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JSON.cs
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using System;
using System.Text;
using JsonFx.Json;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace SDLS
{
internal static class JSON
{
private static readonly JsonReader JSONReader = new JsonReader();
private static readonly JsonWriter JSONWriter = new JsonWriter();
public static string ReadGameJson(string fullFilePath)
{
if (!File.Exists(fullFilePath)) return null; // Return null if the file is not found
string str = File.ReadAllText(fullFilePath);
return (str != null) ?
(str.StartsWith("[") && str.EndsWith("]") ?
str.Substring(1, str.Length - 2) :
str) : // Return the string if the file isn't in an array
null; // Return null if the file is empty
}
public static string ReadInternalJson(string resourceName) // Method for loading embedded JSON resources
{
try
{
string name = Plugin.GetLastWord(resourceName);
string fullPath = Plugin.GetEmbeddedPath("default");
string fullResourceName = $"{fullPath}.{name}.json"; // Construct the full resource name
return Plugin.ReadTextResource(fullResourceName);
}
catch (Exception ex)
{
Plugin.I.Error("Something went seriously wrong and SDLS was not able to load it's own embedded resource.");
Plugin.I.Error(ex.Message);
return "";
}
}
public static string Serialize(object obj)
{
string serializedData = JSONWriter.Write(obj);
return serializedData;
}
public static Dictionary<string, object> Deserialize(string strObj)
{
var deserializedData = JSONReader.Read<Dictionary<string, object>>(strObj);
return deserializedData;
}
public static string[] SplitJSON(string strObjJoined)
{
var jsonObjects = new List<string>();
for (int i = 0, depth = 0, start = 0; i < strObjJoined.Length; i++)
{
if (strObjJoined[i] == '{' && depth++ == 0) start = i;
if (strObjJoined[i] == '}' && --depth == 0) jsonObjects.Add(strObjJoined.Substring(start, i - start + 1));
}
string[] jsonObjectsArray = jsonObjects.ToArray();
return jsonObjectsArray;
}
public static void CreateJSON(string strObjJoined, string relativeWritePath)
{
string writePath = Path.Combine(Plugin.PersistentDataPath, relativeWritePath) + ".json";
string path = Plugin.GetParentPath(writePath);
try
{
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
File.WriteAllText(writePath, relativeWritePath.ToLower().Contains("constants")
? strObjJoined : // Output file as a single object
$"[{strObjJoined}]"); // Put file in an array
}
catch (Exception ex)
{
Plugin.I.Error("Error writing file: " + ex.Message);
}
}
public static void RemoveJSON(string fullpath)
{
string filePath = fullpath + ".json";
if (File.Exists(filePath))
{
Plugin.I.Warn("Removing " + fullpath);
File.Delete(filePath);
}
}
public static string JoinJSON(List<string> strList, string sign = ",")
{
if (strList.Count == 0) return string.Empty;
var sb = new StringBuilder();
for (int i = 0; i < strList.Count - 1; i++)
{
sb.Append(strList[i]).Append(sign);
}
sb.Append(strList[strList.Count - 1]);
return sb.ToString();
}
public static string[] GetFilePaths() => new[]
{
"entities/qualities",
"entities/areas",
"entities/events",
"entities/exchanges",
"entities/personas",
"geography/TileRules",
"geography/Tiles",
"geography/TileSets",
"encyclopaedia/CombatAttacks",
"encyclopaedia/CombatItems",
"encyclopaedia/SpawnedEntities",
"encyclopaedia/Associations",
"encyclopaedia/Tutorials",
"encyclopaedia/Flavours",
"constants/combatconstants",
"constants/navigationconstants"
};
// public static string[] ComponentsWithoutId() => new[]
// {
// "geography/TileRules",
// "geography/Tiles",
// "geography/TileSets",
// "encyclopaedia/CombatAttacks",
// "encyclopaedia/CombatItems",
// "encyclopaedia/SpawnedEntities",
// "encyclopaedia/Associations",
// "encyclopaedia/Flavours",
// "constants/combatconstants",
// "constants/navigationconstants"
// };
}
}