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Support adding new behaviour trees #218

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MattFiler opened this issue Jul 13, 2023 · 0 comments
Open

Support adding new behaviour trees #218

MattFiler opened this issue Jul 13, 2023 · 0 comments
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enhancement Something which will improve the user experience. [TOOL] Behaviour Tree Editor This issue applies to the behaviour tree editor within OpenCAGE. [TOOL] Config Editor This issue applies to the config editor within OpenCAGE.

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@MattFiler
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I think the game should support adding new behaviour trees, however OpenCAGE currently doesn't.

This would need supporting within the config editor (where you can select a behaviour tree for the character to use), within Brainiac (and the subsequent compiler), and also need a new step in the process to update the behaviour tree database within each level.

@MattFiler MattFiler added enhancement Something which will improve the user experience. [TOOL] Behaviour Tree Editor This issue applies to the behaviour tree editor within OpenCAGE. [TOOL] Config Editor This issue applies to the config editor within OpenCAGE. labels Jul 13, 2023
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Labels
enhancement Something which will improve the user experience. [TOOL] Behaviour Tree Editor This issue applies to the behaviour tree editor within OpenCAGE. [TOOL] Config Editor This issue applies to the config editor within OpenCAGE.
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