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request for supporting "body objects" #49
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Add support for Body object in v0.8.7916-beta |
in v0.8.7916-beta I noticed that I still need to link the body objects because some disappear in the render, not always, not in every scene, for example it doesn't happen with LuxTeaPot |
i need a broken scene so i can investigate the issue, MaxToLux read data from the mesh itself if the object has UV it will support it if it doesn't so it will be rendered with no UV at all. |
Hi Omid, I tried to put together few test scenes, all the same, so you may check instancing after exporting, mapping and geometry appaering and dissapaering. just open and hit render. |
did you turn on off the layers as i explained in the text? |
There is no texture available in the zip you send to me. |
there are 3 zip... one has the textures |
For object like that i always save objects and with save selected object to be sure there is no problem with the old scene and the merge it to empty scene or final project that i want to render. |
Omid, I did exactly that, to save just the geometries i needed to show you. |
i check with the texture too, it is ok, it was a room for HDRI |
I meant the marble texture on the obj namewd sphere 1 2 3 4.. |
just turm off layer pompom up and fringe up and render. try please |
of course i added edit poly or edit mesh modifier, but it doesn't work always. |
i mean if you add the edit poly on top of your object you will see the object does not have any UVs. and they will turn to gray with no UV. i think there is a different type of UV like pixel paint. |
i'll post soon a pic |
the geometries in the red circle shouldn't be there. they are off, if i invert the on off layers it happens the same |
That means every software has a few issues with hiding and unhide objects in this format or scene. |
Omid, why don't you understand me. I rendered a scene with no groups. and the geometries on the off layers are visible partly in the rendered image. |
I will investigate it more, i see the same issue with other renderers but i will find a way. just tell me how to create this type of objects. |
how? I never saw this is issue before, but i only use vray. |
How to create body object i ment. |
to create body object i think you can only by importing nurbs CAD geometries in max, files like *.sat, *.step., *.igs and solid works and catia files. If you need body objects, there is a great source in the internet a website called https://grabcad.com/library they are all free model. the omega seamaster was downloaded from there. |
Fixed. |
If you have time wait to send you a nightly build to test with. |
ok |
I noticed you are using Intel Gpu/Cpu for OCL. it is slower than PathCpu much slower. |
I use PathOCL with Cuda_gpu device selected |
It's ok, on my computer IntelGpu was selected so i think is may be the same for you. |
ah sure, It happens randomly that intel gpu is selected, so before to render i always check the rendering setting. |
which version of 3dsmax do you use? |
about body objects, for example, I downloaded the watch model, so to post there the render, maybe someone would get interested in LuxCore |
2021 |
Copy this file to the plugin folder and check. |
i'll test it, of course I'll get back to you |
if it is hard to copy let me know i will send you new installer |
already installed and tried. it works here. fixed |
Finally. |
Now i will work on why the environment map is a little bit high in contrast and not smooth. |
well check also the flipping while you are on it |
flip is ok i think is a bit rotated. |
I will open another issue for it as this tread is done and Finished. |
looks pefect |
this is a request to support "body objects" geometries to maxtolux
link to description of the geometry type
https://download.autodesk.com/us/3DSmax/2012help/index.html?url=files/GUID-A859685F-9927-4C7D-B36D-1E91238558D-2848.htm,topicNumber=d28e527079
Edited: the request is to extend the support to all nurbs classes supported by 3ds max like brep and nurbs surfaces.
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