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CHANGELOG.md

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0.4.1

  • fixed queue system, added example

0.4.0

  • fixed speed multiplier
  • (internal) decoupled next frame logic
  • new manual example
  • new NextFrameEvent to progress animations with custom logic.

0.3.3

  • new animation now correctly start at the tag start frame.

0.3.2

  • replaced basic-universl with png feature.

0.3.1

  • changing the slice component now updates the sprite/ui.

0.3.0

  • updated to bevy 0.15
  • changed plugin name to AsepriteUltraPlugin.
  • removed bundles, switched to required components.
  • added ManualTick component. Let's you update the animation state following you own logic.
  • added FrameChangedEvent. Triggering it on an entity ensures a frame re-render. (has to be called manual if in manual control mode).
  • replaced anyhow with thiserror.

0.2.4

  • aseprite slice component can now be changed at runtime.
  • increased max size atlas.

0.2.3

  • non existing animation tags no longer panic, instead default back to play the whole animation file.