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Add monster building rules #20
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From the newly resolved attrition changes (#22)
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I think that could be achieved by making monster being a little stronger maths-wise on statics numbers, while also having less active abilities. I will try to find a good balance between complexity, power and boredom |
This is much simpler due to flattened player power curves. |
Sixfold's proposal, general plan:
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6 tasks
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Blocked on #18
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