From a1b004a4304c62954bd6c3768d4717484a3ebeba Mon Sep 17 00:00:00 2001 From: MATRIX-feather Date: Mon, 6 Jan 2020 20:44:13 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=80=E4=BA=9B=E5=B0=8F=E7=9A=84=E6=9B=B4?= =?UTF-8?q?=E6=96=B0=E6=94=B9=E8=BF=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 2 +- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 3b18e41f300a..5ff3a8017f15 100755 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -26,7 +26,7 @@ public class OsuResumeOverlay : ResumeOverlay public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; - protected override string Message => "Click the orange cursor to resume"; + protected override string Message => "点击橙色光标继续"; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 4d252baa4e19..289bd3c10db2 100755 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -124,7 +124,7 @@ public enum GlobalAction [Description("选择")] Select, - [Description("快速推出(按住)")] + [Description("快速退出(按住)")] QuickExit, // Game-wide beatmap msi ccotolle keybindings diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 640224c0575f..77913870f82b 100755 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -71,8 +71,8 @@ protected override void LoadComplete() activationDelay.BindValueChanged(v => { text.Text = v.NewValue > 0 - ? "hold for menu" - : "press for menu"; + ? "按住这里返回菜单" + : "点击此处返回菜单"; }, true); text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);