Skip to content

Allow signature scanning to cross page boundaries #340

Allow signature scanning to cross page boundaries

Allow signature scanning to cross page boundaries #340

Triggered via pull request October 1, 2024 18:44
Status Success
Total duration 37s
Artifacts

build.yml

on: pull_request
Test (Host)
11s
Test (Host)
Check clippy lints
12s
Check clippy lints
Check formatting
4s
Check formatting
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

1 error and 40 warnings
Check formatting
left behind trailing whitespace
Test (Host): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Test (Host): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
Check clippy lints: src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Check clippy lints: src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
Check clippy lints: src/emulator/gba/emuhawk.rs#L31
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/mednafen.rs#L98
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/nocashgba.rs#L52
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/retroarch.rs#L145
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/vba.rs#L152
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/mod.rs#L42
doc list item without indentation
Check clippy lints: src/emulator/gba/mod.rs#L65
doc list item without indentation
Check clippy lints: src/emulator/gcn/retroarch.rs#L41
you should consider adding a `Default` implementation for `State`
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/game_engine/unity/il2cpp.rs#L362
elided lifetime has a name
build (wasm32-wasip1, nightly): src/game_engine/unreal/mod.rs#L220
elided lifetime has a name
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed