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bug.h
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bug.h
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#ifndef BUG_H
#define BUG_H
#define __linktime_error(message) __attribute__((__error__(message)))
#ifndef __OPTIMIZE__
#define BUILD_BUG_ON(condition) ((void)sizeof(char[1 - 2*!!(condition)]))
#else
#ifndef P
#define P(s) ({static const char c[] __attribute__ ((progmem)) = s;c;})
#endif
extern void __build_bug_failed(void);
#define BUILD_BUG_ON(condition) \
do { \
((void)sizeof(char[1 - 2*!!(condition)])); \
if (condition) __build_bug_failed(); \
} while(0)
#endif
/**
* BUILD_BUG - break compile if used.
*
* If you have some code that you expect the compiler to eliminate at
* build time, you should use BUILD_BUG to detect if it is
* unexpectedly used.
*/
#define BUILD_BUG() \
do { \
__build_bug_failed(); \
} while (0)
#ifdef DEBUG
// #include <debug.h>
extern void die(const char *s __attribute__((progmem)));
#define BUG(s) die(P(s))
#else
#define BUG(s) do {} while(1) // depends on watchdog
#endif // !DEBUG
#endif // LIB_BUG