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NetProFileProvider.cs
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using Microsoft.Extensions.FileProviders;
using Microsoft.Extensions.Hosting;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
namespace NetPro.TypeFinder
{
/// <summary>
/// IO functions using the on-disk file system
/// </summary>
public class NetProFileProvider : PhysicalFileProvider, INetProFileProvider
{
/// <summary>
/// Initializes a new instance of a NetProFileProvider
/// </summary>
/// <param name="hostingEnvironment">Hosting environment</param>
public NetProFileProvider(IHostEnvironment hostingEnvironment)
: base(System.IO.File.Exists(hostingEnvironment.ContentRootPath) ? Path.GetDirectoryName(hostingEnvironment.ContentRootPath) : hostingEnvironment.ContentRootPath)
{
var path = hostingEnvironment.ContentRootPath ?? string.Empty;
if (System.IO.File.Exists(path))
path = Path.GetDirectoryName(path);
BaseDirectory = path;
}
#region Utilities
private static void DeleteDirectoryRecursive(string path)
{
Directory.Delete(path, true);
const int maxIterationToWait = 10;
var curIteration = 0;
//according to the documentation(https://msdn.microsoft.com/ru-ru/library/windows/desktop/aa365488.aspx)
//System.IO.Directory.Delete method ultimately (after removing the files) calls native
//RemoveDirectory function which marks the directory as "deleted". That's why we wait until
//the directory is actually deleted. For more details see https://stackoverflow.com/a/4245121
while (Directory.Exists(path))
{
curIteration += 1;
if (curIteration > maxIterationToWait)
return;
Thread.Sleep(100);
}
}
#endregion
/// <summary>
/// Combines an array of strings into a path
/// </summary>
/// <param name="paths">An array of parts of the path</param>
/// <returns>The combined paths</returns>
public virtual string Combine(params string[] paths)
{
return Path.Combine(paths);
}
/// <summary>
/// Creates all directories and subdirectories in the specified path unless they already exist
/// </summary>
/// <param name="path">The directory to create</param>
public virtual void CreateDirectory(string path)
{
if (!DirectoryExists(path))
Directory.CreateDirectory(path);
}
/// <summary>
/// Creates or overwrites a file in the specified path
/// </summary>
/// <param name="path">The path and name of the file to create</param>
public virtual void CreateFile(string path)
{
if (FileExists(path))
return;
//we use 'using' to close the file after it's created
using (System.IO.File.Create(path)) { }
}
/// <summary>
/// Depth-first recursive delete, with handling for descendant directories open in Windows Explorer.
/// </summary>
/// <param name="path">Directory path</param>
public void DeleteDirectory(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentNullException(path);
//find more info about directory deletion
//and why we use this approach at https://stackoverflow.com/questions/329355/cannot-delete-directory-with-directory-deletepath-true
foreach (var directory in Directory.GetDirectories(path))
{
DeleteDirectory(directory);
}
try
{
DeleteDirectoryRecursive(path);
}
catch (IOException)
{
DeleteDirectoryRecursive(path);
}
catch (UnauthorizedAccessException)
{
DeleteDirectoryRecursive(path);
}
}
/// <summary>
/// Deletes the specified file
/// </summary>
/// <param name="filePath">The name of the file to be deleted. Wildcard characters are not supported</param>
public virtual void DeleteFile(string filePath)
{
if (!FileExists(filePath))
return;
System.IO.File.Delete(filePath);
}
/// <summary>
/// Determines whether the given path refers to an existing directory on disk
/// </summary>
/// <param name="path">The path to test</param>
/// <returns>
/// true if path refers to an existing directory; false if the directory does not exist or an error occurs when
/// trying to determine if the specified file exists
/// </returns>
public virtual bool DirectoryExists(string path)
{
return Directory.Exists(path);
}
/// <summary>
/// Moves a file or a directory and its contents to a new location
/// </summary>
/// <param name="sourceDirName">The path of the file or directory to move</param>
/// <param name="destDirName">
/// The path to the new location for sourceDirName. If sourceDirName is a file, then destDirName
/// must also be a file name
/// </param>
public virtual void DirectoryMove(string sourceDirName, string destDirName)
{
Directory.Move(sourceDirName, destDirName);
}
/// <summary>
/// Returns an enumerable collection of file names that match a search pattern in
/// a specified path, and optionally searches subdirectories.
/// </summary>
/// <param name="directoryPath">The path to the directory to search</param>
/// <param name="searchPattern">
/// The search string to match against the names of files in path. This parameter
/// can contain a combination of valid literal path and wildcard (* and ?) characters
/// , but doesn't support regular expressions.
/// </param>
/// <param name="topDirectoryOnly">
/// Specifies whether to search the current directory, or the current directory and all
/// subdirectories
/// </param>
/// <returns>
/// An enumerable collection of the full names (including paths) for the files in
/// the directory specified by path and that match the specified search pattern
/// </returns>
public virtual IEnumerable<string> EnumerateFiles(string directoryPath, string searchPattern,
bool topDirectoryOnly = true)
{
return Directory.EnumerateFiles(directoryPath, searchPattern,
topDirectoryOnly ? SearchOption.TopDirectoryOnly : SearchOption.AllDirectories);
}
/// <summary>
/// Copies an existing file to a new file. Overwriting a file of the same name is allowed
/// </summary>
/// <param name="sourceFileName">The file to copy</param>
/// <param name="destFileName">The name of the destination file. This cannot be a directory</param>
/// <param name="overwrite">true if the destination file can be overwritten; otherwise, false</param>
public virtual void FileCopy(string sourceFileName, string destFileName, bool overwrite = false)
{
System.IO.File.Copy(sourceFileName, destFileName, overwrite);
}
/// <summary>
/// Determines whether the specified file exists
/// </summary>
/// <param name="filePath">The file to check</param>
/// <returns>
/// True if the caller has the required permissions and path contains the name of an existing file; otherwise,
/// false.
/// </returns>
public virtual bool FileExists(string filePath)
{
return System.IO.File.Exists(filePath);
}
/// <summary>
/// Gets the length of the file in bytes, or -1 for a directory or non-existing files
/// </summary>
/// <param name="path">File path</param>
/// <returns>The length of the file</returns>
public virtual long FileLength(string path)
{
if (!FileExists(path))
return -1;
return new FileInfo(path).Length;
}
/// <summary>
/// Moves a specified file to a new location, providing the option to specify a new file name
/// </summary>
/// <param name="sourceFileName">The name of the file to move. Can include a relative or absolute path</param>
/// <param name="destFileName">The new path and name for the file</param>
public virtual void FileMove(string sourceFileName, string destFileName)
{
System.IO.File.Move(sourceFileName, destFileName);
}
/// <summary>
/// Returns the absolute path to the directory
/// </summary>
/// <param name="paths">An array of parts of the path</param>
/// <returns>The absolute path to the directory</returns>
public virtual string GetAbsolutePath(params string[] paths)
{
var allPaths = paths.ToList();
allPaths.Insert(0, Root);
return Path.Combine(allPaths.ToArray());
}
/// <summary>
/// Returns the creation date and time of the specified file or directory
/// </summary>
/// <param name="path">The file or directory for which to obtain creation date and time information</param>
/// <returns>
/// A System.DateTime structure set to the creation date and time for the specified file or directory. This value
/// is expressed in local time
/// </returns>
public virtual DateTime GetCreationTime(string path)
{
return System.IO.File.GetCreationTime(path);
}
/// <summary>
/// Returns the names of the subdirectories (including their paths) that match the
/// specified search pattern in the specified directory
/// </summary>
/// <param name="path">The path to the directory to search</param>
/// <param name="searchPattern">
/// The search string to match against the names of subdirectories in path. This
/// parameter can contain a combination of valid literal and wildcard characters
/// , but doesn't support regular expressions.
/// </param>
/// <param name="topDirectoryOnly">
/// Specifies whether to search the current directory, or the current directory and all
/// subdirectories
/// </param>
/// <returns>
/// An array of the full names (including paths) of the subdirectories that match
/// the specified criteria, or an empty array if no directories are found
/// </returns>
public virtual string[] GetDirectories(string path, string searchPattern = "", bool topDirectoryOnly = true)
{
if (string.IsNullOrEmpty(searchPattern))
searchPattern = "*";
return Directory.GetDirectories(path, searchPattern,
topDirectoryOnly ? SearchOption.TopDirectoryOnly : SearchOption.AllDirectories);
}
/// <summary>
/// Returns the directory information for the specified path string
/// </summary>
/// <param name="path">The path of a file or directory</param>
/// <returns>
/// Directory information for path, or null if path denotes a root directory or is null. Returns
/// System.String.Empty if path does not contain directory information
/// </returns>
public virtual string GetDirectoryName(string path)
{
return Path.GetDirectoryName(path);
}
/// <summary>
/// Returns the directory name only for the specified path string
/// </summary>
/// <param name="path">The path of directory</param>
/// <returns>The directory name</returns>
public virtual string GetDirectoryNameOnly(string path)
{
return new DirectoryInfo(path).Name;
}
/// <summary>
/// Returns the extension of the specified path string
/// </summary>
/// <param name="filePath">The path string from which to get the extension</param>
/// <returns>The extension of the specified path (including the period ".")</returns>
public virtual string GetFileExtension(string filePath)
{
return Path.GetExtension(filePath);
}
/// <summary>
/// Returns the file name and extension of the specified path string
/// </summary>
/// <param name="path">The path string from which to obtain the file name and extension</param>
/// <returns>The characters after the last directory character in path</returns>
public virtual string GetFileName(string path)
{
return Path.GetFileName(path);
}
/// <summary>
/// Returns the file name of the specified path string without the extension
/// </summary>
/// <param name="filePath">The path of the file</param>
/// <returns>The file name, minus the last period (.) and all characters following it</returns>
public virtual string GetFileNameWithoutExtension(string filePath)
{
return Path.GetFileNameWithoutExtension(filePath);
}
/// <summary>
/// Returns the names of files (including their paths) that match the specified search
/// pattern in the specified directory, using a value to determine whether to search subdirectories.
/// </summary>
/// <param name="directoryPath">The path to the directory to search</param>
/// <param name="searchPattern">
/// The search string to match against the names of files in path. This parameter
/// can contain a combination of valid literal path and wildcard (* and ?) characters
/// , but doesn't support regular expressions.
/// </param>
/// <param name="topDirectoryOnly">
/// Specifies whether to search the current directory, or the current directory and all
/// subdirectories
/// </param>
/// <returns>
/// An array of the full names (including paths) for the files in the specified directory
/// that match the specified search pattern, or an empty array if no files are found.
/// </returns>
public virtual string[] GetFiles(string directoryPath, string searchPattern = "", bool topDirectoryOnly = true)
{
if (string.IsNullOrEmpty(searchPattern))
searchPattern = "*.*";
return Directory.GetFiles(directoryPath, searchPattern,
topDirectoryOnly ? SearchOption.TopDirectoryOnly : SearchOption.AllDirectories);
}
/// <summary>
/// Returns the date and time the specified file or directory was last accessed
/// </summary>
/// <param name="path">The file or directory for which to obtain access date and time information</param>
/// <returns>A System.DateTime structure set to the date and time that the specified file</returns>
public virtual DateTime GetLastAccessTime(string path)
{
return System.IO.File.GetLastAccessTime(path);
}
/// <summary>
/// Returns the date and time the specified file or directory was last written to
/// </summary>
/// <param name="path">The file or directory for which to obtain write date and time information</param>
/// <returns>
/// A System.DateTime structure set to the date and time that the specified file or directory was last written to.
/// This value is expressed in local time
/// </returns>
public virtual DateTime GetLastWriteTime(string path)
{
return System.IO.File.GetLastWriteTime(path);
}
/// <summary>
/// Returns the date and time, in coordinated universal time (UTC), that the specified file or directory was last
/// written to
/// </summary>
/// <param name="path">The file or directory for which to obtain write date and time information</param>
/// <returns>
/// A System.DateTime structure set to the date and time that the specified file or directory was last written to.
/// This value is expressed in UTC time
/// </returns>
public virtual DateTime GetLastWriteTimeUtc(string path)
{
return System.IO.File.GetLastWriteTimeUtc(path);
}
/// <summary>
/// Retrieves the parent directory of the specified path
/// </summary>
/// <param name="directoryPath">The path for which to retrieve the parent directory</param>
/// <returns>The parent directory, or null if path is the root directory, including the root of a UNC server or share name</returns>
public virtual string GetParentDirectory(string directoryPath)
{
return Directory.GetParent(directoryPath).FullName;
}
/// <summary>
/// Checks if the path is directory
/// </summary>
/// <param name="path">Path for check</param>
/// <returns>True, if the path is a directory, otherwise false</returns>
public virtual bool IsDirectory(string path)
{
return DirectoryExists(path);
}
/// <summary>
/// Maps a virtual path to a physical disk path.
/// </summary>
/// <param name="path">The path to map. E.g. "~/bin"</param>
/// <returns>The physical path. E.g. "c:\inetpub\wwwroot\bin"</returns>
public virtual string MapPath(string path)
{
path = path.Replace("~/", string.Empty).TrimStart('/');
return Combine(BaseDirectory ?? string.Empty, path);
}
/// <summary>
/// Reads the contents of the file into a byte array
/// </summary>
/// <param name="filePath">The file for reading</param>
/// <returns>A byte array containing the contents of the file</returns>
public virtual byte[] ReadAllBytes(string filePath)
{
return System.IO.File.Exists(filePath) ? System.IO.File.ReadAllBytes(filePath) : new byte[0];
}
/// <summary>
/// Opens a file, reads all lines of the file with the specified encoding, and then closes the file.
/// </summary>
/// <param name="path">The file to open for reading</param>
/// <param name="encoding">The encoding applied to the contents of the file</param>
/// <returns>A string containing all lines of the file</returns>
public virtual string ReadAllText(string path, Encoding encoding)
{
return System.IO.File.ReadAllText(path, encoding);
}
/// <summary>
/// Sets the date and time, in coordinated universal time (UTC), that the specified file was last written to
/// </summary>
/// <param name="path">The file for which to set the date and time information</param>
/// <param name="lastWriteTimeUtc">
/// A System.DateTime containing the value to set for the last write date and time of path.
/// This value is expressed in UTC time
/// </param>
public virtual void SetLastWriteTimeUtc(string path, DateTime lastWriteTimeUtc)
{
System.IO.File.SetLastWriteTimeUtc(path, lastWriteTimeUtc);
}
/// <summary>
/// Writes the specified byte array to the file
/// </summary>
/// <param name="filePath">The file to write to</param>
/// <param name="bytes">The bytes to write to the file</param>
public virtual void WriteAllBytes(string filePath, byte[] bytes)
{
System.IO.File.WriteAllBytes(filePath, bytes);
}
/// <summary>
/// Creates a new file, writes the specified string to the file using the specified encoding,
/// and then closes the file. If the target file already exists, it is overwritten.
/// </summary>
/// <param name="path">The file to write to</param>
/// <param name="contents">The string to write to the file</param>
/// <param name="encoding">The encoding to apply to the string</param>
public virtual void WriteAllText(string path, string contents, Encoding encoding)
{
System.IO.File.WriteAllText(path, contents, encoding);
}
protected string BaseDirectory { get; }
}
}