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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Leery"
run/main_scene="res://Src/Tscn/Core/Main.tscn"
config/icon="res://icon.png"
[debug]
gdscript/warnings/treat_warnings_as_errors=true
gdscript/warnings/unused_class_variable=true
gdscript/warnings/unsafe_property_access=true
gdscript/warnings/unsafe_method_access=true
gdscript/warnings/unsafe_cast=true
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/width=700
window/size/height=450
window/stretch/mode.mobile="2d"
window/stretch/aspect.mobile="expand"
window/size/width.mobile=300
window/size/height.mobile=550
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"