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We should have a user interface for some of the possibly interactive parts. It should be fine to have this in a notebook, as that's what users are already familiar with. We should use LiberTEM-panel-ui by @matbryan52 for this purpose.
Ideas about workflows with interactivity:
Building the aperture
Include a preview reconstruction for the first hologram in the stack
FFT view which shows the selected aperture over the FFT of the first frame
Could also include a slider to preview different frames
Tweaking the sideband position. Usually the estimated position should work, but the user may want to move it
Additional mask tweaks, like adding a line filter (or maybe more generally editing the shape of the aperture, if needed)
Registration and averaging
Selection of the area/slice on which the registration should be run
Should be possible to scrub through both the original stack and the aligned stack, and view the averaged result
Possibly manually adjust single shift vectors where the auto-alignment failed? Can we cross-check the aligned stack with some similarity measure for finding alignment issues?
Phase unwrapping
Include a manual phase rotation, for example to move phase jumps out of the sample area
For all of these, it should be possible to extract the interactively determined parameters such that a non-interactive script reproducing the whole reconstruction can be published alongside the original data.
For the interactive use-case, it could pay off to make sure computations happen on the GPU, to get good per-hologram performance for the previews.
The text was updated successfully, but these errors were encountered:
As mentioned elsewhere this should all be feasible with https://github.com/LiberTEM/LiberTEM-panel-ui/ without too much effort. I do need to check again that that repo still functions correctly with an up-to-date Panel / Bokeh.
I have time on Wednesday and Thursday if you want to look at this this week ! Otherwise we can organise something soon.
We should have a user interface for some of the possibly interactive parts. It should be fine to have this in a notebook, as that's what users are already familiar with. We should use LiberTEM-panel-ui by @matbryan52 for this purpose.
Ideas about workflows with interactivity:
For all of these, it should be possible to extract the interactively determined parameters such that a non-interactive script reproducing the whole reconstruction can be published alongside the original data.
For the interactive use-case, it could pay off to make sure computations happen on the GPU, to get good per-hologram performance for the previews.
The text was updated successfully, but these errors were encountered: