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Board.cpp
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Board.cpp
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#include "Board.h"
#include "Ship.h"
#include <iostream>
#include <memory>
#include <time.h>
Board::Board()
{
clearField();
}
void Board::clearField()
{
for (int i = 0; i < boardSize; i++)
{
for (int j = 0; j < boardSize; j++)
{
field[i][j] = '*';
}
}
}
void Board::drawField()
{
char t = 'A';
std::cout << " |";
for (int i = 0; i < boardSize; ++i) {
std::cout << " " << t << " |";
t++;
}
std::cout << std::endl;
for (int i = 0; i < boardSize + 1; ++i) {
std::cout << "___|";
}
std::cout << std::endl;
for (int i = 0; i < boardSize; ++i) {
std::cout << " " << i << " |";
for (int k = 0; k < boardSize; ++k) {
std::cout << " " << field[k][i] << " |";
}
std::cout << std::endl;
for (int z = 0; z < boardSize + 1; ++z) {
std::cout << "___|";
}
std::cout << std::endl;
}
}
bool Board::checkShipPosition(std::shared_ptr<struct_Point> Point, int length, bool dir)
{
if (dir) //vertical
{
if (Point->y + length > boardSize) {
return false;
}
for (int i = 0; i < length; ++i) { //this field
if (field[Point->x][Point->y + i] == 'S') {
return false;
}
if (Point->y + i < boardSize - 1) {
if (field[Point->x][Point->y + i + 1] == 'S') { //lower field
return false;
}
}
if (Point->y + i > 0) {
if (field[Point->x][Point->y + i - 1] == 'S') { //upper field
return false;
}
}
if (Point->x < boardSize - 1) {
if (field[Point->x + 1][Point->y + i] == 'S') { //right field
return false;
}
}
if (Point->x > 0) {
if (field[Point->x - 1][Point->y + i] == 'S') { //left field
return false;
}
}
}
}
else
{
if (Point->x + length > boardSize) {
return false;
}
for (int i = 0; i < length; ++i) {
if (field[Point->x + i][Point->y] == 'S') { //this field
return false;
}
if (Point->x + i < boardSize - 1) {
if (field[Point->x + i + 1][Point->y] == 'S') { // right field
return false;
}
}
if (Point->x + i > 0) {
if (field[Point->x + i - 1][Point->y] == 'S') { // left field
return false;
}
}
if (Point->y < boardSize - 1) {
if (field[Point->x + i][Point->y + 1] == 'S') { //lower field
return false;
}
}
if (Point->y > 0) {
if (field[Point->x + i][Point->y - 1] == 'S') { //upper field
return false;
}
}
}
}
return true;
}
bool Board::setHorizontalVertical() {
char input;
do {
std::cout << "Gebe \"H\" f\x81r Horizontal und \"V\" f\x81r Vertikal ein" << std::endl;
std::cin >> input;
switch (input) {
case 'h':
case 'H':
return false;
case 'v':
case 'V':
return true;
default: std::cout << "Die Eingabe wurde leider nicht erkannt, versuche es bitte erneut" << std::endl;;
}
} while (true);
}
void Board::setShips() {
std::string input;
int tmpX;
int tmpY;
bool tmpDirection;
int tmpSize;
bool inputCheck = true;
for (int i = 1; i < 11; ++i) {
switch (i) {
case 1:
tmpSize = 5;
break;
case 2:
tmpSize = 4;
break;
case 4:
tmpSize = 3;
break;
case 7:
tmpSize = 2;
break;
}
while (inputCheck) {
std::cout << "Um Schiff " << i << " der Gr\x94\xE1\e " << tmpSize << " zu setzen, muessen Sie festlegen ob dieses Horizontal oder Vertikal gesetzt werden soll." << std::endl;
tmpDirection = setHorizontalVertical();
std::cout << "Nun benoetige ich " << (tmpDirection ? " die oberste " : " die linkeste ") << "Koordinaten des Schiffes" << std::endl;
std::cout << "Bitte beachten Sie die Gr\x94\xE1\e des Schiffes von " << tmpSize << " Feldern" << std::endl;
std::cout << "Koordinaten: ";
std::cin >> input;
if (input.size() == 2) {
inputCheck = false;
}
else{
std::cout << std::endl << "Fehlerhafte Eingabe, bitte versuche es erneut!" << std::endl;
}
}
auto point = std::make_shared<struct_Point>(input);
if (checkShipPosition(point, tmpSize, tmpDirection)) {
auto newShip = std::make_shared<Ship>(Ship(point, tmpSize, tmpDirection));
shipList.push_back(newShip);
updateField();
drawField();
}
else {
std::cout << "Das Schiff kollidiert mit einem Anderen oder dem Spielfeldrand, bitte setze es erneut." << std::endl;
i--;
}
}
}
void Board::setShipsRandom() {
bool tmpDirection;
int tmpSize;
int tmpX;
int tmpY;
srand((unsigned)time(NULL));
for (int i = 1; i < 11; ++i) {
switch (i) {
case 1:
tmpSize = 5;
break;
case 2:
tmpSize = 4;
break;
case 4:
tmpSize = 3;
break;
case 7:
tmpSize = 2;
break;
}
tmpDirection = (rand() % 9 < 5);
tmpX = rand() % 9;
tmpY = rand() % 9;
auto point = std::make_shared<struct_Point>(tmpX, tmpY);
if (checkShipPosition(point, tmpSize, tmpDirection)) {
auto newShip = std::make_shared<Ship>(Ship(point, tmpSize, tmpDirection));
shipList.push_back(newShip);
updateField();
}
else {
i--;
}
}
}
void Board::updateField() {
int size;
for (std::shared_ptr<Ship> tmp : shipList) {
if (tmp->vertical) {
for (int i = 0; i < tmp->length; ++i) {
field[tmp->UpperLeftCoordinates->x][tmp->UpperLeftCoordinates->y + i] = 'S';
}
}
else {
for (int i = 0; i < tmp->length; ++i) {
field[tmp->UpperLeftCoordinates->x + i][tmp->UpperLeftCoordinates->y] = 'S';
}
}
}
}
char Board::getPos(std::shared_ptr<struct_Point> point)
{
return field[point->x][point->y];
}
void Board::setPos(std::shared_ptr<struct_Point> point, char& c)
{
field[point->x][point->y] = c;
}
bool Board::attack(std::shared_ptr<struct_Point> point)
{
char target = field[point->x][point->y];
char tmpChar = 'A' + point->x;
if (target == 'S')
{
field[point->x][point->y] = 'X';
std::cout << "Treffer! Auf " << tmpChar << point->y << std::endl;
for (std::shared_ptr<Ship> tmp : shipList) {
if (tmp->vertical) {
for (int i = 0; i < tmp->length; ++i) {
if (tmp->UpperLeftCoordinates->x == point->x && tmp->UpperLeftCoordinates->y + i == point->y)
{
if (tmp->shipHit())
{
std::cout << "Schiff versenkt!" << std::endl;
}
}
}
}
else {
for (int i = 0; i < tmp->length; ++i) {
if (tmp->UpperLeftCoordinates->x + i == point->x && tmp->UpperLeftCoordinates->y == point->y)
{
if (tmp->shipHit())
{
std::cout << "Schiff versenkt!" << std::endl;
}
}
}
}
}
return true;
}
else
{
std::cout << "Nicht Getroffen! Auf " << tmpChar << point->y << std::endl;
return false;
}
}
bool Board::fleetStatus()
{
bool won = true;
for (std::shared_ptr<Ship> tmp : shipList)
{
if (!tmp->sunken)
{
won = false;
}
}
return won;
}