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This feature has thus been implemented for SDL3. SameBoy currently still runs on SDL2, which has been put into maintenance mode since 2.28.
Proposal
Migrate the project from SDL2 to SDL3 for Linux and Windows users, to get more feature parity between macOS and other platforms along with possible other new features (such as the Vulkan renderer).
Replace the current "graphical noise" input SDL versions use with the new video input API.
Thank You
While I have no experience developing with SDL and thus can not provide (development) support for this feature request, I'd like to generally thank the contributors for maintaining SameBoy throughout the years and improving it with each version. 👍
The text was updated successfully, but these errors were encountered:
That's really good news, but SDL3 is only about half way to stable right now. I have seen some projects adopt it already, but that is surely going to be a wild ride.
Context
Ryan Gordon/icculus, one of the SDL library maintainers, recently wrapped up an old bug regarding the video input API of SDL and demonstrated it on Ubuntu to show that SDL applications can now use any video input and use it as an SDL texture.
This feature has thus been implemented for SDL3. SameBoy currently still runs on SDL2, which has been put into maintenance mode since 2.28.
Proposal
Thank You
While I have no experience developing with SDL and thus can not provide (development) support for this feature request, I'd like to generally thank the contributors for maintaining SameBoy throughout the years and improving it with each version. 👍
The text was updated successfully, but these errors were encountered: