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Segment_Tall.tscn
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[gd_scene load_steps=6 format=1]
[ext_resource path="res://Scenes/segment.gd" type="Script" id=1]
[ext_resource path="res://Mesh/segment_2.msh" type="Mesh" id=2]
[ext_resource path="res://Mesh/segment_shaded.msh" type="Mesh" id=3]
[sub_resource type="Animation" id=1]
resource/name = "explode"
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/translation")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 2.98308, 0 ), Vector3( 8.56499, 5.34204, -16.9076 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:transform/rotation")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 51.5461, -25.6446, 37.2038 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:transform/scale")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = {
"times": FloatArray( 0, 1 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 2, 14, 2 ), Vector3( 0, 0, 0 ) ]
}
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/imported = false
tracks/3/keys = {
"times": FloatArray( 1 ),
"transitions": FloatArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="ConvexPolygonShape" id=2]
points = Vector3Array( 0.3463, 0.2601, -2.6304, 0.3463, -0.2601, -2.6304, 0.6867, 0.2601, -2.5627, 0.6867, -0.2601, -2.5627, 0.6867, 0.2601, -2.5627, 0.6867, -0.2601, -2.5627, 1.0153, 0.2601, -2.4511, 1.0153, -0.2601, -2.4511, 1.0153, 0.2601, -2.4511, 1.0153, -0.2601, -2.4511, 1.3265, 0.2601, -2.2976, 1.3265, -0.2601, -2.2976, 0.4266, 0.2601, -0.739, 1.3265, 0.2601, -2.2976, 0.4266, -0.2601, -0.739, 1.3265, -0.2601, -2.2976, 0.3265, 0.2601, -0.7883, 1.0153, 0.2601, -2.4511, 0.4266, 0.2601, -0.739, 1.3265, 0.2601, -2.2976, 0.3463, -0.2601, -2.6304, 0.3463, 0.2601, -2.6304, 0.1114, -0.2601, -0.846, 0.1114, 0.2601, -0.846, 0.2208, 0.2601, -0.8242, 0.6867, 0.2601, -2.5627, 0.2208, -0.2601, -0.8242, 0.2208, 0.2601, -0.8242, 0.3265, -0.2601, -0.7883, 0.3265, 0.2601, -0.7883, 0.1114, -0.2601, -0.846, 0.1114, 0.2601, -0.846, 0.2208, -0.2601, -0.8242, 0.2208, 0.2601, -0.8242, 1.0153, -0.2601, -2.4511, 0.6867, -0.2601, -2.5627, 0.3265, -0.2601, -0.7883, 0.2208, -0.2601, -0.8242, 1.3265, -0.2601, -2.2976, 0.4266, -0.2601, -0.739, 0.3265, -0.2601, -0.7883, 0.3265, 0.2601, -0.7883, 0.4266, -0.2601, -0.739, 0.4266, 0.2601, -0.739, 0.3463, -0.2601, -2.6304, 0.1114, -0.2601, -0.846, 0.1114, 0.2601, -0.846, 0.3463, 0.2601, -2.6304 )
[node name="Segment" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.189268, 0 )
script/script = ExtResource( 1 )
[node name="REGULAR" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1.99, 0, 0, 0, 14, 0, 0, 0, 1.99, 0, 2.98308, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 2 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="REGULAR"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/explode = SubResource( 1 )
playback/active = true
playback/speed = 1.8
blend_times = [ ]
autoplay = ""
[node name="StaticBody" type="StaticBody" parent="REGULAR" groups=[
"wall",
]]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = false
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = false
collision/layers = 25
collision/mask = 25
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="REGULAR/StaticBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0
[node name="Cover" type="MeshInstance" parent="REGULAR"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.008, 0, -0.008 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 3 )
mesh/skeleton = NodePath("..")
material/0 = null