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shaders.h
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shaders.h
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#ifndef SHADERS_H_
#define SHADERS_H_
#include <png++/png.hpp>
#include "color.h"
#include "vec3d.h"
#include "object.h"
#include "lights.h"
#include "access.h"
#include <list>
using namespace v3d;
using namespace color;
using namespace objects;
using namespace lights;
namespace shaders
{
class shader
{
public:
virtual rgbColor operator()(ambientLight a, std::list<light*> * l, object * obj, ray3d viewRay, access_n::access * getObject, F64 x, F64 y,
UInt64 depth=0) const = 0;
};
class phong : public shader
{
public:
virtual rgbColor operator()(ambientLight a, std::list<light*> * l, object * obj, ray3d viewRay, access_n::access * getObject, F64 x, F64 y,
UInt64 depth=0) const override;
};
class reflection : public shader
{
public:
virtual rgbColor operator()(ambientLight a, std::list<light*> * l, object * obj, ray3d viewRay, access_n::access * getObject, F64 x, F64 y,
UInt64 depth=0) const override;
};
class fresnel : public shader
{
public:
virtual rgbColor operator()(ambientLight a, std::list<light*> * l, object * obj, ray3d viewRay, access_n::access * getObject, F64 x, F64 y,
UInt64 depth=0) const override;
};
class volumeTest : public shader
{
public:
virtual rgbColor operator()(ambientLight a, std::list<light*> * l, object * obj, ray3d viewRay, access_n::access * getObject, F64 x, F64 y,
UInt64 depth=0) const override;
};
}
#endif