0 "woods:1;foliage_elev:1" "tropical" +hex 2040 0 "woods:1;foliage_elev:1" "tropical" +hex 2140 0 "rough:1;fluff:2" "desert" +hex 2240 0 "" "desert" +hex 2340 0 "rough:1;fluff:2" "desert" +hex 2440 0 "jungle:1;foliage_elev:2" "tropical" +hex 2540 0 "jungle:1;foliage_elev:2" "tropical" +hex 2640 0 "jungle:1;foliage_elev:2" "tropical" +hex 2740 1 "jungle:2;foliage_elev:2" "tropical" +hex 2840 1 "jungle:2;foliage_elev:2" "tropical" +hex 2940 2 "jungle:2;foliage_elev:2" "tropical" +hex 3040 2 "jungle:3;foliage_elev:3" "tropical" +hex 3140 2 "jungle:3;foliage_elev:3" "tropical" +hex 3240 3 "jungle:3;foliage_elev:3" "tropical" +hex 3340 3 "jungle:3;foliage_elev:3" "tropical" +hex 3440 3 "jungle:3;foliage_elev:3" "tropical" +hex 3540 2 "jungle:2;foliage_elev:2" "tropical" +hex 3640 2 "jungle:2;foliage_elev:2" "tropical" +hex 3740 2 "jungle:2;foliage_elev:2" "tropical" +hex 3840 1 "jungle:2;foliage_elev:2" "tropical" +hex 3940 1 "jungle:2;foliage_elev:2" "tropical" +hex 4040 1 "jungle:2;foliage_elev:2" "tropical" +end diff --git a/megamek/data/images/units/meks/Blackjack.png b/megamek/data/images/units/meks/Blackjack.png index fd3e2850338..1b0af655233 100644 Binary files a/megamek/data/images/units/meks/Blackjack.png and b/megamek/data/images/units/meks/Blackjack.png differ diff --git a/megamek/data/images/units/meks/Blackjack_1DB.png b/megamek/data/images/units/meks/Blackjack_1DB.png deleted file mode 100644 index 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a/megamek/data/images/units/meks/Shadowhawk_5S.png and b/megamek/data/images/units/meks/Shadowhawk_5S.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_6D.png b/megamek/data/images/units/meks/Shadowhawk_6D.png index add0b3bfd60..0e550199b8a 100644 Binary files a/megamek/data/images/units/meks/Shadowhawk_6D.png and b/megamek/data/images/units/meks/Shadowhawk_6D.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_7CS.png b/megamek/data/images/units/meks/Shadowhawk_7CS.png index 0fd617caa66..9c44f2dc923 100644 Binary files a/megamek/data/images/units/meks/Shadowhawk_7CS.png and b/megamek/data/images/units/meks/Shadowhawk_7CS.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_7H.png b/megamek/data/images/units/meks/Shadowhawk_7H.png index 5763ffbee01..935ef46aca2 100644 Binary files a/megamek/data/images/units/meks/Shadowhawk_7H.png and b/megamek/data/images/units/meks/Shadowhawk_7H.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_7M.png b/megamek/data/images/units/meks/Shadowhawk_7M.png index 268f0146295..29c6572b953 100644 Binary files a/megamek/data/images/units/meks/Shadowhawk_7M.png and b/megamek/data/images/units/meks/Shadowhawk_7M.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_8L.png b/megamek/data/images/units/meks/Shadowhawk_8L.png index 293eab15b76..0447268424d 100644 Binary files a/megamek/data/images/units/meks/Shadowhawk_8L.png and b/megamek/data/images/units/meks/Shadowhawk_8L.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_9D.png b/megamek/data/images/units/meks/Shadowhawk_9D.png index 6ce590e76f7..f6f244bcbb8 100644 Binary files a/megamek/data/images/units/meks/Shadowhawk_9D.png and b/megamek/data/images/units/meks/Shadowhawk_9D.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_Berkowitz.png b/megamek/data/images/units/meks/Shadowhawk_Berkowitz.png new file mode 100644 index 00000000000..f681bd960bc Binary files /dev/null and b/megamek/data/images/units/meks/Shadowhawk_Berkowitz.png differ diff --git a/megamek/data/images/units/meks/Shadowhawk_Sandy.png b/megamek/data/images/units/meks/Shadowhawk_Sandy.png deleted file mode 100644 index ec96a993093..00000000000 Binary files a/megamek/data/images/units/meks/Shadowhawk_Sandy.png and /dev/null differ diff --git a/megamek/data/images/units/meks/Sidewinder.png b/megamek/data/images/units/meks/Sidewinder.png new file mode 100644 index 00000000000..c77079ded51 Binary files /dev/null and b/megamek/data/images/units/meks/Sidewinder.png differ diff --git a/megamek/data/images/units/meks/Starhawk.png b/megamek/data/images/units/meks/Starhawk.png new file mode 100644 index 00000000000..edc835083c7 Binary files /dev/null and b/megamek/data/images/units/meks/Starhawk.png differ diff --git a/megamek/data/images/units/mekset.txt b/megamek/data/images/units/mekset.txt index c2ccce46fb3..33824a6e1aa 100644 --- a/megamek/data/images/units/mekset.txt +++ b/megamek/data/images/units/mekset.txt @@ -1885,6 +1885,7 @@ exact "Blackjack BJ-3" "meks/Blackjack_3.png" exact "Blackjack BJ-4" "meks/Blackjack_4.png" exact "Blackjack BJ-5" "meks/Blackjack_5.png" exact "Blackjack C" "meks/Blackjack_2.png" +exact "Blackjack BJ-1 'Arrow'" "meks/Blackjack_Arrow.png" #Blackjack Omni exact "Blackjack BJ2-O" "meks/BlackjackO.png" exact "Blackjack BJ2-OA" "meks/BlackjackO_A.png" @@ -2487,6 +2488,7 @@ exact "Dervish DV-8D" "meks/Dervish_8D.png" exact "Dervish DV-9D" "meks/Dervish_8D.png" exact "Dervish DV-8D2 'Lightbringer'" "meks/Dervish_8D2.png" chassis "Dervish IIC" "meks/Dervish_IIC.png" +#Deva chassis "Deva" "meks/Deva.png" exact "Deva C-DVA-OA Dominus" "meks/Deva_Dominus.png" exact "Deva C-DVA-OB Infernus" "meks/Deva_Infernus.png" @@ -2496,6 +2498,7 @@ exact "Deva C-DVA-OE Eminus" "meks/Deva_Eminus.png" exact "Deva C-DVA-OU Exanimus" "meks/Deva_Exanimus.png" exact "Deva C-DVA-OS Caelestis" "meks/Deva_Caelestis.png" exact "Deva C-DVA-O (Achilleus)" "meks/Deva_Achilleus.png" +#Devastator chassis "Devastator" "meks/Devastator.png" exact "Devastator DVS-1D" "meks/Devastator_1D.png" exact "Devastator DVS-2-EC" "meks/Devastator_2EC.png" @@ -2512,6 +2515,7 @@ exact "Dig King RCL-1 MiningMech MOD" "meks/Dig King_1M.png" chassis "Diomede" "meks/Diomede.png" exact "Diomede D-M3D-4 DemolitionMech" "meks/Diomede_D4.png" exact "Diomede D-M3D-M" "meks/Diomede_DM.png" +#Doloire chassis "Doloire" "meks/Doloire.png" exact "Doloire DLR-OA" "meks/Doloire_A.png" exact "Doloire DLR-OB" "meks/Doloire_B.png" @@ -2520,11 +2524,13 @@ exact "Doloire DLR-OD" "meks/Doloire_D.png" chassis "Dola" "meks/Dola.png" chassis "Dominator" "meks/Dominator.png" exact "Dominator 2" "meks/Dominator_2.png" +#Doom Courser chassis "Doom Courser" "meks/DoomCourser.png" exact "Doom Courser A" "meks/DoomCourser_A.png" exact "Doom Courser B" "meks/DoomCourser_B.png" exact "Doom Courser C" "meks/DoomCourser_C.png" exact "Doom Courser D" "meks/DoomCourser_D.png" +#Dragon chassis "Dragon" "meks/Dragon.png" exact "Dragon DRG-1C" "meks/Dragon_1C.png" exact "Dragon DRG-5N" "meks/Dragon_5N.png" @@ -2532,8 +2538,10 @@ exact "Dragon DRG-5Nr" "meks/Dragon_5NR.png" exact "Dragon DRG-7N" "meks/Dragon_7N.png" exact "Dragon DRG-2Y (Yoriyoshi)" "meks/Dragon_Yoriyoshi.png" chassis "Dragon II" "meks/DragonII.png" -chassis "Dragon Fire" "meks/Dragonfire.png" -exact "Dragon Fire DGR-6FC2 (Gregory)" "meks/Dragonfire_Gregory.png" +#Dragon Fire +chassis "Dragon Fire" "meks/Dragon Fire.png" +exact "Dragon Fire DGR-9D" "meks/Dragon Fire_9D.png" +exact "Dragon Fire DGR-6FC2 (Gregory)" "meks/Dragon Fire_Gregory.png" #VIPER_OMNI #chassis "Dragonfly (Viper)" "meks/Dragonfly-CO.png" #exact "Dragonfly (Viper) A" "meks/Dragonfly_A-CO.png" @@ -3053,6 +3061,7 @@ exact "Grizzly GRZ-MC" "defaults/default_assault.png" chassis "Grizzly" "meks/Grizzly.png" exact "Grizzly 2" "meks/Grizzly_2.png" chassis "Grommet D90 MilitiaMech" "meks/Grommet.png" +chassis "Grotesque (Mongrel)" "meks/Grotesque.png" chassis "Ground Pounder" "meks/Groundpounder.png" exact "Ground Pounder DVM-2M MiningMech MOD" "meks/Groundpounder_2M.png" chassis "Guard SecurityMech" "meks/Guard.png" @@ -3425,12 +3434,16 @@ exact "JagerMech III JM6-D4" "meks/JagermechIII_D4.png" chassis "Jaguar" "meks/Jaguar.png" exact "Jaguar 2" "meks/Jaguar_2.png" chassis "Javelin" "meks/Javelin.png" +#Javelin +chassis "Javelin" "meks/Javelin.png" exact "Javelin JVN-10A" "meks/Javelin_10A.png" exact "Javelin JVN-10F 'Fire Javelin'" "meks/Javelin_10F.png" exact "Javelin JVN-11A 'Fire Javelin'" "meks/Javelin_11A.png" exact "Javelin JVN-11D" "meks/Javelin_11D.png" exact "Javelin JVN-11F" "meks/Javelin_11F.png" -exact "Javelin JVN-11D (Farrel)" "meks/Javelin_11D.png" +exact "Javelin JVN-10F (Shinto)" "meks/Javelin_10F.png" +exact "Javelin JVN-11D (Farrell)" "meks/Javelin_11D.png" +#Jenner chassis "Jenner" "meks/Jenner.png" exact "Jenner JR7-A" "meks/Jenner_A.png" exact "Jenner JR7-C2" "meks/Jenner_C2.png" @@ -3442,11 +3455,13 @@ exact "Jenner JR7-F (Smith)" "meks/Jenner_Smith.png" exact "Jenner JR7-K (Grace)" "meks/Jenner_Grace.png" exact "Jenner JR7-K (Grace II)" "meks/Jenner_Grace2.png" exact "Jenner JR7-K (Samuli)" "meks/Jenner_Samuli.png" +#Jenner IIC chassis "Jenner IIC" "meks/Jenner_IIC.png" exact "Jenner IIC 2" "meks/Jenner_IIC_2.png" exact "Jenner IIC 3" "meks/Jenner_IIC_3.png" exact "Jenner IIC 4" "meks/Jenner_IIC_4.png" exact "Jenner IIC 5" "meks/Jenner_IIC_5.png" +#Jinggau chassis "Jinggau" "meks/Jinggau.png" exact "Jinggau JN-G7L" "meks/Jinggau_G7L.png" exact "Jinggau JN-G7Lr" "meks/Jinggau_G7L.png" @@ -4702,7 +4717,8 @@ exact "Rifleman RFL-9T" "meks/Rifleman_9T.png" exact "Rifleman C" "meks/Rifleman_5CS.png" exact "Rifleman C 2" "meks/Rifleman_C2.png" exact "Rifleman RFL-X3 MUSE WIND" "meks/Rifleman_X3.png" -exact "Rifleman RFL-X3 MUSE WIND" "meks/Rifleman_X3.png" +exact "Rifleman RFL-4D (Cyrus)" "meks/Rifleman_4D.png" +#Rifleman II chassis "Rifleman II" "meks/RiflemanII.png" exact "Rifleman II RFL-3N-2 (Kataga)" "meks/RiflemanII_Kataga.png" chassis "Rifleman III" "meks/RiflemanIII.png" @@ -4848,7 +4864,6 @@ exact "Scorpion SCP-1N (Wendall 2)" "meks/Scorpion_Wendall2.png" chassis "Scourge" "meks/Scourge.png" exact "Scourge SCG-WX1" "meks/Scourge_WX1.png" #chassis "Screaming Hawk" " .png" - chassis "Scylla" "meks/Scylla.png" exact "Scylla 2" "meks/Scylla_2.png" exact "Scylla 3" "meks/Scylla_3.png" @@ -4916,7 +4931,7 @@ exact "Shadow Hawk SHD-1R" "meks/Shadowhawk_1R.png" exact "Shadow Hawk SHD-2D" "meks/Shadowhawk_2D.png" exact "Shadow Hawk SHD-2D2" "meks/Shadowhawk_2D.png" exact "Shadow Hawk SHD-2Hb" "meks/Shadowhawk_2Hb.png" -exact "Shadow Hawk SHD-2Ht" "meks/Shadowhawk_2HT.png" +exact "Shadow Hawk SHD-2Ht" "meks/Shadowhawk_2Ht.png" exact "Shadow Hawk SHD-2K" "meks/Shadowhawk_2K.png" exact "Shadow Hawk SHD-3H2" "meks/Shadowhawk_3H2.png" exact "Shadow Hawk SHD-3K" "meks/Shadowhawk_3K.png" @@ -4934,6 +4949,7 @@ exact "Shadow Hawk SHD-9D" "meks/Shadowhawk_9D.png" exact "Shadow Hawk SHD-11CS" "meks/Shadowhawk_11CS.png" exact "Shadow Hawk SHD-11CS2" "meks/Shadowhawk_11CS.png" exact "Shadow Hawk SHD-12C" "meks/Shadowhawk_12C.png" +exact "Shadow Hawk SHD-2H (Berkowitz)" "meks/Shadowhawk_Berkowitz.png" exact "Shadow Hawk SHD-5D (Sandy)" "meks/Shadowhawk_4H.png" #IIC chassis "Shadow Hawk IIC" "meks/ShadowhawkIIC.png" @@ -4946,7 +4962,6 @@ exact "Shadow Hawk IIC 7" "meks/ShadowhawkIIC_7.png" exact "Shadow Hawk IIC 8" "meks/ShadowhawkIIC_8.png" exact "Shadow Hawk IIC 9" "meks/ShadowhawkIIC_9.png" exact "Shadow Hawk IIC 10" "meks/ShadowhawkIIC_10.png" - chassis "Shen Yi" "meks/ShenYi.png" exact "Shen Yi SHY-5B" "meks/ShenYi_5B.png" chassis "Shiro" "meks/Shiro.png" @@ -4954,6 +4969,7 @@ exact "Shiro SH-2P" "meks/Shiro_2P.png" chassis "Shockwave" "meks/Shockwave.png" exact "Shockwave SKW-6H" "meks/Shockwave_6H.png" exact "Shockwave SKW-8X" "meks/Shockwave_8X.png" +#Shogun chassis "Shogun" "meks/Shogun.png" exact "Shogun SHG-2H" "meks/Shogun_2H.png" exact "Shogun SHG-2F (Trisha)" "meks/Shogun_Trisha.png" @@ -4971,7 +4987,7 @@ chassis "Shugosha" "meks/Shugosha.png" exact "Shugosha LAW-QM1 Q-Mech" "meks/Shugosha_QM1.png" exact "Shugosha LAW-QM2 Q-Mech" "meks/Shugosha_QM2.png" exact "Shugosha LAW-QM3 Q-Mech" "meks/Shugosha_QM3.png" -#chassis "Sidewinder" " .png" +chassis "Sidewinder" "meks/Sidewinder.png" chassis "Silver Fox" "meks/Silverfox.png" chassis "Sirocco" "meks/Sirocco.png" exact "Sirocco SRC-5C" "meks/Sirocco_5C.png" @@ -5057,7 +5073,7 @@ chassis "Stalking Spider" "meks/Stalking Spider.png" exact "Stalking Spider 2" "meks/Stalking Spider_2.png" exact "Stalking Spider 3" "meks/Stalking Spider_3.png" chassis "Stalking Spider II" "meks/Stalking Spider_II.png" -#chassis "Star Hawk" " .png" +chassis "Starhawk" "meks/Starhawk.png" chassis "Star Crusader" "meks/StarCrusader.png" exact "Star Crusader A" "meks/StarCrusader_A.png" exact "Star Crusader B" "meks/StarCrusader_B.png" @@ -5096,7 +5112,6 @@ exact "Stinger STG-7S" "meks/Stinger_6S.png" exact "Stinger C 2" "meks/Stinger_3G.png" #STINGER IIC chassis "Stinger IIC" "meks/Stinger_IIC.png" - #STOOPING HAWK chassis "Stooping Hawk" "meks/Stooping Hawk.png" exact "Stooping Hawk A" "meks/Stooping Hawk_A.png" diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Atlas AS7-D (Ian).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Atlas AS7-D (Ian).mtf new file mode 100644 index 00000000000..ca3422ff255 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Atlas AS7-D (Ian).mtf @@ -0,0 +1,162 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Atlas +model:AS7-D (Ian) + +Config:Biped +techbase:Inner Sphere +era:3050 +source:Force Manual:Davion +rules level:2 +role:Sniper + +quirk:battle_fists_la +quirk:battle_fists_ra +quirk:distracting +quirk:command_mech +quirk:imp_com + +mass:100 +engine:300 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:15 IS Double +walk mp:3 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:34 +RA armor:34 +LT armor:32 +RT armor:32 +CT armor:47 +HD armor:9 +LL armor:41 +RL armor:41 +RTL armor:10 +RTR armor:10 +RTC armor:14 + +Weapons:8 +Medium Laser, Left Arm +Medium Laser, Right Arm +Gauss Rifle, Left Torso +SRM 6, Left Torso +Gauss Rifle, Right Torso +ER Large Laser, Right Torso +ER Large Laser, Center Torso +Small Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Medium Laser +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +IS Gauss Ammo + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Medium Laser +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +SRM 6 +SRM 6 +Fusion Engine +Fusion Engine +Fusion Engine + +Right Torso: +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISERLargeLaser +ISERLargeLaser +Fusion Engine +Fusion Engine +Fusion Engine + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISERLargeLaser +ISERLargeLaser + +Head: +Life Support +Sensors +Cockpit +Small Laser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Ammo SRM-6 +IS Gauss Ammo +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Gauss Ammo +IS Gauss Ammo +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Awesome AWS-8V _Pretty Baby_.mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Awesome AWS-8V _Pretty Baby_.mtf new file mode 100644 index 00000000000..dd35d5da64f --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Awesome AWS-8V _Pretty Baby_.mtf @@ -0,0 +1,169 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Awesome +model:AWS-8V 'Pretty Baby' + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual:Davion +rules level:2 +role:Sniper + +quirk:battle_fists_la + +mass:80 +engine:320 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:17 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:26 +RA armor:26 +LT armor:24 +RT armor:24 +CT armor:30 +HD armor:9 +LL armor:34 +RL armor:34 +RTL armor:10 +RTR armor:10 +RTC armor:20 + +Weapons:6 +Streak SRM 2, Left Arm +Streak SRM 2, Left Arm +ER PPC, Right Arm +Large Laser, Left Torso +LRM 15, Right Torso +Medium Pulse Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISStreakSRM2 +ISStreakSRM2 +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +ISERPPC +ISERPPC +ISERPPC +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Large Laser +Large Laser +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISMASC +ISMASC +ISMASC +ISMASC + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +LRM 15 +LRM 15 +LRM 15 +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +IS Ammo LRM-15 +IS Ammo LRM-15 + +Head: +Life Support +Sensors +Cockpit +ISMediumPulseLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Streak SRM 2 Ammo +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview: Tasked by the SLDF to replace their aging fleet of Strikers, Technicron Manufacturing would present their Awesome in 2665. Few at the time realized that the design would quickly become one of the most coveted Assault 'Mechs of the Succession Wars to come. Nearly always tasked with the heaviest attacks, the Awesome and its PPC-based armament would come to be regarded as the quintessential "zombie" design. Durable, reliable, and near unstoppable, officers jump at any opportunity to field the design within their commands. +capabilities: The PPCs of most Awesomes give it intimidating firepower over long ranges. Its thick armor plating, intelligent system placement, and lack of explosive components makes disabling one a challenging task; indeed, even flaking 'Mechs will find their attempts thwarted by the Awesome's unusually heavy rear armor. Careful heat management is a must when at the helm of an Awesome. A standard "2-3-2" volley became the norm for most MechWarriors, giving the 'Mech the greatest damage output without compromizing its accuracy. Its slow speed and targeting trouble with the PPCs at short range does give it some weaknesses, however, and it always fares best when well supported by a larger formation. +deployment: Highly prized and used without reservation by every power of note, the Awesome is mostly concentrated in true assault formations. The manufacturing plants on Savannah were the only factories to produce the design during the Succession Wars, leading to a much greater concentration of the 'Mech within Free Worlds League space. Certain technicians, whether faced with PPC shortages or dissatisfaction with the Awesome's heat management, would replace one or more PPCs with other weapons. The AWS-8V, a common variant, combined a single PPC with a large laser and an LRM rack. The variant would never prove to be popular, though, and would finally fall out of usage in the aftermath of the Jihad. +systemmanufacturer:CHASSIS:Technicron +systemmode:CHASSIS:Type G +systemmanufacturer:ENGINE:Pitban +systemmode:ENGINE:240 +systemmanufacturer:ARMOR:Durallex +systemmode:ARMOR:Heavy Special +systemmanufacturer:COMMUNICATIONS:Garrett +systemmode:COMMUNICATIONS:T19-G +systemmanufacturer:TARGETING:Dynatec +systemmode:TARGETING:2780 + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Blackjack BJ-1 _Arrow_.mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Blackjack BJ-1 _Arrow_.mtf new file mode 100644 index 00000000000..aedcdd0deaf --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Blackjack BJ-1 _Arrow_.mtf @@ -0,0 +1,160 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Blackjack +model:BJ-1 'Arrow' + +Config:Biped +techbase:Inner Sphere +era:3053 +source:Force Manual:Davion +rules level:2 +role:Striker + +quirk:bad_rep_is +quirk:bad_rep_clan + +mass:45 +engine:225 Fusion Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:10 IS Double +walk mp:5 +jump mp:5 + +armor:Ferro-Fibrous(Inner Sphere) +LA armor:14 +RA armor:14 +LT armor:16 +RT armor:16 +CT armor:21 +HD armor:9 +LL armor:22 +RL armor:22 +RTL armor:6 +RTR armor:6 +RTC armor:7 + +Weapons:9 +Machine Gun, Left Arm +Machine Gun, Left Arm +Machine Gun, Left Arm +Machine Gun, Right Arm +Machine Gun, Right Arm +Machine Gun, Right Arm +Medium Laser, Left Torso +Medium Laser, Right Torso +Large Pulse Laser, Center Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Machine Gun +Machine Gun +Machine Gun +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous + +Right Arm: +Shoulder +Upper Arm Actuator +Machine Gun +Machine Gun +Machine Gun +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous + +Left Torso: +Medium Laser +IS Endo Steel +IS Endo Steel +Jump Jet +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Ammo MG - Full +ISCASE + +Right Torso: +Medium Laser +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Ammo MG - Full +ISCASE +IS Endo Steel +IS Endo Steel +Jump Jet + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISLargePulseLaser +ISLargePulseLaser + +Head: +Life Support +Sensors +Cockpit +IS Endo Steel +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Javelin JVN-10F (Shinto).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Javelin JVN-10F (Shinto).mtf new file mode 100644 index 00000000000..e38979704f8 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Javelin JVN-10F (Shinto).mtf @@ -0,0 +1,154 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Javelin +model:JVN-10F (Shinto) + +Config:Biped +techbase:Inner Sphere +era:3050 +source:Force Manual:Davion +rules level:2 +role:Striker + +quirk:unbalanced + +mass:30 +engine:180 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:12 IS Double +walk mp:6 +jump mp:6 + +armor:Standard(Inner Sphere) +LA armor:9 +RA armor:9 +LT armor:9 +RT armor:9 +CT armor:15 +HD armor:7 +LL armor:13 +RL armor:13 +RTL armor:4 +RTR armor:4 +RTC armor:4 + +Weapons:4 +Medium Laser, Left Torso +Medium Laser, Left Torso +Medium Laser, Right Torso +Medium Laser, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Medium Laser +Medium Laser +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +Medium Laser +Medium Laser +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +Jump Jet + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Longbow LGB-0W (Vijay).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Longbow LGB-0W (Vijay).mtf new file mode 100644 index 00000000000..c2c0161769f --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Longbow LGB-0W (Vijay).mtf @@ -0,0 +1,169 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Longbow +model:LGB-0W (Vijay) + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual:Davion +rules level:2 +role:Missile Boat + +quirk:no_arms +quirk:searchlight +quirk:ubiquitous_clan +quirk:anti_air +quirk:ubiquitous_is + +mass:85 +engine:340 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:10 IS Double +walk mp:4 +jump mp:0 + +armor:Ferro-Fibrous(Inner Sphere) +LA armor:9 +RA armor:9 +LT armor:18 +RT armor:18 +CT armor:21 +HD armor:9 +LL armor:18 +RL armor:18 +RTL armor:7 +RTR armor:7 +RTC armor:9 + +Weapons:5 +LRM 20, Left Arm +LRM 20, Right Arm +LRM 5, Left Torso +LRM 5, Right Torso +Small Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +LRM 20 +LRM 20 +LRM 20 +LRM 20 +LRM 20 +ISArtemisIV +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +LRM 20 +LRM 20 +LRM 20 +LRM 20 +LRM 20 +ISArtemisIV +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +LRM 5 +IS Ammo LRM-20 +IS Ammo LRM-20 +ISArtemisIV +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +-Empty- +-Empty- + +Right Torso: +LRM 5 +IS Ammo LRM-20 +IS Ammo LRM-20 +ISArtemisIV +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +IS Ammo LRM-5 +IS Ammo LRM-5 + +Head: +Life Support +Sensors +Cockpit +Small Laser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Longbow, introduced in 2480 as the LGB-0C Longbow, has seen service in the armies of the Inner Sphere since the days of the Star League and is one of the most well-known fire support 'Mechs in existence. +capabilities:The Longbow is a massive BattleMech weighing in at 85 tons and is able to move at a top speed of 54.0 km/h, thanks to a Strand 255 fusion engine. The Longbow is protected by fourteen and a half tons of armor. Some have criticized the design for its lack of CASE - making an otherwise rugged 'Mech vulnerable to a loss by an ammunition explosion. As a fire-support 'Mech though, the Longbow is a trusted and reliable machine that can be counted on to carry out the mission it is designed for. +deployment:To add some speed to the Longbow, the OW variant removes two Medium Lasers and five and a half tons of armor. This allowed the Strand 255 Fusion Engine to be replaced with a larger Strand 340, increasing the top speed of the Longbow to 64 km/h, allowing the 'Mech to keep up with most heavy 'Mechs. The LGB-0W used the O/P 3000 COMSET communications system and the Octagon Tartrac System C targeting and tracking system. +manufacturer:StarCorps Industries,StarCorps (FWL) Industries,StarCorps Industries,StarCorps Industries +primaryfactory:Crofton,Emris IV,Fletcher (TH),Loburg +systemmanufacturer:CHASSIS:StarCorps 100 LGB +systemmanufacturer:ENGINE:Strand 340 +systemmanufacturer:ARMOR:StarSlab/9.5 Mk II +systemmanufacturer:COMMUNICATIONS:O/P 3000 COMSET +systemmanufacturer:TARGETING:Octagon Tartrac System C + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Marauder MAD-3D (Sanchez).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Marauder MAD-3D (Sanchez).mtf new file mode 100644 index 00000000000..bfc88bf5d3f --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Marauder MAD-3D (Sanchez).mtf @@ -0,0 +1,157 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Marauder +model:MAD-3D (Sanchez) + +Config:Biped +techbase:Inner Sphere +era:3048 +source:Force Manual:Davion +rules level:2 +role:Sniper + +quirk:low_profile +quirk:command_mech +quirk:directional_torso_mount +quirk:hyper_actuator +weaponquirk:exposed_linkage:RT:3:ISGaussRifle + +mass:75 +engine:300 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:17 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:22 +RA armor:22 +LT armor:23 +RT armor:23 +CT armor:35 +HD armor:9 +LL armor:28 +RL armor:28 +RTL armor:8 +RTR armor:8 +RTC armor:10 + +Weapons:3 +ER PPC, Left Arm +ER PPC, Right Arm +Gauss Rifle, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +ISERPPC +ISERPPC +ISERPPC +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +ISERPPC +ISERPPC +ISERPPC +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISCASE +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +IS Gauss Ammo +IS Gauss Ammo + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Rifleman RFL-4D (Cyrus).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Rifleman RFL-4D (Cyrus).mtf new file mode 100644 index 00000000000..1ea92550e73 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Rifleman RFL-4D (Cyrus).mtf @@ -0,0 +1,158 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Rifleman +model:RFL-4D (Cyrus) + +Config:Biped +techbase:Inner Sphere +era:3050 +source:Force Manual:Davion +rules level:2 +role:Sniper + +quirk:searchlight +quirk:ubiquitous_clan +quirk:anti_air +quirk:ubiquitous_is +quirk:imp_com + +mass:60 +engine:240 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:15 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:15 +RA armor:15 +LT armor:15 +RT armor:15 +CT armor:22 +HD armor:6 +LL armor:12 +RL armor:12 +RTL armor:2 +RTR armor:2 +RTC armor:4 + +Weapons:4 +ER PPC, Left Arm +ER Large Laser, Left Arm +ER PPC, Right Arm +ER Large Laser, Right Arm + +Left Arm: +Shoulder +Upper Arm Actuator +ISERPPC +ISERPPC +ISERPPC +ISERLargeLaser +ISERLargeLaser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +ISERPPC +ISERPPC +ISERPPC +ISERLargeLaser +ISERLargeLaser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- + +Right Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +-Empty- +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Shadow Hawk SHD-2H (Berkowitz).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Shadow Hawk SHD-2H (Berkowitz).mtf new file mode 100644 index 00000000000..7fbf1652392 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Shadow Hawk SHD-2H (Berkowitz).mtf @@ -0,0 +1,160 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Shadow Hawk +model:SHD-2H (Berkowitz) + +Config:Biped +techbase:Inner Sphere +era:3048 +source:Force Manual:Davion +rules level:2 +role:Skirmisher + +quirk:battle_fists_la +quirk:battle_fists_ra +quirk:imp_life_support +quirk:ubiquitous_clan +quirk:rugged_1 +quirk:ubiquitous_is + +mass:55 +engine:275 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:10 IS Double +walk mp:5 +jump mp:5 + +armor:Standard(Inner Sphere) +LA armor:16 +RA armor:16 +LT armor:19 +RT armor:19 +CT armor:25 +HD armor:9 +LL armor:23 +RL armor:23 +RTL armor:5 +RTR armor:5 +RTC armor:8 + +Weapons:5 +Medium Pulse Laser, Right Arm +LB 10-X AC, Left Torso +SRM 4, Left Torso +SRM 4, Right Torso +Medium Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISMediumPulseLaser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +Jump Jet +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +SRM 4 + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +Jump Jet +SRM 4 +IS Ammo SRM-4 +IS LB 10-X AC Ammo +IS LB 10-X Cluster Ammo +ISCASE +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +-Empty- + +Head: +Life Support +Sensors +Cockpit +Medium Laser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Thug THG-11E (Flanagan).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Thug THG-11E (Flanagan).mtf new file mode 100644 index 00000000000..91d9c9743e0 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Thug THG-11E (Flanagan).mtf @@ -0,0 +1,170 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Thug +model:THG-11E (Flanagan) + +Config:Biped +techbase:Inner Sphere +era:3055 +source:Force Manual:Davion +rules level:2 +role:Brawler + +quirk:rugged_1 + +mass:80 +engine:320 Fusion Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:16 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:26 +RA armor:26 +LT armor:25 +RT armor:25 +CT armor:34 +HD armor:9 +LL armor:34 +RL armor:34 +RTL armor:9 +RTR armor:9 +RTC armor:16 + +Weapons:9 +ER PPC, Left Arm +ER PPC, Right Arm +Medium Pulse Laser, Left Torso +Medium Pulse Laser, Left Torso +Small Laser, Left Torso +Medium Pulse Laser, Right Torso +Medium Pulse Laser, Right Torso +Small Laser, Right Torso +Medium Pulse Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERPPC +ISERPPC +ISERPPC +IS Endo Steel +IS Endo Steel + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERPPC +ISERPPC +ISERPPC +IS Endo Steel +IS Endo Steel + +Left Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISMediumPulseLaser +ISMediumPulseLaser +Small Laser +IS Endo Steel +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISMediumPulseLaser +ISMediumPulseLaser +Small Laser +IS Endo Steel +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +IS Endo Steel +IS Endo Steel + +Head: +Life Support +Sensors +Cockpit +ISMediumPulseLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Thug was designed by Maltex Corporation as a direct competitor to the popular Warhammer BattleMech. First seeing production in 2572. +capabilities:The armament on the Thug is a very simple, yet effective, combination. For striking power, it carries two Tiegart Particle Projector Cannons in either arm, similar in performance to those found on the Warhammer yet ten percent smaller and more redundant. Backing up the PPCs are two Bical-6 SRM launchers mounted in either side torso with one ton of CASE-protected reloads. These allow the 'Mech to fight off enemies which get within the minimum range of its PPCs and use special dilating covers when not in use. Eighteen double heat sinks gives the Thug a far superior heat dissipation compared to the Warhammer while a ten-ton heavier Endo Steel frame allows it to carry fifteen and a half tons of armor, more than half again as much carried by the Warhammer. The Thug also benefits from the fact that it has hand actuators, making it a mean close-quarters combatant and a good raider able to carry away the spoils of its labor. +deployment:No information on this variant. +history:the Thug sought to directly address some of the challenges which faced the Warhammer, chief of which was to increase armor protection without sacrificing firepower. When compared side-by-side, the Thug has a great many advantages over the Warhammer, yet it never wholly replaced the venerable 'Mech. Still the Thug proved popular enough that Maltex Corporation was forced to contract Earthwerks Incorporated to produce the Thug on Keystone in order to meet demand. Although it has had its detractors, the Thug has proven itself for over five hundred years to be the quintessential "zombie 'Mech." Production of the Thug from Maltex's original factory on Errai ceased when it was destroyed in 2835, one of many causalities of the Succession Wars, leaving only Earthwerks to continue building new Thugs at a rate of twelve per year. Unfortunately the same terrible conflict resulted in the loss of much advanced knowledge and technology, threatening their ability to keep even this meager production rate up. In a twist of fate it was the Warhammer which helped keep the Thug production line alive: with the loss of their original PPC weaponry, Earthwerks instead reworked the design to make use of the extensive stockpile of Donal PPCs used by the Warhammer, allowing new Thugs to be built and repairs to be made more easily. Beyond the few still in service to the Great Houses the largest user of Thugs was ComStar, a fact confirmed upon the reveal of their Com Guards. Eventually the recovery of lostech would allow both Earthwerks and Maltex to restart production of original-model Thugs during the 3050s. These were supplanted by new variants which, following the formation of the Second Star League, were supplied to ComStar, the SLDF, the Draconis Combine and Federated Suns. New Thugs were also built for the Word of Blake and those forces of the Free Worlds League aligned with them during the Jihad. +manufacturer:Maltex Corporation, Earthwerks Incorporated +primaryfactory:Errai, Keystone +systemmanufacturer:CHASSIS:Earthwerks VOL Endo Steel +systemmanufacturer:ENGINE:Pitban 320 +systemmanufacturer:ARMOR:Mitchell Argon with CASE +systemmanufacturer:COMMUNICATIONS:Colmax 90 +systemmanufacturer:TARGETING:TharHes Ares-5 + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Davion/Valkyrie VLK-QD (Karano).mtf b/megamek/data/mekfiles/meks/Force Manuals/Davion/Valkyrie VLK-QD (Karano).mtf new file mode 100644 index 00000000000..472f82071f5 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Davion/Valkyrie VLK-QD (Karano).mtf @@ -0,0 +1,154 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Valkyrie +model:VLK-QD (Karano) + +Config:Biped +techbase:Inner Sphere +era:3049 +source:Force Manual:Davion +rules level:2 +role:Striker + +quirk:easy_maintain +quirk:imp_com + +mass:30 +engine:150 Fusion Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:10 Single +walk mp:5 +jump mp:5 + +armor:Ferro-Fibrous(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:12 +RT armor:12 +CT armor:16 +HD armor:9 +LL armor:14 +RL armor:14 +RTL armor:2 +RTR armor:2 +RTC armor:4 + +Weapons:3 +Medium Laser, Right Arm +SRM 6, Left Torso +SRM 6, Left Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Medium Laser +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +-Empty- + +Left Torso: +Heat Sink +SRM 6 +SRM 6 +SRM 6 +SRM 6 +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Torso: +Heat Sink +Heat Sink +IS Ammo SRM-6 +IS Ammo SRM-6 +ISCASE +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +Heat Sink + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Atlas AS7-S (Hanssen).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Atlas AS7-S (Hanssen).mtf new file mode 100644 index 00000000000..7405663b57c --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Atlas AS7-S (Hanssen).mtf @@ -0,0 +1,172 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Atlas +model:AS7-S (Hanssen) + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual Kurita +rules level:2 +role:Sniper + +quirk:battle_fists_la +quirk:battle_fists_ra +quirk:command_mech +quirk:imp_com + +mass:100 +engine:300 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:15 IS Double +walk mp:3 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:34 +RA armor:34 +LT armor:32 +RT armor:32 +CT armor:47 +HD armor:9 +LL armor:41 +RL armor:41 +RTL armor:10 +RTR armor:10 +RTC armor:14 + +Weapons:8 +Medium Laser, Left Arm +Medium Laser, Right Arm +LRM 20, Left Torso +ER PPC, Left Torso +Gauss Rifle, Right Torso +Medium Laser, Center Torso +Medium Laser, Center Torso +TAG, Head + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +Medium Laser +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +LRM 20 +LRM 20 +LRM 20 +LRM 20 +LRM 20 +ISERPPC +ISERPPC +ISERPPC +IS Ammo LRM-20 +IS Ammo LRM-20 +-Empty- +-Empty- + +Right Torso: +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +IS Gauss Ammo +IS Gauss Ammo +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Medium Laser (R) +Medium Laser (R) + +Head: +Life Support +Sensors +Cockpit +ISTAG +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:"A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally.�?-Aleksandr Kerensky +capabilities:The Atlas is probably the best-known BattleMech to ever set foot on the modern battlefield. Designed with specifications from Aleksandr Kerensky himself in 2755 in the midst of the Cameron Edicts, the Atlas was originally intended to ensure SLDF superiority over the Star League member states. Carrying the largest LRM launcher, the largest autocannon, and the largest SRM launcher possible, the Atlas can deal frightening amounts of damage in short amounts of time. Often used as a command vehicle, the Atlas mounts an advanced antenna and communications array, allowing it to engage in surface-to space communications in real time. The massive 19-ton hide of armor that protects the Atlas makes it a difficult foe to take down. Indeed, most MechWarriors choose to fall back rather than face one head-one, as its lumbering gait mean it can rarely catch up to other 'Mechs that choose to flee it. A full year of development went into crafting the famous "Death's Head" of the 'Mech to achieve the perfect ratio of functionality and fear. The head is also quite roomy and allows a small satellite dish to be mounted for surface-to-space communications. During combat the pilot can easily fold up the dish and store it within a protective portion of the head. +deployment:A very basic FedCom upgrade of the standard Atlas introduced in 3050, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two rear firing Coventry T4H Streak SRM-2 launchers, giving the Atlas increased protection in its rear arc of fire. After the civil war production of this model ceased, although garrison forces in both sundered states continued to use them, with AFFS units using Precision Ammunition for the autocannon and LAAF units making use of specialized LRM munitions captured from the Free Worlds League. +history:Though the inexorable arming of the Great Houses continued, the Atlas proved itself to be everything General Kerensky requested. With the largest amount of armor of nearly any 'Mech, crippling firepower, and the foreboding skull-shaped "Death's Head" cockpit/head assembly, the Atlas lived up to its reputation. The mere sight of an Atlas had been known to make even a veteran MechWarrior break out in a cold sweat, and theoretically a single Atlas can take on and wipe out an entire battalion of Stingers in exchange for minor armor loss. The Atlas' first combat trials came during the Amaris Civil War, where it served an instrumental role as a powerful command vehicle. Though General Kerensky is well-known for being the one who kicked down the palace doors of the Usurper in his Orion, it was his close friend Aaron DeChavilier who, in his Atlas, weathered the storm of enemy fire and breached the protective wall surrounding the complex. After this conflict it was therefore with little surprise that the General wished for all of these 'Mechs to accompany him on Operation Exodus, but ironically of those MechWarriors who refused his summons fully two-thirds were Atlas pilots. These units were spread among the Successor States and Atlas factories on Al Na'ir, Hesperus II and Quentin would continue production of the 'Mech through the Succession Wars. +manufacturer:Defiance Industries +primaryfactory:Hesperus II +systemmanufacturer:CHASSIS:Foundation Type 10X +systemmanufacturer:ENGINE:Vlar 300 +systemmanufacturer:ARMOR:Durallex Special Heavy +systemmanufacturer:COMMUNICATIONS:Angst Discom +systemmanufacturer:TARGETING:Angst Accuracy + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Catapult CPLT-K2 (Kasigi).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Catapult CPLT-K2 (Kasigi).mtf new file mode 100644 index 00000000000..82455ad805c --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Catapult CPLT-K2 (Kasigi).mtf @@ -0,0 +1,168 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Catapult +model:CPLT-K2 (Kasigi) + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual Kurita +rules level:2 +role:Sniper + +quirk:no_arms +quirk:weak_head_1 + +mass:65 +engine:260 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:18 IS Double +walk mp:4 +jump mp:4 + +armor:Standard(Inner Sphere) +LA armor:18 +RA armor:18 +LT armor:20 +RT armor:20 +CT armor:24 +HD armor:9 +LL armor:20 +RL armor:20 +RTL armor:8 +RTR armor:8 +RTC armor:11 + +Weapons:4 +ER PPC, Left Arm +ER PPC, Right Arm +Medium Laser, Left Torso +Medium Laser, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERPPC +ISERPPC +ISERPPC +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERPPC +ISERPPC +ISERPPC +-Empty- + +Left Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +-Empty- +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview: The Catapult, though a well-designed BattleMech, has had a tumultuous existence. Produced by Hollis Incorporated in record numbers for the SLDF, the Terran Hegemony ultimately decided to forgo contract renewal, leaving Hollis with a BattleMech line but no customer. When the facility was eventually retooled to produce the BattleMaster, they chose to completely abandon their Catapult chassis, and its numbers began to decline. The attrition of the Succession Wars left the Draconis Combine with many Catapults but no parts for them. Contracting Yori Mech Works, a production line was eventually built and new Catapults began entering the DCMS by 3033. The Capellan Confederation would follow suit and the Catapult would finally claim the popularity that it deserved. +capabilities: Carrying two LRM launchers in its "ears" and four medium lasers in its body, the Catapult was a fire support 'Mech akin to the slightly larger Archer. The inclusion of jump jets, though, and the placement of the lasers allowed many Catapults to be their own bodyguards. Many Catapult MechWarriors choose to fire all of their LRM missiles at their chosen targets before closing in to exploit any armor breaches with their lasers. This does make the Catapult slightly more flexible than many traditional support 'Mechs, although its limited ammunition stores can hamper it in extended ranged battles. +deployment: While visible in every military of note, the Capellan Confederation and Draconis Combine would lay claim to the lion's share of the design. When production for the Catapult began in both states, the divide only increased, with many states losing all of their examples of the design by the conclusion of the Jihad. A Kuritan innovation, the CPLT-K2 would replace both LRM "ears" with twin PPCs. This, combined with strengthed armor and twin machine guns, would turn the -K2 into a powerful line 'Mech suited to the Samurai mentality of many Combine MechWarriors. The formation of the Free Rasalhague Republic would see it enter service in the young state as well, though more advanced version of the -K2 would eventually lead to its disappearance. +systemmanufacturer:CHASSIS:Hollis +systemmode:CHASSIS:Mark II +systemmanufacturer:ENGINE:Magna +systemmode:ENGINE:260 +systemmanufacturer:ARMOR:Durallex +systemmode:ARMOR:Heavy +systemmanufacturer:COMMUNICATIONS:O/P +systemmode:COMMUNICATIONS:Com-211 +systemmanufacturer:TARGETING:O/P +systemmode:TARGETING:1078 + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Griffin GRF-1DS (Almstedt).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Griffin GRF-1DS (Almstedt).mtf new file mode 100644 index 00000000000..040398f4b89 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Griffin GRF-1DS (Almstedt).mtf @@ -0,0 +1,169 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Griffin +model:GRF-1DS (Almstedt) + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual Kurita +rules level:2 +role:Skirmisher + +quirk:battle_fists_la +quirk:battle_fists_ra +quirk:ubiquitous_clan +quirk:rugged_1 +quirk:ubiquitous_is +weaponquirk:jettison_capable:RA:7:ISLargePulseLaser + +mass:55 +engine:275 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:14 IS Double +walk mp:5 +jump mp:5 + +armor:Standard(Inner Sphere) +LA armor:14 +RA armor:14 +LT armor:20 +RT armor:20 +CT armor:20 +HD armor:9 +LL armor:18 +RL armor:18 +RTL armor:6 +RTR armor:6 +RTC armor:7 + +Weapons:2 +Large Pulse Laser, Right Arm +LRM 15, Left Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +Hatchet +Hatchet +Hatchet +Hatchet +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISLargePulseLaser +ISLargePulseLaser +-Empty- +-Empty- +-Empty- + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +Jump Jet +LRM 15 +LRM 15 +LRM 15 +IS Ammo LRM-15 +ISCASE +-Empty- +-Empty- + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +Jump Jet +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:Built in 2492 the Griffin was originally classified as a heavy BattleMech, filling in the weight gap between mammoth machines like the Mackie and smaller recon 'Mechs like the Wasp, and intended for close assaults +capabilities:The massive and efficient fusion engine of the Griffin, giving it a cruising speed of 57.1 km/h, combined with five jump jets occupying the rear torso areas for a total jumping distance of 150 meters, is what distinguishes it from other medium 'Mechs and has kept the Griffin in the game over the centuries. Unfortunately, like most other early 'Mechs, the Griffin suffers from insufficient heat capacity with only twelve heat sinks installed. The result is that Griffin pilots, lacking the ability to do both, must choose at the outset of a fight whether to engage or withdraw. Nine and a half tons of armor plating compares quite favorably to many other medium 'Mechs, although as is often the case the Griffin will find itself in combat with larger 'Mechs. For this reason, two pairs of false armor baffles were added to the 'Mech, one on its shoulders providing limited protection to the LRM launcher and cockpit, and a smaller pair on the legs protecting the knees joints. +deployment:The 1DS variant of the Griffin, built by Defiance Industries, Kallon Industries and Norse BattleMech Works from their respective production lines starting in 3049, was intended to become the new standard model for the Federated Commonwealth. The engine was upgraded to Hermes 275 extralight engine, fourteen double heat sinks improved cooling and the weapons were stripped from the chassis. The 'Mech now carried a Doombud LRM-20 launcher over the right shoulder and a Thunderbolt-12 Large Pulse Laser in the right arm. It also employed CASE to protect the two tons of missile reloads stored in the left torso. The capture of Norse BattleMech Works on Marduk by the Draconis Combine meant this variant was also employed by the Draconis Combine Mustered Soldiery. +history:Combining tremendous speed and firepower in one frame the Griffin briefly dominated in this role before being superseded by larger and better-equipped 'Mechs. However the Griffin was very popular among commanders and pilots alike and so Earthwerks Incorporated kept it in production, this time reclassified as a medium 'Mech and tasked with long-range fire support for medium lances. In this capacity the Griffin has excelled, combining good striking power, endurance and speed, with its only major weakness being a lack of close-range defensive weapons. During the Succession Wars the Griffin could be found in almost every unit of all the Great Houses, thanks in part to its diverse number of manufacturers. Besides being constructed from Earthwerks' factory on Keystone the Griffin was later acquired and built by Defiance Industries (Hesperus II), Kallon Industries (Talon), Brigadier Corporation (Oliver), and Norse BattleMech Works (later Victory Industries, Marduk). It was even manufactured in the Periphery by Vandenberg Mechanized Industries on Illiushin.Only the Capellan Confederation lacked a means of building the 'Mech, although they made up for it by purchasing a limited number from the Taurian Concordat. During the Fourth Succession War some of these manufacturers exchanged hands, with the Draconis Combine capturing Marduk from the Federated Suns and the Lyran Commonwealth taking Oliver from the Free Worlds League. This exchange also happened to coincide with several new variants being designed to exploit recently-recovered lostech. As such variants meant specifically for either Houses Kurita, Marik or the Federated Commonwealth found their way into the arsenals of all of them. During the Clan Invasion these manufacturers produced the new variants to meet the Clan threat while Vandenberg Industries continued to build original GRF-1N Griffins. When Vicore Industries began shopping around its "Project Phoenix" initiative, Defiance and Kallon Industries signed on to begin producing the completely redesigned GRF-6S Griffin. Victory Industries later signed up as well after the legal battle between Wolf's Dragoons and the Lyran Alliance saw the famous mercenary group selling its Light Fusion technology to both the Draconis Combine and Free Worlds League. The League designed a native update to the Griffin while ComStar had their own built as well which, ominously, soon began appearing in the ranks of the Word of Blake Militia. The Griffin would continue to remain a staple of the battlefields of the Inner Sphere during the maelstrom of the Jihad, the era of the Republic of the Sphere and the rise of the ilClan, with models still in production within the Free Worlds League and the Wolf Empire. +manufacturer:Defiance Industries,Victory Industries (formerly Norse BattleMech Works),Kallon Weapon Industries +primaryfactory:Hesperus II,Marduk,Talon (Wernke) +systemmanufacturer:CHASSIS:Earthwerks GRF +systemmanufacturer:ENGINE:CoreTek 275 XL +systemmanufacturer:ARMOR:Starshield A +systemmanufacturer:JUMPJET:Rawlings 55 +systemmanufacturer:COMMUNICATIONS:Neil 6000 +systemmanufacturer:TARGETING:Octagon Tartrac System C + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Guillotine GLT-3N (Estridsen).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Guillotine GLT-3N (Estridsen).mtf new file mode 100644 index 00000000000..b643a9824ba --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Guillotine GLT-3N (Estridsen).mtf @@ -0,0 +1,176 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Guillotine +model:GLT-3N (Estridsen) + +Config:Biped +techbase:Inner Sphere +era:3049 +source:Force Manual Kurita +rules level:2 +role:Skirmisher + +quirk:searchlight + +mass:70 +engine:280 Fusion Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:15 IS Double +walk mp:4 +jump mp:4 + +armor:Standard(Inner Sphere) +LA armor:20 +RA armor:20 +LT armor:22 +RT armor:22 +CT armor:27 +HD armor:9 +LL armor:22 +RL armor:22 +RTL armor:8 +RTR armor:8 +RTC armor:12 + +Weapons:14 +ER PPC, Left Arm +Medium Laser, Right Arm +Medium Laser, Right Arm +Medium Laser, Right Arm +Medium Laser, Left Torso +Medium Laser, Left Torso +Medium Laser, Right Torso +Medium Laser, Right Torso +Medium Laser, Right Torso +Medium Laser, Right Torso +Medium Laser, Right Torso +Medium Laser, Right Torso +SRM 6, Center Torso +Medium Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERPPC +ISERPPC +ISERPPC +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Medium Laser +Medium Laser +Medium Laser +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Left Torso: +Jump Jet +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +Medium Laser +Medium Laser +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Torso: +Jump Jet +Medium Laser +Medium Laser +Medium Laser +Medium Laser +Medium Laser +Medium Laser +IS Ammo SRM-6 +ISCASE +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +SRM 6 +SRM 6 + +Head: +Life Support +Sensors +Cockpit +Medium Laser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Guillotine was originally designed in 2499 as a front-line BattleMech for the Terran Hegemony and was the Star League Defense Force's standard heavy 'Mech for generations. +capabilities:While its weaponry was ample for its era, as time went by the march of technology allowed for the development of larger 'Mechs which were significantly better armed. However few of these new 'Mechs could match the Guillotine in maneuverability or staying power, and so the 'Mech simply transitioned from the front-line shock role to that of a heavy raider - a task it excels at thanks to its quick speed and use of jump jets. Its mobility also makes the 'Mech adept at fighting in difficult terrain such as jungle or mountainous regions. The only serious issue with the 'Mech ironically are its weapons, which have been plagued with various problems over the centuries. +deployment:The Guillotine carries a Sunglow Type 2 Large Laser in its left arm as the primary weapon. While the Sunglow laser is an excellent weapon, there are issues with the fiber optic power cabling, which runs from the power converter hidden deep within the 'Mech out to the emitter. Running near the surface of the underarm, it is all too easy for the cable to bind when the weapon is raised over the 'Mech's head. Experienced pilots know to lower the arm in this case, but for a MechWarrior unused to the Guillotine they may try to force the line and snap it, preventing use of the 'Mech's most powerful weapon. Replacing the power cabling is an extremely expensive and time consuming process requiring considerable effort. Back-up for the large laser are four ExoStar II Medium Lasers, two in the right arm and two split between the side torsos. Like the larger lasers the ExoStar IIs consist of a power supply well-hidden within the Guillotine connected to a firing mechanism by fiber optic cables, although the eight cables which power the medium lasers don't suffer from the Sunglow's snagging issue. The final weapon on the design is a single Coventry-6 SRM-6 with one ton of reloads in the right torso. Despite centuries of correcting other faults in the system, a stubborn and persistent problem with the SRM launcher is its occasional failure to arm missiles five and six. Not even a complete redesign of the system managed to solve this bug. The problem was eventually discovered to involve the CASE protecting the missile reloads, and only its removal caused the problem to desist. +history:Newhart Industries built the Guillotine from their factory on New Earth, but this was destroyed during the Amaris Civil War in 2776 as part of a celebration put on by the 12th Republican Guard. At the same time Irian BattleMechs Unlimited was building Guillotines under contract from Newheart out of Irian and continued to do so for another half-century; Lycomb-Davion IntroTech had also been producing the Guillotine from their main manufacturing facility on Demeter, but this facility was destroyed by Capellan Confederation forces early in the First Succession War. The collapse of the Star League and exodus of the SLDF scattered Guillotines across all of the Great Houses, while ComStar succeeded in raiding New Earth in 2788 and acquiring a battalion's worth from former Newhart stockpiles. In the wake of the First Succession War a shortage of the advanced components necessary for the 'Mech forced IBMU to design a downgraded variant, the GLT-4L, which they continued to produce off and on for the next few centuries. The recovery of the Helm Memory Core inspired a number of old designs, the Guillotine included, to be upgraded with lostech. Using the refurbished Newhart factory Irian's new GLT-5M model not only restored the Guillotine to its former glory but improved upon it with better (and importantly more reliable) weaponry. Irian continued producing new Guillotines, which would go on to take part in the FedCom Civil War and the Jihad. +manufacturer:Irian BattleMechs Unlimited, Newhart Industries +primaryfactory:Irian, New Earth +systemmanufacturer:CHASSIS:Crucis-I Endo Steel +systemmanufacturer:ENGINE:VOX 280 +systemmanufacturer:ARMOR:Ulston Prime with CASE +systemmanufacturer:JUMPJET:Anderson 398 +systemmanufacturer:COMMUNICATIONS:StarLink 955G +systemmanufacturer:TARGETING:Pulsar Tri-X + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf new file mode 100644 index 00000000000..6c7fd50c169 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf @@ -0,0 +1,157 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Hatamoto-Chi +model:HTM-27T (Lowenbrau) + +Config:Biped +techbase:Inner Sphere +era:3042 +source:Force Manual Kurita +rules level:2 +role:Brawler + +quirk:easy_maintain +quirk:barrel_fists_la +weaponquirk:mod_weapons:LT:3:SRM 6 +weaponquirk:mod_weapons:RT:3:SRM 6 + +mass:80 +engine:320 Fusion Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:14 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:26 +RA armor:26 +LT armor:25 +RT armor:25 +CT armor:34 +HD armor:9 +LL armor:34 +RL armor:34 +RTL armor:9 +RTR armor:9 +RTC armor:16 + +Weapons:4 +PPC, Left Arm +PPC, Right Arm +SRM 6, Left Torso +SRM 6, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +PPC +PPC +PPC +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +PPC +PPC +PPC +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Left Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +SRM 6 +SRM 6 +ISMASC +ISMASC +ISMASC +ISMASC +IS Ammo SRM-6 +ISCASE +-Empty- + +Right Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +SRM 6 +SRM 6 +IS Ammo SRM-6 +ISCASE +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +IS Endo Steel +IS Endo Steel + +Head: +Life Support +Sensors +Cockpit +IS Endo Steel +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Jenner JR7-D (Webster).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Jenner JR7-D (Webster).mtf new file mode 100644 index 00000000000..2903a3722b3 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Jenner JR7-D (Webster).mtf @@ -0,0 +1,168 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Jenner +model:JR7-D (Webster) + +Config:Biped +techbase:Inner Sphere +era:3050 +source:Force Manual Kurita +rules level:2 +role:Striker + +quirk:no_arms + +mass:35 +engine:245 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:10 IS Double +walk mp:7 +jump mp:7 + +armor:Standard(Inner Sphere) +LA armor:4 +RA armor:4 +LT armor:8 +RT armor:8 +CT armor:10 +HD armor:7 +LL armor:6 +RL armor:6 +RTL armor:4 +RTR armor:4 +RTC armor:3 + +Weapons:6 +Medium Laser, Left Arm +Medium Laser, Left Arm +Medium Laser, Left Arm +Medium Laser, Right Arm +Medium Laser, Right Arm +Medium Laser, Right Arm + +Left Arm: +Shoulder +Upper Arm Actuator +Medium Laser +Medium Laser +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Medium Laser +Medium Laser +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Jump Jet +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +Jump Jet +Jump Jet +Jump Jet +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:Designed, produced, and (for over fifty years) solely used by the Combine, the Jenner was meant to be a fast guerrilla fighter that would go on to form the foundation for highly mobile lances. +capabilities:Five Smithson Lifter jump jets, two in each side torso and one in the center torso gave it a jumping distance of 150 meters, while its 245-rated Magna fusion engine allowed for a top speed of over 118 km/h, making it faster than most other 'Mechs. A favorite tactic of Jenner lances was to gang up on larger 'Mechs and unleash a devastating alpha strike. One or two of the 'Mechs would be equipped with inferno rounds, so even if the enemy survived the first strike they were badly damaged and running hot, allowing the Jenners to jump to safety and cool down themselves. A few seconds later the attack would be repeated until finally, the enemy was dead. It was also common practice to pair the Jenner with another Combine 'Mech, the Panther, creating a deadly combination of sheer speed and firepower with the slower Panther provided cover fire for the Jenner's flanking attack. The Jenner was such a favorite among Kurita MechWarriors that it became the benchmark against which all other newly designed Combine 'Mechs were compared. +deployment:The primary weapons system on the Jenner is four Argra 3L Medium Lasers, two each mounted in directionally variable mountings on either side. These provide the Jenner with a powerful close-to-medium range striking capability that does not suffer from a lack of supplies when operating behind enemy lines, though the use of only ten heat sinks means it has the potential to run hot. The lasers are backed up by a Thunderstroke SRM-4 launcher in the center torso, supplied by a ton of ammo in the right torso, that can be used after breaching an enemy's armor to try and get a critical strike against vulnerable exposed internal components. +history:The Jenner became the standard light warhorse of the DCMS with the outbreak of the First Succession War, though its reputation would be forever tarnished following its role in the Kentares Massacre. The Jenner became the standard light warhorse of the DCMS with the outbreak of the First Succession War, though its reputation would be forever tarnished following its role in the Kentares Massacre. Construction of new Jenners continued at Diplan MechYard's factory on Ozawa until a raw mineral shortage caused a halt in 2815, though they continued to produce new chassis. In 2823 production resumed on Ozawa, with some three thousand chassis shipped to Diplan's subsidiary on Luthien for final assembly, which itself was retooling to begin full-scale production; by 2830 both production lines were producing 1,350 Jenners a year. The sheer destruction of the Succession Wars finally took their toll when the last Jenner factory was destroyed in 2848, though so many Jenners had been produced by then that nearly every DCMS battalion had at least one of these 'Mechs well into the War of 3039. While the other Successor States eventually managed to procure operational Jenners (every AFFS regiment along the Combine border had at least one), the design remained in predominant use by House Kurita. +manufacturer:Luthien Armor Works, Diplan 'Mechyards, Luthien Armor Works, Luthien Armor Works, Diplan 'Mechyards +primaryfactory:Luthien, Abiy Adi, New Samarkand, Ozawa +systemmanufacturer:CHASSIS:Diplan Scout-A +systemmanufacturer:ENGINE:Magna 245 +systemmanufacturer:ARMOR:Starshield +systemmanufacturer:JUMPJET:Smithson Lifters +systemmanufacturer:COMMUNICATIONS:Dawson III +systemmanufacturer:TARGETING:Bk-309 + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Kintaro KTO-18 (Akbani).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Kintaro KTO-18 (Akbani).mtf new file mode 100644 index 00000000000..536fd60b589 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Kintaro KTO-18 (Akbani).mtf @@ -0,0 +1,166 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Kintaro +model:KTO-18 (Akbani) + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual Kurita +rules level:2 +role:Skirmisher + +quirk:rugged_1 + +mass:55 +engine:275 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:11 IS Double +walk mp:5 +jump mp:0 + +armor:Ferro-Fibrous(Inner Sphere) +LA armor:18 +RA armor:18 +LT armor:18 +RT armor:18 +CT armor:26 +HD armor:9 +LL armor:23 +RL armor:23 +RTL armor:8 +RTR armor:8 +RTC armor:10 + +Weapons:5 +ER PPC, Left Arm +SRM 6, Left Arm +Medium Laser, Left Arm +Medium Laser, Right Arm +SRM 6, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISERPPC +ISERPPC +ISERPPC +SRM 6 +SRM 6 +Medium Laser +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +SRM 6 +SRM 6 +IS Ammo SRM-6 +IS Ammo SRM-6 +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +IS Ferro-Fibrous +IS Ferro-Fibrous + +Head: +Life Support +Sensors +Cockpit +IS Ferro-Fibrous +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:Introduced in 2587 for the SLDF, the Kintaro was designed with one sole mission: tagging enemy units with a Narc Missile Beacon. As such, it is a 'Mech that is intended to work in a team with a missile-heavy lance. +capabilities:After it delivers its deadly package to the enemy, the Kintaro disengages and lets its lance mates do most of the work as their missiles track the signal from the beacon. The act of putting this into practice is far less simple. With a maximum speed of 86.4 km/h the Kintaro is not able to engage and disengage from enemy units as easily as its designers envisioned and because of this, if a pilot is not observant of their surroundings and the enemy, they can find themselves in a very dangerous situation. +deployment:Put into production during the Third Succession War for the Federated Suns by General Dynamics of Ozawa, the downgraded KTO-18 Kintaro was manufactured using the Succession Wars era technology available at the time. As far as the weapons on the 'Mech, the then LosTech Narc beacon was replaced with an additional SRM-6 giving the KTO-18 increased close range capabilities. The advanced Ferro-Fibrous plating was exchanged for eleven tons of standard armor, resulting in only a negligible loss of armor protection. This refit had the interesting effect of making the Kintaro somewhat more popular than the older model, particularly among Periphery worlds that could not always afford heavier missile attackers; while the design "ran hotter than hell's saunas", as one MechTech famously put it, the sheer power of three SRM-6es mounted on a relatively fast frame with good armor made the KTO-18 an excellent hard-hitting strike and brawling unit. +history:The Succession Wars saw the last known Narc factory destroyed in 2792, and the advances made during the Star League era became lostech. The loss of Narc beacons rendered the Kintaro's role unnecessary, and it became just another missile-armed 'Mech. By the Third Succession War the Kintaro was nearly extinct, but in the end was saved when General Dynamics rebuilt a Kintaro factory on Ozawa, though they could only produce the downgraded KTO-18 variant. ComStar however maintained a number of original Kintaros which they used to outfit their Com Guards. They also produced their own slightly-downgraded variant, the KTO-20, which they gifted to the Draconis Combine as part of Operation Rosebud. Concentrated among the Ghost Regiments and certain Sword of Light regiments, the superiority of these 'Mechs over their Federated Commonwealth cousins caused an overreaction during the War of 3039 as they were targeted for destruction more than necessary, leaving other units free to fight. +manufacturer:General Mechanics, General Dynamics +primaryfactory:Mars,Ozawa +systemmanufacturer:CHASSIS:Technicron-1 +systemmanufacturer:ENGINE:Core Tek 275 +systemmanufacturer:ARMOR:Leopard V Ferro-Fibrous +systemmanufacturer:COMMUNICATIONS:OmniComm 3 +systemmanufacturer:TARGETING:Starbeam 3000 + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Ostsol OTL-4D (Ragnar).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Ostsol OTL-4D (Ragnar).mtf new file mode 100644 index 00000000000..6c0c1f173ba --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Ostsol OTL-4D (Ragnar).mtf @@ -0,0 +1,170 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Ostsol +model:OTL-4D (Ragnar) + +Config:Biped +techbase:Inner Sphere +era:3035 +source:Force Manual Kurita +rules level:1 +role:Skirmisher + +quirk:low_profile +quirk:imp_sensors + +mass:60 +engine:300 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:16 Single +walk mp:5 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:8 +RA armor:8 +LT armor:22 +RT armor:22 +CT armor:22 +HD armor:8 +LL armor:20 +RL armor:20 +RTL armor:4 +RTR armor:4 +RTC armor:6 + +Weapons:6 +Large Laser, Left Torso +Medium Laser, Left Torso +Large Laser, Right Torso +Medium Laser, Right Torso +Medium Laser, Center Torso +Medium Laser, Center Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Large Laser +Large Laser +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +Large Laser +Large Laser +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Medium Laser +Medium Laser + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Heat Sink +Heat Sink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Heat Sink +Heat Sink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview: Ostmann Industries had built up a solid portfolio of BattleMechs by 2693, having drawn up and produced the successful Ostwar, Ostsol, and Ostscout designs. Their attempt at a new member of their line-up, a heavy cavalry BattleMech capable of independant operations, would lead to the development of the Ostsol. Their manufacturing lines, however, were already overloaded by demand for the popular Ostsol, leading Ostsmann to partner with Kong Interstellar to manufacture the design on Kong's lines on Connaught. The pact would be profitable for both companies, and the Ostsol became a popular staple in both House armies and SLDF forces. +capabilities: The Ostsol was created to fulfull a contract for a rapid heavy BattleMech with a fully energy-based armament. In this, Ostmann Industries was successful. The Ostsol has offered sterling service as a heavy cavalry design since its inception, and the shattered supply lines of the Succession Wars did little to reduce the 'Mech's effectiveness. The TRSS.2L3 sensors, reused after their outstanding use on the Ostscout, give the Ostsol excellent data gathering capabilities for a 'Mech of its role. However, just as with the earlier Ostroc, the Ostsol suffers from fragile arms and often loses them in combat. +deployment: The Ostsol has been a popular fixture of House armies since its introduction. The Succession Wars did little to chage this, and the 'Mech remained a common sight throughout the Inner Sphere. Repair and refit kits produced by Kong Interstellar helped keep Free Worlds League Ostsols in better condition than some, though their overall concentration of the venerable -4D remained similiar to other states. +systemmanufacturer:CHASSIS:Kell +systemmode:CHASSIS:/H +systemmanufacturer:ENGINE:Vlar +systemmode:ENGINE:300 +systemmanufacturer:ARMOR:Valiant +systemmode:ARMOR:Lamellor +systemmanufacturer:COMMUNICATIONS:Barret +systemmode:COMMUNICATIONS:509p +systemmanufacturer:TARGETING:TRSS +systemmode:TARGETING:.2L3 + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Ostsol OTL-5M (Maki).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Ostsol OTL-5M (Maki).mtf new file mode 100644 index 00000000000..d74d218a289 --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Ostsol OTL-5M (Maki).mtf @@ -0,0 +1,160 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Ostsol +model:OTL-5M (Maki) +mul id:1 + +Config:Biped +techbase:Inner Sphere +era:3050 +source:Force Manual Kurita +rules level:2 +role:Skirmisher + +quirk:low_profile +quirk:imp_sensors + +mass:60 +engine:300 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:16 IS Double +walk mp:5 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:16 +RA armor:16 +LT armor:21 +RT armor:21 +CT armor:24 +HD armor:9 +LL armor:21 +RL armor:21 +RTL armor:6 +RTR armor:6 +RTC armor:7 + +Weapons:8 +ER Large Laser, Left Torso +Medium Pulse Laser, Left Torso +Medium Pulse Laser, Left Torso +ER Large Laser, Right Torso +Medium Pulse Laser, Right Torso +Medium Pulse Laser, Right Torso +Medium Pulse Laser, Center Torso +Medium Pulse Laser, Center Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERLargeLaser +ISERLargeLaser +ISMediumPulseLaser +ISMediumPulseLaser +-Empty- +-Empty- + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISERLargeLaser +ISERLargeLaser +ISMediumPulseLaser +ISMediumPulseLaser +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISMediumPulseLaser (R) +ISMediumPulseLaser (R) + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-10ALAG.mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-10ALAG.mtf new file mode 100644 index 00000000000..e4ad288774a --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-10ALAG.mtf @@ -0,0 +1,165 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Panther +model:PNT-10ALAG + +Config:Biped +techbase:Inner Sphere +era:3054 +source:Force Manual Kurita +rules level:2 +role:Striker + +quirk:nimble_jumper +quirk:imp_target_short + +mass:35 +engine:210 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:10 IS Double +walk mp:6 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:10 +RT armor:10 +CT armor:14 +HD armor:9 +LL armor:12 +RL armor:12 +RTL armor:5 +RTR armor:5 +RTC armor:7 + +Weapons:2 +ER PPC, Right Arm +SRM 4, Center Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISERPPC +ISERPPC +ISERPPC +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +IS Ammo SRM-4 +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +SRM 4 +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Panther is one of the BattleMechs that is most iconic of the Draconis Combine. The design was originally commissioned in 2739 at the behest of the Star League to provide fire support for other light, fast-moving 'Mech units, with the first models going to the SLDF to fight bandits along the Periphery border. +capabilities:Luckily the Panther had also proved itself to be quite hardy, sporting six and a half tons of armor, and maneuverable, thanks to four Lexington Lifter jump jets split between both legs for a total jumping distance of 120 meters, thus an attempt to fix its one deficiency was made by League engineers by replacing the laser with a Lord's Light Particle Projection Cannon. The swap in weaponry, along with a superior armor composite, gave the PNT-9R Panther a new lease on life, such that it has seen over three centuries of continuous use since its introduction. +deployment:Prizing speed, the Amphigean Light Assault Groups modify their Panthers for speed, dropping the 9R's jump jets to make room for a larger engine to attain a maximum speed of 86.4 kph. +history:The original PNT-8Z model underwent a revision after the disastrous Battle of St. John in 2759, when it was revealed that its main weapon, a Tronel Large Laser, was inefficient in both range and firepower for the immense waste heat generated. The Draconis Combine inherited Alshain Weapons' Panther factory on New Oslo when the Star League dissolved and quickly put the production line to work building new Panthers for the DCMS. Their first large-scale use by Kurita warriors came during the First Succession War in the battle for Quentin, when the 2nd Legion of Vega used their Panthers to severely maul the slower, heavier 'Mechs of the 42nd Avalon Hussars while avoiding return fire. Throughout the Succession Wars, the Combine was the only significant user of the Panther, often pairing it with the Jenner in a deadly combination of speed and firepower; though the other Successor States employed Panthers in smaller numbers, these were either the result of battlefield salvage or older League-era 8Z models. The Panther also proved itself a deadly urban combatant, using its mobility to easily navigate the more restricted space of a city environment and take out heavier opponents from rooftop sniping perches with its main weapon. Lyran MechWarriors eventually took to nicknaming the 'Mech the "Alley Cat" for its propensity to conduct dark alley-way "muggings. Demand for the Panther continued to increase, forcing Alshain to build a secondary factory on Jarett to keep up. In an ironic twist both factories fell within the borders of the Free Rasalhague Republic following its creation in 3034, transferring ownership to the new state, and soon the Panther became a mainstay of the KungsArmé. The situation did not last long however following the invasion of the Clans, and both planets were swiftly conquered by Clan Ghost Bear. While Alshain Weapons crash-built a new line on Tok Do in 3053, they could not maintain their pre-invasion production levels and focused on spare parts and refit kits instead. Eventually Wakazashi Enterprises bought the production license for the Panther and began rolling out new variants from its New Samarkand factory. These have gone on to serve in every DCMS unit since, including the bloody years of the Jihad. +manufacturer:Alshain Weapons,Alshain Weapons(formerly GK&T owned), GK&T Enterprises +primaryfactory:Alshain,Jarett,New Oslo +systemmanufacturer:CHASSIS:Alshain 56-Carrier +systemmanufacturer:ENGINE:Leenex 140 +systemmanufacturer:ARMOR:Maximillian 42 +systemmanufacturer:JUMPJET:Lexington Lifters +systemmanufacturer:COMMUNICATIONS:Sipher CommCon CSU-4 +systemmanufacturer:TARGETING:Cat’s Eyes 5 + diff --git a/megamek/data/mekfiles/meks/Turning Points/TP Vega 3039/Panther PNT-9ALAG.mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-9ALAG.mtf similarity index 92% rename from megamek/data/mekfiles/meks/Turning Points/TP Vega 3039/Panther PNT-9ALAG.mtf rename to megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-9ALAG.mtf index 0f7f976ffc2..6e8b173a164 100644 --- a/megamek/data/mekfiles/meks/Turning Points/TP Vega 3039/Panther PNT-9ALAG.mtf +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-9ALAG.mtf @@ -1,41 +1,39 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 chassis:Panther model:PNT-9ALAG mul id:7417 Config:Biped -TechBase:Inner Sphere -Era:2950 -Source:Turning Points: War of 3039 - Vega -Rules Level:1 +techbase:Inner Sphere +era:2950 +source:Force Manual:Kurita +rules level:1 role:Striker - - -quirk:imp_target_short quirk:nimble_jumper +quirk:imp_target_short - -Mass:35 -Engine:175 Fusion Engine(IS) -Structure:IS Standard -Myomer:Standard - -Heat Sinks:13 Single -Walk MP:5 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:10 -RA Armor:10 -LT Armor:10 -RT Armor:10 -CT Armor:14 -HD Armor:9 -LL Armor:12 -RL Armor:12 -RTL Armor:5 -RTR Armor:5 -RTC Armor:7 +mass:35 +engine:175 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:13 Single +walk mp:5 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:10 +RT armor:10 +CT armor:14 +HD armor:9 +LL armor:12 +RL armor:12 +RTL armor:5 +RTR armor:5 +RTC armor:7 Weapons:2 PPC, Right Arm @@ -154,13 +152,9 @@ Foot Actuator -Empty- overview:The Panther is one of the BattleMechs that is most iconic of the Draconis Combine. The design was originally commissioned in 2739 at the behest of the Star League to provide fire support for other light, fast-moving 'Mech units, with the first models going to the SLDF to fight bandits along the Periphery border. - capabilities:Luckily the Panther had also proved itself to be quite hardy, sporting six and a half tons of armor, and maneuverable, thanks to four Lexington Lifter jump jets split between both legs for a total jumping distance of 120 meters, thus an attempt to fix its one deficiency was made by League engineers by replacing the laser with a Lord's Light Particle Projection Cannon. The swap in weaponry, along with a superior armor composite, gave the PNT-9R Panther a new lease on life, such that it has seen over three centuries of continuous use since its introduction. - deployment:Prizing speed, the Amphigean Light Assault Groups modify their Panthers for speed, dropping the 9R's jump jets to make room for a larger engine to attain a maximum speed of 86.4 kph. - history:The original PNT-8Z model underwent a revision after the disastrous Battle of St. John in 2759, when it was revealed that its main weapon, a Tronel Large Laser, was inefficient in both range and firepower for the immense waste heat generated. The Draconis Combine inherited Alshain Weapons' Panther factory on New Oslo when the Star League dissolved and quickly put the production line to work building new Panthers for the DCMS. Their first large-scale use by Kurita warriors came during the First Succession War in the battle for Quentin, when the 2nd Legion of Vega used their Panthers to severely maul the slower, heavier 'Mechs of the 42nd Avalon Hussars while avoiding return fire. Throughout the Succession Wars, the Combine was the only significant user of the Panther, often pairing it with the Jenner in a deadly combination of speed and firepower; though the other Successor States employed Panthers in smaller numbers, these were either the result of battlefield salvage or older League-era 8Z models. The Panther also proved itself a deadly urban combatant, using its mobility to easily navigate the more restricted space of a city environment and take out heavier opponents from rooftop sniping perches with its main weapon. Lyran MechWarriors eventually took to nicknaming the 'Mech the "Alley Cat" for its propensity to conduct dark alley-way "muggings. Demand for the Panther continued to increase, forcing Alshain to build a secondary factory on Jarett to keep up. In an ironic twist both factories fell within the borders of the Free Rasalhague Republic following its creation in 3034, transferring ownership to the new state, and soon the Panther became a mainstay of the KungsArmé. The situation did not last long however following the invasion of the Clans, and both planets were swiftly conquered by Clan Ghost Bear. While Alshain Weapons crash-built a new line on Tok Do in 3053, they could not maintain their pre-invasion production levels and focused on spare parts and refit kits instead. Eventually Wakazashi Enterprises bought the production license for the Panther and began rolling out new variants from its New Samarkand factory. These have gone on to serve in every DCMS unit since, including the bloody years of the Jihad. - manufacturer:Alshain Weapons,Alshain Weapons(formerly GK&T owned), GK&T Enterprises primaryfactory:Alshain,Jarett,New Oslo systemmanufacturer:CHASSIS:Alshain 56-Carrier diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-CM.mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-CM.mtf new file mode 100644 index 00000000000..3c2a8fab73c --- /dev/null +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Panther PNT-CM.mtf @@ -0,0 +1,165 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-12 +chassis:Panther +model:PNT-CM + +Config:Biped +techbase:Inner Sphere +era:3052 +source:Force Manual Kurita +rules level:2 +role:Sniper + +quirk:nimble_jumper +quirk:imp_target_short + +mass:35 +engine:140 Fusion Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:11 Single +walk mp:4 +jump mp:4 + +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:10 +RT armor:10 +CT armor:14 +HD armor:9 +LL armor:12 +RL armor:12 +RTL armor:5 +RTR armor:5 +RTC armor:7 + +Weapons:2 +PPC, Right Arm +C3 Computer (Master), Left Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +PPC +PPC +PPC +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Heat Sink +Heat Sink +ISC3MasterUnit +ISC3MasterUnit +ISC3MasterUnit +ISC3MasterUnit +ISC3MasterUnit +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +Heat Sink +Heat Sink +Heat Sink +Heat Sink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +-Empty- +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Jump Jet +Jump Jet +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Panther is one of the BattleMechs that is most iconic of the Draconis Combine. The design was originally commissioned in 2739 at the behest of the Star League to provide fire support for other light, fast-moving 'Mech units, with the first models going to the SLDF to fight bandits along the Periphery border. +capabilities:Luckily the Panther had also proved itself to be quite hardy, sporting six and a half tons of armor, and maneuverable, thanks to four Lexington Lifter jump jets split between both legs for a total jumping distance of 120 meters, thus an attempt to fix its one deficiency was made by League engineers by replacing the laser with a Lord's Light Particle Projection Cannon. The swap in weaponry, along with a superior armor composite, gave the PNT-9R Panther a new lease on life, such that it has seen over three centuries of continuous use since its introduction. +deployment:The Panther's primary weapon is a Lord's Light PPC mounted in the right arm and boasting one of the highest damage outputs of any weapon. Unfortunately the PPC is also one of the most heat intensive, though many officers see it as a good learning opportunity for raw recruits to spend their first years piloting the Panther and gain experience managing its heat curve with thirteen heat sinks. The PPC is backed up by a reliable Telos Four-Shot SRM-4 launcher mounted in the center torso supplied by a ton of ammunition in the left torso. This mix of long and short-range weapons allows the Panther to stay at range and inflict damage on its enemies and close in and use the SRM-4 to make the killing blow. +history:The original PNT-8Z model underwent a revision after the disastrous Battle of St. John in 2759, when it was revealed that its main weapon, a Tronel Large Laser, was inefficient in both range and firepower for the immense waste heat generated. The Draconis Combine inherited Alshain Weapons' Panther factory on New Oslo when the Star League dissolved and quickly put the production line to work building new Panthers for the DCMS. Their first large-scale use by Kurita warriors came during the First Succession War in the battle for Quentin, when the 2nd Legion of Vega used their Panthers to severely maul the slower, heavier 'Mechs of the 42nd Avalon Hussars while avoiding return fire. Throughout the Succession Wars, the Combine was the only significant user of the Panther, often pairing it with the Jenner in a deadly combination of speed and firepower; though the other Successor States employed Panthers in smaller numbers, these were either the result of battlefield salvage or older League-era 8Z models. The Panther also proved itself a deadly urban combatant, using its mobility to easily navigate the more restricted space of a city environment and take out heavier opponents from rooftop sniping perches with its main weapon. Lyran MechWarriors eventually took to nicknaming the 'Mech the "Alley Cat" for its propensity to conduct dark alley-way "muggings. Demand for the Panther continued to increase, forcing Alshain to build a secondary factory on Jarett to keep up. In an ironic twist both factories fell within the borders of the Free Rasalhague Republic following its creation in 3034, transferring ownership to the new state, and soon the Panther became a mainstay of the KungsArmé. The situation did not last long however following the invasion of the Clans, and both planets were swiftly conquered by Clan Ghost Bear. While Alshain Weapons crash-built a new line on Tok Do in 3053, they could not maintain their pre-invasion production levels and focused on spare parts and refit kits instead. Eventually Wakazashi Enterprises bought the production license for the Panther and began rolling out new variants from its New Samarkand factory. These have gone on to serve in every DCMS unit since, including the bloody years of the Jihad. +manufacturer:Alshain Weapons,Alshain Weapons(formerly GK&T owned), GK&T Enterprises +primaryfactory:Alshain,Jarett,New Oslo +systemmanufacturer:CHASSIS:Alshain 56-Carrier +systemmanufacturer:ENGINE:Leenex 140 +systemmanufacturer:ARMOR:Maximillian 42 +systemmanufacturer:JUMPJET:Lexington Lifters +systemmanufacturer:COMMUNICATIONS:Sipher CommCon CSU-4 +systemmanufacturer:TARGETING:Cat’s Eyes 5 +