forked from Dariasteam/TowerJumper
-
Notifications
You must be signed in to change notification settings - Fork 0
/
regular_thin_segment.tscn
126 lines (111 loc) · 3.55 KB
/
regular_thin_segment.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
[gd_scene load_steps=5 format=1]
[ext_resource path="res://Mesh/segment.msh" type="Mesh" id=1]
[ext_resource path="res://Scenes/segment.gd" type="Script" id=2]
[sub_resource type="ConvexPolygonShape" id=1]
points = Vector3Array( -0.3827, 0, 0.9239, 0, 0, 0, -0.7071, 0, 0.7071, -0.3827, 0.4964, 0.9239, -0.7071, 0.4964, 0.7071, 0, 0.4964, 0, 0, 0, 0, -0.3827, 0, 0.9239, -0.3827, 0.4964, 0.9239, 0, 0.4964, 0, -0.7071, 0, 0.7071, 0, 0, 0, 0, 0.4964, 0, -0.7071, 0.4964, 0.7071, -0.3827, 0, 0.9239, -0.7071, 0, 0.7071, -0.7071, 0.4964, 0.7071, -0.3827, 0.4964, 0.9239 )
[sub_resource type="Animation" id=2]
resource/name = "explode"
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/translation")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( -15.3575, 8.44821, 9.37751 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:transform/rotation")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 51.5461, -25.6446, 37.2038 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:transform/scale")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 4.5, 2, 4.5 ), Vector3( 0, 0, 0 ) ]
}
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/imported = false
tracks/3/keys = {
"times": FloatArray( 1 ),
"transitions": FloatArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:material/0:params/diffuse")
tracks/4/interp = 1
tracks/4/imported = false
tracks/4/keys = {
"times": FloatArray( ),
"transitions": FloatArray( ),
"update": 0,
"values": [ ]
}
[node name="REGULAR" type="MeshInstance"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 4.5, 0, 0, 0, 2, 0, 0, 0, 4.5, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 1 )
mesh/skeleton = NodePath("..")
material/0 = null
script/script = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = true
collision/layers = 1
collision/mask = 1
friction = 0.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 1 )
trigger = true
_update_shape_index = 0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/explode = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""