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build: convert the game to godot 4.2
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# Godot | ||
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GODOT_VERSION=4.1.3 | ||
GODOT_VERSION=4.2.1-stable | ||
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# Game | ||
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{ | ||
"regexManagers": [ | ||
{ | ||
"fileMatch": ["^plug\\.gd$"], | ||
"matchStrings": [ | ||
"\\s+plug\\(\"(?<gitUrl>.*?)\",\\ \\{\\s*\"commit\":\\ \"(?<currentValue>)(?<currentDigest>.*?)\"" | ||
], | ||
"depNameTemplate": "{{{gitUrl}}}", | ||
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{ | ||
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} | ||
] | ||
} |
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list=Array[Dictionary]([{ | ||
"base": &"Node", | ||
"class": &"AudioStreamPlayerPool", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/ez-sfx-and-music/scenes/AudioStreamPlayerPool/audio_stream_player_pool.gd" | ||
}, { | ||
"base": &"AudioStreamPlayer", | ||
"class": &"AudioStreamPlayerWithFade", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/ez-sfx-and-music/scenes/AudioStreamPlayerWithFade/audio_stream_player_with_fade.gd" | ||
}, { | ||
"base": &"Ghost", | ||
"class": &"BossGhost", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/props/boss_ghost.gd" | ||
}, { | ||
"base": &"CanvasLayer", | ||
"class": &"Fade", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/UniversalFade/Fade.gd" | ||
}, { | ||
"base": &"StaticBody3D", | ||
"class": &"Ghost", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/props/ghost.gd" | ||
}, { | ||
"base": &"Node3D", | ||
"class": &"Healthbar3D", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/gui/healthbar.gd" | ||
}, { | ||
"base": &"Control", | ||
"class": &"Menu", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/gui/menu.gd" | ||
}, { | ||
"base": &"CharacterBody3D", | ||
"class": &"MovementController", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/player/movement_controller.gd" | ||
}, { | ||
"base": &"Node", | ||
"class": &"MusicPlayer", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/ez-sfx-and-music/scenes/MusicPlayer/music_player.gd" | ||
}, { | ||
"base": &"RichTextEffect", | ||
"class": &"Nervous", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/gui/nervous.gd" | ||
}, { | ||
"base": &"Control", | ||
"class": &"Overlay", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/gui/overlay.gd" | ||
}, { | ||
"base": &"Resource", | ||
"class": &"ProtonScatterBaseShape", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/proton_scatter/src/shapes/base_shape.gd" | ||
}, { | ||
"base": &"ProtonScatterBaseShape", | ||
"class": &"ProtonScatterBoxShape", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/proton_scatter/src/shapes/box_shape.gd" | ||
}, { | ||
"base": &"Resource", | ||
"class": &"ProtonScatterCacheResource", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/proton_scatter/src/common/cache_resource.gd" | ||
}, { | ||
"base": &"ProtonScatterBaseShape", | ||
"class": &"ProtonScatterPathShape", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/proton_scatter/src/shapes/path_shape.gd" | ||
}, { | ||
"base": &"ProtonScatterBaseShape", | ||
"class": &"ProtonScatterSphereShape", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/proton_scatter/src/shapes/sphere_shape.gd" | ||
}, { | ||
"base": &"Node", | ||
"class": &"Scenario", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://scripts/scenario.gd" | ||
}, { | ||
"base": &"Node", | ||
"class": &"SfxPlayer", | ||
"icon": "", | ||
"language": &"GDScript", | ||
"path": "res://addons/ez-sfx-and-music/scenes/SfxPlayer/sfx_player.gd" | ||
}]) |
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