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It seems that kPooling does not work in WebGL builds.
While running fine in the Editor, in the final WebGL build it seems not to be able to find any instances in the pools.
I am trying to find out why.
The text was updated successfully, but these errors were encountered:
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It seems that kPooling does not work in WebGL builds.
While running fine in the Editor, in the final WebGL build it seems not to be able to find any instances in the pools.
I am trying to find out why.
The text was updated successfully, but these errors were encountered: