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In-game (actors, shaders) #7

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GoogleCodeExporter opened this issue Apr 10, 2015 · 4 comments
Open

In-game (actors, shaders) #7

GoogleCodeExporter opened this issue Apr 10, 2015 · 4 comments

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@GoogleCodeExporter
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The doors (and actors) are transparent (see screenshot).

Original issue reported on code.google.com by [email protected] on 22 Jul 2013 at 2:35

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@GoogleCodeExporter
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Version of TwinEngine: svn r285 (running on Windows XP SP3)

Original comment by [email protected] on 22 Jul 2013 at 2:44

@GoogleCodeExporter
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GoogleCodeExporter commented Apr 10, 2015

Original comment by [email protected] on 26 Dec 2013 at 10:28

  • Changed state: Accepted

@GoogleCodeExporter
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GoogleCodeExporter commented Apr 10, 2015

This issue has been identified but its getting difficult to make a fix that 
don't screw-up another thing.

The problem is in the drawing sort, where Twinsen's position value is 
interpreter as in front of the door instead of behind the door.

I've check the reversed code and everything seams exactly like the original so 
its kind difficult to identify where the real issue is.

Original comment by [email protected] on 29 Dec 2013 at 6:46

@mgerhardy
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just as a reference: scummvm/scummvm@c39ea94 This is the fix in scummvm

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