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Problems with 3.14 #280
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the function only acct of the body that is called for. 1 should make it collidable, 0 no collidable. 0 is the default.
instances of the engine are independent of each other, so thread are part of the engine. If you are using so many worlds, then maybe for you should disable threading. finally: |
1 should make it collidable My worlds sleep most of the time. They remain in memory for a quick transition between them. |
NewtonBodySetCollidable(Body, 1); disables collisions for KinematicBody.
Also each NewtonWorld creates threads. It should use a thread pool.
I have many worlds. And Newton creates a total of about 100 threads.
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