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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F6513EF2-7E5A-ED2C-9C9A-7D32AB3F645A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\AstronautMenu.cs" />
<Compile Include="Assets\Scripts\BlockMenu.cs" />
<Compile Include="Assets\Scripts\BuildingMenu.cs" />
<Compile Include="Assets\Scripts\CharCollider.cs" />
<Compile Include="Assets\Scripts\CharacterMovement.cs" />
<Compile Include="Assets\Scripts\CopperDecrease.cs" />
<Compile Include="Assets\Scripts\CopperIncrease.cs" />
<Compile Include="Assets\Scripts\DigButton.cs" />
<Compile Include="Assets\Scripts\EarthMenu.cs" />
<Compile Include="Assets\Scripts\Exit.cs" />
<Compile Include="Assets\Scripts\ExplorationMenu.cs" />
<Compile Include="Assets\Scripts\ExplorationTunel1.cs" />
<Compile Include="Assets\Scripts\ExplorationTunel2.cs" />
<Compile Include="Assets\Scripts\ExplorationTunel3.cs" />
<Compile Include="Assets\Scripts\ExplorationTunel4.cs" />
<Compile Include="Assets\Scripts\FoodDecrease.cs" />
<Compile Include="Assets\Scripts\FoodIncrease.cs" />
<Compile Include="Assets\Scripts\Global.cs" />
<Compile Include="Assets\Scripts\HydrogenDecrease.cs" />
<Compile Include="Assets\Scripts\HydrogenIncrease.cs" />
<Compile Include="Assets\Scripts\IntroText.cs" />
<Compile Include="Assets\Scripts\IronDecrease.cs" />
<Compile Include="Assets\Scripts\IronIncrease.cs" />
<Compile Include="Assets\Scripts\NewGameIntroText.cs" />
<Compile Include="Assets\Scripts\NotImplemented.cs" />
<Compile Include="Assets\Scripts\NotImplemented1.cs" />
<Compile Include="Assets\Scripts\NotImplemented2.cs" />
<Compile Include="Assets\Scripts\NotImplemented3.cs" />
<Compile Include="Assets\Scripts\NotImplemented4.cs" />
<Compile Include="Assets\Scripts\OpenMenu.cs" />
<Compile Include="Assets\Scripts\OxygenDecrease.cs" />
<Compile Include="Assets\Scripts\OxygenIncrease.cs" />
<Compile Include="Assets\Scripts\PreMenu.cs" />
<Compile Include="Assets\Scripts\RecolectButton.cs" />
<Compile Include="Assets\Scripts\SettlersDecrease.cs" />
<Compile Include="Assets\Scripts\SettlersIncrease.cs" />
<Compile Include="Assets\Scripts\TimeController.cs" />
<Compile Include="Assets\Scripts\ToControlls.cs" />
<Compile Include="Assets\Scripts\ToInfo1.cs" />
<Compile Include="Assets\Scripts\ToInfo2.cs" />
<Compile Include="Assets\Scripts\ToInfo3.cs" />
<Compile Include="Assets\Scripts\ToInfo4.cs" />
<Compile Include="Assets\Scripts\ToLevels.cs" />
<Compile Include="Assets\Scripts\ToMap1.cs" />
<Compile Include="Assets\Scripts\ToMap2.cs" />
<Compile Include="Assets\Scripts\ToMap3.cs" />
<Compile Include="Assets\Scripts\ToMap4.cs" />
<Compile Include="Assets\Scripts\ToMenu.cs" />
<Compile Include="Assets\Scripts\ToNewGame.cs" />
<Compile Include="Assets\Scripts\ToOptions.cs" />
<Compile Include="Assets\Scripts\ToTunel1.cs" />
<Compile Include="Assets\Scripts\ToTunel2.cs" />
<Compile Include="Assets\Scripts\ToTunel3.cs" />
<Compile Include="Assets\Scripts\ToTunel4.cs" />
<Compile Include="Assets\Scripts\WaterDecrease.cs" />
<Compile Include="Assets\Scripts\WaterIncrease.cs" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\Standard Assets\Cameras\CameraGuidelines.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{1CC0D38E-22B0-B8A2-CD1F-04B7892687DA}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>