diff --git a/Games/Gobblet/README.md b/Games/Gobblet/README.md
new file mode 100644
index 0000000000..7f05f5dfd7
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+++ b/Games/Gobblet/README.md
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+# Gobblet
+
+## Description đ
+Gobblet is a strategic board game where players take
+turns placing their pieces on a 5x5 grid. Each player has 3 pieces
+of each four different sizes (that makes 12 pieces total), and the objective
+is to align five pieces of their color in a row either horizontally,
+vertically, or diagonally. Pieces can be placed on top of smaller pieces,
+and if a larger piece is moved, the smaller piece underneath it becomes
+visible again.
+
+## Functionalities đŽ
+- **Piece Placement**: Players can select a piece and place it on the board. Pieces can only be placed on empty cells or on top of smaller pieces.
+- **Piece Movement**: Players can move their pieces already on the board to another cell.
+- **Stacking**: Pieces can stack on top of each other. If the top piece is moved, the piece underneath becomes visible again.
+- **Win Condition**: The game checks for a winning condition when five pieces of the same player align in a row.
+- **Score Keeping**: The game keeps track of the score, awarding points for each win.
+- **Restart Game**: Players can restart the game while keeping the current score.
+- **Reset Score**: Players can reset the scores to zero.
+
+## How to play? đšī¸
+1. **Select a Piece**: Click on one of your available pieces to select it.
+2. **Place or Move a Piece**: Click on an empty cell or on top of a smaller piece on the board to place the selected piece. You can also move pieces already on the board.
+3. **Win the Game**: Align five of your pieces in a row either horizontally, vertically, or diagonally to win the game and score a point.
+4. **Restart or Reset**: Use the "Restart Game" button to start a new game or "Reset Score" to reset the scores to zero.
+
+## Screenshots đ¸
+### Initial Screen
+![Initial Screen](images/Gobblet.png)
+
+### The Board
+![Piece Selection](images/GobbletBoard.png)
+
+### Gameplay
+![Piece Selection](images/GobbletGamePlay.png)
+
+### Winning Condition
+![Winning Condition](images/GobbletWin.png)
+
+### Settings
+![Settings](images/GobbletSettings.png)
+
diff --git a/Games/Gobblet/images/Gobblet.png b/Games/Gobblet/images/Gobblet.png
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diff --git a/Games/Gobblet/images/GobbletGamePlay.png b/Games/Gobblet/images/GobbletGamePlay.png
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diff --git a/Games/Gobblet/images/GobbletSettings.png b/Games/Gobblet/images/GobbletSettings.png
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diff --git a/Games/Gobblet/images/GobbletWin.png b/Games/Gobblet/images/GobbletWin.png
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diff --git a/Games/Gobblet/index.html b/Games/Gobblet/index.html
new file mode 100644
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+++ b/Games/Gobblet/index.html
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+
+
+
+
+
+
+ Gobblet
+
+
+
+
+
+
Welcome to Gobblet!
+
+
+
+
+
+
Gobblet
+
+
+
+
+
+
+
+
Player Red Score: 0
+
Player Blue Score: 0
+
+
+
+
+
+
+
+
+
+
+ ×
+
Audio-instellingen
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ×
+
+
+
+
+
+
+
+
+
+
diff --git a/Games/Gobblet/mp3/BLACKPINK - Kill This Love Official Instrumental.mp3 b/Games/Gobblet/mp3/BLACKPINK - Kill This Love Official Instrumental.mp3
new file mode 100644
index 0000000000..c2a01baeb6
Binary files /dev/null and b/Games/Gobblet/mp3/BLACKPINK - Kill This Love Official Instrumental.mp3 differ
diff --git a/Games/Gobblet/mp3/munch-sound-effect.mp3 b/Games/Gobblet/mp3/munch-sound-effect.mp3
new file mode 100644
index 0000000000..4ee54b40f1
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diff --git a/Games/Gobblet/script.js b/Games/Gobblet/script.js
new file mode 100644
index 0000000000..819dd54e64
--- /dev/null
+++ b/Games/Gobblet/script.js
@@ -0,0 +1,408 @@
+document.addEventListener("DOMContentLoaded", function() {
+ const startButton = document.getElementById('startButton');
+ const startScreen = document.getElementById('startScreen');
+ const board = document.getElementById("board");
+ const player1Pieces = document.getElementById("player1-pieces");
+ const player2Pieces = document.getElementById("player2-pieces");
+ const message = document.getElementById("message");
+ const winMessage = document.getElementById("winMessage");
+ const score1 = document.getElementById("score1");
+ const score2 = document.getElementById("score2");
+ const restartGameButton = document.getElementById("restartGame");
+ const resetScoreButton = document.getElementById("resetScore");
+ const playButton = document.getElementById('playButton');
+ const pauseButton = document.getElementById('pauseButton');
+ const backgroundMusic = document.getElementById('backgroundMusic');
+ const stackSound = document.getElementById('stackSound');
+ const autoDim = document.getElementById('autoDim');
+ const musicVolume = document.getElementById('musicVolume');
+ const effectVolume = document.getElementById('effectVolume');
+ const settingsIcon = document.getElementById('settingsIcon');
+ const closeButton = document.querySelector('.close');
+
+ //Player that always begins is Red
+ let currentPlayer = 1;
+ //Player 1 is Red
+ let colorPlayer = "Red";
+ //At the beginning no pieces are selected
+ let selectedPiece = null;
+ let boardState = new Array(25).fill(null).map(() => []);
+ let autoDimEnabled = true;
+ //Variable to control the game state
+ let gameOver = false;
+
+ //Handle failed attempt to automatically play music on document load
+ backgroundMusic.play().catch(error => {
+ console.error("Error!, Automatic playing of the backgroundmusic!", error);
+ });
+
+ //Start button for the game
+ startButton.addEventListener('click', function() {
+ startScreen.style.display = 'none';
+ backgroundMusic.play();
+ });
+
+ //Initialize each cell on the board
+ for (let i = 0; i < 25; i++) {
+ let cell = document.createElement("div");
+ cell.className = "cell";
+ cell.dataset.index = i;
+ board.appendChild(cell);
+ //Set up click event listeners
+ cell.addEventListener('click', function() {
+ //Prevent interaction if the game is over
+ if (gameOver) return;
+
+ if (selectedPiece && parseInt(selectedPiece.dataset.player) === currentPlayer && canPlacePiece(cell)) {
+ placePiece(cell, parseInt(cell.dataset.index));
+ } else if (!selectedPiece && cell.querySelector('.piece') && parseInt(cell.querySelector('.piece').dataset.player) === currentPlayer) {
+ selectPiece(cell.querySelector('.piece'), parseInt(cell.dataset.index));
+ } else if (!selectedPiece && boardState[i].length > 0 && parseInt(boardState[i][boardState[i].length - 1].dataset.player) === currentPlayer) {
+ selectPiece(boardState[i][boardState[i].length - 1], i);
+ }
+ });
+ }
+
+ //Initialize pieces for both player
+ function initializePieces() {
+ [player1Pieces, player2Pieces].forEach((container, index) => {
+ //Clear previous pieces
+ container.innerHTML = '';
+ const player = index + 1;
+ [4, 3, 2, 1].forEach(size => {
+ for (let i = 0; i < 3; i++) {
+ let piece = document.createElement("div");
+ piece.className = `piece piece${size}`;
+ piece.dataset.size = size;
+ piece.dataset.player = player;
+ container.appendChild(piece);
+ //Attach event listener for selecting pieces
+ piece.addEventListener('click', function() {
+ if (parseInt(piece.dataset.player) === currentPlayer && !piece.classList.contains('used')) {
+ selectPiece(piece);
+ }
+ });
+ }
+ });
+ });
+ }
+
+ //Select or deselect a piece when clicked
+ function selectPiece(piece, index) {
+ if (selectedPiece === piece) {
+ piece.classList.remove('selected');
+ selectedPiece = null;
+ message.textContent = `Player ${colorPlayer}: Select a piece to play or move.`;
+ return;
+ }
+ if (selectedPiece) {
+ selectedPiece.classList.remove('selected');
+ }
+
+ selectedPiece = piece;
+ selectedPiece.classList.add('selected');
+ message.textContent = `Player ${colorPlayer}: Click on the board to place or move it.`;
+ }
+
+ //Determine if a piece can be placed on a specific cell
+ function canPlacePiece(cell) {
+ const topPiece = cell.querySelector('.piece');
+ return (!topPiece || (parseInt(selectedPiece.dataset.size) > parseInt(topPiece.dataset.size) && parseInt(selectedPiece.dataset.player) !== parseInt(topPiece.dataset.player))) && !selectedPiece.classList.contains('used');
+ }
+
+ //Remove a piece from the pool when it has been placed on the board
+ function removePieceFromPool(selectedPiece) {
+ selectedPiece.classList.add('used');
+ selectedPiece.style.display = 'none';
+ }
+
+ //Place a piece on a cell
+ function placePiece(cell, index) {
+ if (selectedPiece.parentNode.classList.contains('cell')) {
+ removePieceFromCell(selectedPiece.parentNode);
+ }
+
+ const newPiece = createNewPiece(index);
+ addPieceToCell(newPiece, cell, index);
+ removePieceFromPool(selectedPiece);
+
+ selectedPiece = null;
+ document.querySelectorAll('.selected').forEach(p => p.classList.remove('selected'));
+
+ //check if placing the piece leads to a win
+ if (checkWin(currentPlayer)) {
+ gameOver = true;
+ message.textContent = `Player ${colorPlayer} wins!`;
+ document.getElementById('winMessage').textContent = `Player ${colorPlayer} wins!`;
+ showModal();
+ updateScore();
+ // setTimeout(() => alert(`Player ${colorPlayer} wins!`), 100);
+ } else {
+ switchPlayer();
+ }
+ }
+
+ function showModal() {
+ const modal = document.getElementById('winModal');
+ modal.style.display = 'block';
+ const closeBtn = modal.querySelector('.close');
+ closeBtn.onclick = function() {
+ modal.style.display = 'none';
+ };
+ }
+
+ //Remove a piece from a cell when another piece is placed on top of it
+ function removePieceFromCell(cell) {
+ const originalIndex = parseInt(selectedPiece.parentNode.dataset.index);
+ const stack = boardState[originalIndex];
+ const removedPiece = stack.pop();
+ if (stack.length > 0) {
+ const underlyingPiece = stack[stack.length - 1];
+ const cellUnderlying = document.querySelector(`[data-index="${originalIndex}"]`);
+ //Clear the cell
+ cellUnderlying.innerHTML = '';
+ //Add the bottom piece back to the cell
+ cellUnderlying.appendChild(underlyingPiece.cloneNode(true));
+ } else {
+ //Clear the cell
+ cell.innerHTML = '';
+ //Update the board state to indicate the cell is empty
+ boardState[originalIndex] = [];
+ }
+
+ checkWinAfterMove();
+ }
+
+ function checkWinAfterMove() {
+ if (checkWin(1)) {
+ gameOver = true;
+ winMessage.textContent = `Player Red wins!`;
+ showModal();
+ updateScoreStcks();
+ } else if (checkWin(2)) {
+ gameOver = true;
+ winMessage.textContent = `Player Blue wins!`;
+ showModal();
+ updateScoreStcks();
+ }
+ }
+
+ function updateScoreStcks() {
+ if (currentPlayer === 1) {
+ score2.textContent = parseInt(score2.textContent) + 1;
+ } else {
+ score1.textContent = parseInt(score1.textContent) + 1;
+ }
+ }
+
+ //Create a new piece based on the selected piece's properties
+ function createNewPiece(index) {
+ const newPiece = selectedPiece.cloneNode(true);
+ newPiece.dataset.index = index;
+ return newPiece;
+ }
+
+ //Add a piece to a cell + update the board state
+ function addPieceToCell(piece, cell, index) {
+ const topPiece = cell.querySelector('.piece');
+ if (topPiece) {
+ const stack = boardState[index];
+ stack.push(piece);
+ cell.appendChild(piece);
+
+ //Play a sound when a piece is placed on top of another piece
+ playStackSound();
+ } else {
+ //Clear the cell
+ cell.innerHTML = '';
+ cell.appendChild(piece);
+ //Update the board state to include the new piece
+ boardState[index] = [piece];
+ }
+ }
+
+ //Check if the current player has won the game
+ function checkWin(player) {
+ const lines = [
+ [0, 1, 2, 3, 4], [5, 6, 7, 8, 9], [10, 11, 12, 13, 14],
+ [15, 16, 17, 18, 19], [20, 21, 22, 23, 24],
+ [0, 5, 10, 15, 20], [1, 6, 11, 16, 21], [2, 7, 12, 17, 22],
+ [3, 8, 13, 18, 23], [4, 9, 14, 19, 24],
+ [0, 6, 12, 18, 24], [4, 8, 12, 16, 20]
+ ];
+
+ return lines.some(line => {
+ let consecutiveCount = 0;
+ for (let i = 0; i < line.length; i++) {
+ const index = line[i];
+ const cell = document.querySelector(`.cell[data-index="${index}"]`);
+ const topPiece = cell.querySelector('.piece:last-child');
+ if (topPiece && parseInt(topPiece.dataset.player) === player) {
+ consecutiveCount++;
+ if (consecutiveCount === 5) {
+ //Player wins if they have five consecutive pieces
+ return true;
+ }
+ } else {
+ consecutiveCount = 0;
+ }
+ }
+ //Return false if no winning line is found
+ return false;
+ });
+ }
+
+ //Update the score for the current player
+ function updateScore() {
+ if (currentPlayer === 1) {
+ score1.textContent = parseInt(score1.textContent) + 1;
+ } else {
+ score2.textContent = parseInt(score2.textContent) + 1;
+ }
+ }
+
+ //Switch the current player
+ function switchPlayer() {
+ currentPlayer = currentPlayer === 1 ? 2 : 1;
+ if (currentPlayer == 1) {
+ colorPlayer = "Red";
+ } else {
+ colorPlayer = "Blue";
+ }
+ //Deselect any selected piece
+ selectedPiece = null;
+ document.querySelectorAll('.selected').forEach(p => p.classList.remove('selected'));
+ message.textContent = `Player ${colorPlayer}: Select a piece to play or move.`;
+ }
+
+ //Reset the game to its initial state
+ function resetGame() {
+ boardState.fill(null).map(() => ({ size: 0, player: null }));
+ document.querySelectorAll('.cell').forEach(cell => cell.innerHTML = '');
+ document.querySelectorAll('.piece').forEach(piece => {
+ //Restore visibility for new game
+ piece.style.display = '';
+ piece.classList.remove('used');
+ piece.classList.remove('selected');
+ });
+
+ gameOver = false;
+ //Hide the modal on game reset
+ document.getElementById('winModal').style.display = 'none';
+ //Reinitialize pieces
+ initializePieces();
+ currentPlayer = 1;
+ message.textContent = `Player Red begins.`;
+ }
+
+ //Reset the score for both players to zero
+ function resetScore() {
+ score1.textContent = '0';
+ score2.textContent = '0';
+ }
+
+ settingsIcon.addEventListener('click', function() {
+ document.getElementById('settingsModal').style.display = 'block';
+ });
+
+ closeButton.addEventListener('click', function() {
+ document.getElementById('settingsModal').style.display = 'none';
+ });
+
+ window.onclick = function(event) {
+ const modal = document.getElementById('settingsModal');
+ if (event.target == modal) {
+ modal.style.display = 'none';
+ }
+ };
+
+ const backgroundMusicController = (function() {
+ const musicElement = document.getElementById('backgroundMusic');
+
+ function play() {
+ musicElement.play();
+ }
+
+ function pause() {
+ musicElement.pause();
+ }
+
+ function setVolume(volumeLevel) {
+ musicElement.volume = volumeLevel;
+ }
+
+ return {
+ play: play,
+ pause: pause,
+ setVolume: setVolume
+ };
+ })();
+
+ function updateMusicVolume(volume) {
+ backgroundMusic.volume = volume;
+ }
+
+ function updateEffectVolume(volume) {
+ stackSound.volume = volume;
+ }
+
+ function toggleAutoDim(enabled) {
+ autoDimEnabled = enabled;
+ }
+
+ function adjustMusicVolumeForStackSound() {
+ if (!autoDimEnabled) return;
+
+ const originalVolume = backgroundMusic.volume;
+ //Dim the music to 50% of the original volume when the stack sound plays
+ backgroundMusic.volume *= 0.5;
+ stackSound.play();
+
+ stackSound.onended = function() {
+ //Restore the original music volume when the stack sound ends
+ backgroundMusic.volume = originalVolume;
+ };
+ }
+
+ function playStackSound() {
+ if (autoDimEnabled) {
+ adjustMusicVolumeForStackSound();
+ stackSound.play();
+ } else {
+ //Play the stack sound when a piece is placed on top of another
+ stackSound.play();
+ }
+ }
+
+ //Set the initial message when the document is loaded
+ message.textContent = `Player Red begins.`;
+ //Attach event listener to the restart game button
+ restartGameButton.addEventListener('click', resetGame);
+ //Attach event listener to the reset score button
+ resetScoreButton.addEventListener('click', resetScore);
+ playButton.addEventListener('click', function() {
+ //Play the background music when the play button is clicked
+ backgroundMusicController.play();
+ });
+ pauseButton.addEventListener('click', function() {
+ //Pause the background music when the pause button is clicked
+ backgroundMusicController.pause();
+ });
+ autoDim.addEventListener('change', function() {
+ //Toggle the auto dim feature based on the checkbox state
+ toggleAutoDim(this.checked);
+ });
+
+ musicVolume.addEventListener('input', function() {
+ //Update the music volume as the music volume slider changes
+ updateMusicVolume(this.value);
+ });
+
+ effectVolume.addEventListener('input', function() {
+ //Update the effect volume as the effect volume slider changes
+ updateEffectVolume(this.value);
+ });
+
+ //Initialize the pieces for both players when the document is loaded
+ initializePieces();
+});
diff --git a/Games/Gobblet/style.css b/Games/Gobblet/style.css
new file mode 100644
index 0000000000..78dada0253
--- /dev/null
+++ b/Games/Gobblet/style.css
@@ -0,0 +1,242 @@
+body {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ background-color: rgb(26, 26, 26);
+ font-family: Arial, sans-serif;
+}
+
+.start-screen {
+ position: fixed;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ background-color: rgba(0, 0, 0, 0.8);
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ z-index: 1000;
+}
+
+.start-content {
+ text-align: center;
+ color: white;
+ padding: 20px;
+ border-radius: 10px;
+ background: #333;
+}
+
+#startButton {
+ padding: 10px 20px;
+ font-size: 20px;
+ color: #fff;
+ background-color: #007BFF;
+ border: none;
+ border-radius: 5px;
+ cursor: pointer;
+ transition: background-color 0.3s;
+}
+
+#startButton:hover {
+ background-color: #0056b3;
+}
+
+.container {
+ text-align: center;
+ background-color: white;
+ padding: 40px;
+ border-radius: 20px;
+}
+
+h1 {
+ color: #FF6347;
+ text-align: center;
+ font-size: 3em;
+ text-transform: uppercase;
+ text-shadow: 4px 4px 0px rgba(0, 0, 0, 0.1);
+ margin: 20px;
+
+}
+
+.game-area {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+}
+
+.pieces {
+ display: flex;
+ flex-direction: column;
+ gap: 5px;
+ margin-left: 20px;
+}
+
+#board {
+ display: grid;
+ grid-template-columns: repeat(5, 80px);
+ grid-template-rows: repeat(5, 80px);
+ gap: 5px;
+ margin: 20px;
+}
+
+.cell {
+ width: 80px;
+ height: 80px;
+ background-color: rgb(221, 177, 255);
+ border-radius: 50%;
+ border: 2px solid rgb(179, 80, 255);
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ position: relative;
+ margin: 10px;
+ overflow: hidden;
+}
+
+.cell::before {
+ content: '';
+ position: absolute;
+ top: 10px;
+ left: 10px;
+ right: 10px;
+ bottom: 10px;
+ border-radius: 50%;
+}
+
+.cell .piece {
+ position: absolute;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+}
+
+.piece1 {
+ width: 20px;
+ height: 20px;
+ background-color: #ffc8c8;
+ border-radius: 50%;
+ border: 3px solid #5ccd00;
+}
+
+.piece2 {
+ width: 30px;
+ height: 30px;
+ background-color: #fd8282;
+ border-radius: 50%;
+ border: 3px solid #5ccd00;
+}
+
+.piece3 {
+ width: 40px;
+ height: 40px;
+ background-color: #c43232;
+ border-radius: 50%;
+ border: 3px solid #5ccd00;
+}
+
+.piece4 {
+ width: 50px;
+ height: 50px;
+ background-color: #8d0000;
+ border-radius: 50%;
+ border: 3px solid #5ccd00;
+}
+
+.piece[data-player="2"].piece1 {
+ background-color: #ADD8E6;
+}
+
+.piece[data-player="2"].piece2 {
+ background-color: #87CEEB;
+}
+
+.piece[data-player="2"].piece3 {
+ background-color: #4682B4;
+}
+
+.piece[data-player="2"].piece4 {
+ background-color: #0000CD;
+}
+
+
+.piece.selected {
+ border: 3px solid gold;
+}
+
+#message {
+ margin: 20px 0;
+ font-size: 1.5em;
+}
+
+#restartGame,
+#resetScore,
+#playButton,
+#pauseButton {
+ padding: 10px 20px;
+ font-size: 1em;
+ cursor: pointer;
+ margin: 10px;
+ border-radius: 10px;
+}
+
+#restartGame:hover,
+#resetScore:hover,
+#playButton:hover,
+#pauseButton:hover {
+ background-color: #dbdbdb;
+ border: 2px solid gold;
+}
+
+.iconHover:hover {
+ color: #ff0000;
+}
+
+#scoreboard {
+ margin: 20px 0;
+ font-size: 1.2em;
+}
+
+.modal {
+ display: none;
+ position: fixed;
+ left: 0;
+ top: 0;
+ width: 100%;
+ height: 100%;
+ background-color: rgba(39, 39, 39, 0.4);
+}
+
+.modal-content {
+ background-color: #fefefe;
+ margin: 15% auto;
+ padding: 20px;
+ border: 3px solid red;
+ border-radius: 20px;
+ width: 50%;
+}
+
+.close {
+ color: #aaa;
+ float: right;
+ font-size: 28px;
+ font-weight: bold;
+}
+
+.close:hover,
+.close:focus {
+ color: red;
+ text-decoration: none;
+ cursor: pointer;
+}
+
+/* Keyframes voor de wiggle animatie */
+@keyframes wiggle {
+ 0%, 100% {
+ transform: rotate(-1deg) scaleX(-1);
+ }
+ 50% {
+ transform: rotate(1deg) scaleX(-1);
+ }
+}
diff --git a/README.md b/README.md
index 3b5ae64418..9beae2b51a 100644
--- a/README.md
+++ b/README.md
@@ -108,8 +108,9 @@ This repository also provides one such platforms where contributers come over an
| Game | Game | Game | Game | Game |
-| ---------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------- |
+
| [Master Typing](https://github.com/kunjgit/GameZone/tree/main/Games/Master_Typing) | [Treasure Hunt](https://github.com/Antiquely3059/GameZone/tree/main/Games/Treasure%20Hunt) | [Virtual Pet](https://github.com/Antiquely3059/GameZone/tree/main/Games/Virtual_Pet) | [MazeRunner](https://github.com/kunjgit/GameZone/tree/main/Games/MazeRunner) | [Ping_Pong_Singleplayer](https://github.com/kunjgit/GameZone/tree/main/Games/Ping_Pong_Singleplayer) | |
+
| [Tilting Maze](https://github.com/kunjgit/GameZone/tree/main/Games/Tilting_Maze) | [Simon Game Challenge](https://github.com/kunjgit/GameZone/tree/main/Games/Simon_Game_Challenge) | [Snake Game](https://github.com/kunjgit/GameZone/tree/main/Games/Snake_Game) | [Dino Runner Game](https://github.com/kunjgit/GameZone/tree/main/Games/Dino_Runner_Game) |
| [Whack a Mole](https://github.com/kunjgit/GameZone/tree/main/Games/Whack_a_Mole) | [Doraemon Jump](https://github.com/kunjgit/GameZone/tree/main/Games/Doraemon_Jump) | [Black Jack](https://github.com/kunjgit/GameZone/tree/main/Games/Black_Jack) | [Memory Game](https://github.com/kunjgit/GameZone/tree/main/Games/Memory_Game) | [Word Guessing Game](https://github.com/kunjgit/GameZone/tree/main/Games/Word_Guessing_Game) |
| [Ludo Game](https://github.com/kunjgit/GameZone/tree/main/Games/Ludo_Game) | [Piano Game](https://github.com/kunjgit/GameZone/tree/main/Games/Piano) | [Atari Breakout](https://github.com/kunjgit/GameZone/tree/main/Games/Atari_Breakout) | [Dinosaur Game](https://github.com/kunjgit/GameZone/tree/main/Games/Chrome_Dinosaur_Game) | [Guess The Colour by RGB Game](https://github.com/kunjgit/GameZone/tree/main/Games/Colour_Guessing_Game) |
@@ -190,7 +191,7 @@ This repository also provides one such platforms where contributers come over an
| [CSS Select](https://github.com/kunjgit/GameZone/tree/main/Games/CSS_Select) | [Squid](https://github.com/kunjgit/GameZone/tree/main/Games/Squid_Game) | [Flip Coin](https://github.com/kunjgit/GameZone/tree/main/Games/Flip_Coin) | [Witty Word Quest](https://github.com/kunjgit/GameZone/tree/main/Games/witty_word_quest) | [Typing Game](https://github.com/Ishan-77/GameZone/tree/main/Games/Typing_Game) |
| [numeral-whiz](https://github.com/Ishan-77/GameZone/tree/main/Games/numeral-whiz) | [candy_match](https://github.com/kunjgit/GameZone/tree/main/Games/Candy_Match_Saga) | [Crossy_Road](https://github.com/tanujbordikar/GameZone/tree/Crossy_Road) | [HueHero](https://github.com/kunjgit/GameZone/tree/main/Games/HueHero) | [Puzzel_Winner](https://github.com/kunjgit/GameZone/tree/main/Games/Puzzel_Winner) |
| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | [Color_Blast](https://github.com/kunjgit/GameZone/tree/main/Games/Color_Blast) |
-| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [Coloron](https://github.com/kunjgit/GameZone/tree/main/Games/Coloron). |
+| [Maze_Game](https://github.com/kunjgit/GameZone/tree/main/Games/Maze_Game) | [Coloron](https://github.com/kunjgit/GameZone/tree/main/Games/Coloron). | [Gobblet](https://github.com/kunjgit/GameZone/tree/main/Games/Gobblet) |
| [Black_jackk](https://github.com/kunjgit/GameZone/tree/main/Games/Black_jackk)
| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | | |
| [Emoji_Intruder](https://github.com/kunjgit/GameZone/tree/main/Games/Emoji_Intruder) | [Guess The Weapon](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_The_Weapon) | [Guess Who](https://github.com/kunjgit/GameZone/tree/main/Games/Guess_Who) | [Pop My Balloon](https://github.com/kunjgit/GameZone/tree/main/Games/Pop_My_Balloon) | |
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