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doexec.c
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doexec.c
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// for license see license.txt
// Modified 12/27/2004 by Chris Wysopal <[email protected]>
// fixed vulnerability found by hat-squad
// portions Copyright (C) 1994 Nathaniel W. Mishkin
// code taken from rlogind.exe
#include <stdlib.h>
#include <winsock2.h>
#include <winbase.h>
#ifdef GAPING_SECURITY_HOLE
#define BUFFER_SIZE 200
extern char * pr00gie;
void holler(char * str, char * p1, char * p2, char * p3, char * p4, char * p5, char * p6);
char smbuff[20];
//
// Structure used to describe each session
//
typedef struct {
//
// These fields are filled in at session creation time
//
HANDLE ReadPipeHandle; // Handle to shell stdout pipe
HANDLE WritePipeHandle; // Handle to shell stdin pipe
HANDLE ProcessHandle; // Handle to shell process
//
//
// These fields are filled in at session connect time and are only
// valid when the session is connected
//
SOCKET ClientSocket;
HANDLE ReadShellThreadHandle; // Handle to session shell-read thread
HANDLE WriteShellThreadHandle; // Handle to session shell-read thread
} SESSION_DATA, *PSESSION_DATA;
//
// Private prototypes
//
static HANDLE
StartShell(
HANDLE StdinPipeHandle,
HANDLE StdoutPipeHandle
);
static VOID
SessionReadShellThreadFn(
LPVOID Parameter
);
static VOID
SessionWriteShellThreadFn(
LPVOID Parameter
);
// **********************************************************************
//
// CreateSession
//
// Creates a new session. Involves creating the shell process and establishing
// pipes for communication with it.
//
// Returns a handle to the session or NULL on failure.
//
static PSESSION_DATA
CreateSession(
VOID
)
{
PSESSION_DATA Session = NULL;
BOOL Result;
SECURITY_ATTRIBUTES SecurityAttributes;
HANDLE ShellStdinPipe = NULL;
HANDLE ShellStdoutPipe = NULL;
//
// Allocate space for the session data
//
Session = (PSESSION_DATA) malloc(sizeof(SESSION_DATA));
if (Session == NULL) {
return(NULL);
}
//
// Reset fields in preparation for failure
//
Session->ReadPipeHandle = NULL;
Session->WritePipeHandle = NULL;
//
// Create the I/O pipes for the shell
//
SecurityAttributes.nLength = sizeof(SecurityAttributes);
SecurityAttributes.lpSecurityDescriptor = NULL; // Use default ACL
SecurityAttributes.bInheritHandle = TRUE; // Shell will inherit handles
Result = CreatePipe(&Session->ReadPipeHandle, &ShellStdoutPipe,
&SecurityAttributes, 0);
if (!Result) {
holler("Failed to create shell stdout pipe, error = %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
goto Failure;
}
Result = CreatePipe(&ShellStdinPipe, &Session->WritePipeHandle,
&SecurityAttributes, 0);
if (!Result) {
holler("Failed to create shell stdin pipe, error = %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
goto Failure;
}
//
// Start the shell
//
Session->ProcessHandle = StartShell(ShellStdinPipe, ShellStdoutPipe);
//
// We're finished with our copy of the shell pipe handles
// Closing the runtime handles will close the pipe handles for us.
//
CloseHandle(ShellStdinPipe);
CloseHandle(ShellStdoutPipe);
//
// Check result of shell start
//
if (Session->ProcessHandle == NULL) {
holler("Failed to execute shell", NULL,
NULL, NULL, NULL, NULL, NULL);
goto Failure;
}
//
// The session is not connected, initialize variables to indicate that
//
Session->ClientSocket = INVALID_SOCKET;
//
// Success, return the session pointer as a handle
//
return(Session);
Failure:
//
// We get here for any failure case.
// Free up any resources and exit
//
if (ShellStdinPipe != NULL)
CloseHandle(ShellStdinPipe);
if (ShellStdoutPipe != NULL)
CloseHandle(ShellStdoutPipe);
if (Session->ReadPipeHandle != NULL)
CloseHandle(Session->ReadPipeHandle);
if (Session->WritePipeHandle != NULL)
CloseHandle(Session->WritePipeHandle);
free(Session);
return(NULL);
}
BOOL
doexec(
SOCKET ClientSocket
)
{
PSESSION_DATA Session = CreateSession();
SECURITY_ATTRIBUTES SecurityAttributes;
DWORD ThreadId;
HANDLE HandleArray[3];
int i;
SecurityAttributes.nLength = sizeof(SecurityAttributes);
SecurityAttributes.lpSecurityDescriptor = NULL; // Use default ACL
SecurityAttributes.bInheritHandle = FALSE; // No inheritance
//
// Store the client socket handle in the session structure so the thread
// can get at it. This also signals that the session is connected.
//
Session->ClientSocket = ClientSocket;
//
// Create the session threads
//
Session->ReadShellThreadHandle =
CreateThread(&SecurityAttributes, 0,
(LPTHREAD_START_ROUTINE) SessionReadShellThreadFn,
(LPVOID) Session, 0, &ThreadId);
if (Session->ReadShellThreadHandle == NULL) {
holler("Failed to create ReadShell session thread, error = %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
//
// Reset the client pipe handle to indicate this session is disconnected
//
Session->ClientSocket = INVALID_SOCKET;
return(FALSE);
}
Session->WriteShellThreadHandle =
CreateThread(&SecurityAttributes, 0,
(LPTHREAD_START_ROUTINE) SessionWriteShellThreadFn,
(LPVOID) Session, 0, &ThreadId);
if (Session->WriteShellThreadHandle == NULL) {
holler("Failed to create ReadShell session thread, error = %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
//
// Reset the client pipe handle to indicate this session is disconnected
//
Session->ClientSocket = INVALID_SOCKET;
TerminateThread(Session->WriteShellThreadHandle, 0);
return(FALSE);
}
//
// Wait for either thread or the shell process to finish
//
HandleArray[0] = Session->ReadShellThreadHandle;
HandleArray[1] = Session->WriteShellThreadHandle;
HandleArray[2] = Session->ProcessHandle;
i = WaitForMultipleObjects(3, HandleArray, FALSE, 0xffffffff);
switch (i) {
case WAIT_OBJECT_0 + 0:
TerminateThread(Session->WriteShellThreadHandle, 0);
TerminateProcess(Session->ProcessHandle, 1);
break;
case WAIT_OBJECT_0 + 1:
TerminateThread(Session->ReadShellThreadHandle, 0);
TerminateProcess(Session->ProcessHandle, 1);
break;
case WAIT_OBJECT_0 + 2:
TerminateThread(Session->WriteShellThreadHandle, 0);
TerminateThread(Session->ReadShellThreadHandle, 0);
break;
default:
holler("WaitForMultipleObjects error: %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
break;
}
// Close my handles to the threads, the shell process, and the shell pipes
shutdown(Session->ClientSocket, SD_BOTH);
closesocket(Session->ClientSocket);
DisconnectNamedPipe(Session->ReadPipeHandle);
CloseHandle(Session->ReadPipeHandle);
DisconnectNamedPipe(Session->WritePipeHandle);
CloseHandle(Session->WritePipeHandle);
CloseHandle(Session->ReadShellThreadHandle);
CloseHandle(Session->WriteShellThreadHandle);
CloseHandle(Session->ProcessHandle);
free(Session);
return(TRUE);
}
// **********************************************************************
//
// StartShell
//
// Execs the shell with the specified handle as stdin, stdout/err
//
// Returns process handle or NULL on failure
//
static HANDLE
StartShell(
HANDLE ShellStdinPipeHandle,
HANDLE ShellStdoutPipeHandle
)
{
PROCESS_INFORMATION ProcessInformation;
STARTUPINFO si;
HANDLE ProcessHandle = NULL;
//
// Initialize process startup info
//
si.cb = sizeof(STARTUPINFO);
si.lpReserved = NULL;
si.lpTitle = NULL;
si.lpDesktop = NULL;
si.dwX = si.dwY = si.dwXSize = si.dwYSize = 0L;
si.wShowWindow = SW_HIDE;
si.lpReserved2 = NULL;
si.cbReserved2 = 0;
si.dwFlags = STARTF_USESTDHANDLES | STARTF_USESHOWWINDOW;
si.hStdInput = ShellStdinPipeHandle;
si.hStdOutput = ShellStdoutPipeHandle;
DuplicateHandle(GetCurrentProcess(), ShellStdoutPipeHandle,
GetCurrentProcess(), &si.hStdError,
DUPLICATE_SAME_ACCESS, TRUE, 0);
if (CreateProcess(NULL, pr00gie, NULL, NULL, TRUE, 0, NULL, NULL,
&si, &ProcessInformation))
{
ProcessHandle = ProcessInformation.hProcess;
CloseHandle(ProcessInformation.hThread);
}
else
holler("Failed to execute shell, error = %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
return(ProcessHandle);
}
// **********************************************************************
// SessionReadShellThreadFn
//
// The read thread procedure. Reads from the pipe connected to the shell
// process, writes to the socket.
//
static VOID
SessionReadShellThreadFn(
LPVOID Parameter
)
{
PSESSION_DATA Session = Parameter;
BYTE Buffer[BUFFER_SIZE];
BYTE Buffer2[BUFFER_SIZE*2+30];
DWORD BytesRead;
// this bogus peek is here because win32 won't let me close the pipe if it is
// in waiting for input on a read.
while (PeekNamedPipe(Session->ReadPipeHandle, Buffer, sizeof(Buffer),
&BytesRead, NULL, NULL))
{
DWORD BufferCnt, BytesToWrite;
BYTE PrevChar = 0;
if (BytesRead > 0)
{
ReadFile(Session->ReadPipeHandle, Buffer, sizeof(Buffer),
&BytesRead, NULL);
}
else
{
Sleep(50);
continue;
}
//
// Process the data we got from the shell: replace any naked LF's
// with CR-LF pairs.
//
for (BufferCnt = 0, BytesToWrite = 0; BufferCnt < BytesRead; BufferCnt++) {
if (Buffer[BufferCnt] == '\n' && PrevChar != '\r')
Buffer2[BytesToWrite++] = '\r';
PrevChar = Buffer2[BytesToWrite++] = Buffer[BufferCnt];
}
if (send(Session->ClientSocket, Buffer2, BytesToWrite, 0) <= 0)
break;
}
if (GetLastError() != ERROR_BROKEN_PIPE)
holler("SessionReadShellThreadFn exitted, error = %s",
itoa(GetLastError(), smbuff, 10), NULL, NULL, NULL, NULL, NULL);
ExitThread(0);
}
// **********************************************************************
// SessionWriteShellThreadFn
//
// The write thread procedure. Reads from socket, writes to pipe connected
// to shell process.
static VOID
SessionWriteShellThreadFn(
LPVOID Parameter
)
{
PSESSION_DATA Session = Parameter;
BYTE RecvBuffer[1];
BYTE Buffer[BUFFER_SIZE];
DWORD BytesWritten;
DWORD BufferCnt;
BufferCnt = 0;
//
// Loop, reading one byte at a time from the socket.
//
while (recv(Session->ClientSocket, RecvBuffer, sizeof(RecvBuffer), 0) != 0) {
Buffer[BufferCnt++] = RecvBuffer[0];
if (RecvBuffer[0] == '\r')
Buffer[BufferCnt++] = '\n';
// Trap exit as it causes problems
if (strnicmp(Buffer, "exit\r\n", 6) == 0)
ExitThread(0);
//
// If we got a CR, it's time to send what we've buffered up down to the
// shell process.
// SECURITY FIX: CW 12/27/04 Add BufferCnt size check. If we hit end of buffer, flush it
if (RecvBuffer[0] == '\n' || RecvBuffer[0] == '\r' || BufferCnt > BUFFER_SIZE-1) {
if (! WriteFile(Session->WritePipeHandle, Buffer, BufferCnt,
&BytesWritten, NULL))
{
break;
}
BufferCnt = 0;
}
}
ExitThread(0);
}
#endif