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More uniform methods for emulators #89

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@Jujstme Jujstme commented Jan 22, 2024

This commit tweaks the logic inside the emulator modules in order to let have have a uniform naming scheme for their functions.

Each emulator module will now have the following functions:

  • get_address() -> Address: can be used at any point in an autosplitter to convert a game system's physical memory address to the corresponding memory address in the emulator process' virtual memory space
  • check_bounds() -> bool: will check if a memory reading operation does not exceed the memory bounds of the emulated system
  • read::<T>: As before, allows to read any value from the emulated RAM
  • read_pointer_path::<T>: valid only for 32bit systems and above, allows to resolve pointer paths

Additionally, the specific commit for Genesis emulators also fixes #86

Jujstme added a commit to Jujstme/asr that referenced this pull request Jun 12, 2024
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Incorrect memory readings on SEGA Genesis emulator
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