-
Notifications
You must be signed in to change notification settings - Fork 0
/
Texture.cpp
65 lines (54 loc) · 1.25 KB
/
Texture.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
#include "Texture.h"
Texture::Texture()
{
textureID = 0;
width = 0;
height = 0;
bitDepth = 0;
fileLocation = "";
}
Texture::Texture(const char* fileLoc)
{
textureID = 0;
width = 0;
height = 0;
bitDepth = 0;
fileLocation = fileLoc;
}
void Texture::LoadTexture()
{
unsigned char* textureData = stbi_load(fileLocation, &width, &height, &bitDepth, 0);
if (!textureData)
{
printf("Failed to find: %s\n", fileLocation);
return;
}
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
stbi_image_free(textureData);
}
void Texture::UseTexture()
{
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureID);
}
void Texture::ClearTexture()
{
glDeleteTextures(1, &textureID);
textureID = 0;
width = 0;
height = 0;
bitDepth = 0;
fileLocation = "";
}
Texture::~Texture()
{
ClearTexture();
}