diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 3b18e41f300a..5ff3a8017f15 100755 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -26,7 +26,7 @@ public class OsuResumeOverlay : ResumeOverlay public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; - protected override string Message => "Click the orange cursor to resume"; + protected override string Message => "点击橙色光标继续"; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 4d252baa4e19..289bd3c10db2 100755 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -124,7 +124,7 @@ public enum GlobalAction [Description("选择")] Select, - [Description("快速推出(按住)")] + [Description("快速退出(按住)")] QuickExit, // Game-wide beatmap msi ccotolle keybindings diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 640224c0575f..77913870f82b 100755 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -71,8 +71,8 @@ protected override void LoadComplete() activationDelay.BindValueChanged(v => { text.Text = v.NewValue > 0 - ? "hold for menu" - : "press for menu"; + ? "按住这里返回菜单" + : "点击此处返回菜单"; }, true); text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);