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I think storing that in the DB will be a bit tricky. A new class/table for marriages would make the most sense... two columns for character ids, a state and maybe a marriage date? 😅
And then the MUnique.OpenMU.Persistence.IPlayerContext and its implementations need to be extended to make a query about a possible marriage.
From https://wiki.infinitymu.net/index.php?title=Marriage
Chat commands:
/marry NICKNAME
/acceptmarry
/cancelmarry
/tracemarry
/divorce
/forcedivorce
Proposed configuration:
@sven-n do you know how it stores in DB? I mean marriage status and the nickname of your other half
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