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cc1.dae
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<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0">
<asset>
<contributor>
<authoring_tool>CINEMA4D 19.024 COLLADA Exporter</authoring_tool>
</contributor>
<created>2018-08-01T09:58:56Z</created>
<modified>2018-08-01T09:58:56Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images>
<image id="ID3">
<init_from>
<ref>fence.png</ref>
</init_from>
</image>
<image id="ID5">
<init_from>
<ref>fence.png</ref>
</init_from>
</image>
<image id="ID9">
<init_from>
<ref>c1.png</ref>
</init_from>
</image>
</library_images>
<library_effects>
<effect id="ID2">
<profile_COMMON>
<newparam sid="ID4">
<sampler2D>
<instance_image url="#ID3"/>
</sampler2D>
</newparam>
<newparam sid="ID6">
<sampler2D>
<instance_image url="#ID5"/>
</sampler2D>
</newparam>
<technique sid="COMMON">
<blinn>
<diffuse>
<texture texture="ID4" texcoord="UVSET0"/>
</diffuse>
<transparent opaque="RGB_ZERO">
<texture texture="ID6" texcoord="UVSET0"/>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</blinn>
</technique>
</profile_COMMON>
</effect>
<effect id="ID8">
<profile_COMMON>
<newparam sid="ID10">
<sampler2D>
<instance_image url="#ID9"/>
</sampler2D>
</newparam>
<technique sid="COMMON">
<blinn>
<diffuse>
<texture texture="ID10" texcoord="UVSET0"/>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>0.5</float>
</shininess>
</blinn>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="ID1" name="fence">
<instance_effect url="#ID2"/>
</material>
<material id="ID7" name="Mat">
<instance_effect url="#ID8"/>
</material>
</library_materials>
<library_geometries>
<geometry id="ID13">
<mesh>
<source id="ID14">
<float_array id="ID15" count="24" digits="2490374">-307.706 -74.0805 4.71693 -307.706 74.0805 4.71693 307.706 -74.0805 4.71693 307.706 74.0805 4.71693 307.706 -74.0805 -4.71693 307.706 74.0805 -4.71693 -307.706 -74.0805 -4.71693 -307.706 74.0805 -4.71693</float_array>
<technique_common>
<accessor count="8" source="#ID15" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="ID16">
<float_array id="ID17" count="18" digits="2490374">0 0 1 1 0 -0 0 0 -1 -1 0 -0 0 1 -0 0 -1 -0</float_array>
<technique_common>
<accessor count="6" source="#ID17" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="ID18">
<float_array id="ID19" count="8" digits="2490374">0 0 0 1 1 1 1 0</float_array>
<technique_common>
<accessor count="4" source="#ID19" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<source id="ID20">
<float_array id="ID21" count="2" digits="2490374">0 1</float_array>
<technique_common>
<accessor count="1" source="#ID21" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="ID22">
<input semantic="POSITION" source="#ID14"/>
</vertices>
<polylist count="2" material="Material1">
<input offset="0" semantic="VERTEX" source="#ID22" set="0"/>
<input offset="1" semantic="NORMAL" source="#ID16" set="0"/>
<input offset="2" semantic="TEXCOORD" source="#ID18" set="0"/>
<vcount>4 4</vcount>
<p>2 0 3 3 0 2 1 0 1 0 0 0 6 2 3 7 2 2 5 2 1 4 2 0</p>
</polylist>
<polylist count="4">
<input offset="0" semantic="VERTEX" source="#ID22" set="0"/>
<input offset="1" semantic="NORMAL" source="#ID16" set="0"/>
<input offset="2" semantic="TEXCOORD" source="#ID20" set="0"/>
<vcount>4 4 4 4</vcount>
<p>4 1 0 5 1 0 3 1 0 2 1 0 0 3 0 1 3 0 7 3 0 6 3 0 3 4 0 5 4 0 7 4 0 1 4 0 4 5 0 2 5 0 0 5 0 6 5 0</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID11">
<node id="ID12" name="Cube">
<translate sid="translate">476.756 74.1644 -0</translate>
<rotate sid="rotateY">0 1 0 -0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<rotate sid="rotateZ">0 0 1 -0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#ID13">
<bind_material>
<technique_common>
<instance_material symbol="Material1" target="#ID7">
<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID11"/>
</scene>
</COLLADA>