0.4.1 fixed queue system, added example 0.4.0 fixed speed multiplier (internal) decoupled next frame logic new manual example new NextFrameEvent to progress animations with custom logic. 0.3.3 new animation now correctly start at the tag start frame. 0.3.2 replaced basic-universl with png feature. 0.3.1 changing the slice component now updates the sprite/ui. 0.3.0 updated to bevy 0.15 changed plugin name to AsepriteUltraPlugin. removed bundles, switched to required components. added ManualTick component. Let's you update the animation state following you own logic. added FrameChangedEvent. Triggering it on an entity ensures a frame re-render. (has to be called manual if in manual control mode). replaced anyhow with thiserror. 0.2.4 aseprite slice component can now be changed at runtime. increased max size atlas. 0.2.3 non existing animation tags no longer panic, instead default back to play the whole animation file.