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bad_thin_segment.tscn
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://Mesh/segment.msh" type="Mesh" id=1]
[sub_resource type="ConvexPolygonShape" id=1]
points = Vector3Array( -0.3827, 0, 0.9239, 0, 0, 0, -0.7071, 0, 0.7071, -0.3827, 0.4964, 0.9239, -0.7071, 0.4964, 0.7071, 0, 0.4964, 0, 0, 0, 0, -0.3827, 0, 0.9239, -0.3827, 0.4964, 0.9239, 0, 0.4964, 0, -0.7071, 0, 0.7071, 0, 0, 0, 0, 0.4964, 0, -0.7071, 0.4964, 0.7071, -0.3827, 0, 0.9239, -0.7071, 0, 0.7071, -0.7071, 0.4964, 0.7071, -0.3827, 0.4964, 0.9239 )
[node name="BAD" type="MeshInstance"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 4.5, 0, 0, 0, 2, 0, 0, 0, 4.5, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 1 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="StaticBody" type="StaticBody" parent="." groups=[
"bad",
]]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = true
collision/layers = 1
collision/mask = 1
friction = 0.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 1 )
trigger = true
_update_shape_index = 0