diff --git a/megamek/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board b/megamek/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board index 531d3e06047..7ab122fd2c4 100644 --- a/megamek/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board +++ b/megamek/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board @@ -1,5 +1,12 @@ size 128 192 option exit_roads_to_pavement false +tag "Water (Auto)" +tag "HeavyUrban (Auto)" +tag "Roads (Auto)" +tag "Swamp (Auto)" +tag "TropicalTheme (Auto)" +tag "Jungle (Auto)" +tag "DenseForest (Auto)" hex 0101 0 "pavement:1:8;road:1:36" "tropical" hex 0201 0 "pavement:1:8;road:1" "tropical" hex 0301 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" @@ -1944,7 +1951,7 @@ hex 2116 0 "" "tropical" hex 2216 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" hex 2316 0 "pavement:1:8;road:1" "tropical" hex 2416 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" -hex 2516 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1" "tropical" +hex 2516 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" hex 2616 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 2716 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 2816 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" @@ -1971,7 +1978,7 @@ hex 4816 0 "bldg_elev:1;pavement:1:36;building:2:5;bldg_cf:20" "tropical" hex 4916 0 "pavement:1:8;road:1" "tropical" hex 5016 0 "pavement:1:8;road:1" "tropical" hex 5116 0 "pavement:1:8;road:1" "tropical" -hex 5216 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1" "tropical" +hex 5216 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" hex 5316 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 5416 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 5516 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" @@ -2996,7 +3003,7 @@ hex 4924 0 "pavement:1:8;road:1" "tropical" hex 5024 0 "pavement:1:8;road:1" "tropical" hex 5124 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" hex 5224 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" -hex 5324 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3" "tropical" +hex 5324 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" hex 5424 0 "pavement:1:8;road:1" "tropical" hex 5524 0 "pavement:1:8;road:1" "tropical" hex 5624 0 "pavement:1:8;road:1" "tropical" @@ -3733,7 +3740,7 @@ hex 1830 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tr hex 1930 0 "pavement:1:8;road:1" "tropical" hex 2030 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 2130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" -hex 2230 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4;bldg_cf:100" "grass" +hex 2230 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:0;bldg_cf:100" "grass" hex 2330 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" hex 2430 0 "pavement:1:8;road:1" "tropical" hex 2530 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" @@ -5541,7 +5548,7 @@ hex 3444 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building hex 3544 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:58;bldg_cf:100" "tropical" hex 3644 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" hex 3744 0 "pavement:1" "tropical" -hex 3844 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1" "tropical" +hex 3844 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" hex 3944 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:20" "tropical" hex 4044 0 "pavement:1" "tropical" hex 4144 0 "pavement:1" "tropical" @@ -6072,7 +6079,7 @@ hex 5348 0 "pavement:1" "tropical" hex 5448 0 "pavement:1" "tropical" hex 5548 0 "pavement:1:8;road:1" "tropical" hex 5648 0 "pavement:1:8;road:1" "tropical" -hex 5748 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4;bldg_cf:100" "grass" +hex 5748 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:0;bldg_cf:100" "grass" hex 5848 0 "pavement:1:8;road:1" "tropical" hex 5948 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" hex 6048 0 "pavement:1" "tropical" @@ -6201,13 +6208,13 @@ hex 5449 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 5549 0 "pavement:1" "tropical" hex 5649 0 "pavement:1" "tropical" hex 5749 0 "pavement:1:8;road:1" "tropical" -hex 5849 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1" "tropical" +hex 5849 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" hex 5949 0 "pavement:1:8;road:1" "tropical" hex 6049 0 "pavement:1:8;road:1" "tropical" hex 6149 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" hex 6249 0 "pavement:1:8;road:1" "tropical" hex 6349 0 "pavement:1" "tropical" -hex 6449 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3" "tropical" +hex 6449 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" hex 6549 0 "" "tropical" hex 6649 0 "road:1" "tropical" hex 6749 0 "road:1" "tropical" @@ -7873,7 +7880,7 @@ hex 6262 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building hex 6362 0 "pavement:1" "tropical" hex 6462 0 "pavement:1" "tropical" hex 6562 0 "pavement:1" "tropical" -hex 6662 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1" "tropical" +hex 6662 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" hex 6762 0 "pavement:1;fluff:7" "tropical" hex 6862 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:15" "tropical" hex 6962 0 "pavement:1;heavy_industrial:1" "tropical" @@ -8510,7 +8517,7 @@ hex 5967 0 "pavement:1" "tropical" hex 6067 0 "pavement:1" "tropical" hex 6167 0 "pavement:1;fluff:7" "tropical" hex 6267 0 "pavement:1" "tropical" -hex 6367 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3" "tropical" +hex 6367 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" hex 6467 0 "pavement:1" "tropical" hex 6567 0 "pavement:1" "tropical" hex 6667 0 "pavement:1;fluff:71:71" "tropical" @@ -9673,7 +9680,7 @@ hex 7076 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2;building:1:0;bldg_cf:100" "tr hex 7176 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 7276 0 "pavement:1:8;road:1" "tropical" hex 7376 0 "pavement:1:8;road:1" "tropical" -hex 7476 0 "bldg_elev:3;pavement:1;building:4;bldg_cf:100" "grass" +hex 7476 0 "bldg_elev:3;pavement:1;building:4:0;bldg_cf:100" "grass" hex 7576 0 "bldg_elev:2;pavement:1;bldg_fluff:4:1;building:3:0;bldg_cf:50" "tropical" hex 7676 0 "pavement:1" "tropical" hex 7776 0 "pavement:1:8;road:1" "tropical" @@ -10157,7 +10164,7 @@ hex 4280 0 "" "tropical" hex 4380 0 "pavement:1" "tropical" hex 4480 0 "pavement:1" "tropical" hex 4580 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" -hex 4680 0 "bldg_elev:3;pavement:1;bldg_fluff:18;building:4;bldg_cf:100" "grass" +hex 4680 0 "bldg_elev:3;pavement:1;bldg_fluff:18;building:4:0;bldg_cf:100" "grass" hex 4780 0 "pavement:1;road:1;fluff:5:6" "tropical" hex 4880 0 "pavement:1:8;road:1" "tropical" hex 4980 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" @@ -10188,7 +10195,7 @@ hex 7380 0 "pavement:1;road:1;fluff:5:3" "tropical" hex 7480 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" hex 7580 0 "pavement:1" "tropical" hex 7680 0 "pavement:1" "tropical" -hex 7780 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3" "tropical" +hex 7780 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" hex 7880 0 "pavement:1" "tropical" hex 7980 0 "pavement:1:8;road:1" "tropical" hex 8080 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" @@ -10950,7 +10957,7 @@ hex 6786 0 "pavement:1:8;road:1" "tropical" hex 6886 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" hex 6986 0 "pavement:1:8;road:1" "tropical" hex 7086 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" -hex 7186 0 "bldg_elev:3;pavement:1;building:4;bldg_cf:100" "grass" +hex 7186 0 "bldg_elev:3;pavement:1;building:4:0;bldg_cf:100" "grass" hex 7286 0 "pavement:1" "tropical" hex 7386 0 "pavement:1" "tropical" hex 7486 0 "pavement:1" "tropical" @@ -11339,7 +11346,7 @@ hex 7289 0 "pavement:1:3;fluff:92:4" "tropical" hex 7389 0 "pavement:1:8;road:1" "tropical" hex 7489 0 "pavement:1:8;road:1" "tropical" hex 7589 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" -hex 7689 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3;bldg_cf:50" "tropical" +hex 7689 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3:0;bldg_cf:50" "tropical" hex 7789 0 "pavement:1:8;road:1" "tropical" hex 7889 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 7989 0 "pavement:1" "tropical" @@ -11722,7 +11729,7 @@ hex 7192 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 7292 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 7392 0 "pavement:1:8;road:1" "tropical" hex 7492 0 "pavement:1:8;road:1" "tropical" -hex 7592 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3;bldg_cf:200" "tropical" +hex 7592 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" hex 7692 0 "pavement:1:8;road:1" "tropical" hex 7792 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:50" "tropical" hex 7892 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" @@ -13105,7 +13112,7 @@ hex 46103 0 "jungle:1:18;foliage_elev:2" "tropical" hex 47103 0 "road:1" "tropical" hex 48103 0 "pavement:1:8;road:1" "tropical" hex 49103 0 "pavement:1" "tropical" -hex 50103 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3;bldg_cf:50" "tropical" +hex 50103 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3:0;bldg_cf:50" "tropical" hex 51103 0 "pavement:1:8;road:1" "tropical" hex 52103 0 "pavement:1:8;road:1" "tropical" hex 53103 0 "pavement:1:8;road:1" "tropical" @@ -15549,7 +15556,7 @@ hex 58122 0 "pavement:1" "tropical" hex 59122 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 60122 0 "pavement:1" "tropical" hex 61122 0 "pavement:1" "tropical" -hex 62122 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3;bldg_cf:200" "tropical" +hex 62122 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" hex 63122 0 "pavement:1:8;road:1" "tropical" hex 64122 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" hex 65122 0 "pavement:1:8;road:1" "tropical" @@ -16063,7 +16070,7 @@ hex 60126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 61126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 62126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 63126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" -hex 64126 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3;bldg_cf:200" "tropical" +hex 64126 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" hex 65126 0 "pavement:1:8;road:1:11" "tropical" hex 66126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" hex 67126 0 "pavement:1:8;road:1" "tropical" @@ -18747,7 +18754,7 @@ hex 56147 0 "pavement:1:8;road:1:18" "tropical" hex 57147 0 "pavement:1:8;road:1" "tropical" hex 58147 0 "bldg_elev:2;pavement:1:36;bldg_fluff:21:0;building:2:0;bldg_cf:150" "tropical" hex 59147 0 "pavement:1" "tropical" -hex 60147 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3;bldg_cf:200" "tropical" +hex 60147 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" hex 61147 0 "pavement:1:8;road:1" "tropical" hex 62147 0 "" "tropical" hex 63147 0 "" "tropical" diff --git a/megamek/docs/history.txt b/megamek/docs/history.txt index b79be70a094..a36351feae1 100644 --- a/megamek/docs/history.txt +++ b/megamek/docs/history.txt @@ -63,6 +63,8 @@ MEGAMEK VERSION HISTORY: + Fix #5542: Fixing the game not progressing to a round that has reinforcements + PR #5550: The default state of Edge usage is now "true" (also in MHQ) + PR #5549: ModelRecord unit analysis has been upgraded and expanded ++ Fix #5556: Fixing Nameplates ++ Fix #5394: Fixing a logo file name 0.49.19.1 (2024-05-14 1800 UTC) + Milestone Release. Backported fixes.