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It seems that the custom kinematic controller hits an assert you set the joint target rotation 180 degrees away from the current orientation:
dAssert(lateralDir.DotProduct3(lateralDir) > 1.0e-6f);
I guess this is because the solver does not know which way to turn? Do you have any suggestions on how to handle this in a user-friendly way?
First reported here: https://www.ultraengine.com/community/topic/62173-kinematic-joint-error-message/
The text was updated successfully, but these errors were encountered:
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It seems that the custom kinematic controller hits an assert you set the joint target rotation 180 degrees away from the current orientation:
I guess this is because the solver does not know which way to turn? Do you have any suggestions on how to handle this in a user-friendly way?
First reported here:
https://www.ultraengine.com/community/topic/62173-kinematic-joint-error-message/
The text was updated successfully, but these errors were encountered: