Skip to content

Commit

Permalink
Reformat code with clang format
Browse files Browse the repository at this point in the history
  • Loading branch information
Laupetin committed Nov 19, 2023
1 parent 22e1727 commit 5a82291
Show file tree
Hide file tree
Showing 1,099 changed files with 16,853 additions and 18,166 deletions.
3 changes: 1 addition & 2 deletions .clang-format
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,8 @@ IndentWidth: 4
IndentWrappedFunctionNames: true
InsertNewlineAtEOF: true
NamespaceIndentation: All
PackConstructorInitializers: CurrentLine
PackConstructorInitializers: Never
PointerAlignment: Left
SeparateDefinitionBlocks: Always
SortUsingDeclarations: Lexicographic
SpaceAfterTemplateKeyword: false
SpaceBeforeCpp11BracedList: true
2 changes: 1 addition & 1 deletion scripts/reformat-all.sh
Original file line number Diff line number Diff line change
Expand Up @@ -3,4 +3,4 @@
# Go to repository root
cd "$(dirname "$0")/.." || exit 2

find ./src ./test -iname '*.h' -o -iname '*.cpp' | xargs clang-format -i
find ./src ./test -iname '*.h' -o -iname '*.cpp' | xargs clang-format --verbose -i
5 changes: 3 additions & 2 deletions src/Common/Game/IGame.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
#pragma once
#include <vector>
#include "GameLanguage.h"

#include <vector>

class Zone;

class IGame
Expand All @@ -20,4 +21,4 @@ class IGame
virtual void RemoveZone(Zone* zone) = 0;
virtual std::vector<Zone*> GetZones() = 0;
virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
};
};
4 changes: 2 additions & 2 deletions src/Common/Game/IW3/CommonIW3.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace IW3
static constexpr uint32_t R_HashString(const char* string, const uint32_t hash)
{
const char* v2 = string; // edx@1
char v3 = *string; // cl@1
char v3 = *string; // cl@1
uint32_t result = hash;

for (; *v2; v3 = *v2)
Expand All @@ -28,4 +28,4 @@ namespace IW3
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
};
}
} // namespace IW3
4 changes: 2 additions & 2 deletions src/Common/Game/IW3/GameIW3.cpp
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
#include "GameIW3.h"

#include <algorithm>

#include "IW3.h"

#include <algorithm>

using namespace IW3;

GameIW3 g_GameIW3;
Expand Down
2 changes: 1 addition & 1 deletion src/Common/Game/IW3/GameIW3.h
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,4 @@ class GameIW3 : public IGame
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
};

extern GameIW3 g_GameIW3;
extern GameIW3 g_GameIW3;
8 changes: 6 additions & 2 deletions src/Common/Game/IW3/IW3.h
Original file line number Diff line number Diff line change
@@ -1,10 +1,14 @@
#pragma once

//#include <d3d11.h>
// clang-format off: Order of includes matters here

// #include <d3d9.h>
#include "Image/Texture.h"

#include "IW3_Assets.h"

// clang-format on

namespace IW3
{
struct ScriptStringList
Expand Down Expand Up @@ -79,4 +83,4 @@ namespace IW3

WFT_NUM_FIELD_TYPES
};
}
} // namespace IW3
106 changes: 53 additions & 53 deletions src/Common/Game/IW3/IW3_Assets.h
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ namespace IW3
ASSET_TYPE_RAWFILE = 0x1F,
ASSET_TYPE_STRINGTABLE = 0x20,
ASSET_TYPE_COUNT,

ASSET_TYPE_STRING = ASSET_TYPE_COUNT,
ASSET_TYPE_ASSETLIST,

Expand Down Expand Up @@ -100,35 +100,35 @@ namespace IW3
union XAssetHeader
{
// XModelPieces *xmodelPieces; // NOT AN ASSET
PhysPreset *physPreset;
XAnimParts *parts;
XModel *model;
Material *material;
MaterialPixelShader *pixelShader;
MaterialVertexShader *vertexShader;
MaterialTechniqueSet *techniqueSet;
GfxImage *image;
snd_alias_list_t *sound;
SndCurve *sndCurve;
LoadedSound *loadSnd;
clipMap_t *clipMap;
ComWorld *comWorld;
GameWorldSp *gameWorldSp;
GameWorldMp *gameWorldMp;
MapEnts *mapEnts;
GfxWorld *gfxWorld;
GfxLightDef *lightDef;
Font_s *font;
MenuList *menuList;
menuDef_t *menu;
LocalizeEntry *localize;
WeaponDef *weapon;
SndDriverGlobals *sndDriverGlobals;
FxEffectDef *fx;
FxImpactTable *impactFx;
RawFile *rawfile;
StringTable *stringTable;
void *data;
PhysPreset* physPreset;
XAnimParts* parts;
XModel* model;
Material* material;
MaterialPixelShader* pixelShader;
MaterialVertexShader* vertexShader;
MaterialTechniqueSet* techniqueSet;
GfxImage* image;
snd_alias_list_t* sound;
SndCurve* sndCurve;
LoadedSound* loadSnd;
clipMap_t* clipMap;
ComWorld* comWorld;
GameWorldSp* gameWorldSp;
GameWorldMp* gameWorldMp;
MapEnts* mapEnts;
GfxWorld* gfxWorld;
GfxLightDef* lightDef;
Font_s* font;
MenuList* menuList;
menuDef_t* menu;
LocalizeEntry* localize;
WeaponDef* weapon;
SndDriverGlobals* sndDriverGlobals;
FxEffectDef* fx;
FxImpactTable* impactFx;
RawFile* rawfile;
StringTable* stringTable;
void* data;
};

typedef char cbrushedge_t;
Expand All @@ -142,7 +142,7 @@ namespace IW3
XModel* model;
float offset[3];
};

struct XModelPieces
{
const char* name;
Expand All @@ -152,14 +152,14 @@ namespace IW3

struct PhysPreset
{
const char *name;
const char* name;
int type;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char *sndAliasPrefix;
const char* sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
bool tempDefaultToCylinder;
Expand Down Expand Up @@ -224,7 +224,7 @@ namespace IW3

struct XAnimDeltaPartQuatDataFrames
{
XQuat *frames;
XQuat* frames;
XAnimDynamicIndicesQuat indices;
};

Expand Down Expand Up @@ -371,7 +371,7 @@ namespace IW3
char zoneHandle;
uint16_t baseTriIndex;
uint16_t baseVertIndex;
r_index16_t(*triIndices)[3];
r_index16_t (*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxPackedVertex* verts0;
unsigned int vertListCount;
Expand Down Expand Up @@ -485,8 +485,8 @@ namespace IW3
char lodRampType;
uint16_t* boneNames;
char* parentList;
int16_t(*quats)[4];
float(*trans)[4];
int16_t (*quats)[4];
float (*trans)[4];
char* partClassification;
DObjAnimMat* baseMat;
XSurface* surfs;
Expand Down Expand Up @@ -705,7 +705,7 @@ namespace IW3
char nameStart;
char nameEnd;
unsigned char samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};

Expand Down Expand Up @@ -820,7 +820,7 @@ namespace IW3

union MaterialArgumentDef
{
const float(*literalConst)[4];
const float (*literalConst)[4];
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
Expand Down Expand Up @@ -1156,7 +1156,7 @@ namespace IW3
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[16];
void/*IDirect3DVertexDeclaration9*/* decl[16];
void /*IDirect3DVertexDeclaration9*/* decl[16];
};

struct MaterialVertexDeclaration
Expand All @@ -1176,7 +1176,7 @@ namespace IW3

struct MaterialVertexShaderProgram
{
void/*IDirect3DVertexShader9*/* vs;
void /*IDirect3DVertexShader9*/* vs;
GfxVertexShaderLoadDef loadDef;
};

Expand All @@ -1195,7 +1195,7 @@ namespace IW3

struct MaterialPixelShaderProgram
{
void/*IDirect3DPixelShader9*/* ps;
void /*IDirect3DPixelShader9*/* ps;
GfxPixelShaderLoadDef loadDef;
};

Expand Down Expand Up @@ -1304,10 +1304,10 @@ namespace IW3

union GfxTexture
{
//void/*IDirect3DBaseTexture9*/* basemap;
//void/*IDirect3DTexture9*/* map;
//void/*IDirect3DVolumeTexture9*/* volmap;
//void/*IDirect3DCubeTexture9*/* cubemap;
// void/*IDirect3DBaseTexture9*/* basemap;
// void/*IDirect3DTexture9*/* map;
// void/*IDirect3DVolumeTexture9*/* volmap;
// void/*IDirect3DCubeTexture9*/* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};
Expand Down Expand Up @@ -1681,7 +1681,7 @@ namespace IW3
unsigned int numLeafSurfaces;
unsigned int* leafsurfaces;
unsigned int vertCount;
vec3_t *verts;
vec3_t* verts;
int triCount;
uint16_t* triIndices;
char* triEdgeIsWalkable;
Expand Down Expand Up @@ -1898,13 +1898,13 @@ namespace IW3
struct GfxWorldVertexData
{
GfxWorldVertex* vertices;
void/*IDirect3DVertexBuffer9*/* worldVb;
void /*IDirect3DVertexBuffer9*/* worldVb;
};

struct GfxWorldVertexLayerData
{
char* data;
void/*IDirect3DVertexBuffer9*/* layerVb;
void /*IDirect3DVertexBuffer9*/* layerVb;
};

struct SunLightParseParams
Expand Down Expand Up @@ -1979,7 +1979,7 @@ namespace IW3
bool isAncestor;
char recursionDepth;
char hullPointCount;
float(*hullPoints)[2];
float (*hullPoints)[2];
GfxPortal* queuedParent;
};

Expand Down Expand Up @@ -3076,13 +3076,13 @@ namespace IW3
// TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
//const char* accuracyGraphName[2];
// const char* accuracyGraphName[2];
const char* accuracyGraphName0;
const char* accuracyGraphName1;
//float(*accuracyGraphKnots[2])[2];
// float(*accuracyGraphKnots[2])[2];
vec2_t* accuracyGraphKnots0;
vec2_t* accuracyGraphKnots1;
//float(*originalAccuracyGraphKnots[2])[2];
// float(*originalAccuracyGraphKnots[2])[2];
vec2_t* originalAccuracyGraphKnots0;
vec2_t* originalAccuracyGraphKnots1;
int accuracyGraphKnotCount[2];
Expand Down
4 changes: 2 additions & 2 deletions src/Common/Game/IW4/CommonIW4.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace IW4
static constexpr uint32_t R_HashString(const char* string, const uint32_t hash)
{
const char* v2 = string; // edx@1
char v3 = *string; // cl@1
char v3 = *string; // cl@1
uint32_t result = hash;

for (; *v2; v3 = *v2)
Expand All @@ -35,4 +35,4 @@ namespace IW4
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
};
}
} // namespace IW4
4 changes: 2 additions & 2 deletions src/Common/Game/IW4/GameIW4.cpp
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
#include "GameIW4.h"

#include <algorithm>

#include "IW4.h"

#include <algorithm>

using namespace IW4;

GameIW4 g_GameIW4;
Expand Down
2 changes: 1 addition & 1 deletion src/Common/Game/IW4/GameIW4.h
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,4 @@ class GameIW4 : public IGame
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
};

extern GameIW4 g_GameIW4;
extern GameIW4 g_GameIW4;
Loading

0 comments on commit 5a82291

Please sign in to comment.