A collection of my minor mods. Not that serious stuff.
Makes BB-guns craftable and adds a "tacticool" variant with slots for gunmods.
With proper skill a survior can modify a Leadworks firearm to accept standard weapon modifications.
A random grab bag of whatever ideas I get.
An alternate method to get access to the Hazardous Waste Sarcophagus.
Adds a dragable cooler. Cooling not guaranteed.
Select profession traits on chargen. Point cost is not included, so use your judgement regarding balance.
Removes most threshold requirements and makes more mutations not cancel eachother.
⬑What it says on the tin.⬏
Craft makeshift revolver rifles akin to the revolver shotgun made from a pipe shotgun.