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[Feature Request] Game Boy Camera support for Linux and Windows through SDL3 #590

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kevin-wijnen opened this issue Feb 25, 2024 · 2 comments

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@kevin-wijnen
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Context

Ryan Gordon/icculus, one of the SDL library maintainers, recently wrapped up an old bug regarding the video input API of SDL and demonstrated it on Ubuntu to show that SDL applications can now use any video input and use it as an SDL texture.

This feature has thus been implemented for SDL3. SameBoy currently still runs on SDL2, which has been put into maintenance mode since 2.28.

Proposal

  • Migrate the project from SDL2 to SDL3 for Linux and Windows users, to get more feature parity between macOS and other platforms along with possible other new features (such as the Vulkan renderer).
  • Replace the current "graphical noise" input SDL versions use with the new video input API.

Thank You

While I have no experience developing with SDL and thus can not provide (development) support for this feature request, I'd like to generally thank the contributors for maintaining SameBoy throughout the years and improving it with each version. 👍

@LIJI32
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LIJI32 commented Feb 25, 2024

Good to know SDL3 has video input! I'll look into it.

@carmiker
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carmiker commented Mar 3, 2024

That's really good news, but SDL3 is only about half way to stable right now. I have seen some projects adopt it already, but that is surely going to be a wild ride.

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