diff --git a/megamek/data/images/hexes/atmospheric.tileset b/megamek/data/images/hexes/atmospheric.tileset index 01728c77d27..fb3217e9d63 100644 --- a/megamek/data/images/hexes/atmospheric.tileset +++ b/megamek/data/images/hexes/atmospheric.tileset @@ -28,45 +28,41 @@ # ground (base sets) # swamp # rough -# rubble # woods # water -# rapids / ice -# bridges / roads / rail / maglev +# road +# ice / rapids # building -# fluff / fuel tanks +# bridge # fire # smoke # elevator include "StandardIncludes/StandardThemes.tileinc" -include "StandardIncludes/StandardSpace.tileinc" +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" -super * "water:0" "" "transparent/blue_water_1.png" +include "lunar/LunarBuildings.tileinc" +include "mars/MarsBuildings.tileinc" +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" + +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" +include "StandardIncludes/StandardLimbs.tileinc" +include "StandardIncludes/StandardSpace.tileinc" super * "swamp:1" "" "swamp/swamp_0.png;swamp/swamp_1.png;swamp/swamp_2.png;swamp/swamp_3.png" #levels 2 and 3 of swamp are for quicksand super * "swamp:2" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" super * "swamp:3" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" -super * "fortified:1" "" "boring/sandbags.gif" - super * "rough:1" "" "transparent/rough_0.png;transparent/rough_1.png;transparent/rough_2.png" super * "rough:2" "" "transparent/ultra_rough.png" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" - -include "StandardIncludes/StandardLimbs.tileinc" - -super * "water:1" "" "transparent/blue_water_1.png" - super * "woods:1" "tropical" "jungle/light_jungle1.png;jungle/light_jungle2.png;jungle/light_jungle3.png;jungle/light_jungle4.png" super * "woods:2" "tropical" "jungle/heavy_jungle1.png;jungle/heavy_jungle2.png;jungle/heavy_jungle3.png" super * "woods:3" "tropical" "jungle/ultra_heavy_jungle1.png" @@ -87,6 +83,8 @@ super * "jungle:1" "" "jungle/light_jungle1.png;jungle/light_jungle2.png;jungle/ super * "jungle:2" "" "jungle/heavy_jungle1.png;jungle/heavy_jungle2.png;jungle/heavy_jungle3.png" super * "jungle:3" "" "jungle/ultra_heavy_jungle1.png" +super * "water:0" "" "transparent/blue_water_1.png" +super * "water:1" "" "transparent/blue_water_1.png" super * "water:2" "" "transparent/blue_water_2.png" super * "water:3" "" "transparent/blue_water_3.png" super * "water:4" "" "transparent/blue_water_4.png" @@ -97,17 +95,22 @@ super * "rapids:2" "" "transparent/rapids.png" super * "ice:1" "" "transparent/ice.png" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoads.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmor.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -123,11 +126,7 @@ super * "smoke:5" "" "transparent/chaff.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "boring/beige_plains_0.gif" base 1 "" "" "boring/beige_plains_1.gif" diff --git a/megamek/data/images/hexes/bw_atmospheric.tileset b/megamek/data/images/hexes/bw_atmospheric.tileset index 5b5dc3b8878..c723b84758d 100644 --- a/megamek/data/images/hexes/bw_atmospheric.tileset +++ b/megamek/data/images/hexes/bw_atmospheric.tileset @@ -25,13 +25,12 @@ # ground (base sets) # swamp # rough -# rubble # woods # water -# rapids / ice -# bridges / roads / rail / maglev +# road +# ice / rapids # building -# fluff / fuel tanks +# bridge # fire # smoke # elevator @@ -44,31 +43,26 @@ include "bloodwolf/snow/ThemeSnow.tileinc" base * "" "volcano" "largeTextures/textureVolcano.jpg" include "StandardIncludes/StandardThemes.tileinc" -super * "water:0" "" "bloodwolf/hq_boring/blue_water_0.png" +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" -super * "swamp:1" "grass" "bloodwolf/hq_boring/swamp_3.png;bloodwolf/hq_boring/swamp_4.png;bloodwolf/hq_boring/swamp_5.png" -super * "swamp:1" "" "bloodwolf/hq_boring/swamp_0.png;bloodwolf/hq_boring/swamp_1.png;bloodwolf/hq_boring/swamp_2.png" +include "lunar/LunarBuildings.tileinc" +include "mars/MarsBuildings.tileinc" +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" -super * "fortified:1" "" "boring/sandbags.gif" +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" +include "StandardIncludes/StandardLimbs.tileinc" -super * "rough:1" "lunar" "transparent/rough_0.png;transparent/rough_1.png;transparent/rough_2.png" -super * "rough:2" "lunar" "transparent/ultra_rough.png" +super * "swamp:1" "grass" "bloodwolf/hq_boring/swamp_3.png;bloodwolf/hq_boring/swamp_4.png;bloodwolf/hq_boring/swamp_5.png" +super * "swamp:1" "" "bloodwolf/hq_boring/swamp_0.png;bloodwolf/hq_boring/swamp_1.png;bloodwolf/hq_boring/swamp_2.png" super * "rough:1" "" "hq_boring/rough_0.png;hq_boring/rough_1.png;hq_boring/rough_2.png;hq_boring/rough_3.png" super * "rough:2" "" "bloodwolf/hq_boring/ultra_rough.png" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" - -include "StandardIncludes/StandardLimbs.tileinc" - -super * "water:1" "" "bloodwolf/hq_boring/blue_water_1.png" - super * "woods:1" "tropical" "bloodwolf/jungle/light_jungle1.png;bloodwolf/jungle/light_jungle2.png;bloodwolf/jungle/light_jungle3.png" super * "woods:2" "tropical" "bloodwolf/jungle/heavy_jungle1.png;bloodwolf/jungle/heavy_jungle2.png;bloodwolf/jungle/heavy_jungle3.png" super * "woods:3" "tropical" "bloodwolf/jungle/uhj0.png" @@ -87,6 +81,8 @@ super * "jungle:1" "" "bloodwolf/jungle/light_jungle1.png;bloodwolf/jungle/light super * "jungle:2" "" "bloodwolf/jungle/heavy_jungle1.png;bloodwolf/jungle/heavy_jungle2.png;bloodwolf/jungle/heavy_jungle3.png" super * "jungle:3" "" "bloodwolf/jungle/uhj0.png" +super * "water:0" "" "bloodwolf/hq_boring/blue_water_0.png" +super * "water:1" "" "bloodwolf/hq_boring/blue_water_1.png" super * "water:2" "" "bloodwolf/hq_boring/blue_water_2.png" super * "water:3" "" "bloodwolf/hq_boring/blue_water_3.png" super * "water:4" "" "bloodwolf/hq_boring/blue_water_4.png" @@ -97,17 +93,22 @@ super * "rapids:2" "" "transparent/rapids.png" super * "ice:1" "" "bloodwolf/hq_boring/ice_0.png;bloodwolf/hq_boring/ice_1.png;bloodwolf/hq_boring/ice_2.png" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoadsSMV.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmorSMV.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -123,11 +124,7 @@ super * "smoke:5" "" "transparent/chaff.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "bloodwolf/hq_boring/beige_plains_0.png" base 1 "" "" "bloodwolf/hq_boring/beige_plains_1.png" @@ -180,17 +177,8 @@ base -2 "pavement:1" "" "boring/grey_pavement_7.gif" base -3 "pavement:1" "" "boring/grey_pavement_8.gif" base * "planted_fields:1" "" "boring/vineyard.png" -base * "planted_fields:2" "" "boring/fields.gif" -base * "planted_fields:3" "" "boring/soybeans.png" - -base -2 "magma:1" "" "magma/crust_-2.gif" -base -1 "magma:1" "" "magma/crust_-1.gif" -base 0 "magma:1" "" "magma/crust_0.gif" -base 1 "magma:1" "" "magma/crust_1.gif" -base 2 "magma:1" "" "magma/crust_2.gif" -base 3 "magma:1" "" "magma/crust_3.gif" -base * "magma:2" "" "largeTextures/BigMagma.jpg" +base * "magma:1" "" "largeTextures/BigMagma.jpg" base -3 "mud:1" "" "bloodwolf/hq_boring/mud_-3.gif" base -2 "mud:1" "" "bloodwolf/hq_boring/mud_-2.gif" @@ -200,13 +188,6 @@ base 1 "mud:1" "" "bloodwolf/hq_boring/mud_1.gif" base 2 "mud:1" "" "bloodwolf/hq_boring/mud_2.gif" base 3 "mud:1" "" "bloodwolf/hq_boring/mud_3.gif" -base -2 "mud:2" "" "mud/deepmud_-2.gif" -base -1 "mud:2" "" "mud/deepmud_-1.gif" -base 0 "mud:2" "" "mud/deepmud_0.gif" -base 1 "mud:2" "" "mud/deepmud_1.gif" -base 2 "mud:2" "" "mud/deepmud_2.gif" -base 3 "mud:2" "" "mud/deepmud_3.gif" - base -3 "sand:1" "" "bloodwolf/hq_boring/sand_-3.png" base -2 "sand:1" "" "bloodwolf/hq_boring/sand_-2.png" base -1 "sand:1" "" "bloodwolf/hq_boring/sand_-1.png" diff --git a/megamek/data/images/hexes/classic.tileset b/megamek/data/images/hexes/classic.tileset index 3f985013bb0..9af1eb592f9 100644 --- a/megamek/data/images/hexes/classic.tileset +++ b/megamek/data/images/hexes/classic.tileset @@ -4,36 +4,32 @@ # ground (base sets) # swamp # rough -# rubble # woods # water -# rapids / ice -# bridges / roads / rail / maglev +# road +# ice / rapids # building -# fluff / fuel tanks +# bridge # fire # smoke # elevator include "StandardIncludes/StandardThemes.tileinc" -include "StandardIncludes/StandardSpace.tileinc" - -super * "water:0" "" "boring/blue_water_1.gif" - -super * "fortified:1" "" "boring/sandbags.gif" +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" +include "lunar/LunarBuildings.tileinc" +include "mars/MarsBuildings.tileinc" +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" include "StandardIncludes/StandardLimbs.tileinc" - -super * "water:1" "" "boring/blue_water_1.gif" +include "StandardIncludes/StandardSpace.tileinc" super * "woods:1" "tropical" "jungle/light_jungle1.png;jungle/light_jungle2.png;jungle/light_jungle3.png;jungle/light_jungle4.png" super * "woods:2" "tropical" "jungle/heavy_jungle1.png;jungle/heavy_jungle2.png;jungle/heavy_jungle3.png" @@ -46,6 +42,8 @@ super * "jungle:1" "" "jungle/light_jungle1.png;jungle/light_jungle2.png;jungle/ super * "jungle:2" "" "jungle/heavy_jungle1.png;jungle/heavy_jungle2.png;jungle/heavy_jungle3.png" super * "jungle:3" "" "jungle/ultra_heavy_jungle1.png" +super * "water:0" "" "boring/blue_water_1.gif" +super * "water:1" "" "boring/blue_water_1.gif" super * "water:2" "" "boring/blue_water_2.gif" super * "water:3" "" "boring/blue_water_3.gif" super * "water:4" "" "boring/blue_water_4.gif" @@ -72,17 +70,22 @@ super -4 "ice:1" "" "boring/ice_-4.gif" super -5 "ice:1" "" "boring/ice_-5.gif" super -6 "ice:1" "" "boring/ice_-6.gif" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoads.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmor.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -98,11 +101,7 @@ super * "fire:4" "" "boring/fire.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "boring/beige_plains_0.gif" base 1 "" "" "boring/beige_plains_1.gif" diff --git a/megamek/data/images/hexes/hq_atmospheric.tileset b/megamek/data/images/hexes/hq_atmospheric.tileset index 5b773d4680f..cb5e18c3ee2 100644 --- a/megamek/data/images/hexes/hq_atmospheric.tileset +++ b/megamek/data/images/hexes/hq_atmospheric.tileset @@ -29,45 +29,40 @@ # ground (base sets) # swamp # rough -# rubble # woods # water -# rapids / ice -# bridges / roads / rail / maglev +# road +# ice / rapids # building -# fluff / fuel tanks +# bridge # fire # smoke # elevator include "StandardIncludes/StandardThemes.tileinc" +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" + +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" + +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" +include "StandardIncludes/StandardLimbs.tileinc" include "StandardIncludes/StandardSpace.tileinc" -super * "water:0" "" "transparent/anim_water_1.gif" super * "swamp:1" "" "swamp/swamp_0.png;swamp/swamp_1.png;swamp/swamp_2.png;swamp/swamp_3.png" #levels 2 and 3 of swamp are for quicksand super * "swamp:2" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" super * "swamp:3" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" -super * "fortified:1" "" "boring/sandbags.gif" - super * "rough:1" "" "hq_boring/rough_0.png;hq_boring/rough_1.png;hq_boring/rough_2.png;hq_boring/rough_3.png" super * "rough:2" "" "transparent/ultra_rough.png" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" - -include "StandardIncludes/StandardLimbs.tileinc" - -super * "water:1" "" "transparent/anim_water_1.gif" - super * "woods:1" "tropical" "jungle/light_jungle1.png;jungle/light_jungle2.png;jungle/light_jungle3.png;jungle/light_jungle4.png" super * "woods:2" "tropical" "jungle/heavy_jungle1.png;jungle/heavy_jungle2.png;jungle/heavy_jungle3.png" super * "woods:3" "tropical" "jungle/ultra_heavy_jungle1.png" @@ -88,6 +83,8 @@ super * "jungle:1" "" "jungle/light_jungle1.png;jungle/light_jungle2.png;jungle/ super * "jungle:2" "" "jungle/heavy_jungle1.png;jungle/heavy_jungle2.png;jungle/heavy_jungle3.png" super * "jungle:3" "" "jungle/ultra_heavy_jungle1.png" +super * "water:0" "" "transparent/anim_water_1.gif" +super * "water:1" "" "transparent/anim_water_1.gif" super * "water:2" "" "transparent/anim_water_2.gif" super * "water:3" "" "transparent/anim_water_3.gif" super * "water:4" "" "transparent/anim_water_4.gif" @@ -98,17 +95,22 @@ super * "rapids:2" "" "transparent/rapids.png" super * "ice:1" "" "transparent/ice.png" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoads.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmor.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -124,11 +126,7 @@ super * "smoke:5" "" "transparent/chaff.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "hq_boring/beige_plains_0.png" base 1 "" "" "hq_boring/beige_plains_1.png" diff --git a/megamek/data/images/hexes/hq_isometric.tileset b/megamek/data/images/hexes/hq_isometric.tileset index 44a63c2c383..85fe29e8305 100644 --- a/megamek/data/images/hexes/hq_isometric.tileset +++ b/megamek/data/images/hexes/hq_isometric.tileset @@ -29,45 +29,42 @@ # ground (base sets) # swamp # rough -# rubble # woods # water -# rapids / ice -# bridges / roads / rail / maglev +# road +# ice / rapids # building -# fluff / fuel tanks +# bridge # fire # smoke # elevator include "StandardIncludes/StandardThemes.tileinc" +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" + +include "lunar/LunarBuildings.tileinc" +include "mars/MarsBuildings.tileinc" +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" + +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" +include "StandardIncludes/StandardLimbs.tileinc" include "StandardIncludes/StandardSpace.tileinc" -super * "water:0" "" "transparent/anim_water_1.gif" super * "swamp:1" "" "swamp/swamp_0.png;swamp/swamp_1.png;swamp/swamp_2.png;swamp/swamp_3.png" #levels 2 and 3 of swamp are for quicksand super * "swamp:2" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" super * "swamp:3" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" -super * "fortified:1" "" "boring/sandbags.gif" - super * "rough:1" "" "hq_boring/rough_0.png;hq_boring/rough_1.png;hq_boring/rough_2.png;hq_boring/rough_3.png" super * "rough:2" "" "transparent/ultra_rough.png" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" - -include "StandardIncludes/StandardLimbs.tileinc" - -super * "water:1" "" "transparent/anim_water_1.gif" - super * "woods:1" "tropical" "isometric/trees/light_jungle1.png;isometric/trees/light_jungle2.png;isometric/trees/light_jungle3.png;isometric/trees/light_jungle4.png" super * "woods:2" "tropical" "isometric/trees/heavy_jungle1.png;isometric/trees/heavy_jungle2.png;isometric/trees/heavy_jungle3.png" super * "woods:3" "tropical" "isometric/trees/ultra_heavy_jungle1.png" @@ -81,6 +78,8 @@ super * "jungle:1" "" "isometric/trees/light_jungle1.png;isometric/trees/light_j super * "jungle:2" "" "isometric/trees/heavy_jungle1.png;isometric/trees/heavy_jungle2.png;isometric/trees/heavy_jungle3.png" super * "jungle:3" "" "isometric/trees/ultra_heavy_jungle1.png" +super * "water:0" "" "transparent/anim_water_1.gif" +super * "water:1" "" "transparent/anim_water_1.gif" super * "water:2" "" "transparent/anim_water_2.gif" super * "water:3" "" "transparent/anim_water_3.gif" super * "water:4" "" "transparent/anim_water_4.gif" @@ -91,17 +90,22 @@ super * "rapids:2" "" "transparent/rapids.png" super * "ice:1" "" "transparent/ice.png" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoads.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmor.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -117,11 +121,7 @@ super * "smoke:5" "" "transparent/chaff.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "hq_boring/beige_plains_0.png" base 1 "" "" "hq_boring/beige_plains_1.png" diff --git a/megamek/data/images/hexes/isometric.tileset b/megamek/data/images/hexes/isometric.tileset index 8ffa3e692ee..a89d139e1c4 100644 --- a/megamek/data/images/hexes/isometric.tileset +++ b/megamek/data/images/hexes/isometric.tileset @@ -28,45 +28,40 @@ # ground (base sets) # swamp # rough -# rubble # woods # water -# rapids / ice -# bridges / roads / rail / maglev +# road +# ice / rapids # building -# fluff / fuel tanks +# bridge # fire # smoke # elevator include "StandardIncludes/StandardThemes.tileinc" +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" + +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" + +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" +include "StandardIncludes/StandardLimbs.tileinc" include "StandardIncludes/StandardSpace.tileinc" -super * "water:0" "" "transparent/blue_water_1.png" super * "swamp:1" "" "swamp/swamp_0.png;swamp/swamp_1.png;swamp/swamp_2.png;swamp/swamp_3.png" #levels 2 and 3 of swamp are for quicksand super * "swamp:2" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" super * "swamp:3" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" -super * "fortified:1" "" "boring/sandbags.gif" - super * "rough:1" "" "transparent/rough_0.png;transparent/rough_1.png;transparent/rough_2.png" super * "rough:2" "" "transparent/ultra_rough.png" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" - -include "StandardIncludes/StandardLimbs.tileinc" - -super * "water:1" "" "transparent/blue_water_1.png" - super * "woods:1" "tropical" "isometric/trees/light_jungle1.png;isometric/trees/light_jungle2.png;isometric/trees/light_jungle3.png;isometric/trees/light_jungle4.png" super * "woods:2" "tropical" "isometric/trees/heavy_jungle1.png;isometric/trees/heavy_jungle2.png;isometric/trees/heavy_jungle3.png" super * "woods:3" "tropical" "isometric/trees/ultra_heavy_jungle1.png" @@ -80,6 +75,8 @@ super * "jungle:1" "" "isometric/trees/light_jungle1.png;isometric/trees/light_j super * "jungle:2" "" "isometric/trees/heavy_jungle1.png;isometric/trees/heavy_jungle2.png;isometric/trees/heavy_jungle3.png" super * "jungle:3" "" "isometric/trees/ultra_heavy_jungle1.png" +super * "water:0" "" "transparent/blue_water_1.png" +super * "water:1" "" "transparent/blue_water_1.png" super * "water:2" "" "transparent/blue_water_2.png" super * "water:3" "" "transparent/blue_water_3.png" super * "water:4" "" "transparent/blue_water_4.png" @@ -90,17 +87,22 @@ super * "rapids:2" "" "transparent/rapids.png" super * "ice:1" "" "transparent/ice.png" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoads.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmor.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -116,11 +118,7 @@ super * "smoke:5" "" "transparent/chaff.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "boring/beige_plains_0.gif" base 1 "" "" "boring/beige_plains_1.gif" diff --git a/megamek/data/images/hexes/largeTextures.tileset b/megamek/data/images/hexes/largeTextures.tileset index a231d205bd6..25ac7cb356e 100644 --- a/megamek/data/images/hexes/largeTextures.tileset +++ b/megamek/data/images/hexes/largeTextures.tileset @@ -22,47 +22,68 @@ # when multiple "super" images are used in a hex, the first one in this file is drawn first. # Themed "super" images must appear before the default ones # -# Drawing order for this tileset: -# ground (base sets) -# swamp -# rough -# rubble -# woods -# water -# rapids / ice -# bridges / roads / rail / maglev -# building -# fluff / fuel tanks -# fire -# smoke -# elevator +include "StandardIncludes/StandardFluff.tileinc" +include "StandardIncludes/StandardFuelTanks.tileinc" + +include "lunar/LunarBuildings.tileinc" +include "mars/MarsBuildings.tileinc" +include "StandardIncludes/BuildingsNonSClassArmor.tileinc" +include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" +include "StandardIncludes/BuildingsSClassArmor.tileinc" +include "StandardIncludes/BuildingsSClassNoArmor.tileinc" + +include "StandardIncludes/StandardRailMaglev.tileinc" +include "StandardIncludes/StandardElevator.tileinc" +include "StandardIncludes/StandardLimbs.tileinc" super * "swamp:1" "grass" "bloodwolf/hq_boring/swamp_3.png;bloodwolf/hq_boring/swamp_4.png;bloodwolf/hq_boring/swamp_5.png" super * "swamp:1" "" "bloodwolf/hq_boring/swamp_0.png;bloodwolf/hq_boring/swamp_1.png;bloodwolf/hq_boring/swamp_2.png" +#levels 2 and 3 of swamp are for quicksand super * "swamp:2" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" super * "swamp:3" "" "swamp/quicksand_0.gif;swamp/quicksand_1.gif;swamp/quicksand_2.gif;swamp/quicksand_3.gif" -super * "fortified:1" "" "boring/sandbags.gif" - -super * "rough:1" "lunar" "transparent/rough_0.png;transparent/rough_1.png;transparent/rough_2.png" -super * "rough:2" "lunar" "transparent/ultra_rough.png" +super 0 "rough:1" "lunar" "lunar/lunar_rough_0.gif" +super 1 "rough:1" "lunar" "lunar/lunar_rough_0.gif" +super 2 "rough:1" "lunar" "lunar/lunar_rough_1.gif" +super 3 "rough:1" "lunar" "lunar/lunar_rough_1.gif" +super 4 "rough:1" "lunar" "lunar/lunar_rough_1.gif" +super 5 "rough:1" "lunar" "lunar/lunar_rough_3.gif" +super 6 "rough:1" "lunar" "lunar/lunar_rough_3.gif" +super 7 "rough:1" "lunar" "lunar/lunar_rough_3.gif" +super 8 "rough:1" "lunar" "lunar/lunar_rough_5.gif" +super 9 "rough:1" "lunar" "lunar/lunar_rough_5.gif" +super 10 "rough:1" "lunar" "lunar/lunar_rough_5.gif" +super -1 "rough:1" "lunar" "lunar/lunar_sinkhole_rough_1.gif" +super -2 "rough:1" "lunar" "lunar/lunar_sinkhole_rough_1.gif" +super -3 "rough:1" "lunar" "lunar/lunar_sinkhole_rough_2.gif" +super -4 "rough:1" "lunar" "lunar/lunar_sinkhole_rough_2.gif" +super -5 "rough:1" "lunar" "lunar/lunar_sinkhole_rough_3.gif" +super -6 "rough:1" "lunar" "lunar/lunar_sinkhole_rough_3.gif" + +super 0 "rough:1" "mars" "mars/mars_rough_0.gif" +super 1 "rough:1" "mars" "mars/mars_rough_0.gif" +super 2 "rough:1" "mars" "mars/mars_rough_1.gif" +super 3 "rough:1" "mars" "mars/mars_rough_1.gif" +super 4 "rough:1" "mars" "mars/mars_rough_1.gif" +super 5 "rough:1" "mars" "mars/mars_rough_3.gif" +super 6 "rough:1" "mars" "mars/mars_rough_3.gif" +super 7 "rough:1" "mars" "mars/mars_rough_3.gif" +super 8 "rough:1" "mars" "mars/mars_rough_5.gif" +super 9 "rough:1" "mars" "mars/mars_rough_5.gif" +super 10 "rough:1" "mars" "mars/mars_rough_5.gif" +super -1 "rough:1" "mars" "mars/mars_sinkhole_rough_1.gif" +super -2 "rough:1" "mars" "mars/mars_sinkhole_rough_1.gif" +super -3 "rough:1" "mars" "mars/mars_sinkhole_rough_2.gif" +super -4 "rough:1" "mars" "mars/mars_sinkhole_rough_2.gif" +super -5 "rough:1" "mars" "mars/mars_sinkhole_rough_3.gif" +super -6 "rough:1" "mars" "mars/mars_sinkhole_rough_3.gif" super * "rough:1" "" "hq_boring/rough_0.png;hq_boring/rough_1.png;hq_boring/rough_2.png;hq_boring/rough_3.png" super * "rough:2" "" "bloodwolf/hq_boring/ultra_rough.png" -super * "rubble:1" "" "boring/rubble_light.gif" -super * "rubble:2" "" "boring/rubble_medium.gif" -super * "rubble:3" "" "boring/rubble_heavy.gif" -super * "rubble:4" "" "boring/rubble_hardened.gif" -#level 5 is wall rubble -super * "rubble:5" "" "boring/rubble_light.gif" -super * "rubble:6" "" "boring/rubble_ultra.gif" - -include "StandardIncludes/StandardLimbs.tileinc" - -super * "woods:1" "tropical" "isometric/trees/light_jungle1.png;isometric/trees/light_jungle2.png;isometric/trees/light_jungle3.png" -super * "woods:2" "tropical" "isometric/trees/heavy_jungle1.png;isometric/trees/heavy_jungle2.png;isometric/trees/heavy_jungle3.png" -super * "woods:3" "tropical" "isometric/trees/uhj0.png" +super * "woods:1" "tropical" "bloodwolf/jungle/light_jungle1.png;bloodwolf/jungle/light_jungle2.png;bloodwolf/jungle/light_jungle3.png" +super * "woods:2" "tropical" "bloodwolf/jungle/heavy_jungle1.png;bloodwolf/jungle/heavy_jungle2.png;bloodwolf/jungle/heavy_jungle3.png" +super * "woods:3" "tropical" "bloodwolf/jungle/uhj0.png" super * "woods:1" "snow" "bloodwolf/snow/snow_l_woods_0.png;bloodwolf/snow/snow_l_woods_1.png;bloodwolf/snow/snow_l_woods_2.png" super * "woods:2" "snow" "bloodwolf/snow/snow_h_woods_0.png;bloodwolf/snow/snow_h_woods_1.png;bloodwolf/snow/snow_h_woods_2.png" @@ -79,24 +100,34 @@ super * "jungle:1" "" "bloodwolf/jungle/light_jungle1.png;bloodwolf/jungle/light super * "jungle:2" "" "bloodwolf/jungle/heavy_jungle1.png;bloodwolf/jungle/heavy_jungle2.png;bloodwolf/jungle/heavy_jungle3.png" super * "jungle:3" "" "bloodwolf/jungle/uhj0.png" +base * "water:0" "" "largeTextures/BigWater.jpg" +base * "water:1" "" "largeTextures/BigWater.jpg" +base * "water:2" "" "largeTextures/BigWater2.jpg" +base * "water:3" "" "largeTextures/BigWater3.jpg" +base * "water:4" "" "largeTextures/BigWater4.jpg" +base * "water:*" "" "largeTextures/BigWater4.jpg" + super * "rapids:1" "" "transparent/rapids.png" super * "rapids:2" "" "transparent/rapids.png" super * "ice:1" "" "bloodwolf/hq_boring/ice_0.png;bloodwolf/hq_boring/ice_1.png;bloodwolf/hq_boring/ice_2.png" -include "StandardIncludes/BasicBridges.tileinc" -include "StandardIncludes/BasicRoadsSMV.tileinc" -include "StandardIncludes/StandardRailMaglev.tileinc" +super * "geyser:1" "" "boring/geyservent.gif" +# geyser 2 is rendered with smoke +super * "geyser:3" "" "boring/geyservent.gif" -include "lunar/LunarBuildings.tileinc" -include "mars/MarsBuildings.tileinc" -include "StandardIncludes/BuildingsNonSClassArmor.tileinc" -include "StandardIncludes/BuildingsNonSClassNoArmor.tileinc" -include "StandardIncludes/BuildingsSClassArmor.tileinc" -include "StandardIncludes/BuildingsSClassNoArmorSMV.tileinc" +super * "fortified:1" "" "boring/sandbags.gif" -include "StandardIncludes/StandardFluff.tileinc" -include "StandardIncludes/StandardFuelTanks.tileinc" +super * "rubble:1" "" "boring/rubble_light.gif" +super * "rubble:2" "" "boring/rubble_medium.gif" +super * "rubble:3" "" "boring/rubble_heavy.gif" +super * "rubble:4" "" "boring/rubble_hardened.gif" +#level 5 is wall rubble +super * "rubble:5" "" "boring/rubble_light.gif" +super * "rubble:6" "" "boring/rubble_ultra.gif" + +include "StandardIncludes/BasicBridges.tileinc" +include "StandardIncludes/BasicRoads.tileinc" super * "heavy_industrial:*" "" "transparent/heavy_industrial_zone.gif" @@ -112,11 +143,7 @@ super * "smoke:5" "" "transparent/chaff.gif" super * "screen:*" "" "boring/screen.gif" -super * "geyser:1" "" "boring/geyservent.gif" super * "geyser:2" "" "transparent/geysererupt.png" -super * "geyser:3" "" "boring/geyservent.gif" - -include "StandardIncludes/StandardElevator.tileinc" base 0 "" "" "largeTextures/BigPlains.jpg" base 1 "" "" "largeTextures/BigPlains.jpg" @@ -138,13 +165,6 @@ base -6 "" "" "largeTextures/BigPlains-6.jpg" base 0 "space:1" "" "largeTextures/BigSpace.jpg" -base * "water:0" "" "largeTextures/BigWater.jpg" -base * "water:1" "" "largeTextures/BigWater.jpg" -base * "water:2" "" "largeTextures/BigWater2.jpg" -base * "water:3" "" "largeTextures/BigWater3.jpg" -base * "water:4" "" "largeTextures/BigWater4.jpg" -base * "water:*" "" "largeTextures/BigWater4.jpg" - base 0 "bldg_basement_type:*" "" "boring/grey_pavement_5.gif" base 1 "bldg_basement_type:*" "" "boring/grey_pavement_4.gif" base 2 "bldg_basement_type:*" "" "boring/grey_pavement_4.gif" @@ -175,18 +195,11 @@ base -1 "pavement:1" "" "boring/grey_pavement_6.gif" base -2 "pavement:1" "" "boring/grey_pavement_7.gif" base -3 "pavement:1" "" "boring/grey_pavement_8.gif" -base * "planted_fields:1" "" "largeTextures/BigField.jpg" +base * "planted_fields:1" "" "boring/vineyard.png" base * "planted_fields:2" "" "boring/fields.gif" base * "planted_fields:3" "" "boring/soybeans.png" -base -2 "magma:1" "" "magma/crust_-2.gif" -base -1 "magma:1" "" "magma/crust_-1.gif" -base 0 "magma:1" "" "magma/crust_0.gif" -base 1 "magma:1" "" "magma/crust_1.gif" -base 2 "magma:1" "" "magma/crust_2.gif" -base 3 "magma:1" "" "magma/crust_3.gif" - -base * "magma:2" "" "largeTextures/BigMagma.jpg" +base * "magma:1" "" "largeTextures/BigMagma.jpg" base -3 "mud:1" "" "largeTextures/BigMud-2.jpg" base -2 "mud:1" "" "largeTextures/BigMud-2.jpg" @@ -196,13 +209,6 @@ base 1 "mud:1" "" "largeTextures/BigMud.jpg" base 2 "mud:1" "" "largeTextures/BigMud2.jpg" base 3 "mud:1" "" "largeTextures/BigMud2.jpg" -base -2 "mud:2" "" "mud/deepmud_-2.gif" -base -1 "mud:2" "" "mud/deepmud_-1.gif" -base 0 "mud:2" "" "mud/deepmud_0.gif" -base 1 "mud:2" "" "mud/deepmud_1.gif" -base 2 "mud:2" "" "mud/deepmud_2.gif" -base 3 "mud:2" "" "mud/deepmud_3.gif" - base -3 "sand:1" "" "largeTextures/BigSand-2.jpg" base -2 "sand:1" "" "largeTextures/BigSand-2.jpg" base -1 "sand:1" "" "largeTextures/BigSand.jpg"