Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rework MEchanical Engineering Project for sectors #25

Open
LordR19 opened this issue Jan 28, 2024 · 0 comments
Open

Rework MEchanical Engineering Project for sectors #25

LordR19 opened this issue Jan 28, 2024 · 0 comments

Comments

@LordR19
Copy link
Owner

LordR19 commented Jan 28, 2024

From Steam:
For example, you can get a mechanical engineer to improve an industry, but you have no control over which industry or where, and there is no indication in the JE or GUI where this is happening; this makes it a crapshoot as to what will happen and prevents national specialization in a certain good. If possible, there should be events that allow you to choose which industry/building you want to improve, and then have an option as to which building to support. The JE goes as normal, but when you have optimized that building, you should have a separate option to make it nation-wide, putting massive expenses instead of medium and taking longer based on how many states you have with that industry, making it harder for larger nations.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant