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I am just kicking around adding an alien troll in mission 2. Maybe a kill trap only in HAB_Airport Mission 2. For some reason while I can create an alien entity and spawn him on a trigger he's not being very aggessive I suspect something underlying the HAB_Airport scripts are holding the alien backstage and not having it sweep very wide. I'm aware there are few vents, but from making the alien spawn there seem to be enough to get the job done. I'll settle for making the alien set killtraps at the chokepoints vs being on the ground which I went and added a new ALIENTACTICALPOSITION composite where it doesn't exist on this map using Comms as a template. |
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You can set aggression and other such attributes on characters through some function entities, perhaps try calling some of those on your spawned alien to see if he's a bit more aggro? It could be that something somewhere is checking the mission number via GLOBAL and setting the alien menace-type values to low as you're on an early level. Not too sure. Have a look for some of the following:
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You can set aggression and other such attributes on characters through some function entities, perhaps try calling some of those on your spawned alien to see if he's a bit more aggro? It could be that something somewhere is checking the mission number via GLOBAL and setting the alien menace-type values to low as you're on an early level. Not too sure.
Have a look for some of the following:
CHR_SetMood
NPC_AlienConfig
NPC_SetSenseSet
NPC_SetupMenaceManager
NPC_SenseLimiter
NPC_SetAlienDevelopmentStage