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I ended up setting up collision barriers on the two vent entrances. It's not ideal but it does work after a fashion. Interesting though |
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More experimenting and it seems the lock_on_reset boolean is the key to the proverbial castle. |
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So, on further investigation on this the issue is that powering off / locking a vent does not tell the alien AI that it cannot use it. Using Force_close however does; I've found for example setting a door to close on reset does not prevent the alien from attempting to wait for the door to open even if the door is made not to be triggered by the alien. The alien will wait, screaming in rage that the door is not opening. It stands there even if the player in inaccessible and making noise. This is similar to how it passes through the closed/locked iris vent. Something is missing when closed to inform the AI that the closed iris is also not for use and make it turn away from trying to use it. Emergency_close / Force_close such as is used in the doors in the medical area however does trigger this essential bit. |
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I setup a tinybutton entity and locked a vent. This is in mission 3 where I also spawned multiple aliens.
Even so, with the vent iris indicating locked and power off an alien was able to spawn "through" the closed iris.
I made the silly assumption that the vent being closed would act like a closed/locked door.
I presume I need some sort of collision barrier for the alien?
Any help with this?
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